early-access version 1611

This commit is contained in:
pineappleEA
2021-04-18 05:35:25 +02:00
parent 16f54e367d
commit 18db69f039
1409 changed files with 545335 additions and 10 deletions

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#import <UIKit/UIKit.h>
@interface SDLLaunchScreenController : UIViewController
- (instancetype)init;
- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil;
- (void)loadView;
@end
@interface SDLUIKitDelegate : NSObject<UIApplicationDelegate>
+ (id)sharedAppDelegate;
+ (NSString *)getAppDelegateClassName;
- (void)hideLaunchScreen;
/* This property is marked as optional, and is only intended to be used when
* the app's UI is storyboard-based. SDL is not storyboard-based, however
* several major third-party ad APIs (e.g. Google admob) incorrectly assume this
* property always exists, and will crash if it doesn't. */
@property (nonatomic) UIWindow *window;
@end
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "../SDL_sysvideo.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_system.h"
#include "SDL_main.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_uikitmodes.h"
#import "SDL_uikitwindow.h"
#include "../../events/SDL_events_c.h"
#ifdef main
#undef main
#endif
static SDL_main_func forward_main;
static int forward_argc;
static char **forward_argv;
static int exit_status;
#if defined(SDL_MAIN_NEEDED) && !defined(IOS_DYLIB)
/* SDL is being built as a static library, include main() */
int main(int argc, char *argv[])
{
return SDL_UIKitRunApp(argc, argv, SDL_main);
}
#endif /* SDL_MAIN_NEEDED && !IOS_DYLIB */
int SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction)
{
int i;
/* store arguments */
forward_main = mainFunction;
forward_argc = argc;
forward_argv = (char **)malloc((argc+1) * sizeof(char *));
for (i = 0; i < argc; i++) {
forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
strcpy(forward_argv[i], argv[i]);
}
forward_argv[i] = NULL;
/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
@autoreleasepool {
UIApplicationMain(argc, argv, nil, [SDLUIKitDelegate getAppDelegateClassName]);
}
/* free the memory we used to hold copies of argc and argv */
for (i = 0; i < forward_argc; i++) {
free(forward_argv[i]);
}
free(forward_argv);
return exit_status;
}
static void SDLCALL
SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
BOOL disable = (hint && *hint != '0');
[UIApplication sharedApplication].idleTimerDisabled = disable;
}
#if !TARGET_OS_TV
/* Load a launch image using the old UILaunchImageFile-era naming rules. */
static UIImage *
SDL_LoadLaunchImageNamed(NSString *name, int screenh)
{
UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation;
UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom;
UIImage *image = nil;
if (idiom == UIUserInterfaceIdiomPhone && screenh == 568) {
/* The image name for the iPhone 5 uses its height as a suffix. */
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-568h", name]];
} else if (idiom == UIUserInterfaceIdiomPad) {
/* iPad apps can launch in any orientation. */
if (UIInterfaceOrientationIsLandscape(curorient)) {
if (curorient == UIInterfaceOrientationLandscapeLeft) {
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-LandscapeLeft", name]];
} else {
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-LandscapeRight", name]];
}
if (!image) {
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-Landscape", name]];
}
} else {
if (curorient == UIInterfaceOrientationPortraitUpsideDown) {
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-PortraitUpsideDown", name]];
}
if (!image) {
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-Portrait", name]];
}
}
}
if (!image) {
image = [UIImage imageNamed:name];
}
return image;
}
#endif /* !TARGET_OS_TV */
@interface SDLLaunchScreenController ()
#if !TARGET_OS_TV
- (NSUInteger)supportedInterfaceOrientations;
#endif
@end
@implementation SDLLaunchScreenController
- (instancetype)init
{
return [self initWithNibName:nil bundle:[NSBundle mainBundle]];
}
- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
if (!(self = [super initWithNibName:nil bundle:nil])) {
return nil;
}
NSString *screenname = nibNameOrNil;
NSBundle *bundle = nibBundleOrNil;
BOOL atleastiOS8 = UIKit_IsSystemVersionAtLeast(8.0);
/* Launch screens were added in iOS 8. Otherwise we use launch images. */
if (screenname && atleastiOS8) {
@try {
self.view = [bundle loadNibNamed:screenname owner:self options:nil][0];
}
@catch (NSException *exception) {
/* If a launch screen name is specified but it fails to load, iOS
* displays a blank screen rather than falling back to an image. */
return nil;
}
}
if (!self.view) {
NSArray *launchimages = [bundle objectForInfoDictionaryKey:@"UILaunchImages"];
NSString *imagename = nil;
UIImage *image = nil;
int screenw = (int)([UIScreen mainScreen].bounds.size.width + 0.5);
int screenh = (int)([UIScreen mainScreen].bounds.size.height + 0.5);
#if !TARGET_OS_TV
UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation;
/* We always want portrait-oriented size, to match UILaunchImageSize. */
if (screenw > screenh) {
int width = screenw;
screenw = screenh;
screenh = width;
}
#endif
/* Xcode 5 introduced a dictionary of launch images in Info.plist. */
if (launchimages) {
for (NSDictionary *dict in launchimages) {
NSString *minversion = dict[@"UILaunchImageMinimumOSVersion"];
NSString *sizestring = dict[@"UILaunchImageSize"];
/* Ignore this image if the current version is too low. */
if (minversion && !UIKit_IsSystemVersionAtLeast(minversion.doubleValue)) {
continue;
}
/* Ignore this image if the size doesn't match. */
if (sizestring) {
CGSize size = CGSizeFromString(sizestring);
if ((int)(size.width + 0.5) != screenw || (int)(size.height + 0.5) != screenh) {
continue;
}
}
#if !TARGET_OS_TV
UIInterfaceOrientationMask orientmask = UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
NSString *orientstring = dict[@"UILaunchImageOrientation"];
if (orientstring) {
if ([orientstring isEqualToString:@"PortraitUpsideDown"]) {
orientmask = UIInterfaceOrientationMaskPortraitUpsideDown;
} else if ([orientstring isEqualToString:@"Landscape"]) {
orientmask = UIInterfaceOrientationMaskLandscape;
} else if ([orientstring isEqualToString:@"LandscapeLeft"]) {
orientmask = UIInterfaceOrientationMaskLandscapeLeft;
} else if ([orientstring isEqualToString:@"LandscapeRight"]) {
orientmask = UIInterfaceOrientationMaskLandscapeRight;
}
}
/* Ignore this image if the orientation doesn't match. */
if ((orientmask & (1 << curorient)) == 0) {
continue;
}
#endif
imagename = dict[@"UILaunchImageName"];
}
if (imagename) {
image = [UIImage imageNamed:imagename];
}
}
#if !TARGET_OS_TV
else {
imagename = [bundle objectForInfoDictionaryKey:@"UILaunchImageFile"];
if (imagename) {
image = SDL_LoadLaunchImageNamed(imagename, screenh);
}
if (!image) {
image = SDL_LoadLaunchImageNamed(@"Default", screenh);
}
}
#endif
if (image) {
UIImageView *view = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].bounds];
UIImageOrientation imageorient = UIImageOrientationUp;
#if !TARGET_OS_TV
/* Bugs observed / workaround tested in iOS 8.3, 7.1, and 6.1. */
if (UIInterfaceOrientationIsLandscape(curorient)) {
if (atleastiOS8 && image.size.width < image.size.height) {
/* On iOS 8, portrait launch images displayed in forced-
* landscape mode (e.g. a standard Default.png on an iPhone
* when Info.plist only supports landscape orientations) need
* to be rotated to display in the expected orientation. */
if (curorient == UIInterfaceOrientationLandscapeLeft) {
imageorient = UIImageOrientationRight;
