early-access version 1611

This commit is contained in:
pineappleEA
2021-04-18 05:35:25 +02:00
parent 16f54e367d
commit 18db69f039
1409 changed files with 545335 additions and 10 deletions

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@@ -0,0 +1,723 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_EMSCRIPTEN
#include <emscripten/html5.h>
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_touch_c.h"
#include "SDL_emscriptenevents.h"
#include "SDL_emscriptenvideo.h"
#include "SDL_hints.h"
#define FULLSCREEN_MASK ( SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN )
/*
.keyCode to scancode
https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent
https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/keyCode
*/
static const SDL_Scancode emscripten_scancode_table[] = {
/* 0 */ SDL_SCANCODE_UNKNOWN,
/* 1 */ SDL_SCANCODE_UNKNOWN,
/* 2 */ SDL_SCANCODE_UNKNOWN,
/* 3 */ SDL_SCANCODE_CANCEL,
/* 4 */ SDL_SCANCODE_UNKNOWN,
/* 5 */ SDL_SCANCODE_UNKNOWN,
/* 6 */ SDL_SCANCODE_HELP,
/* 7 */ SDL_SCANCODE_UNKNOWN,
/* 8 */ SDL_SCANCODE_BACKSPACE,
/* 9 */ SDL_SCANCODE_TAB,
/* 10 */ SDL_SCANCODE_UNKNOWN,
/* 11 */ SDL_SCANCODE_UNKNOWN,
/* 12 */ SDL_SCANCODE_UNKNOWN,
/* 13 */ SDL_SCANCODE_RETURN,
/* 14 */ SDL_SCANCODE_UNKNOWN,
/* 15 */ SDL_SCANCODE_UNKNOWN,
/* 16 */ SDL_SCANCODE_LSHIFT,
/* 17 */ SDL_SCANCODE_LCTRL,
/* 18 */ SDL_SCANCODE_LALT,
/* 19 */ SDL_SCANCODE_PAUSE,
/* 20 */ SDL_SCANCODE_CAPSLOCK,
/* 21 */ SDL_SCANCODE_UNKNOWN,
/* 22 */ SDL_SCANCODE_UNKNOWN,
/* 23 */ SDL_SCANCODE_UNKNOWN,
/* 24 */ SDL_SCANCODE_UNKNOWN,
/* 25 */ SDL_SCANCODE_UNKNOWN,
/* 26 */ SDL_SCANCODE_UNKNOWN,
/* 27 */ SDL_SCANCODE_ESCAPE,
/* 28 */ SDL_SCANCODE_UNKNOWN,
/* 29 */ SDL_SCANCODE_UNKNOWN,
/* 30 */ SDL_SCANCODE_UNKNOWN,
/* 31 */ SDL_SCANCODE_UNKNOWN,
/* 32 */ SDL_SCANCODE_SPACE,
/* 33 */ SDL_SCANCODE_PAGEUP,
/* 34 */ SDL_SCANCODE_PAGEDOWN,
/* 35 */ SDL_SCANCODE_END,
/* 36 */ SDL_SCANCODE_HOME,
/* 37 */ SDL_SCANCODE_LEFT,
/* 38 */ SDL_SCANCODE_UP,
/* 39 */ SDL_SCANCODE_RIGHT,
/* 40 */ SDL_SCANCODE_DOWN,
/* 41 */ SDL_SCANCODE_UNKNOWN,
/* 42 */ SDL_SCANCODE_UNKNOWN,
/* 43 */ SDL_SCANCODE_UNKNOWN,
/* 44 */ SDL_SCANCODE_UNKNOWN,
/* 45 */ SDL_SCANCODE_INSERT,
/* 46 */ SDL_SCANCODE_DELETE,
/* 47 */ SDL_SCANCODE_UNKNOWN,
/* 48 */ SDL_SCANCODE_0,
/* 49 */ SDL_SCANCODE_1,
/* 50 */ SDL_SCANCODE_2,
/* 51 */ SDL_SCANCODE_3,
/* 52 */ SDL_SCANCODE_4,
/* 53 */ SDL_SCANCODE_5,
/* 54 */ SDL_SCANCODE_6,
/* 55 */ SDL_SCANCODE_7,
/* 56 */ SDL_SCANCODE_8,
/* 57 */ SDL_SCANCODE_9,
/* 58 */ SDL_SCANCODE_UNKNOWN,
/* 59 */ SDL_SCANCODE_SEMICOLON,
/* 60 */ SDL_SCANCODE_UNKNOWN,
/* 61 */ SDL_SCANCODE_EQUALS,
/* 62 */ SDL_SCANCODE_UNKNOWN,
/* 63 */ SDL_SCANCODE_UNKNOWN,
/* 64 */ SDL_SCANCODE_UNKNOWN,
/* 65 */ SDL_SCANCODE_A,
/* 66 */ SDL_SCANCODE_B,
/* 67 */ SDL_SCANCODE_C,
/* 68 */ SDL_SCANCODE_D,
/* 69 */ SDL_SCANCODE_E,
/* 70 */ SDL_SCANCODE_F,
/* 71 */ SDL_SCANCODE_G,
/* 72 */ SDL_SCANCODE_H,
/* 73 */ SDL_SCANCODE_I,
/* 74 */ SDL_SCANCODE_J,
/* 75 */ SDL_SCANCODE_K,
/* 76 */ SDL_SCANCODE_L,
/* 77 */ SDL_SCANCODE_M,
/* 78 */ SDL_SCANCODE_N,
/* 79 */ SDL_SCANCODE_O,
/* 80 */ SDL_SCANCODE_P,
/* 81 */ SDL_SCANCODE_Q,
/* 82 */ SDL_SCANCODE_R,
/* 83 */ SDL_SCANCODE_S,
/* 84 */ SDL_SCANCODE_T,
/* 85 */ SDL_SCANCODE_U,
/* 86 */ SDL_SCANCODE_V,
/* 87 */ SDL_SCANCODE_W,
/* 88 */ SDL_SCANCODE_X,
/* 89 */ SDL_SCANCODE_Y,
/* 90 */ SDL_SCANCODE_Z,
/* 91 */ SDL_SCANCODE_LGUI,
/* 92 */ SDL_SCANCODE_UNKNOWN,
/* 93 */ SDL_SCANCODE_APPLICATION,
/* 94 */ SDL_SCANCODE_UNKNOWN,
/* 95 */ SDL_SCANCODE_UNKNOWN,
/* 96 */ SDL_SCANCODE_KP_0,
/* 97 */ SDL_SCANCODE_KP_1,
/* 98 */ SDL_SCANCODE_KP_2,
/* 99 */ SDL_SCANCODE_KP_3,
/* 100 */ SDL_SCANCODE_KP_4,
/* 101 */ SDL_SCANCODE_KP_5,
/* 102 */ SDL_SCANCODE_KP_6,
/* 103 */ SDL_SCANCODE_KP_7,
/* 104 */ SDL_SCANCODE_KP_8,
/* 105 */ SDL_SCANCODE_KP_9,
/* 106 */ SDL_SCANCODE_KP_MULTIPLY,
/* 107 */ SDL_SCANCODE_KP_PLUS,
/* 108 */ SDL_SCANCODE_UNKNOWN,
/* 109 */ SDL_SCANCODE_KP_MINUS,
/* 110 */ SDL_SCANCODE_KP_PERIOD,
/* 111 */ SDL_SCANCODE_KP_DIVIDE,
/* 112 */ SDL_SCANCODE_F1,
/* 113 */ SDL_SCANCODE_F2,
/* 114 */ SDL_SCANCODE_F3,
/* 115 */ SDL_SCANCODE_F4,
/* 116 */ SDL_SCANCODE_F5,
/* 117 */ SDL_SCANCODE_F6,
/* 118 */ SDL_SCANCODE_F7,
/* 119 */ SDL_SCANCODE_F8,
/* 120 */ SDL_SCANCODE_F9,
/* 121 */ SDL_SCANCODE_F10,
/* 122 */ SDL_SCANCODE_F11,
/* 123 */ SDL_SCANCODE_F12,
/* 124 */ SDL_SCANCODE_F13,
/* 125 */ SDL_SCANCODE_F14,
/* 126 */ SDL_SCANCODE_F15,
/* 127 */ SDL_SCANCODE_F16,
/* 128 */ SDL_SCANCODE_F17,
/* 129 */ SDL_SCANCODE_F18,
/* 130 */ SDL_SCANCODE_F19,
/* 131 */ SDL_SCANCODE_F20,
/* 132 */ SDL_SCANCODE_F21,
/* 133 */ SDL_SCANCODE_F22,
/* 134 */ SDL_SCANCODE_F23,
/* 135 */ SDL_SCANCODE_F24,
/* 136 */ SDL_SCANCODE_UNKNOWN,
/* 137 */ SDL_SCANCODE_UNKNOWN,
/* 138 */ SDL_SCANCODE_UNKNOWN,
/* 139 */ SDL_SCANCODE_UNKNOWN,
/* 140 */ SDL_SCANCODE_UNKNOWN,
/* 141 */ SDL_SCANCODE_UNKNOWN,
