early-access version 1611

This commit is contained in:
pineappleEA
2021-04-18 05:35:25 +02:00
parent 16f54e367d
commit 18db69f039
1409 changed files with 545335 additions and 10 deletions

View File

@@ -0,0 +1,42 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_OFFSCREEN
/* Being a offscreen driver, there's no event stream. We just define stubs for
most of the API. */
#include "../../events/SDL_events_c.h"
#include "SDL_offscreenvideo.h"
#include "SDL_offscreenevents_c.h"
void
OFFSCREEN_PumpEvents(_THIS)
{
/* do nothing. */
}
#endif /* SDL_VIDEO_DRIVER_OFFSCREEN */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,28 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_offscreenvideo.h"
extern void OFFSCREEN_PumpEvents(_THIS);
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,90 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_OFFSCREEN
#include "../SDL_sysvideo.h"
#include "SDL_offscreenframebuffer_c.h"
#define OFFSCREEN_SURFACE "_SDL_DummySurface"
int SDL_OFFSCREEN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
{
SDL_Surface *surface;
const Uint32 surface_format = SDL_PIXELFORMAT_RGB888;
int w, h;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
/* Free the old framebuffer surface */
surface = (SDL_Surface *) SDL_GetWindowData(window, OFFSCREEN_SURFACE);
SDL_FreeSurface(surface);
/* Create a new one */
SDL_PixelFormatEnumToMasks(surface_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
SDL_GetWindowSize(window, &w, &h);
surface = SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
if (!surface) {
return -1;
}
/* Save the info and return! */
SDL_SetWindowData(window, OFFSCREEN_SURFACE, surface);
*format = surface_format;
*pixels = surface->pixels;
*pitch = surface->pitch;
return 0;
}
int SDL_OFFSCREEN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
{
static int frame_number;
SDL_Surface *surface;
surface = (SDL_Surface *) SDL_GetWindowData(window, OFFSCREEN_SURFACE);
if (!surface) {
return SDL_SetError("Couldn't find offscreen surface for window");
}
/* Send the data to the display */
if (SDL_getenv("SDL_VIDEO_OFFSCREEN_SAVE_FRAMES")) {
char file[128];
SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
SDL_GetWindowID(window), ++frame_number);
SDL_SaveBMP(surface, file);
}
return 0;
}
void SDL_OFFSCREEN_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
{
SDL_Surface *surface;
surface = (SDL_Surface *) SDL_SetWindowData(window, OFFSCREEN_SURFACE, NULL);
SDL_FreeSurface(surface);
}
#endif /* SDL_VIDEO_DRIVER_OFFSCREEN */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,28 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
extern int SDL_OFFSCREEN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
extern int SDL_OFFSCREEN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
extern void SDL_OFFSCREEN_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,102 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_OFFSCREEN
#include "SDL_offscreenopengl.h"
#include "SDL_opengl.h"
int
OFFSCREEN_GL_SwapWindow(_THIS, SDL_Window* window)
{
OFFSCREEN_Window* offscreen_wind = window->driverdata;
SDL_EGL_SwapBuffers(_this, offscreen_wind->egl_surface);
return 0;
}
int
OFFSCREEN_GL_MakeCurrent(_THIS, SDL_Window* window, SDL_GLContext context)
{
if (window) {
EGLSurface egl_surface = ((OFFSCREEN_Window*)window->driverdata)->egl_surface;
return SDL_EGL_MakeCurrent(_this, egl_surface, context);
}
return SDL_EGL_MakeCurrent(_this, NULL, NULL);
}
SDL_GLContext