} else if (curorient == UIInterfaceOrientationLandscapeRight) {
imageorient = UIImageOrientationLeft;
}
} else if (!atleastiOS8 && image.size.width > image.size.height) {
/* On iOS 7 and below, landscape launch images displayed in
* landscape mode (e.g. landscape iPad launch images) need
* to be rotated to display in the expected orientation. */
if (curorient == UIInterfaceOrientationLandscapeLeft) {
imageorient = UIImageOrientationLeft;
} else if (curorient == UIInterfaceOrientationLandscapeRight) {
imageorient = UIImageOrientationRight;
}
}
}
#endif
/* Create the properly oriented image. */
view.image = [[UIImage alloc] initWithCGImage:image.CGImage scale:image.scale orientation:imageorient];
self.view = view;
}
}
return self;
}
- (void)loadView
{
/* Do nothing. */
}
#if !TARGET_OS_TV
- (BOOL)shouldAutorotate
{
/* If YES, the launch image will be incorrectly rotated in some cases. */
return NO;
}
- (NSUInteger)supportedInterfaceOrientations
{
/* We keep the supported orientations unrestricted to avoid the case where
* there are no common orientations between the ones set in Info.plist and
* the ones set here (it will cause an exception in that case.) */
return UIInterfaceOrientationMaskAll;
}
#endif /* !TARGET_OS_TV */
@end
@implementation SDLUIKitDelegate {
UIWindow *launchWindow;
}
/* convenience method */
+ (id)sharedAppDelegate
{
/* the delegate is set in UIApplicationMain(), which is guaranteed to be
* called before this method */
return [UIApplication sharedApplication].delegate;
}
+ (NSString *)getAppDelegateClassName
{
/* subclassing notice: when you subclass this appdelegate, make sure to add
* a category to override this method and return the actual name of the
* delegate */
return @"SDLUIKitDelegate";
}
- (void)hideLaunchScreen
{
UIWindow *window = launchWindow;
if (!window || window.hidden) {
return;
}
launchWindow = nil;
/* Do a nice animated fade-out (roughly matches the real launch behavior.) */
[UIView animateWithDuration:0.2 animations:^{
window.alpha = 0.0;
} completion:^(BOOL finished) {
window.hidden = YES;
UIKit_ForceUpdateHomeIndicator(); /* Wait for launch screen to hide so settings are applied to the actual view controller. */
}];
}
- (void)postFinishLaunch
{
/* Hide the launch screen the next time the run loop is run. SDL apps will
* have a chance to load resources while the launch screen is still up. */
[self performSelector:@selector(hideLaunchScreen) withObject:nil afterDelay:0.0];
/* run the user's application, passing argc and argv */
SDL_iPhoneSetEventPump(SDL_TRUE);
exit_status = forward_main(forward_argc, forward_argv);
SDL_iPhoneSetEventPump(SDL_FALSE);
if (launchWindow) {
launchWindow.hidden = YES;
launchWindow = nil;
}
/* exit, passing the return status from the user's application */
/* We don't actually exit to support applications that do setup in their
* main function and then allow the Cocoa event loop to run. */
/* exit(exit_status); */
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
NSBundle *bundle = [NSBundle mainBundle];
#if SDL_IPHONE_LAUNCHSCREEN
/* The normal launch screen is displayed until didFinishLaunching returns,
* but SDL_main is called after that happens and there may be a noticeable
* delay between the start of SDL_main and when the first real frame is
* displayed (e.g. if resources are loaded before SDL_GL_SwapWindow is
* called), so we show the launch screen programmatically until the first
* time events are pumped. */
UIViewController *vc = nil;
NSString *screenname = nil;
/* tvOS only uses a plain launch image. */
#if !TARGET_OS_TV
screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
if (screenname && UIKit_IsSystemVersionAtLeast(8.0)) {
@try {
/* The launch storyboard is actually a nib in some older versions of
* Xcode. We'll try to load it as a storyboard first, as it's more
* modern. */
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:screenname bundle:bundle];
vc = [storyboard instantiateInitialViewController];
}
@catch (NSException *exception) {
/* Do nothing (there's more code to execute below). */
}
}
#endif
if (vc == nil) {
vc = [[SDLLaunchScreenController alloc] initWithNibName:screenname bundle:bundle];
}
if (vc.view) {
launchWindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
/* We don't want the launch window immediately hidden when a real SDL
* window is shown - we fade it out ourselves when we're ready. */
launchWindow.windowLevel = UIWindowLevelNormal + 1.0;
/* Show the window but don't make it key. Events should always go to
* other windows when possible. */
launchWindow.hidden = NO;
launchWindow.rootViewController = vc;
}
#endif
/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath:[bundle resourcePath]];
/* register a callback for the idletimer hint */
SDL_AddHintCallback(SDL_HINT_IDLE_TIMER_DISABLED,
SDL_IdleTimerDisabledChanged, NULL);
SDL_SetMainReady();
[self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0];
return YES;
}
- (UIWindow *)window
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this) {
SDL_Window *window = NULL;
for (window = _this->windows; window != NULL; window = window->next) {
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
if (data != nil) {
return data.uiwindow;
}
}
}
return nil;
}
- (void)setWindow:(UIWindow *)window
{
/* Do nothing. */
}
#if !TARGET_OS_TV
- (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation
{
SDL_OnApplicationDidChangeStatusBarOrientation();
}
#endif
- (void)applicationWillTerminate:(UIApplication *)application
{
SDL_OnApplicationWillTerminate();
}
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application
{
SDL_OnApplicationDidReceiveMemoryWarning();
}
- (void)applicationWillResignActive:(UIApplication*)application
{
SDL_OnApplicationWillResignActive();
}
- (void)applicationDidEnterBackground:(UIApplication*)application
{
SDL_OnApplicationDidEnterBackground();
}
- (void)applicationWillEnterForeground:(UIApplication*)application
{
SDL_OnApplicationWillEnterForeground();
}
- (void)applicationDidBecomeActive:(UIApplication*)application
{
SDL_OnApplicationDidBecomeActive();
}
- (void)sendDropFileForURL:(NSURL *)url
{
NSURL *fileURL = url.filePathURL;
if (fileURL != nil) {
SDL_SendDropFile(NULL, fileURL.path.UTF8String);
} else {
SDL_SendDropFile(NULL, url.absoluteString.UTF8String);
}
SDL_SendDropComplete(NULL);
}
#if TARGET_OS_TV || (defined(__IPHONE_9_0) && __IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_9_0)
- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options
{
/* TODO: Handle options */
[self sendDropFileForURL:url];
return YES;
}
#else
- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation
{
[self sendDropFileForURL:url];
return YES;
}
#endif
@end
#endif /* SDL_VIDEO_DRIVER_UIKIT */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_uikitclipboard_h_
#define SDL_uikitclipboard_h_
#include "../SDL_sysvideo.h"
extern int UIKit_SetClipboardText(_THIS, const char *text);
extern char *UIKit_GetClipboardText(_THIS);
extern SDL_bool UIKit_HasClipboardText(_THIS);
extern void UIKit_InitClipboard(_THIS);
extern void UIKit_QuitClipboard(_THIS);
#endif /* SDL_uikitclipboard_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "SDL_uikitvideo.h"
#include "../../events/SDL_clipboardevents_c.h"
#import <UIKit/UIPasteboard.h>
int
UIKit_SetClipboardText(_THIS, const char *text)
{
#if TARGET_OS_TV
return SDL_SetError("The clipboard is not available on tvOS");
#else
@autoreleasepool {
[UIPasteboard generalPasteboard].string = @(text);
return 0;
}
#endif
}
char *
UIKit_GetClipboardText(_THIS)
{
#if TARGET_OS_TV
return SDL_strdup(""); // Unsupported.