/* 142 */ SDL_SCANCODE_UNKNOWN,
/* 143 */ SDL_SCANCODE_UNKNOWN,
/* 144 */ SDL_SCANCODE_NUMLOCKCLEAR,
/* 145 */ SDL_SCANCODE_SCROLLLOCK,
/* 146 */ SDL_SCANCODE_UNKNOWN,
/* 147 */ SDL_SCANCODE_UNKNOWN,
/* 148 */ SDL_SCANCODE_UNKNOWN,
/* 149 */ SDL_SCANCODE_UNKNOWN,
/* 150 */ SDL_SCANCODE_UNKNOWN,
/* 151 */ SDL_SCANCODE_UNKNOWN,
/* 152 */ SDL_SCANCODE_UNKNOWN,
/* 153 */ SDL_SCANCODE_UNKNOWN,
/* 154 */ SDL_SCANCODE_UNKNOWN,
/* 155 */ SDL_SCANCODE_UNKNOWN,
/* 156 */ SDL_SCANCODE_UNKNOWN,
/* 157 */ SDL_SCANCODE_UNKNOWN,
/* 158 */ SDL_SCANCODE_UNKNOWN,
/* 159 */ SDL_SCANCODE_UNKNOWN,
/* 160 */ SDL_SCANCODE_UNKNOWN,
/* 161 */ SDL_SCANCODE_UNKNOWN,
/* 162 */ SDL_SCANCODE_UNKNOWN,
/* 163 */ SDL_SCANCODE_KP_HASH, /*KaiOS phone keypad*/
/* 164 */ SDL_SCANCODE_UNKNOWN,
/* 165 */ SDL_SCANCODE_UNKNOWN,
/* 166 */ SDL_SCANCODE_UNKNOWN,
/* 167 */ SDL_SCANCODE_UNKNOWN,
/* 168 */ SDL_SCANCODE_UNKNOWN,
/* 169 */ SDL_SCANCODE_UNKNOWN,
/* 170 */ SDL_SCANCODE_KP_MULTIPLY, /*KaiOS phone keypad*/
/* 171 */ SDL_SCANCODE_UNKNOWN,
/* 172 */ SDL_SCANCODE_UNKNOWN,
/* 173 */ SDL_SCANCODE_MINUS, /*FX*/
/* 174 */ SDL_SCANCODE_VOLUMEDOWN, /*IE, Chrome*/
/* 175 */ SDL_SCANCODE_VOLUMEUP, /*IE, Chrome*/
/* 176 */ SDL_SCANCODE_AUDIONEXT, /*IE, Chrome*/
/* 177 */ SDL_SCANCODE_AUDIOPREV, /*IE, Chrome*/
/* 178 */ SDL_SCANCODE_UNKNOWN,
/* 179 */ SDL_SCANCODE_AUDIOPLAY, /*IE, Chrome*/
/* 180 */ SDL_SCANCODE_UNKNOWN,
/* 181 */ SDL_SCANCODE_AUDIOMUTE, /*FX*/
/* 182 */ SDL_SCANCODE_VOLUMEDOWN, /*FX*/
/* 183 */ SDL_SCANCODE_VOLUMEUP, /*FX*/
/* 184 */ SDL_SCANCODE_UNKNOWN,
/* 185 */ SDL_SCANCODE_UNKNOWN,
/* 186 */ SDL_SCANCODE_SEMICOLON, /*IE, Chrome, D3E legacy*/
/* 187 */ SDL_SCANCODE_EQUALS, /*IE, Chrome, D3E legacy*/
/* 188 */ SDL_SCANCODE_COMMA,
/* 189 */ SDL_SCANCODE_MINUS, /*IE, Chrome, D3E legacy*/
/* 190 */ SDL_SCANCODE_PERIOD,
/* 191 */ SDL_SCANCODE_SLASH,
/* 192 */ SDL_SCANCODE_GRAVE, /*FX, D3E legacy (SDL_SCANCODE_APOSTROPHE in IE/Chrome)*/
/* 193 */ SDL_SCANCODE_UNKNOWN,
/* 194 */ SDL_SCANCODE_UNKNOWN,
/* 195 */ SDL_SCANCODE_UNKNOWN,
/* 196 */ SDL_SCANCODE_UNKNOWN,
/* 197 */ SDL_SCANCODE_UNKNOWN,
/* 198 */ SDL_SCANCODE_UNKNOWN,
/* 199 */ SDL_SCANCODE_UNKNOWN,
/* 200 */ SDL_SCANCODE_UNKNOWN,
/* 201 */ SDL_SCANCODE_UNKNOWN,
/* 202 */ SDL_SCANCODE_UNKNOWN,
/* 203 */ SDL_SCANCODE_UNKNOWN,
/* 204 */ SDL_SCANCODE_UNKNOWN,
/* 205 */ SDL_SCANCODE_UNKNOWN,
/* 206 */ SDL_SCANCODE_UNKNOWN,
/* 207 */ SDL_SCANCODE_UNKNOWN,
/* 208 */ SDL_SCANCODE_UNKNOWN,
/* 209 */ SDL_SCANCODE_UNKNOWN,
/* 210 */ SDL_SCANCODE_UNKNOWN,
/* 211 */ SDL_SCANCODE_UNKNOWN,
/* 212 */ SDL_SCANCODE_UNKNOWN,
/* 213 */ SDL_SCANCODE_UNKNOWN,
/* 214 */ SDL_SCANCODE_UNKNOWN,
/* 215 */ SDL_SCANCODE_UNKNOWN,
/* 216 */ SDL_SCANCODE_UNKNOWN,
/* 217 */ SDL_SCANCODE_UNKNOWN,
/* 218 */ SDL_SCANCODE_UNKNOWN,
/* 219 */ SDL_SCANCODE_LEFTBRACKET,
/* 220 */ SDL_SCANCODE_BACKSLASH,
/* 221 */ SDL_SCANCODE_RIGHTBRACKET,
/* 222 */ SDL_SCANCODE_APOSTROPHE, /*FX, D3E legacy*/
};
/* "borrowed" from SDL_windowsevents.c */
static int
Emscripten_ConvertUTF32toUTF8(Uint32 codepoint, char * text)
{
if (codepoint <= 0x7F) {
text[0] = (char) codepoint;
text[1] = '\0';
} else if (codepoint <= 0x7FF) {
text[0] = 0xC0 | (char) ((codepoint >> 6) & 0x1F);
text[1] = 0x80 | (char) (codepoint & 0x3F);
text[2] = '\0';
} else if (codepoint <= 0xFFFF) {
text[0] = 0xE0 | (char) ((codepoint >> 12) & 0x0F);
text[1] = 0x80 | (char) ((codepoint >> 6) & 0x3F);
text[2] = 0x80 | (char) (codepoint & 0x3F);
text[3] = '\0';
} else if (codepoint <= 0x10FFFF) {
text[0] = 0xF0 | (char) ((codepoint >> 18) & 0x0F);
text[1] = 0x80 | (char) ((codepoint >> 12) & 0x3F);
text[2] = 0x80 | (char) ((codepoint >> 6) & 0x3F);
text[3] = 0x80 | (char) (codepoint & 0x3F);
text[4] = '\0';
} else {
return SDL_FALSE;
}
return SDL_TRUE;
}
static EM_BOOL
Emscripten_HandlePointerLockChange(int eventType, const EmscriptenPointerlockChangeEvent *changeEvent, void *userData)
{
SDL_WindowData *window_data = (SDL_WindowData *) userData;
/* keep track of lock losses, so we can regrab if/when appropriate. */
window_data->has_pointer_lock = changeEvent->isActive;
return 0;
}
static EM_BOOL
Emscripten_HandleMouseMove(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
{
SDL_WindowData *window_data = userData;
const int isPointerLocked = window_data->has_pointer_lock;
int mx, my;
static double residualx = 0, residualy = 0;
/* rescale (in case canvas is being scaled)*/
double client_w, client_h, xscale, yscale;
emscripten_get_element_css_size(window_data->canvas_id, &client_w, &client_h);
xscale = window_data->window->w / client_w;
yscale = window_data->window->h / client_h;
if (isPointerLocked) {
residualx += mouseEvent->movementX * xscale;
residualy += mouseEvent->movementY * yscale;
/* Let slow sub-pixel motion accumulate. Don't lose it. */
mx = residualx;
residualx -= mx;
my = residualy;
residualy -= my;
} else {
mx = mouseEvent->targetX * xscale;
