early-access version 1611

This commit is contained in:
pineappleEA
2021-04-18 05:35:25 +02:00
parent 16f54e367d
commit 18db69f039
1409 changed files with 545335 additions and 10 deletions

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_DUMMY
/* Being a null driver, there's no event stream. We just define stubs for
most of the API. */
#include "../../events/SDL_events_c.h"
#include "SDL_nullvideo.h"
#include "SDL_nullevents_c.h"
void
DUMMY_PumpEvents(_THIS)
{
/* do nothing. */
}
#endif /* SDL_VIDEO_DRIVER_DUMMY */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_nullevents_c_h_
#define SDL_nullevents_c_h_
#include "../../SDL_internal.h"
#include "SDL_nullvideo.h"
extern void DUMMY_PumpEvents(_THIS);
#endif /* SDL_nullevents_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_DUMMY
#include "../SDL_sysvideo.h"
#include "SDL_nullframebuffer_c.h"
#define DUMMY_SURFACE "_SDL_DummySurface"
int SDL_DUMMY_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
{
SDL_Surface *surface;
const Uint32 surface_format = SDL_PIXELFORMAT_RGB888;
int w, h;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
/* Free the old framebuffer surface */
surface = (SDL_Surface *) SDL_GetWindowData(window, DUMMY_SURFACE);
SDL_FreeSurface(surface);
/* Create a new one */
SDL_PixelFormatEnumToMasks(surface_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
SDL_GetWindowSize(window, &w, &h);
surface = SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
if (!surface) {
return -1;
}
/* Save the info and return! */
SDL_SetWindowData(window, DUMMY_SURFACE, surface);
*format = surface_format;
*pixels = surface->pixels;
*pitch = surface->pitch;
return 0;
}
int SDL_DUMMY_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
{
static int frame_number;
SDL_Surface *surface;
surface = (SDL_Surface *) SDL_GetWindowData(window, DUMMY_SURFACE);
if (!surface) {
return SDL_SetError("Couldn't find dummy surface for window");
}
/* Send the data to the display */
if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) {
char file[128];
SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
SDL_GetWindowID(window), ++frame_number);
SDL_SaveBMP(surface, file);
}
return 0;
}
void SDL_DUMMY_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
{
SDL_Surface *surface;
surface = (SDL_Surface *) SDL_SetWindowData(window, DUMMY_SURFACE, NULL);
SDL_FreeSurface(surface);
}
#endif /* SDL_VIDEO_DRIVER_DUMMY */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_nullframebuffer_c_h_
#define SDL_nullframebuffer_c_h_
#include "../../SDL_internal.h"
extern int SDL_DUMMY_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
extern int SDL_DUMMY_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
extern void SDL_DUMMY_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
#endif /* SDL_nullframebuffer_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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externals/SDL/src/video/dummy/SDL_nullvideo.c vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_DUMMY
/* Dummy SDL video driver implementation; this is just enough to make an
* SDL-based application THINK it's got a working video driver, for
* applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
* and also for use as a collection of stubs when porting SDL to a new
* platform for which you haven't yet written a valid video driver.
*
* This is also a great way to determine bottlenecks: if you think that SDL
* is a performance problem for a given platform, enable this driver, and
* then see if your application runs faster without video overhead.
*
* Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
* of this was cut-and-pasted from Stephane Peter's work in the AAlib
* SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
*/
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_nullvideo.h"
#include "SDL_nullevents_c.h"
#include "SDL_nullframebuffer_c.h"
#define DUMMYVID_DRIVER_NAME "dummy"
/* Initialization/Query functions */
static int DUMMY_VideoInit(_THIS);
static int DUMMY_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
static void DUMMY_VideoQuit(_THIS);
/* DUMMY driver bootstrap functions */
static int
DUMMY_Available(void)
{
const char *envr = SDL_getenv("SDL_VIDEODRIVER");
if ((envr) && (SDL_strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) {
return (1);
}
return (0);
}
static void
DUMMY_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device);
}
static SDL_VideoDevice *
DUMMY_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
return (0);
}
device->is_dummy = SDL_TRUE;
/* Set the function pointers */
device->VideoInit = DUMMY_VideoInit;
device->VideoQuit = DUMMY_VideoQuit;
device->SetDisplayMode = DUMMY_SetDisplayMode;
device->PumpEvents = DUMMY_PumpEvents;
device->CreateWindowFramebuffer = SDL_DUMMY_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = SDL_DUMMY_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = SDL_DUMMY_DestroyWindowFramebuffer;
device->free = DUMMY_DeleteDevice;
return device;
}
VideoBootStrap DUMMY_bootstrap = {
DUMMYVID_DRIVER_NAME, "SDL dummy video driver",
DUMMY_Available, DUMMY_CreateDevice
};
int
DUMMY_VideoInit(_THIS)
{
SDL_DisplayMode mode;
/* Use a fake 32-bpp desktop mode */
mode.format = SDL_PIXELFORMAT_RGB888;
mode.w = 1024;
mode.h = 768;
mode.refresh_rate = 0;
mode.driverdata = NULL;
if (SDL_AddBasicVideoDisplay(&mode) < 0) {
return -1;
}
SDL_zero(mode);
SDL_AddDisplayMode(&_this->displays[0], &mode);
/* We're done! */
return 0;
}
static int
DUMMY_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
return 0;
}
void
DUMMY_VideoQuit(_THIS)
{
}
#endif /* SDL_VIDEO_DRIVER_DUMMY */
/* vi: set ts=4 sw=4 expandtab: */

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externals/SDL/src/video/dummy/SDL_nullvideo.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_nullvideo_h_
#define SDL_nullvideo_h_
#include "../SDL_sysvideo.h"
#endif /* SDL_nullvideo_h_ */
/* vi: set ts=4 sw=4 expandtab: */