#else
@autoreleasepool {
UIPasteboard *pasteboard = [UIPasteboard generalPasteboard];
NSString *string = pasteboard.string;
if (string != nil) {
return SDL_strdup(string.UTF8String);
} else {
return SDL_strdup("");
}
}
#endif
}
SDL_bool
UIKit_HasClipboardText(_THIS)
{
@autoreleasepool {
#if !TARGET_OS_TV
if ([UIPasteboard generalPasteboard].string != nil) {
return SDL_TRUE;
}
#endif
return SDL_FALSE;
}
}
void
UIKit_InitClipboard(_THIS)
{
#if !TARGET_OS_TV
@autoreleasepool {
SDL_VideoData *data = (__bridge SDL_VideoData *) _this->driverdata;
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
id observer = [center addObserverForName:UIPasteboardChangedNotification
object:nil
queue:nil
usingBlock:^(NSNotification *note) {
SDL_SendClipboardUpdate();
}];
data.pasteboardObserver = observer;
}
#endif
}
void
UIKit_QuitClipboard(_THIS)
{
@autoreleasepool {
SDL_VideoData *data = (__bridge SDL_VideoData *) _this->driverdata;
if (data.pasteboardObserver != nil) {
[[NSNotificationCenter defaultCenter] removeObserver:data.pasteboardObserver];
}
data.pasteboardObserver = nil;
}
}
#endif /* SDL_VIDEO_DRIVER_UIKIT */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_uikitevents_h_
#define SDL_uikitevents_h_
#include "../SDL_sysvideo.h"
extern void UIKit_PumpEvents(_THIS);
#endif /* SDL_uikitevents_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "../../events/SDL_events_c.h"
#include "SDL_uikitvideo.h"
#include "SDL_uikitevents.h"
#include "SDL_uikitopengles.h"
#import <Foundation/Foundation.h>
static BOOL UIKit_EventPumpEnabled = YES;
void
SDL_iPhoneSetEventPump(SDL_bool enabled)
{
UIKit_EventPumpEnabled = enabled;
}
void
UIKit_PumpEvents(_THIS)
{
if (!UIKit_EventPumpEnabled) {
return;
}
/* Let the run loop run for a short amount of time: long enough for
touch events to get processed (which is important to get certain
elements of Game Center's GKLeaderboardViewController to respond
to touch input), but not long enough to introduce a significant
delay in the rest of the app.
*/
const CFTimeInterval seconds = 0.000002;
/* Pump most event types. */
SInt32 result;
do {
result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE);
} while (result == kCFRunLoopRunHandledSource);
/* Make sure UIScrollView objects scroll properly. */
do {
result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE);
} while(result == kCFRunLoopRunHandledSource);
/* See the comment in the function definition. */
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
UIKit_GL_RestoreCurrentContext();
#endif
}
#endif /* SDL_VIDEO_DRIVER_UIKIT */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
extern SDL_bool UIKit_ShowingMessageBox(void);
extern int UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
#endif /* SDL_VIDEO_DRIVER_UIKIT */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "SDL.h"
#include "SDL_uikitvideo.h"
#include "SDL_uikitwindow.h"
/* Display a UIKit message box */
static SDL_bool s_showingMessageBox = SDL_FALSE;
SDL_bool
UIKit_ShowingMessageBox(void)
{
return s_showingMessageBox;
}
static void
UIKit_WaitUntilMessageBoxClosed(const SDL_MessageBoxData *messageboxdata, int *clickedindex)
{
*clickedindex = messageboxdata->numbuttons;
@autoreleasepool {
/* Run the main event loop until the alert has finished */
/* Note that this needs to be done on the main thread */
s_showingMessageBox = SDL_TRUE;
while ((*clickedindex) == messageboxdata->numbuttons) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
s_showingMessageBox = SDL_FALSE;
}
}
static BOOL
UIKit_ShowMessageBoxAlertController(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
int i;
int __block clickedindex = messageboxdata->numbuttons;
UIWindow *window = nil;
UIWindow *alertwindow = nil;
if (![UIAlertController class]) {
return NO;
}
UIAlertController *alert;
alert = [UIAlertController alertControllerWithTitle:@(messageboxdata->title)
message:@(messageboxdata->message)
preferredStyle:UIAlertControllerStyleAlert];
for (i = 0; i < messageboxdata->numbuttons; i++) {
UIAlertAction *action;
UIAlertActionStyle style = UIAlertActionStyleDefault;
const SDL_MessageBoxButtonData *sdlButton;
if (messageboxdata->flags & SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT) {
sdlButton = &messageboxdata->buttons[messageboxdata->numbuttons - 1 - i];
} else {
sdlButton = &messageboxdata->buttons[i];
}
if (sdlButton->flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) {
style = UIAlertActionStyleCancel;
}
action = [UIAlertAction actionWithTitle:@(sdlButton->text)
style:style
handler:^(UIAlertAction *action) {
clickedindex = (int)(sdlButton - messageboxdata->buttons);
}];
[alert addAction:action];
if (sdlButton->flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) {
alert.preferredAction = action;
}
}
if (messageboxdata->window) {
SDL_WindowData *data = (__bridge SDL_WindowData *) messageboxdata->window->driverdata;
window = data.uiwindow;
}
if (window == nil || window.rootViewController == nil) {
alertwindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
alertwindow.rootViewController = [UIViewController new];
alertwindow.windowLevel = UIWindowLevelAlert;
window = alertwindow;
[alertwindow makeKeyAndVisible];
}
[window.rootViewController presentViewController:alert animated:YES completion:nil];
UIKit_WaitUntilMessageBoxClosed(messageboxdata, &clickedindex);
if (alertwindow) {
alertwindow.hidden = YES;
}
UIKit_ForceUpdateHomeIndicator();
*buttonid = messageboxdata->buttons[clickedindex].buttonid;
return YES;
}
/* UIAlertView is deprecated in iOS 8+ in favor of UIAlertController. */
#if __IPHONE_OS_VERSION_MIN_REQUIRED < 80000
@interface SDLAlertViewDelegate : NSObject <UIAlertViewDelegate>
@property (nonatomic, assign) int *clickedIndex;
@end
@implementation SDLAlertViewDelegate
- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex
{
if (_clickedIndex != NULL) {
*_clickedIndex = (int) buttonIndex;
}
}
@end
#endif /* __IPHONE_OS_VERSION_MIN_REQUIRED < 80000 */
static BOOL
UIKit_ShowMessageBoxAlertView(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
/* UIAlertView is deprecated in iOS 8+ in favor of UIAlertController. */
#if __IPHONE_OS_VERSION_MIN_REQUIRED < 80000
int i;
int clickedindex = messageboxdata->numbuttons;
const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
UIAlertView *alert = [[UIAlertView alloc] init];
SDLAlertViewDelegate *delegate = [[SDLAlertViewDelegate alloc] init];
alert.delegate = delegate;
alert.title = @(messageboxdata->title);
alert.message = @(messageboxdata->message);
for (i = 0; i < messageboxdata->numbuttons; i++) {
const SDL_MessageBoxButtonData *sdlButton;
if (messageboxdata->flags & SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT) {
sdlButton = &messageboxdata->buttons[messageboxdata->numbuttons - 1 - i];
} else {
sdlButton = &messageboxdata->buttons[i];
}
[alert addButtonWithTitle:@(sdlButton->text)];
}
delegate.clickedIndex = &clickedindex;
[alert show];
UIKit_WaitUntilMessageBoxClosed(messageboxdata, &clickedindex);
alert.delegate = nil;
if (messageboxdata->flags & SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT) {
clickedindex = messageboxdata->numbuttons - 1 - clickedindex;
}
*buttonid = messageboxdata->buttons[clickedindex].buttonid;
return YES;
#else
return NO;
#endif /* __IPHONE_OS_VERSION_MIN_REQUIRED < 80000 */
}
int
UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
BOOL success = NO;
@autoreleasepool {
success = UIKit_ShowMessageBoxAlertController(messageboxdata, buttonid);
if (!success) {
success = UIKit_ShowMessageBoxAlertView(messageboxdata, buttonid);
}
}
if (!success) {
return SDL_SetError("Could not show message box.");
}
return 0;
}
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
* @author Mark Callow, www.edgewise-consulting.com.
*
* Thanks to Alex Szpakowski, @slime73 on GitHub, for his gist showing
* how to add a CAMetalLayer backed view.