my = mouseEvent->targetY * yscale;
}
SDL_SendMouseMotion(window_data->window, 0, isPointerLocked, mx, my);
return 0;
}
static EM_BOOL
Emscripten_HandleMouseButton(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
{
SDL_WindowData *window_data = userData;
Uint8 sdl_button;
Uint8 sdl_button_state;
SDL_EventType sdl_event_type;
double css_w, css_h;
switch (mouseEvent->button) {
case 0:
sdl_button = SDL_BUTTON_LEFT;
break;
case 1:
sdl_button = SDL_BUTTON_MIDDLE;
break;
case 2:
sdl_button = SDL_BUTTON_RIGHT;
break;
default:
return 0;
}
if (eventType == EMSCRIPTEN_EVENT_MOUSEDOWN) {
if (SDL_GetMouse()->relative_mode && !window_data->has_pointer_lock) {
emscripten_request_pointerlock(NULL, 0); /* try to regrab lost pointer lock. */
}
sdl_button_state = SDL_PRESSED;
sdl_event_type = SDL_MOUSEBUTTONDOWN;
} else {
sdl_button_state = SDL_RELEASED;
sdl_event_type = SDL_MOUSEBUTTONUP;
}
SDL_SendMouseButton(window_data->window, 0, sdl_button_state, sdl_button);
/* Do not consume the event if the mouse is outside of the canvas. */
emscripten_get_element_css_size(window_data->canvas_id, &css_w, &css_h);
if (mouseEvent->targetX < 0 || mouseEvent->targetX >= css_w ||
mouseEvent->targetY < 0 || mouseEvent->targetY >= css_h) {
return 0;
}
return SDL_GetEventState(sdl_event_type) == SDL_ENABLE;
}
static EM_BOOL
Emscripten_HandleMouseFocus(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
{
SDL_WindowData *window_data = userData;
int mx = mouseEvent->targetX, my = mouseEvent->targetY;
const int isPointerLocked = window_data->has_pointer_lock;
if (!isPointerLocked) {
/* rescale (in case canvas is being scaled)*/
double client_w, client_h;
emscripten_get_element_css_size(window_data->canvas_id, &client_w, &client_h);
mx = mx * (window_data->window->w / client_w);
my = my * (window_data->window->h / client_h);
SDL_SendMouseMotion(window_data->window, 0, isPointerLocked, mx, my);
}
SDL_SetMouseFocus(eventType == EMSCRIPTEN_EVENT_MOUSEENTER ? window_data->window : NULL);
return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE;
}
static EM_BOOL
Emscripten_HandleWheel(int eventType, const EmscriptenWheelEvent *wheelEvent, void *userData)
{
SDL_WindowData *window_data = userData;
SDL_SendMouseWheel(window_data->window, 0, (float)wheelEvent->deltaX, (float)-wheelEvent->deltaY, SDL_MOUSEWHEEL_NORMAL);
return SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE;
}
static EM_BOOL
Emscripten_HandleFocus(int eventType, const EmscriptenFocusEvent *wheelEvent, void *userData)
{
SDL_WindowData *window_data = userData;
/* If the user switches away while keys are pressed (such as
* via Alt+Tab), key release events won't be received. */
if (eventType == EMSCRIPTEN_EVENT_BLUR) {
SDL_ResetKeyboard();
}
SDL_SendWindowEvent(window_data->window, eventType == EMSCRIPTEN_EVENT_FOCUS ? SDL_WINDOWEVENT_FOCUS_GAINED : SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE;
}
static EM_BOOL
Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
{
SDL_WindowData *window_data = (SDL_WindowData *) userData;
int i;
double client_w, client_h;
int preventDefault = 0;
SDL_TouchID deviceId = 1;
if (SDL_AddTouch(deviceId, SDL_TOUCH_DEVICE_DIRECT, "") < 0) {
return 0;
}
emscripten_get_element_css_size(window_data->canvas_id, &client_w, &client_h);
for (i = 0; i < touchEvent->numTouches; i++) {
SDL_FingerID id;
float x, y;
if (!touchEvent->touches[i].isChanged)
continue;
id = touchEvent->touches[i].identifier;
x = touchEvent->touches[i].targetX / client_w;
y = touchEvent->touches[i].targetY / client_h;
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) {
SDL_SendTouch(deviceId, id, window_data->window, SDL_TRUE, x, y, 1.0f);
/* disable browser scrolling/pinch-to-zoom if app handles touch events */
if (!preventDefault && SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) {
preventDefault = 1;
}
} else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) {
SDL_SendTouchMotion(deviceId, id, window_data->window, x, y, 1.0f);
} else {
SDL_SendTouch(deviceId, id, window_data->window, SDL_FALSE, x, y, 1.0f);
/* block browser's simulated mousedown/mouseup on touchscreen devices */
preventDefault = 1;
}
}
return preventDefault;
}
static EM_BOOL
Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData)
{
Uint32 scancode;
SDL_bool prevent_default;
SDL_bool is_nav_key;
/* .keyCode is deprecated, but still the most reliable way to get keys */
if (keyEvent->keyCode < SDL_arraysize(emscripten_scancode_table)) {
scancode = emscripten_scancode_table[keyEvent->keyCode];
if (scancode != SDL_SCANCODE_UNKNOWN) {
if (keyEvent->location == DOM_KEY_LOCATION_RIGHT) {
switch (scancode) {
case SDL_SCANCODE_LSHIFT:
scancode = SDL_SCANCODE_RSHIFT;
break;
case SDL_SCANCODE_LCTRL:
scancode = SDL_SCANCODE_RCTRL;
break;
case SDL_SCANCODE_LALT:
scancode = SDL_SCANCODE_RALT;
break;
case SDL_SCANCODE_LGUI:
scancode = SDL_SCANCODE_RGUI;
break;
}
}