OFFSCREEN_GL_CreateContext(_THIS, SDL_Window* window)
{
OFFSCREEN_Window* offscreen_window = window->driverdata;
SDL_GLContext context;
context = SDL_EGL_CreateContext(_this, offscreen_window->egl_surface);
return context;
}
int
OFFSCREEN_GL_LoadLibrary(_THIS, const char* path)
{
int ret = SDL_EGL_LoadLibraryOnly(_this, path);
if (ret != 0) {
return ret;
}
ret = SDL_EGL_InitializeOffscreen(_this, 0);
if (ret != 0) {
return ret;
}
ret = SDL_EGL_ChooseConfig(_this);
if (ret != 0) {
return ret;
}
return 0;
}
void
OFFSCREEN_GL_UnloadLibrary(_THIS)
{
SDL_EGL_UnloadLibrary(_this);
}
void*
OFFSCREEN_GL_GetProcAddress(_THIS, const char* proc)
{
void* proc_addr = SDL_EGL_GetProcAddress(_this, proc);
if (!proc_addr) {
SDL_SetError("Failed to find proc address!");
}
return proc_addr;
}
#endif /* SDL_VIDEO_DRIVER_OFFSCREEN */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,54 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_offscreenopengl_h
#define _SDL_offscreenopengl_h
#include "SDL_offscreenwindow.h"
#include "../SDL_egl_c.h"
#define OFFSCREEN_GL_DeleteContext SDL_EGL_DeleteContext
#define OFFSCREEN_GL_GetSwapInterval SDL_EGL_GetSwapInterval
#define OFFSCREEN_GL_SetSwapInterval SDL_EGL_SetSwapInterval
extern int
OFFSCREEN_GL_SwapWindow(_THIS, SDL_Window* window);
extern int
OFFSCREEN_GL_MakeCurrent(_THIS, SDL_Window* window, SDL_GLContext context);
extern SDL_GLContext
OFFSCREEN_GL_CreateContext(_THIS, SDL_Window* window);
extern int
OFFSCREEN_GL_LoadLibrary(_THIS, const char* path);
extern void
OFFSCREEN_GL_UnloadLibrary(_THIS);
extern void*
OFFSCREEN_GL_GetProcAddress(_THIS, const char* proc);
#endif /* _SDL_offscreenopengl_h */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,166 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_OFFSCREEN
/* Offscreen video driver is similar to dummy driver, however its purpose
* is enabling applications to use some of the SDL video functionality
* (notably context creation) while not requiring a display output.
*
* An example would be running a graphical program on a headless box
* for automated testing.
*/
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_offscreenvideo.h"
#include "SDL_offscreenevents_c.h"
#include "SDL_offscreenframebuffer_c.h"
#include "SDL_offscreenopengl.h"
#define OFFSCREENVID_DRIVER_NAME "offscreen"
/* Initialization/Query functions */
static int OFFSCREEN_VideoInit(_THIS);
static int OFFSCREEN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
static void OFFSCREEN_VideoQuit(_THIS);
/* OFFSCREEN driver bootstrap functions */
static int
OFFSCREEN_Available(void)
{
/* Consider it always available */
return (1);
}
static void
OFFSCREEN_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device);
}
static SDL_VideoDevice *
OFFSCREEN_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
return (0);
}
/* General video */
device->VideoInit = OFFSCREEN_VideoInit;
device->VideoQuit = OFFSCREEN_VideoQuit;
device->SetDisplayMode = OFFSCREEN_SetDisplayMode;
device->PumpEvents = OFFSCREEN_PumpEvents;
device->CreateWindowFramebuffer = SDL_OFFSCREEN_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = SDL_OFFSCREEN_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = SDL_OFFSCREEN_DestroyWindowFramebuffer;
device->free = OFFSCREEN_DeleteDevice;
/* GL context */
device->GL_SwapWindow = OFFSCREEN_GL_SwapWindow;
device->GL_MakeCurrent = OFFSCREEN_GL_MakeCurrent;
device->GL_CreateContext = OFFSCREEN_GL_CreateContext;
device->GL_DeleteContext = OFFSCREEN_GL_DeleteContext;