*/
#ifndef SDL_uikitmetalview_h_
#define SDL_uikitmetalview_h_
#include "../SDL_sysvideo.h"
#include "SDL_uikitwindow.h"
#if SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL)
#import <UIKit/UIKit.h>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
#define METALVIEW_TAG 255
@interface SDL_uikitmetalview : SDL_uikitview
- (instancetype)initWithFrame:(CGRect)frame
scale:(CGFloat)scale;
@end
SDL_MetalView UIKit_Metal_CreateView(_THIS, SDL_Window * window);
void UIKit_Metal_DestroyView(_THIS, SDL_MetalView view);
void UIKit_Metal_GetDrawableSize(SDL_Window * window, int * w, int * h);
#endif /* SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) */
#endif /* SDL_uikitmetalview_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
* @author Mark Callow, www.edgewise-consulting.com.
*
* Thanks to Alex Szpakowski, @slime73 on GitHub, for his gist showing
* how to add a CAMetalLayer backed view.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL)
#import "../SDL_sysvideo.h"
#import "SDL_uikitwindow.h"
#import "SDL_uikitmetalview.h"
#include "SDL_assert.h"
@implementation SDL_uikitmetalview
/* Returns a Metal-compatible layer. */
+ (Class)layerClass
{
return [CAMetalLayer class];
}
- (instancetype)initWithFrame:(CGRect)frame
scale:(CGFloat)scale
{
if ((self = [super initWithFrame:frame])) {
self.tag = METALVIEW_TAG;
self.layer.contentsScale = scale;
[self updateDrawableSize];
}
return self;
}
/* Set the size of the metal drawables when the view is resized. */
- (void)layoutSubviews
{
[super layoutSubviews];
[self updateDrawableSize];
}
- (void)updateDrawableSize
{
CGSize size = self.bounds.size;
size.width *= self.layer.contentsScale;
size.height *= self.layer.contentsScale;
((CAMetalLayer *)self.layer).drawableSize = size;
}
@end
SDL_MetalView
UIKit_Metal_CreateView(_THIS, SDL_Window * window)
{ @autoreleasepool {
SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
CGFloat scale = 1.0;
SDL_uikitmetalview *metalview;
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
/* Set the scale to the natural scale factor of the screen - then
* the backing dimensions of the Metal view will match the pixel
* dimensions of the screen rather than the dimensions in points
* yielding high resolution on retine displays.
*/
if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
scale = data.uiwindow.screen.nativeScale;
} else {
scale = data.uiwindow.screen.scale;
}
}
metalview = [[SDL_uikitmetalview alloc] initWithFrame:data.uiwindow.bounds
scale:scale];
[metalview setSDLWindow:window];
return (void*)CFBridgingRetain(metalview);
}}
void
UIKit_Metal_DestroyView(_THIS, SDL_MetalView view)
{ @autoreleasepool {
SDL_uikitmetalview *metalview = CFBridgingRelease(view);
if ([metalview isKindOfClass:[SDL_uikitmetalview class]]) {
[metalview setSDLWindow:NULL];
}
}}
void
UIKit_Metal_GetDrawableSize(SDL_Window * window, int * w, int * h)
{
@autoreleasepool {
SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
SDL_uikitview *view = (SDL_uikitview*)data.uiwindow.rootViewController.view;
SDL_uikitmetalview* metalview = [view viewWithTag:METALVIEW_TAG];
if (metalview) {
CAMetalLayer *layer = (CAMetalLayer*)metalview.layer;
assert(layer != NULL);
if (w) {
*w = layer.drawableSize.width;
}
if (h) {
*h = layer.drawableSize.height;
}
} else {
SDL_GetWindowSize(window, w, h);
}
}
}
#endif /* SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_uikitmodes_h_
#define SDL_uikitmodes_h_
#include "SDL_uikitvideo.h"
@interface SDL_DisplayData : NSObject
- (instancetype)initWithScreen:(UIScreen*)screen;
@property (nonatomic, strong) UIScreen *uiscreen;
@property (nonatomic) float screenDPI;
@end
@interface SDL_DisplayModeData : NSObject
@property (nonatomic, strong) UIScreenMode *uiscreenmode;
@end
extern SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen);
extern int UIKit_InitModes(_THIS);
extern void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
extern int UIKit_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi);
extern int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
extern void UIKit_QuitModes(_THIS);
extern int UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
#endif /* SDL_uikitmodes_h_ */
/* vi: set ts=4 sw=4 expandtab: */

542
externals/SDL/src/video/uikit/SDL_uikitmodes.m vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "SDL_assert.h"
#include "SDL_system.h"
#include "SDL_uikitmodes.h"
#include "../../events/SDL_events_c.h"
#import <sys/utsname.h>
@implementation SDL_DisplayData
- (instancetype)initWithScreen:(UIScreen*)screen
{
if (self = [super init]) {
self.uiscreen = screen;
/*
* A well up to date list of device info can be found here:
* https://github.com/lmirosevic/GBDeviceInfo/blob/master/GBDeviceInfo/GBDeviceInfo_iOS.m
*/
NSDictionary* devices = @{
@"iPhone1,1": @163,
@"iPhone1,2": @163,
@"iPhone2,1": @163,
@"iPhone3,1": @326,
@"iPhone3,2": @326,
@"iPhone3,3": @326,
@"iPhone4,1": @326,
@"iPhone5,1": @326,
@"iPhone5,2": @326,
@"iPhone5,3": @326,
@"iPhone5,4": @326,
@"iPhone6,1": @326,
@"iPhone6,2": @326,
@"iPhone7,1": @401,
@"iPhone7,2": @326,
@"iPhone8,1": @326,
@"iPhone8,2": @401,
@"iPhone8,4": @326,
@"iPhone9,1": @326,
@"iPhone9,2": @401,
@"iPhone9,3": @326,
@"iPhone9,4": @401,
@"iPhone10,1": @326,
@"iPhone10,2": @401,
@"iPhone10,3": @458,
@"iPhone10,4": @326,
@"iPhone10,5": @401,
@"iPhone10,6": @458,
@"iPhone11,2": @458,
@"iPhone11,4": @458,
@"iPhone11,6": @458,
@"iPhone11,8": @326,
@"iPhone12,1": @326,
@"iPhone12,3": @458,
@"iPhone12,5": @458,
@"iPad1,1": @132,
@"iPad2,1": @132,
@"iPad2,2": @132,
@"iPad2,3": @132,
@"iPad2,4": @132,
@"iPad2,5": @163,
@"iPad2,6": @163,
@"iPad2,7": @163,
@"iPad3,1": @264,