SDL_SendKeyboardKey(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_PRESSED : SDL_RELEASED, scancode);
}
}
prevent_default = SDL_GetEventState(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_KEYDOWN : SDL_KEYUP) == SDL_ENABLE;
/* if TEXTINPUT events are enabled we can't prevent keydown or we won't get keypress
* we need to ALWAYS prevent backspace and tab otherwise chrome takes action and does bad navigation UX
*/
is_nav_key = keyEvent->keyCode == 8 /* backspace */ ||
keyEvent->keyCode == 9 /* tab */ ||
keyEvent->keyCode == 37 /* left */ ||
keyEvent->keyCode == 38 /* up */ ||
keyEvent->keyCode == 39 /* right */ ||
keyEvent->keyCode == 40 /* down */;
if (eventType == EMSCRIPTEN_EVENT_KEYDOWN && SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE && !is_nav_key)
prevent_default = SDL_FALSE;
return prevent_default;
}
static EM_BOOL
Emscripten_HandleKeyPress(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData)
{
char text[5];
if (Emscripten_ConvertUTF32toUTF8(keyEvent->charCode, text)) {
SDL_SendKeyboardText(text);
}
return SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE;
}
static EM_BOOL
Emscripten_HandleFullscreenChange(int eventType, const EmscriptenFullscreenChangeEvent *fullscreenChangeEvent, void *userData)
{
SDL_WindowData *window_data = userData;
SDL_VideoDisplay *display;
if(fullscreenChangeEvent->isFullscreen)
{
window_data->window->flags |= window_data->requested_fullscreen_mode;
window_data->requested_fullscreen_mode = 0;
if(!window_data->requested_fullscreen_mode)
window_data->window->flags |= SDL_WINDOW_FULLSCREEN; /*we didn't reqest fullscreen*/
}
else
{
window_data->window->flags &= ~FULLSCREEN_MASK;
/* reset fullscreen window if the browser left fullscreen */
display = SDL_GetDisplayForWindow(window_data->window);
if (display->fullscreen_window == window_data->window) {
display->fullscreen_window = NULL;
}
}
return 0;
}
static EM_BOOL
Emscripten_HandleResize(int eventType, const EmscriptenUiEvent *uiEvent, void *userData)
{
SDL_WindowData *window_data = userData;
SDL_bool force = SDL_FALSE;
/* update pixel ratio */
if (window_data->window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
if (window_data->pixel_ratio != emscripten_get_device_pixel_ratio()) {
window_data->pixel_ratio = emscripten_get_device_pixel_ratio();
force = SDL_TRUE;
}
}
if(!(window_data->window->flags & FULLSCREEN_MASK))
{
/* this will only work if the canvas size is set through css */
if(window_data->window->flags & SDL_WINDOW_RESIZABLE)
{
double w = window_data->window->w;
double h = window_data->window->h;
if(window_data->external_size) {
emscripten_get_element_css_size(window_data->canvas_id, &w, &h);
}
emscripten_set_canvas_element_size(window_data->canvas_id, w * window_data->pixel_ratio, h * window_data->pixel_ratio);
/* set_canvas_size unsets this */
if (!window_data->external_size && window_data->pixel_ratio != 1.0f) {
emscripten_set_element_css_size(window_data->canvas_id, w, h);
}
if (force) {
/* force the event to trigger, so pixel ratio changes can be handled */
window_data->window->w = 0;
window_data->window->h = 0;
}
SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
}
}
return 0;
}
EM_BOOL
Emscripten_HandleCanvasResize(int eventType, const void *reserved, void *userData)
{
/*this is used during fullscreen changes*/
SDL_WindowData *window_data = userData;
if(window_data->fullscreen_resize)
{
double css_w, css_h;
emscripten_get_element_css_size(window_data->canvas_id, &css_w, &css_h);
SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, css_w, css_h);
}
return 0;
}
static EM_BOOL
Emscripten_HandleVisibilityChange(int eventType, const EmscriptenVisibilityChangeEvent *visEvent, void *userData)
{
SDL_WindowData *window_data = userData;
SDL_SendWindowEvent(window_data->window, visEvent->hidden ? SDL_WINDOWEVENT_HIDDEN : SDL_WINDOWEVENT_SHOWN, 0, 0);
return 0;
}
void
Emscripten_RegisterEventHandlers(SDL_WindowData *data)
{
const char *keyElement;
/* There is only one window and that window is the canvas */
emscripten_set_mousemove_callback(data->canvas_id, data, 0, Emscripten_HandleMouseMove);
emscripten_set_mousedown_callback(data->canvas_id, data, 0, Emscripten_HandleMouseButton);
emscripten_set_mouseup_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, data, 0, Emscripten_HandleMouseButton);
emscripten_set_mouseenter_callback(data->canvas_id, data, 0, Emscripten_HandleMouseFocus);
emscripten_set_mouseleave_callback(data->canvas_id, data, 0, Emscripten_HandleMouseFocus);
emscripten_set_wheel_callback(data->canvas_id, data, 0, Emscripten_HandleWheel);
emscripten_set_focus_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, data, 0, Emscripten_HandleFocus);
emscripten_set_blur_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, data, 0, Emscripten_HandleFocus);
emscripten_set_touchstart_callback(data->canvas_id, data, 0, Emscripten_HandleTouch);
