early-access version 1611
This commit is contained in:
200
externals/SDL/src/timer/windows/SDL_systimer.c
vendored
Executable file
200
externals/SDL/src/timer/windows/SDL_systimer.c
vendored
Executable file
@@ -0,0 +1,200 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_TIMER_WINDOWS
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include <mmsystem.h>
|
||||
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_hints.h"
|
||||
|
||||
|
||||
/* The first (low-resolution) ticks value of the application */
|
||||
static DWORD start = 0;
|
||||
static BOOL ticks_started = FALSE;
|
||||
|
||||
/* Store if a high-resolution performance counter exists on the system */
|
||||
static BOOL hires_timer_available;
|
||||
/* The first high-resolution ticks value of the application */
|
||||
static LARGE_INTEGER hires_start_ticks;
|
||||
/* The number of ticks per second of the high-resolution performance counter */
|
||||
static LARGE_INTEGER hires_ticks_per_second;
|
||||
|
||||
static void
|
||||
SDL_SetSystemTimerResolution(const UINT uPeriod)
|
||||
{
|
||||
#ifndef __WINRT__
|
||||
static UINT timer_period = 0;
|
||||
|
||||
if (uPeriod != timer_period) {
|
||||
if (timer_period) {
|
||||
timeEndPeriod(timer_period);
|
||||
}
|
||||
|
||||
timer_period = uPeriod;
|
||||
|
||||
if (timer_period) {
|
||||
timeBeginPeriod(timer_period);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void SDLCALL
|
||||
SDL_TimerResolutionChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
||||
{
|
||||
UINT uPeriod;
|
||||
|
||||
/* Unless the hint says otherwise, let's have good sleep precision */
|
||||
if (hint && *hint) {
|
||||
uPeriod = SDL_atoi(hint);
|
||||
} else {
|
||||
uPeriod = 1;
|
||||
}
|
||||
if (uPeriod || oldValue != hint) {
|
||||
SDL_SetSystemTimerResolution(uPeriod);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SDL_TicksInit(void)
|
||||
{
|
||||
if (ticks_started) {
|
||||
return;
|
||||
}
|
||||
ticks_started = SDL_TRUE;
|
||||
|
||||
/* if we didn't set a precision, set it high. This affects lots of things
|
||||
on Windows besides the SDL timers, like audio callbacks, etc. */
|
||||
SDL_AddHintCallback(SDL_HINT_TIMER_RESOLUTION,
|
||||
SDL_TimerResolutionChanged, NULL);
|
||||
|
||||
/* Set first ticks value */
|
||||
/* QueryPerformanceCounter has had problems in the past, but lots of games
|
||||
use it, so we'll rely on it here.
|
||||
*/
|
||||
if (QueryPerformanceFrequency(&hires_ticks_per_second) == TRUE) {
|
||||
hires_timer_available = TRUE;
|
||||
QueryPerformanceCounter(&hires_start_ticks);
|
||||
} else {
|
||||
hires_timer_available = FALSE;
|
||||
#ifndef __WINRT__
|
||||
start = timeGetTime();
|
||||
#endif /* __WINRT__ */
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SDL_TicksQuit(void)
|
||||
{
|
||||
SDL_DelHintCallback(SDL_HINT_TIMER_RESOLUTION,
|
||||
SDL_TimerResolutionChanged, NULL);
|
||||
|
||||
SDL_SetSystemTimerResolution(0); /* always release our timer resolution request. */
|
||||
|
||||
start = 0;
|
||||
ticks_started = SDL_FALSE;
|
||||
}
|
||||
|
||||
Uint32
|
||||
SDL_GetTicks(void)
|
||||
{
|
||||
DWORD now = 0;
|
||||
LARGE_INTEGER hires_now;
|
||||
|
||||
if (!ticks_started) {
|
||||
SDL_TicksInit();
|
||||
}
|
||||
|
||||
if (hires_timer_available) {
|
||||
QueryPerformanceCounter(&hires_now);
|
||||
|
||||
hires_now.QuadPart -= hires_start_ticks.QuadPart;
|
||||
hires_now.QuadPart *= 1000;
|
||||
hires_now.QuadPart /= hires_ticks_per_second.QuadPart;
|
||||
|
||||
return (DWORD) hires_now.QuadPart;
|
||||
} else {
|
||||
#ifndef __WINRT__
|
||||
now = timeGetTime();
|
||||
#endif /* __WINRT__ */
|
||||
}
|
||||
|
||||
return (now - start);
|
||||
}
|
||||
|
||||
Uint64
|
||||
SDL_GetPerformanceCounter(void)
|
||||
{
|
||||
LARGE_INTEGER counter;
|
||||
|
||||
if (!QueryPerformanceCounter(&counter)) {
|
||||
return SDL_GetTicks();
|
||||
}
|
||||
return counter.QuadPart;
|
||||
}
|
||||
|
||||
Uint64
|
||||
SDL_GetPerformanceFrequency(void)
|
||||
{
|
||||
LARGE_INTEGER frequency;
|
||||
|
||||
if (!QueryPerformanceFrequency(&frequency)) {
|
||||
return 1000;
|
||||
}
|
||||
return frequency.QuadPart;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_Delay(Uint32 ms)
|
||||
{
|
||||
/* Sleep() is not publicly available to apps in early versions of WinRT.
|
||||
*
|
||||
* Visual C++ 2013 Update 4 re-introduced Sleep() for Windows 8.1 and
|
||||
* Windows Phone 8.1.
|
||||
*
|
||||
* Use the compiler version to determine availability.
|
||||
*
|
||||
* NOTE #1: _MSC_FULL_VER == 180030723 for Visual C++ 2013 Update 3.
|
||||
* NOTE #2: Visual C++ 2013, when compiling for Windows 8.0 and
|
||||
* Windows Phone 8.0, uses the Visual C++ 2012 compiler to build
|
||||
* apps and libraries.
|
||||
*/
|
||||
#if defined(__WINRT__) && defined(_MSC_FULL_VER) && (_MSC_FULL_VER <= 180030723)
|
||||
static HANDLE mutex = 0;
|
||||
if (!mutex) {
|
||||
mutex = CreateEventEx(0, 0, 0, EVENT_ALL_ACCESS);
|
||||
}
|
||||
WaitForSingleObjectEx(mutex, ms, FALSE);
|
||||
#else
|
||||
if (!ticks_started) {
|
||||
SDL_TicksInit();
|
||||
}
|
||||
|
||||
Sleep(ms);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif /* SDL_TIMER_WINDOWS */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Reference in New Issue
Block a user