@"iPad3,2": @264,
@"iPad3,3": @264,
@"iPad3,4": @264,
@"iPad3,5": @264,
@"iPad3,6": @264,
@"iPad4,1": @264,
@"iPad4,2": @264,
@"iPad4,3": @264,
@"iPad4,4": @326,
@"iPad4,5": @326,
@"iPad4,6": @326,
@"iPad4,7": @326,
@"iPad4,8": @326,
@"iPad4,9": @326,
@"iPad5,1": @326,
@"iPad5,2": @326,
@"iPad5,3": @264,
@"iPad5,4": @264,
@"iPad6,3": @264,
@"iPad6,4": @264,
@"iPad6,7": @264,
@"iPad6,8": @264,
@"iPad6,11": @264,
@"iPad6,12": @264,
@"iPad7,1": @264,
@"iPad7,2": @264,
@"iPad7,3": @264,
@"iPad7,4": @264,
@"iPad7,5": @264,
@"iPad7,6": @264,
@"iPad7,11": @264,
@"iPad7,12": @264,
@"iPad8,1": @264,
@"iPad8,2": @264,
@"iPad8,3": @264,
@"iPad8,4": @264,
@"iPad8,5": @264,
@"iPad8,6": @264,
@"iPad8,7": @264,
@"iPad8,8": @264,
@"iPad11,1": @326,
@"iPad11,2": @326,
@"iPad11,3": @326,
@"iPad11,4": @326,
@"iPod1,1": @163,
@"iPod2,1": @163,
@"iPod3,1": @163,
@"iPod4,1": @326,
@"iPod5,1": @326,
@"iPod7,1": @326,
@"iPod9,1": @326,
};
struct utsname systemInfo;
uname(&systemInfo);
NSString* deviceName =
[NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding];
id foundDPI = devices[deviceName];
if (foundDPI) {
self.screenDPI = (float)[foundDPI integerValue];
} else {
/*
* Estimate the DPI based on the screen scale multiplied by the base DPI for the device
* type (e.g. based on iPhone 1 and iPad 1)
*/
#if __IPHONE_OS_VERSION_MIN_REQUIRED >= 80000
float scale = (float)screen.nativeScale;
#else
float scale = (float)screen.scale;
#endif
float defaultDPI;
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
defaultDPI = 132.0f;
} else if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
defaultDPI = 163.0f;
} else {
defaultDPI = 160.0f;
}
self.screenDPI = scale * defaultDPI;
}
}
return self;
}
@synthesize uiscreen;
@synthesize screenDPI;
@end
@implementation SDL_DisplayModeData
@synthesize uiscreenmode;
@end
static int
UIKit_AllocateDisplayModeData(SDL_DisplayMode * mode,
UIScreenMode * uiscreenmode)
{
SDL_DisplayModeData *data = nil;
if (uiscreenmode != nil) {
/* Allocate the display mode data */
data = [[SDL_DisplayModeData alloc] init];
if (!data) {
return SDL_OutOfMemory();
}
data.uiscreenmode = uiscreenmode;
}
mode->driverdata = (void *) CFBridgingRetain(data);
return 0;
}
static void
UIKit_FreeDisplayModeData(SDL_DisplayMode * mode)
{
if (mode->driverdata != NULL) {
CFRelease(mode->driverdata);
mode->driverdata = NULL;
}
}
static NSUInteger
UIKit_GetDisplayModeRefreshRate(UIScreen *uiscreen)
{
#ifdef __IPHONE_10_3
if ([uiscreen respondsToSelector:@selector(maximumFramesPerSecond)]) {
return uiscreen.maximumFramesPerSecond;
}
#endif
return 0;
}
static int
UIKit_AddSingleDisplayMode(SDL_VideoDisplay * display, int w, int h,
UIScreen * uiscreen, UIScreenMode * uiscreenmode)
{
SDL_DisplayMode mode;
SDL_zero(mode);
if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
return -1;
}
mode.format = SDL_PIXELFORMAT_ABGR8888;
mode.refresh_rate = (int) UIKit_GetDisplayModeRefreshRate(uiscreen);
mode.w = w;
mode.h = h;
if (SDL_AddDisplayMode(display, &mode)) {
return 0;
} else {
UIKit_FreeDisplayModeData(&mode);
return -1;
}
}
static int
UIKit_AddDisplayMode(SDL_VideoDisplay * display, int w, int h, UIScreen * uiscreen,
UIScreenMode * uiscreenmode, SDL_bool addRotation)
{
if (UIKit_AddSingleDisplayMode(display, w, h, uiscreen, uiscreenmode) < 0) {
return -1;
}
if (addRotation) {
/* Add the rotated version */
if (UIKit_AddSingleDisplayMode(display, h, w, uiscreen, uiscreenmode) < 0) {
return -1;
}
}
return 0;
}
static int
UIKit_AddDisplay(UIScreen *uiscreen)
{
UIScreenMode *uiscreenmode = uiscreen.currentMode;
CGSize size = uiscreen.bounds.size;
SDL_VideoDisplay display;
SDL_DisplayMode mode;
SDL_zero(mode);
/* Make sure the width/height are oriented correctly */
if (UIKit_IsDisplayLandscape(uiscreen) != (size.width > size.height)) {
CGFloat height = size.width;
size.width = size.height;
size.height = height;
}
mode.format = SDL_PIXELFORMAT_ABGR8888;
mode.refresh_rate = (int) UIKit_GetDisplayModeRefreshRate(uiscreen);
mode.w = (int) size.width;
mode.h = (int) size.height;
if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
return -1;
}
SDL_zero(display);
display.desktop_mode = mode;
display.current_mode = mode;
/* Allocate the display data */
SDL_DisplayData *data = [[SDL_DisplayData alloc] initWithScreen:uiscreen];
if (!data) {
UIKit_FreeDisplayModeData(&display.desktop_mode);
return SDL_OutOfMemory();
}
display.driverdata = (void *) CFBridgingRetain(data);
SDL_AddVideoDisplay(&display);
return 0;
}
SDL_bool
UIKit_IsDisplayLandscape(UIScreen *uiscreen)
{
#if !TARGET_OS_TV
if (uiscreen == [UIScreen mainScreen]) {
return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
} else
#endif /* !TARGET_OS_TV */
{
CGSize size = uiscreen.bounds.size;
return (size.width > size.height);
}
}
int
UIKit_InitModes(_THIS)
{
@autoreleasepool {
for (UIScreen *uiscreen in [UIScreen screens]) {
if (UIKit_AddDisplay(uiscreen) < 0) {
return -1;
}
}
#if !TARGET_OS_TV
SDL_OnApplicationDidChangeStatusBarOrientation();
#endif
}
return 0;
}
void
UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
{
@autoreleasepool {
SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
SDL_bool isLandscape = UIKit_IsDisplayLandscape(data.uiscreen);
SDL_bool addRotation = (data.uiscreen == [UIScreen mainScreen]);
CGFloat scale = data.uiscreen.scale;
NSArray *availableModes = nil;
#if TARGET_OS_TV
addRotation = SDL_FALSE;
availableModes = @[data.uiscreen.currentMode];
#else
availableModes = data.uiscreen.availableModes;
#endif
for (UIScreenMode *uimode in availableModes) {
/* The size of a UIScreenMode is in pixels, but we deal exclusively
* in points (except in SDL_GL_GetDrawableSize.)