emscripten_set_touchend_callback(data->canvas_id, data, 0, Emscripten_HandleTouch);
emscripten_set_touchmove_callback(data->canvas_id, data, 0, Emscripten_HandleTouch);
emscripten_set_touchcancel_callback(data->canvas_id, data, 0, Emscripten_HandleTouch);
emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, data, 0, Emscripten_HandlePointerLockChange);
/* Keyboard events are awkward */
keyElement = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
if (!keyElement) keyElement = EMSCRIPTEN_EVENT_TARGET_WINDOW;
emscripten_set_keydown_callback(keyElement, data, 0, Emscripten_HandleKey);
emscripten_set_keyup_callback(keyElement, data, 0, Emscripten_HandleKey);
emscripten_set_keypress_callback(keyElement, data, 0, Emscripten_HandleKeyPress);
emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, data, 0, Emscripten_HandleFullscreenChange);
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, data, 0, Emscripten_HandleResize);
emscripten_set_visibilitychange_callback(data, 0, Emscripten_HandleVisibilityChange);
}
void
Emscripten_UnregisterEventHandlers(SDL_WindowData *data)
{
const char *target;
/* only works due to having one window */
emscripten_set_mousemove_callback(data->canvas_id, NULL, 0, NULL);
emscripten_set_mousedown_callback(data->canvas_id, NULL, 0, NULL);
emscripten_set_mouseup_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, 0, NULL);
emscripten_set_mouseenter_callback(data->canvas_id, NULL, 0, NULL);
emscripten_set_mouseleave_callback(data->canvas_id, NULL, 0, NULL);
emscripten_set_wheel_callback(data->canvas_id, NULL, 0, NULL);
emscripten_set_focus_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_blur_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_touchstart_callback(data->canvas_id, NULL, 0, NULL);
emscripten_set_touchend_callback(data->canvas_id, NULL, 0, NULL);
emscripten_set_touchmove_callback(data->canvas_id, NULL, 0, NULL);
emscripten_set_touchcancel_callback(data->canvas_id, NULL, 0, NULL);
emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, 0, NULL);
target = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
if (!target) {
target = EMSCRIPTEN_EVENT_TARGET_WINDOW;
}
emscripten_set_keydown_callback(target, NULL, 0, NULL);
emscripten_set_keyup_callback(target, NULL, 0, NULL);
emscripten_set_keypress_callback(target, NULL, 0, NULL);
emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, 0, NULL);
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_visibilitychange_callback(NULL, 0, NULL);
}
#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_emscriptenevents_h_
#define SDL_emscriptenevents_h_
#include "SDL_emscriptenvideo.h"
extern void
Emscripten_RegisterEventHandlers(SDL_WindowData *data);
extern void
Emscripten_UnregisterEventHandlers(SDL_WindowData *data);
extern EM_BOOL
Emscripten_HandleCanvasResize(int eventType, const void *reserved, void *userData);
#endif /* SDL_emscriptenevents_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_EMSCRIPTEN
#include "SDL_emscriptenvideo.h"
#include "SDL_emscriptenframebuffer.h"
int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
{
SDL_Surface *surface;
const Uint32 surface_format = SDL_PIXELFORMAT_BGR888;
int w, h;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
/* Free the old framebuffer surface */
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
surface = data->surface;
SDL_FreeSurface(surface);
/* Create a new one */
SDL_PixelFormatEnumToMasks(surface_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
SDL_GetWindowSize(window, &w, &h);
surface = SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
if (!surface) {
return -1;
}
/* Save the info and return! */
data->surface = surface;
*format = surface_format;
*pixels = surface->pixels;
*pitch = surface->pitch;
return 0;
}
int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
{
SDL_Surface *surface;
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
surface = data->surface;
if (!surface) {
return SDL_SetError("Couldn't find framebuffer surface for window");
}
/* Send the data to the display */
EM_ASM_INT({
var w = $0;
var h = $1;
var pixels = $2;
if (!Module['SDL2']) Module['SDL2'] = {};
var SDL2 = Module['SDL2'];
if (SDL2.ctxCanvas !== Module['canvas']) {
SDL2.ctx = Module['createContext'](Module['canvas'], false, true);
SDL2.ctxCanvas = Module['canvas'];
}
if (SDL2.w !== w || SDL2.h !== h || SDL2.imageCtx !== SDL2.ctx) {
SDL2.image = SDL2.ctx.createImageData(w, h);
SDL2.w = w;
SDL2.h = h;
SDL2.imageCtx = SDL2.ctx;
}
var data = SDL2.image.data;
var src = pixels >> 2;
var dst = 0;
var num;
if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) {
// IE10/IE11: ImageData objects are backed by the deprecated CanvasPixelArray,
// not UInt8ClampedArray. These don't have buffers, so we need to revert
// to copying a byte at a time. We do the undefined check because modern
// browsers do not define CanvasPixelArray anymore.