device->GL_LoadLibrary = OFFSCREEN_GL_LoadLibrary;
device->GL_UnloadLibrary = OFFSCREEN_GL_UnloadLibrary;
device->GL_GetProcAddress = OFFSCREEN_GL_GetProcAddress;
device->GL_GetSwapInterval = OFFSCREEN_GL_GetSwapInterval;
device->GL_SetSwapInterval = OFFSCREEN_GL_SetSwapInterval;
/* "Window" */
device->CreateSDLWindow = OFFSCREEN_CreateWindow;
device->DestroyWindow = OFFSCREEN_DestroyWindow;
return device;
}
VideoBootStrap OFFSCREEN_bootstrap = {
OFFSCREENVID_DRIVER_NAME, "SDL offscreen video driver",
OFFSCREEN_Available, OFFSCREEN_CreateDevice
};
static Uint32
OFFSCREEN_GetGlobalMouseState(int *x, int *y)
{
if (x) {
*x = 0;
}
if (y) {
*y = 0;
}
return 0;
}
int
OFFSCREEN_VideoInit(_THIS)
{
SDL_DisplayMode mode;
SDL_Mouse *mouse = NULL;
/* Use a fake 32-bpp desktop mode */
mode.format = SDL_PIXELFORMAT_RGB888;
mode.w = 1024;
mode.h = 768;
mode.refresh_rate = 0;
mode.driverdata = NULL;
if (SDL_AddBasicVideoDisplay(&mode) < 0) {
return -1;
}
SDL_zero(mode);
SDL_AddDisplayMode(&_this->displays[0], &mode);
/* Init mouse */
mouse = SDL_GetMouse();
/* This function needs to be implemented by every driver */
mouse->GetGlobalMouseState = OFFSCREEN_GetGlobalMouseState;
/* We're done! */
return 0;
}
static int
OFFSCREEN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
return 0;
}
void
OFFSCREEN_VideoQuit(_THIS)
{
}
#endif /* SDL_VIDEO_DRIVER_OFFSCREEN */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,32 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_offscreenvideo_h
#define _SDL_offscreenvideo_h
#include "../SDL_sysvideo.h"
#include "../SDL_egl_c.h"
#endif /* _SDL_offscreenvideo_h */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,87 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_OFFSCREEN
#include "../SDL_egl_c.h"
#include "../SDL_sysvideo.h"
#include "SDL_offscreenwindow.h"
int
OFFSCREEN_CreateWindow(_THIS, SDL_Window* window)
{
OFFSCREEN_Window* offscreen_window = SDL_calloc(1, sizeof(OFFSCREEN_Window));
if (!offscreen_window) {
return SDL_OutOfMemory();
}
window->driverdata = offscreen_window;
if (window->x == SDL_WINDOWPOS_UNDEFINED) {
window->x = 0;
}
if (window->y == SDL_WINDOWPOS_UNDEFINED) {
window->y = 0;
}
offscreen_window->sdl_window = window;
if (window->flags & SDL_WINDOW_OPENGL) {
if (!_this->egl_data) {
return SDL_SetError("Cannot create an OPENGL window invalid egl_data");
}
offscreen_window->egl_surface = SDL_EGL_CreateOffscreenSurface(_this, window->w, window->h);
if (offscreen_window->egl_surface == EGL_NO_SURFACE) {
return SDL_SetError("Failed to created an offscreen surface (EGL display: %p)",
_this->egl_data->egl_display);
}
}
else {
offscreen_window->egl_surface = EGL_NO_SURFACE;
}
return 0;
}
void
OFFSCREEN_DestroyWindow(_THIS, SDL_Window* window)
{
OFFSCREEN_Window* offscreen_window = window->driverdata;
if (offscreen_window) {
SDL_EGL_DestroySurface(_this, offscreen_window->egl_surface);
SDL_free(offscreen_window);
}
window->driverdata = NULL;
}
#endif /* SDL_VIDEO_DRIVER_OFFSCREEN */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,46 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_offscreenwindow_h
#define _SDL_offscreenwindow_h
#include "../SDL_sysvideo.h"
#include "SDL_syswm.h"
#include "SDL_offscreenvideo.h"
typedef struct {
SDL_Window* sdl_window;
EGLSurface egl_surface;
} OFFSCREEN_Window;
extern int
OFFSCREEN_CreateWindow(_THIS, SDL_Window* window);
extern void
OFFSCREEN_DestroyWindow(_THIS, SDL_Window* window);
#endif /* _SDL_offscreenwindow */
/* vi: set ts=4 sw=4 expandtab: */