*
* For devices such as iPhone 6/7/8 Plus, the UIScreenMode reported
* by iOS is not in physical pixels of the display, but rather the
* point size times the scale. For example, on iOS 12.2 on iPhone 8
* Plus the uimode.size is 1242x2208 and the uiscreen.scale is 3
* thus this will give the size in points which is 414x736. The code
* used to use the nativeScale, assuming UIScreenMode returned raw
* physical pixels (as suggested by its documentation, but in
* practice it is returning the retina pixels). */
int w = (int)(uimode.size.width / scale);
int h = (int)(uimode.size.height / scale);
/* Make sure the width/height are oriented correctly */
if (isLandscape != (w > h)) {
int tmp = w;
w = h;
h = tmp;
}
UIKit_AddDisplayMode(display, w, h, data.uiscreen, uimode, addRotation);
}
}
}
int
UIKit_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi)
{
@autoreleasepool {
SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
float dpi = data.screenDPI;
if (ddpi) {
*ddpi = dpi * (float)SDL_sqrt(2.0);
}
if (hdpi) {
*hdpi = dpi;
}
if (vdpi) {
*vdpi = dpi;
}
}
return 0;
}
int
UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
@autoreleasepool {
SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
#if !TARGET_OS_TV
SDL_DisplayModeData *modedata = (__bridge SDL_DisplayModeData *)mode->driverdata;
[data.uiscreen setCurrentMode:modedata.uiscreenmode];
#endif
if (data.uiscreen == [UIScreen mainScreen]) {
/* [UIApplication setStatusBarOrientation:] no longer works reliably
* in recent iOS versions, so we can't rotate the screen when setting
* the display mode. */
if (mode->w > mode->h) {
if (!UIKit_IsDisplayLandscape(data.uiscreen)) {
return SDL_SetError("Screen orientation does not match display mode size");
}
} else if (mode->w < mode->h) {
if (UIKit_IsDisplayLandscape(data.uiscreen)) {
return SDL_SetError("Screen orientation does not match display mode size");
}
}
}
}
return 0;
}
int
UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
{
@autoreleasepool {
int displayIndex = (int) (display - _this->displays);
SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
CGRect frame = data.uiscreen.bounds;
/* the default function iterates displays to make a fake offset,
as if all the displays were side-by-side, which is fine for iOS. */
if (SDL_GetDisplayBounds(displayIndex, rect) < 0) {
return -1;
}
#if !TARGET_OS_TV && __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_7_0
if (!UIKit_IsSystemVersionAtLeast(7.0)) {
frame = [data.uiscreen applicationFrame];
}
#endif
rect->x += frame.origin.x;
rect->y += frame.origin.y;
rect->w = frame.size.width;
rect->h = frame.size.height;
}
return 0;
}
void
UIKit_QuitModes(_THIS)
{
/* Release Objective-C objects, so higher level doesn't free() them. */
int i, j;
@autoreleasepool {
for (i = 0; i < _this->num_displays; i++) {
SDL_VideoDisplay *display = &_this->displays[i];
UIKit_FreeDisplayModeData(&display->desktop_mode);
for (j = 0; j < display->num_display_modes; j++) {
SDL_DisplayMode *mode = &display->display_modes[j];
UIKit_FreeDisplayModeData(mode);
}
if (display->driverdata != NULL) {
CFRelease(display->driverdata);
display->driverdata = NULL;
}
}
}
}
#if !TARGET_OS_TV
void SDL_OnApplicationDidChangeStatusBarOrientation()
{
BOOL isLandscape = UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
SDL_VideoDisplay *display = SDL_GetDisplay(0);
if (display) {
SDL_DisplayMode *desktopmode = &display->desktop_mode;
SDL_DisplayMode *currentmode = &display->current_mode;
SDL_DisplayOrientation orientation = SDL_ORIENTATION_UNKNOWN;
/* The desktop display mode should be kept in sync with the screen
* orientation so that updating a window's fullscreen state to
* SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
* correct orientation. */
if (isLandscape != (desktopmode->w > desktopmode->h)) {
int height = desktopmode->w;
desktopmode->w = desktopmode->h;
desktopmode->h = height;
}
/* Same deal with the current mode + SDL_GetCurrentDisplayMode. */
if (isLandscape != (currentmode->w > currentmode->h)) {
int height = currentmode->w;
currentmode->w = currentmode->h;
currentmode->h = height;
}
switch ([UIApplication sharedApplication].statusBarOrientation) {
case UIInterfaceOrientationPortrait:
orientation = SDL_ORIENTATION_PORTRAIT;
break;
case UIInterfaceOrientationPortraitUpsideDown:
orientation = SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case UIInterfaceOrientationLandscapeLeft:
/* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
orientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case UIInterfaceOrientationLandscapeRight:
/* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
orientation = SDL_ORIENTATION_LANDSCAPE;
break;
default:
break;
}
SDL_SendDisplayEvent(display, SDL_DISPLAYEVENT_ORIENTATION, orientation);
}
}
#endif /* !TARGET_OS_TV */
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_uikitopengles_
#define SDL_uikitopengles_
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#include "../SDL_sysvideo.h"
extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern void UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window,
int * w, int * h);
extern int UIKit_GL_SwapWindow(_THIS, SDL_Window * window);
extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window);
extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc);
extern int UIKit_GL_LoadLibrary(_THIS, const char *path);
extern void UIKit_GL_RestoreCurrentContext(void);
#endif // SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#endif /* SDL_uikitopengles_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2)
#include "SDL_uikitopengles.h"
#import "SDL_uikitopenglview.h"
#include "SDL_uikitmodes.h"
#include "SDL_uikitwindow.h"
#include "SDL_uikitevents.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../power/uikit/SDL_syspower.h"
#include "SDL_loadso.h"
#include <dlfcn.h>
@interface SDLEAGLContext : EAGLContext
/* The OpenGL ES context owns a view / drawable. */
@property (nonatomic, strong) SDL_uikitopenglview *sdlView;
@end
@implementation SDLEAGLContext
- (void)dealloc
{
/* When the context is deallocated, its view should be removed from any
* SDL window that it's attached to. */
[self.sdlView setSDLWindow:NULL];
}
@end
void *
UIKit_GL_GetProcAddress(_THIS, const char *proc)
{
/* Look through all SO's for the proc symbol. Here's why:
* -Looking for the path to the OpenGL Library seems not to work in the iOS Simulator.
* -We don't know that the path won't change in the future. */
return dlsym(RTLD_DEFAULT, proc);
}
/*
note that SDL_GL_DeleteContext makes it current without passing the window
*/
int
UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
@autoreleasepool {
SDLEAGLContext *eaglcontext = (__bridge SDLEAGLContext *) context;
if (![EAGLContext setCurrentContext:eaglcontext]) {
return SDL_SetError("Could not make EAGL context current");
}
if (eaglcontext) {
[eaglcontext.sdlView setSDLWindow:window];
}
}
return 0;
}
void
UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
{
@autoreleasepool {
SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
UIView *view = data.viewcontroller.view;
if ([view isKindOfClass:[SDL_uikitopenglview class]]) {
SDL_uikitopenglview *glview = (SDL_uikitopenglview *) view;
if (w) {
*w = glview.backingWidth;
}
if (h) {
*h = glview.backingHeight;
}
} else {
SDL_GetWindowSize(window, w, h);
}
}
}
int
UIKit_GL_LoadLibrary(_THIS, const char *path)
{
/* We shouldn't pass a path to this function, since we've already loaded the
* library. */
if (path != NULL) {
return SDL_SetError("iOS GL Load Library just here for compatibility");
}
return 0;
}
int UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
{
@autoreleasepool {
SDLEAGLContext *context = (__bridge SDLEAGLContext *) SDL_GL_GetCurrentContext();
#if SDL_POWER_UIKIT
/* Check once a frame to see if we should turn off the battery monitor. */
SDL_UIKit_UpdateBatteryMonitoring();
#endif
[context.sdlView swapBuffers];
/* You need to pump events in order for the OS to make changes visible.