num = data.length;
while (dst < num) {
var val = HEAP32[src]; // This is optimized. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}};
data[dst ] = val & 0xff;
data[dst+1] = (val >> 8) & 0xff;
data[dst+2] = (val >> 16) & 0xff;
data[dst+3] = 0xff;
src++;
dst += 4;
}
} else {
if (SDL2.data32Data !== data) {
SDL2.data32 = new Int32Array(data.buffer);
SDL2.data8 = new Uint8Array(data.buffer);
}
var data32 = SDL2.data32;
num = data32.length;
// logically we need to do
// while (dst < num) {
// data32[dst++] = HEAP32[src++] | 0xff000000
// }
// the following code is faster though, because
// .set() is almost free - easily 10x faster due to
// native memcpy efficiencies, and the remaining loop
// just stores, not load + store, so it is faster
data32.set(HEAP32.subarray(src, src + num));
var data8 = SDL2.data8;
var i = 3;
var j = i + 4*num;
if (num % 8 == 0) {
// unrolling gives big speedups
while (i < j) {
data8[i] = 0xff;
i = i + 4 | 0;
data8[i] = 0xff;
i = i + 4 | 0;
data8[i] = 0xff;
i = i + 4 | 0;
data8[i] = 0xff;
i = i + 4 | 0;
data8[i] = 0xff;
i = i + 4 | 0;
data8[i] = 0xff;
i = i + 4 | 0;
data8[i] = 0xff;
i = i + 4 | 0;
data8[i] = 0xff;
i = i + 4 | 0;
}
} else {
while (i < j) {
data8[i] = 0xff;
i = i + 4 | 0;
}
}
}
SDL2.ctx.putImageData(SDL2.image, 0, 0);
return 0;
}, surface->w, surface->h, surface->pixels);
/*if (SDL_getenv("SDL_VIDEO_Emscripten_SAVE_FRAMES")) {
static int frame_number = 0;
char file[128];
SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
SDL_GetWindowID(window), ++frame_number);
SDL_SaveBMP(surface, file);
}*/
return 0;
}
void Emscripten_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
SDL_FreeSurface(data->surface);
data->surface = NULL;
}
#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_emscriptenframebuffer_h_
#define SDL_emscriptenframebuffer_h_
extern int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
extern int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
extern void Emscripten_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
#endif /* SDL_emscriptenframebuffer_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_EMSCRIPTEN
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>
#include "SDL_emscriptenmouse.h"
#include "../../events/SDL_mouse_c.h"
#include "SDL_assert.h"
static SDL_Cursor*
Emscripten_CreateCursorFromString(const char* cursor_str, SDL_bool is_custom)
{
SDL_Cursor* cursor;
Emscripten_CursorData *curdata;
cursor = SDL_calloc(1, sizeof(SDL_Cursor));
if (cursor) {
curdata = (Emscripten_CursorData *) SDL_calloc(1, sizeof(*curdata));
if (!curdata) {
SDL_OutOfMemory();
SDL_free(cursor);
return NULL;
}
curdata->system_cursor = cursor_str;
curdata->is_custom = is_custom;
cursor->driverdata = curdata;
}
else {
SDL_OutOfMemory();
}
return cursor;
}
static SDL_Cursor*
Emscripten_CreateDefaultCursor()
{
return Emscripten_CreateCursorFromString("default", SDL_FALSE);
}
static SDL_Cursor*
Emscripten_CreateCursor(SDL_Surface* surface, int hot_x, int hot_y)
{
const char *cursor_url = NULL;
SDL_Surface *conv_surf;
conv_surf = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ABGR8888, 0);
if (!conv_surf) {
return NULL;
}
cursor_url = (const char *)EM_ASM_INT({
var w = $0;
var h = $1;
var hot_x = $2;
var hot_y = $3;
var pixels = $4;
var canvas = document.createElement("canvas");
canvas.width = w;
canvas.height = h;
var ctx = canvas.getContext("2d");
var image = ctx.createImageData(w, h);
var data = image.data;
var src = pixels >> 2;
var dst = 0;
var num;
if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) {
// IE10/IE11: ImageData objects are backed by the deprecated CanvasPixelArray,
// not UInt8ClampedArray. These don't have buffers, so we need to revert
// to copying a byte at a time. We do the undefined check because modern
// browsers do not define CanvasPixelArray anymore.
num = data.length;
while (dst < num) {
var val = HEAP32[src]; // This is optimized. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}};
data[dst ] = val & 0xff;
data[dst+1] = (val >> 8) & 0xff;
data[dst+2] = (val >> 16) & 0xff;
data[dst+3] = (val >> 24) & 0xff;
src++;
dst += 4;
}
} else {
var data32 = new Int32Array(data.buffer);
num = data32.length;
data32.set(HEAP32.subarray(src, src + num));
}
ctx.putImageData(image, 0, 0);
var url = hot_x === 0 && hot_y === 0
? "url(" + canvas.toDataURL() + "), auto"
: "url(" + canvas.toDataURL() + ") " + hot_x + " " + hot_y + ", auto";
var urlBuf = _malloc(url.length + 1);
stringToUTF8(url, urlBuf, url.length + 1);
return urlBuf;
}, surface->w, surface->h, hot_x, hot_y, conv_surf->pixels);
SDL_FreeSurface(conv_surf);
return Emscripten_CreateCursorFromString(cursor_url, SDL_TRUE);
}
static SDL_Cursor*
Emscripten_CreateSystemCursor(SDL_SystemCursor id)
{
const char *cursor_name = NULL;
switch(id) {
case SDL_SYSTEM_CURSOR_ARROW:
cursor_name = "default";
break;
case SDL_SYSTEM_CURSOR_IBEAM:
cursor_name = "text";
break;
case SDL_SYSTEM_CURSOR_WAIT:
cursor_name = "wait";
break;
case SDL_SYSTEM_CURSOR_CROSSHAIR:
cursor_name = "crosshair";
break;
case SDL_SYSTEM_CURSOR_WAITARROW:
cursor_name = "progress";
break;
case SDL_SYSTEM_CURSOR_SIZENWSE:
cursor_name = "nwse-resize";
break;
case SDL_SYSTEM_CURSOR_SIZENESW:
cursor_name = "nesw-resize";
break;
case SDL_SYSTEM_CURSOR_SIZEWE:
cursor_name = "ew-resize";
break;
case SDL_SYSTEM_CURSOR_SIZENS:
cursor_name = "ns-resize";
break;
case SDL_SYSTEM_CURSOR_SIZEALL:
cursor_name = "move";
break;
case SDL_SYSTEM_CURSOR_NO:
cursor_name = "not-allowed";
break;
case SDL_SYSTEM_CURSOR_HAND:
cursor_name = "pointer";
break;
default:
SDL_assert(0);
return NULL;
}
return Emscripten_CreateCursorFromString(cursor_name, SDL_FALSE);
}
static void
Emscripten_FreeCursor(SDL_Cursor* cursor)
{
Emscripten_CursorData *curdata;
if (cursor) {
curdata = (Emscripten_CursorData *) cursor->driverdata;
if (curdata != NULL) {
if (curdata->is_custom) {
SDL_free((char *)curdata->system_cursor);
}
SDL_free(cursor->driverdata);
}
SDL_free(cursor);
}
}
static int
Emscripten_ShowCursor(SDL_Cursor* cursor)
{
Emscripten_CursorData *curdata;
if (SDL_GetMouseFocus() != NULL) {
if(cursor && cursor->driverdata) {