* We don't pump events here because we don't want iOS application events
* (low memory, terminate, etc.) to happen inside low level rendering. */
}
return 0;
}
SDL_GLContext
UIKit_GL_CreateContext(_THIS, SDL_Window * window)
{
@autoreleasepool {
SDLEAGLContext *context = nil;
SDL_uikitopenglview *view;
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
CGRect frame = UIKit_ComputeViewFrame(window, data.uiwindow.screen);
EAGLSharegroup *sharegroup = nil;
CGFloat scale = 1.0;
int samples = 0;
int major = _this->gl_config.major_version;
int minor = _this->gl_config.minor_version;
/* The EAGLRenderingAPI enum values currently map 1:1 to major GLES
* versions. */
EAGLRenderingAPI api = major;
/* iOS currently doesn't support GLES >3.0. iOS 6 also only supports up
* to GLES 2.0. */
if (major > 3 || (major == 3 && (minor > 0 || !UIKit_IsSystemVersionAtLeast(7.0)))) {
SDL_SetError("OpenGL ES %d.%d context could not be created", major, minor);
return NULL;
}
if (_this->gl_config.multisamplebuffers > 0) {
samples = _this->gl_config.multisamplesamples;
}
if (_this->gl_config.share_with_current_context) {
EAGLContext *context = (__bridge EAGLContext *) SDL_GL_GetCurrentContext();
sharegroup = context.sharegroup;
}
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
/* Set the scale to the natural scale factor of the screen - the
* backing dimensions of the OpenGL view will match the pixel
* dimensions of the screen rather than the dimensions in points. */
if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
scale = data.uiwindow.screen.nativeScale;
} else {
scale = data.uiwindow.screen.scale;
}
}
context = [[SDLEAGLContext alloc] initWithAPI:api sharegroup:sharegroup];
if (!context) {
SDL_SetError("OpenGL ES %d context could not be created", _this->gl_config.major_version);
return NULL;
}
/* construct our view, passing in SDL's OpenGL configuration data */
view = [[SDL_uikitopenglview alloc] initWithFrame:frame
scale:scale
retainBacking:_this->gl_config.retained_backing
rBits:_this->gl_config.red_size
gBits:_this->gl_config.green_size
bBits:_this->gl_config.blue_size
aBits:_this->gl_config.alpha_size
depthBits:_this->gl_config.depth_size
stencilBits:_this->gl_config.stencil_size
sRGB:_this->gl_config.framebuffer_srgb_capable
multisamples:samples
context:context];
if (!view) {
return NULL;
}
/* The context owns the view / drawable. */
context.sdlView = view;
if (UIKit_GL_MakeCurrent(_this, window, (__bridge SDL_GLContext) context) < 0) {
UIKit_GL_DeleteContext(_this, (SDL_GLContext) CFBridgingRetain(context));
return NULL;
}
/* We return a +1'd context. The window's driverdata owns the view (via
* MakeCurrent.) */
return (SDL_GLContext) CFBridgingRetain(context);
}
}
void
UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
{
@autoreleasepool {
/* The context was retained in SDL_GL_CreateContext, so we release it
* here. The context's view will be detached from its window when the
* context is deallocated. */
CFRelease(context);
}
}
void
UIKit_GL_RestoreCurrentContext(void)
{
@autoreleasepool {
/* Some iOS system functionality (such as Dictation on the on-screen
keyboard) uses its own OpenGL ES context but doesn't restore the
previous one when it's done. This is a workaround to make sure the
expected SDL-created OpenGL ES context is active after the OS is
finished running its own code for the frame. If this isn't done, the
app may crash or have other nasty symptoms when Dictation is used.
*/
EAGLContext *context = (__bridge EAGLContext *) SDL_GL_GetCurrentContext();
if (context != NULL && [EAGLContext currentContext] != context) {
[EAGLContext setCurrentContext:context];
}
}
}
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#import <UIKit/UIKit.h>
#import <OpenGLES/EAGL.h>
#import <OpenGLES/ES3/gl.h>
#import "SDL_uikitview.h"
#include "SDL_uikitvideo.h"
@interface SDL_uikitopenglview : SDL_uikitview
- (instancetype)initWithFrame:(CGRect)frame
scale:(CGFloat)scale
retainBacking:(BOOL)retained
rBits:(int)rBits
gBits:(int)gBits
bBits:(int)bBits
aBits:(int)aBits
depthBits:(int)depthBits
stencilBits:(int)stencilBits
sRGB:(BOOL)sRGB
multisamples:(int)multisamples
context:(EAGLContext *)glcontext;
@property (nonatomic, readonly, weak) EAGLContext *context;
/* The width and height of the drawable in pixels (as opposed to points.) */
@property (nonatomic, readonly) int backingWidth;
@property (nonatomic, readonly) int backingHeight;
@property (nonatomic, readonly) GLuint drawableRenderbuffer;
@property (nonatomic, readonly) GLuint drawableFramebuffer;
@property (nonatomic, readonly) GLuint msaaResolveFramebuffer;
- (void)swapBuffers;
- (void)updateFrame;
@end
#endif // SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2)
#include <OpenGLES/EAGLDrawable.h>
#include <OpenGLES/ES2/glext.h>
#import "SDL_uikitopenglview.h"
#include "SDL_uikitwindow.h"
@implementation SDL_uikitopenglview {
/* The renderbuffer and framebuffer used to render to this layer. */
GLuint viewRenderbuffer, viewFramebuffer;
/* The depth buffer that is attached to viewFramebuffer, if it exists. */
GLuint depthRenderbuffer;
GLenum colorBufferFormat;
/* format of depthRenderbuffer */
GLenum depthBufferFormat;
/* The framebuffer and renderbuffer used for rendering with MSAA. */
GLuint msaaFramebuffer, msaaRenderbuffer;
/* The number of MSAA samples. */
int samples;
BOOL retainedBacking;
}
@synthesize context;
@synthesize backingWidth;
@synthesize backingHeight;
+ (Class)layerClass
{
return [CAEAGLLayer class];
}
- (instancetype)initWithFrame:(CGRect)frame
scale:(CGFloat)scale
retainBacking:(BOOL)retained
rBits:(int)rBits
gBits:(int)gBits
bBits:(int)bBits
aBits:(int)aBits
depthBits:(int)depthBits
stencilBits:(int)stencilBits
sRGB:(BOOL)sRGB
multisamples:(int)multisamples
context:(EAGLContext *)glcontext
{
if ((self = [super initWithFrame:frame])) {
const BOOL useStencilBuffer = (stencilBits != 0);
const BOOL useDepthBuffer = (depthBits != 0);
NSString *colorFormat = nil;
context = glcontext;
samples = multisamples;
retainedBacking = retained;
if (!context || ![EAGLContext setCurrentContext:context]) {
SDL_SetError("Could not create OpenGL ES drawable (could not make context current)");
return nil;
}
if (samples > 0) {
GLint maxsamples = 0;
glGetIntegerv(GL_MAX_SAMPLES, &maxsamples);
/* Clamp the samples to the max supported count. */
samples = MIN(samples, maxsamples);
}
if (sRGB) {
/* sRGB EAGL drawable support was added in iOS 7. */
if (UIKit_IsSystemVersionAtLeast(7.0)) {
colorFormat = kEAGLColorFormatSRGBA8;
colorBufferFormat = GL_SRGB8_ALPHA8;
} else {
SDL_SetError("sRGB drawables are not supported.");
return nil;
}
} else if (rBits >= 8 || gBits >= 8 || bBits >= 8 || aBits > 0) {
/* if user specifically requests rbg888 or some color format higher than 16bpp */
colorFormat = kEAGLColorFormatRGBA8;
colorBufferFormat = GL_RGBA8;
} else {
/* default case (potentially faster) */
colorFormat = kEAGLColorFormatRGB565;
colorBufferFormat = GL_RGB565;
}
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = @{
kEAGLDrawablePropertyRetainedBacking:@(retained),
kEAGLDrawablePropertyColorFormat:colorFormat
};
/* Set the appropriate scale (for retina display support) */
self.contentScaleFactor = scale;
/* Create the color Renderbuffer Object */
glGenRenderbuffers(1, &viewRenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, viewRenderbuffer);
if (![context renderbufferStorage:GL_RENDERBUFFER fromDrawable:eaglLayer]) {
SDL_SetError("Failed to create OpenGL ES drawable");
return nil;
}
/* Create the Framebuffer Object */
glGenFramebuffers(1, &viewFramebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, viewFramebuffer);
/* attach the color renderbuffer to the FBO */
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, viewRenderbuffer);
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth);
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
SDL_SetError("Failed creating OpenGL ES framebuffer");
return nil;
}
/* When MSAA is used we'll use a separate framebuffer for rendering to,