curdata = (Emscripten_CursorData *) cursor->driverdata;
if(curdata->system_cursor) {
EM_ASM_INT({
if (Module['canvas']) {
Module['canvas'].style['cursor'] = UTF8ToString($0);
}
return 0;
}, curdata->system_cursor);
}
}
else {
EM_ASM(
if (Module['canvas']) {
Module['canvas'].style['cursor'] = 'none';
}
);
}
}
return 0;
}
static void
Emscripten_WarpMouse(SDL_Window* window, int x, int y)
{
SDL_Unsupported();
}
static int
Emscripten_SetRelativeMouseMode(SDL_bool enabled)
{
/* TODO: pointer lock isn't actually enabled yet */
if(enabled) {
if(emscripten_request_pointerlock(NULL, 1) >= EMSCRIPTEN_RESULT_SUCCESS) {
return 0;
}
} else {
if(emscripten_exit_pointerlock() >= EMSCRIPTEN_RESULT_SUCCESS) {
return 0;
}
}
return -1;
}
void
Emscripten_InitMouse()
{
SDL_Mouse* mouse = SDL_GetMouse();
mouse->CreateCursor = Emscripten_CreateCursor;
mouse->ShowCursor = Emscripten_ShowCursor;
mouse->FreeCursor = Emscripten_FreeCursor;
mouse->WarpMouse = Emscripten_WarpMouse;
mouse->CreateSystemCursor = Emscripten_CreateSystemCursor;
mouse->SetRelativeMouseMode = Emscripten_SetRelativeMouseMode;
SDL_SetDefaultCursor(Emscripten_CreateDefaultCursor());
}
void
Emscripten_FiniMouse()
{
}
#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_emscriptenmouse_h_
#define SDL_emscriptenmouse_h_
#include "SDL_stdinc.h"
typedef struct _Emscripten_CursorData
{
const char *system_cursor;
SDL_bool is_custom;
} Emscripten_CursorData;
extern void
Emscripten_InitMouse();
extern void
Emscripten_FiniMouse();
#endif /* SDL_emscriptenmouse_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL
#include <emscripten/emscripten.h>
#include <GLES2/gl2.h>
#include "SDL_emscriptenvideo.h"
#include "SDL_emscriptenopengles.h"
#define LOAD_FUNC(NAME) _this->egl_data->NAME = NAME;
/* EGL implementation of SDL OpenGL support */
int
Emscripten_GLES_LoadLibrary(_THIS, const char *path) {
/*we can't load EGL dynamically*/
_this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData));
if (!_this->egl_data) {
return SDL_OutOfMemory();
}
/* Emscripten forces you to manually cast eglGetProcAddress to the real
function type; grep for "__eglMustCastToProperFunctionPointerType" in
Emscripten's egl.h for details. */
_this->egl_data->eglGetProcAddress = (void *(EGLAPIENTRY *)(const char *)) eglGetProcAddress;
LOAD_FUNC(eglGetDisplay);
LOAD_FUNC(eglInitialize);
LOAD_FUNC(eglTerminate);
LOAD_FUNC(eglChooseConfig);
LOAD_FUNC(eglGetConfigAttrib);
LOAD_FUNC(eglCreateContext);
LOAD_FUNC(eglDestroyContext);
LOAD_FUNC(eglCreateWindowSurface);
LOAD_FUNC(eglDestroySurface);
LOAD_FUNC(eglMakeCurrent);
LOAD_FUNC(eglSwapBuffers);
LOAD_FUNC(eglSwapInterval);
LOAD_FUNC(eglWaitNative);
LOAD_FUNC(eglWaitGL);
LOAD_FUNC(eglBindAPI);
LOAD_FUNC(eglQueryString);
LOAD_FUNC(eglGetError);
_this->egl_data->egl_display = _this->egl_data->eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (!_this->egl_data->egl_display) {
return SDL_SetError("Could not get EGL display");
}
if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
return SDL_SetError("Could not initialize EGL");
}
if (path) {
SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1);
} else {
*_this->gl_config.driver_path = '\0';
}
return 0;
}
SDL_EGL_CreateContext_impl(Emscripten)
SDL_EGL_SwapWindow_impl(Emscripten)
SDL_EGL_MakeCurrent_impl(Emscripten)
void
Emscripten_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
{
SDL_WindowData *data;
if (window->driverdata) {
data = (SDL_WindowData *) window->driverdata;
if (w) {
*w = window->w * data->pixel_ratio;
}
if (h) {
*h = window->h * data->pixel_ratio;
}
}
}
#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_emscriptenopengles_h_
#define SDL_emscriptenopengles_h_
#if SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL
#include "../SDL_sysvideo.h"
#include "../SDL_egl_c.h"
/* OpenGLES functions */
#define Emscripten_GLES_GetAttribute SDL_EGL_GetAttribute
#define Emscripten_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define Emscripten_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define Emscripten_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
#define Emscripten_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
#define Emscripten_GLES_DeleteContext SDL_EGL_DeleteContext
extern int Emscripten_GLES_LoadLibrary(_THIS, const char *path);
extern SDL_GLContext Emscripten_GLES_CreateContext(_THIS, SDL_Window * window);
extern int Emscripten_GLES_SwapWindow(_THIS, SDL_Window * window);
extern int Emscripten_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
extern void Emscripten_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h);
#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL */
#endif /* SDL_emscriptenopengles_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_EMSCRIPTEN
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_hints.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../SDL_egl_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_emscriptenvideo.h"
#include "SDL_emscriptenopengles.h"
#include "SDL_emscriptenframebuffer.h"
#include "SDL_emscriptenevents.h"
#include "SDL_emscriptenmouse.h"
#define EMSCRIPTENVID_DRIVER_NAME "emscripten"
/* Initialization/Query functions */
static int Emscripten_VideoInit(_THIS);
static int Emscripten_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
static void Emscripten_VideoQuit(_THIS);
static int Emscripten_CreateWindow(_THIS, SDL_Window * window);
static void Emscripten_SetWindowSize(_THIS, SDL_Window * window);
static void Emscripten_DestroyWindow(_THIS, SDL_Window * window);
static void Emscripten_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
static void Emscripten_PumpEvents(_THIS);
static void Emscripten_SetWindowTitle(_THIS, SDL_Window * window);
/* Emscripten driver bootstrap functions */
static int
Emscripten_Available(void)
{
return (1);
}
static void
Emscripten_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device);
}
static SDL_VideoDevice *
Emscripten_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
return (0);
}
/* Firefox sends blur event which would otherwise prevent full screen
* when the user clicks to allow full screen.
* See https://bugzilla.mozilla.org/show_bug.cgi?id=1144964
*/
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
/* Set the function pointers */
device->VideoInit = Emscripten_VideoInit;
device->VideoQuit = Emscripten_VideoQuit;
device->SetDisplayMode = Emscripten_SetDisplayMode;
device->PumpEvents = Emscripten_PumpEvents;
device->CreateSDLWindow = Emscripten_CreateWindow;
device->SetWindowTitle = Emscripten_SetWindowTitle;
/*device->SetWindowIcon = Emscripten_SetWindowIcon;
device->SetWindowPosition = Emscripten_SetWindowPosition;*/
device->SetWindowSize = Emscripten_SetWindowSize;
/*device->ShowWindow = Emscripten_ShowWindow;
device->HideWindow = Emscripten_HideWindow;
device->RaiseWindow = Emscripten_RaiseWindow;
device->MaximizeWindow = Emscripten_MaximizeWindow;
device->MinimizeWindow = Emscripten_MinimizeWindow;
device->RestoreWindow = Emscripten_RestoreWindow;
device->SetWindowGrab = Emscripten_SetWindowGrab;*/
device->DestroyWindow = Emscripten_DestroyWindow;
device->SetWindowFullscreen = Emscripten_SetWindowFullscreen;
device->CreateWindowFramebuffer = Emscripten_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = Emscripten_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = Emscripten_DestroyWindowFramebuffer;
#if SDL_VIDEO_OPENGL_EGL
device->GL_LoadLibrary = Emscripten_GLES_LoadLibrary;
device->GL_GetProcAddress = Emscripten_GLES_GetProcAddress;
device->GL_UnloadLibrary = Emscripten_GLES_UnloadLibrary;
device->GL_CreateContext = Emscripten_GLES_CreateContext;
device->GL_MakeCurrent = Emscripten_GLES_MakeCurrent;
device->GL_SetSwapInterval = Emscripten_GLES_SetSwapInterval;
device->GL_GetSwapInterval = Emscripten_GLES_GetSwapInterval;
device->GL_SwapWindow = Emscripten_GLES_SwapWindow;
device->GL_DeleteContext = Emscripten_GLES_DeleteContext;
device->GL_GetDrawableSize = Emscripten_GLES_GetDrawableSize;
#endif
device->free = Emscripten_DeleteDevice;
return device;
}
VideoBootStrap Emscripten_bootstrap = {
EMSCRIPTENVID_DRIVER_NAME, "SDL emscripten video driver",
Emscripten_Available, Emscripten_CreateDevice
};
int
Emscripten_VideoInit(_THIS)
{
SDL_DisplayMode mode;
/* Use a fake 32-bpp desktop mode */
mode.format = SDL_PIXELFORMAT_RGB888;
mode.w = EM_ASM_INT_V({
return screen.width;
});
mode.h = EM_ASM_INT_V({
return screen.height;
});
mode.refresh_rate = 0;
mode.driverdata = NULL;
if (SDL_AddBasicVideoDisplay(&mode) < 0) {
return -1;
}
SDL_AddDisplayMode(&_this->displays[0], &mode);
Emscripten_InitMouse();
/* We're done! */
return 0;
}
static int
Emscripten_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
/* can't do this */
return 0;
}
static void
Emscripten_VideoQuit(_THIS)
{
Emscripten_FiniMouse();
}
static void
Emscripten_PumpEvents(_THIS)
{
/* do nothing. */
}
static int
Emscripten_CreateWindow(_THIS, SDL_Window * window)
{
SDL_WindowData *wdata;
double scaled_w, scaled_h;
double css_w, css_h;
/* Allocate window internal data */
wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
if (wdata == NULL) {
return SDL_OutOfMemory();
}
wdata->canvas_id = SDL_strdup("#canvas");
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
wdata->pixel_ratio = emscripten_get_device_pixel_ratio();
} else {
wdata->pixel_ratio = 1.0f;
}
scaled_w = SDL_floor(window->w * wdata->pixel_ratio);
scaled_h = SDL_floor(window->h * wdata->pixel_ratio);
/* set a fake size to check if there is any CSS sizing the canvas */
emscripten_set_canvas_element_size(wdata->canvas_id, 1, 1);
emscripten_get_element_css_size(wdata->canvas_id, &css_w, &css_h);
wdata->external_size = SDL_floor(css_w) != 1 || SDL_floor(css_h) != 1;
if ((window->flags & SDL_WINDOW_RESIZABLE) && wdata->external_size) {
/* external css has resized us */
scaled_w = css_w * wdata->pixel_ratio;
scaled_h = css_h * wdata->pixel_ratio;
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, css_w, css_h);
}
emscripten_set_canvas_element_size(wdata->canvas_id, scaled_w, scaled_h);
/* if the size is not being controlled by css, we need to scale down for hidpi */
if (!wdata->external_size) {
if (wdata->pixel_ratio != 1.0f) {
/*scale canvas down*/
emscripten_set_element_css_size(wdata->canvas_id, window->w, window->h);
}
}
#if SDL_VIDEO_OPENGL_EGL
if (window->flags & SDL_WINDOW_OPENGL) {
if (!_this->egl_data) {
if (SDL_GL_LoadLibrary(NULL) < 0) {
return -1;
}
}
wdata->egl_surface = SDL_EGL_CreateSurface(_this, 0);
if (wdata->egl_surface == EGL_NO_SURFACE) {
return SDL_SetError("Could not create GLES window surface");
}
}
#endif
wdata->window = window;
/* Setup driver data for this window */
window->driverdata = wdata;
/* One window, it always has focus */
SDL_SetMouseFocus(window);
SDL_SetKeyboardFocus(window);
Emscripten_RegisterEventHandlers(wdata);
/* Window has been successfully created */
return 0;
}
static void Emscripten_SetWindowSize(_THIS, SDL_Window * window)
{
SDL_WindowData *data;
if (window->driverdata) {
data = (SDL_WindowData *) window->driverdata;
/* update pixel ratio */
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
data->pixel_ratio = emscripten_get_device_pixel_ratio();
}
emscripten_set_canvas_element_size(data->canvas_id, window->w * data->pixel_ratio, window->h * data->pixel_ratio);
/*scale canvas down*/
if (!data->external_size && data->pixel_ratio != 1.0f) {
emscripten_set_element_css_size(data->canvas_id, window->w, window->h);
}
}
}
static void
Emscripten_DestroyWindow(_THIS, SDL_Window * window)
{
SDL_WindowData *data;
if(window->driverdata) {
data = (SDL_WindowData *) window->driverdata;
Emscripten_UnregisterEventHandlers(data);
#if SDL_VIDEO_OPENGL_EGL
if (data->egl_surface != EGL_NO_SURFACE) {
SDL_EGL_DestroySurface(_this, data->egl_surface);
data->egl_surface = EGL_NO_SURFACE;
}
#endif
/* We can't destroy the canvas, so resize it to zero instead */
emscripten_set_canvas_element_size(data->canvas_id, 0, 0);
SDL_free(data->canvas_id);
SDL_free(window->driverdata);
window->driverdata = NULL;
}
}
static void
Emscripten_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
{
SDL_WindowData *data;
if(window->driverdata) {
data = (SDL_WindowData *) window->driverdata;
if(fullscreen) {
EmscriptenFullscreenStrategy strategy;
SDL_bool is_desktop_fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP;
int res;
strategy.scaleMode = is_desktop_fullscreen ? EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH : EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT;
if(!is_desktop_fullscreen) {
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE;
} else if(window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF;
} else {
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
}
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallback = Emscripten_HandleCanvasResize;
strategy.canvasResizedCallbackUserData = data;
data->requested_fullscreen_mode = window->flags & (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN);
data->fullscreen_resize = is_desktop_fullscreen;
res = emscripten_request_fullscreen_strategy(data->canvas_id, 1, &strategy);
if(res != EMSCRIPTEN_RESULT_SUCCESS && res != EMSCRIPTEN_RESULT_DEFERRED) {
/* unset flags, fullscreen failed */
window->flags &= ~(SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN);
}
}
else
emscripten_exit_fullscreen();
}
}
static void
Emscripten_SetWindowTitle(_THIS, SDL_Window * window) {
EM_ASM_INT({
if (typeof Module['setWindowTitle'] !== 'undefined') {
Module['setWindowTitle'](UTF8ToString($0));
}
return 0;
}, window->title);
}
#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_emscriptenvideo_h_
#define SDL_emscriptenvideo_h_
#include "../SDL_sysvideo.h"
#include "../../events/SDL_touch_c.h"
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>
#if SDL_VIDEO_OPENGL_EGL
#include <EGL/egl.h>
#endif
typedef struct SDL_WindowData
{
#if SDL_VIDEO_OPENGL_EGL
EGLSurface egl_surface;
#endif
SDL_Window *window;
SDL_Surface *surface;
char *canvas_id;
float pixel_ratio;
SDL_bool external_size;
int requested_fullscreen_mode;
SDL_bool fullscreen_resize;
SDL_bool has_pointer_lock;
} SDL_WindowData;
#endif /* SDL_emscriptenvideo_h_ */
/* vi: set ts=4 sw=4 expandtab: */