* since we'll need to do an explicit MSAA resolve before presenting. */
if (samples > 0) {
glGenFramebuffers(1, &msaaFramebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, msaaFramebuffer);
glGenRenderbuffers(1, &msaaRenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, msaaRenderbuffer);
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, msaaRenderbuffer);
}
if (useDepthBuffer || useStencilBuffer) {
if (useStencilBuffer) {
/* Apparently you need to pack stencil and depth into one buffer. */
depthBufferFormat = GL_DEPTH24_STENCIL8_OES;
} else if (useDepthBuffer) {
/* iOS only uses 32-bit float (exposed as fixed point 24-bit)
* depth buffers. */
depthBufferFormat = GL_DEPTH_COMPONENT24_OES;
}
glGenRenderbuffers(1, &depthRenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, depthRenderbuffer);
if (samples > 0) {
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, depthBufferFormat, backingWidth, backingHeight);
} else {
glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight);
}
if (useDepthBuffer) {
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRenderbuffer);
}
if (useStencilBuffer) {
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthRenderbuffer);
}
}
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
SDL_SetError("Failed creating OpenGL ES framebuffer");
return nil;
}
glBindRenderbuffer(GL_RENDERBUFFER, viewRenderbuffer);
[self setDebugLabels];
}
return self;
}
- (GLuint)drawableRenderbuffer
{
return viewRenderbuffer;
}
- (GLuint)drawableFramebuffer
{
/* When MSAA is used, the MSAA draw framebuffer is used for drawing. */
if (msaaFramebuffer) {
return msaaFramebuffer;
} else {
return viewFramebuffer;
}
}
- (GLuint)msaaResolveFramebuffer
{
/* When MSAA is used, the MSAA draw framebuffer is used for drawing and the
* view framebuffer is used as a MSAA resolve framebuffer. */
if (msaaFramebuffer) {
return viewFramebuffer;
} else {
return 0;
}
}
- (void)updateFrame
{
GLint prevRenderbuffer = 0;
glGetIntegerv(GL_RENDERBUFFER_BINDING, &prevRenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, viewRenderbuffer);
[context renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)self.layer];
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth);
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
if (msaaRenderbuffer != 0) {
glBindRenderbuffer(GL_RENDERBUFFER, msaaRenderbuffer);
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
}
if (depthRenderbuffer != 0) {
glBindRenderbuffer(GL_RENDERBUFFER, depthRenderbuffer);
if (samples > 0) {
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, depthBufferFormat, backingWidth, backingHeight);
} else {
glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight);
}
}
glBindRenderbuffer(GL_RENDERBUFFER, prevRenderbuffer);
}
- (void)setDebugLabels
{
if (viewFramebuffer != 0) {
glLabelObjectEXT(GL_FRAMEBUFFER, viewFramebuffer, 0, "context FBO");
}
if (viewRenderbuffer != 0) {
glLabelObjectEXT(GL_RENDERBUFFER, viewRenderbuffer, 0, "context color buffer");
}
if (depthRenderbuffer != 0) {
if (depthBufferFormat == GL_DEPTH24_STENCIL8_OES) {
glLabelObjectEXT(GL_RENDERBUFFER, depthRenderbuffer, 0, "context depth-stencil buffer");
} else {
glLabelObjectEXT(GL_RENDERBUFFER, depthRenderbuffer, 0, "context depth buffer");
}
}
if (msaaFramebuffer != 0) {
glLabelObjectEXT(GL_FRAMEBUFFER, msaaFramebuffer, 0, "context MSAA FBO");
}
if (msaaRenderbuffer != 0) {
glLabelObjectEXT(GL_RENDERBUFFER, msaaRenderbuffer, 0, "context MSAA renderbuffer");
}
}
- (void)swapBuffers
{
if (msaaFramebuffer) {
const GLenum attachments[] = {GL_COLOR_ATTACHMENT0};
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, viewFramebuffer);
/* OpenGL ES 3+ provides explicit MSAA resolves via glBlitFramebuffer.
* In OpenGL ES 1 and 2, MSAA resolves must be done via an extension. */
if (context.API >= kEAGLRenderingAPIOpenGLES3) {
int w = backingWidth;
int h = backingHeight;
glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
if (!retainedBacking) {
/* Discard the contents of the MSAA drawable color buffer. */
glInvalidateFramebuffer(GL_READ_FRAMEBUFFER, 1, attachments);
}
} else {
glResolveMultisampleFramebufferAPPLE();
if (!retainedBacking) {
glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER, 1, attachments);
}
}
/* We assume the "drawable framebuffer" (MSAA draw framebuffer) was
* previously bound... */
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, msaaFramebuffer);
}
/* viewRenderbuffer should always be bound here. Code that binds something
* else is responsible for rebinding viewRenderbuffer, to reduce duplicate
* state changes. */
[context presentRenderbuffer:GL_RENDERBUFFER];
}
- (void)layoutSubviews
{
[super layoutSubviews];
int width = (int) (self.bounds.size.width * self.contentScaleFactor);
int height = (int) (self.bounds.size.height * self.contentScaleFactor);
/* Update the color and depth buffer storage if the layer size has changed. */
if (width != backingWidth || height != backingHeight) {
EAGLContext *prevContext = [EAGLContext currentContext];
if (prevContext != context) {
[EAGLContext setCurrentContext:context];
}
[self updateFrame];
if (prevContext != context) {
[EAGLContext setCurrentContext:prevContext];
}
}
}
- (void)destroyFramebuffer
{
if (viewFramebuffer != 0) {
glDeleteFramebuffers(1, &viewFramebuffer);
viewFramebuffer = 0;
}
if (viewRenderbuffer != 0) {
glDeleteRenderbuffers(1, &viewRenderbuffer);
viewRenderbuffer = 0;
}
if (depthRenderbuffer != 0) {
glDeleteRenderbuffers(1, &depthRenderbuffer);
depthRenderbuffer = 0;
}
if (msaaFramebuffer != 0) {
glDeleteFramebuffers(1, &msaaFramebuffer);
msaaFramebuffer = 0;
}
if (msaaRenderbuffer != 0) {
glDeleteRenderbuffers(1, &msaaRenderbuffer);
msaaRenderbuffer = 0;
}
}
- (void)dealloc
{
if (context && context == [EAGLContext currentContext]) {
[self destroyFramebuffer];
[EAGLContext setCurrentContext:nil];
}
}
@end
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_uikitvideo_h_
#define SDL_uikitvideo_h_
#include "../SDL_sysvideo.h"
#ifdef __OBJC__
#include <UIKit/UIKit.h>
@interface SDL_VideoData : NSObject
@property (nonatomic, assign) id pasteboardObserver;
@end
CGRect UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen);
#endif /* __OBJC__ */
void UIKit_SuspendScreenSaver(_THIS);
void UIKit_ForceUpdateHomeIndicator(void);
SDL_bool UIKit_IsSystemVersionAtLeast(double version);
#endif /* SDL_uikitvideo_h_ */
/* vi: set ts=4 sw=4 expandtab: */

295
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#import <UIKit/UIKit.h>
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_hints.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_uikitvideo.h"
#include "SDL_uikitevents.h"
#include "SDL_uikitmodes.h"
#include "SDL_uikitwindow.h"
#include "SDL_uikitopengles.h"
#include "SDL_uikitclipboard.h"
#include "SDL_uikitvulkan.h"
#include "SDL_uikitmetalview.h"
#define UIKITVID_DRIVER_NAME "uikit"
@implementation SDL_VideoData
@end
/* Initialization/Query functions */
static int UIKit_VideoInit(_THIS);
static void UIKit_VideoQuit(_THIS);
/* DUMMY driver bootstrap functions */
static int
UIKit_Available(void)
{
return 1;
}
static void UIKit_DeleteDevice(SDL_VideoDevice * device)
{
@autoreleasepool {
CFRelease(device->driverdata);
SDL_free(device);
}
}
static SDL_VideoDevice *
UIKit_CreateDevice(int devindex)
{
@autoreleasepool {
SDL_VideoDevice *device;
SDL_VideoData *data;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device) {
data = [SDL_VideoData new];
} else {
SDL_free(device);
SDL_OutOfMemory();
return (0);
}
device->driverdata = (void *) CFBridgingRetain(data);
/* Set the function pointers */
device->VideoInit = UIKit_VideoInit;
device->VideoQuit = UIKit_VideoQuit;
device->GetDisplayModes = UIKit_GetDisplayModes;
device->SetDisplayMode = UIKit_SetDisplayMode;
device->PumpEvents = UIKit_PumpEvents;
device->SuspendScreenSaver = UIKit_SuspendScreenSaver;
device->CreateSDLWindow = UIKit_CreateWindow;
device->SetWindowTitle = UIKit_SetWindowTitle;
device->ShowWindow = UIKit_ShowWindow;
device->HideWindow = UIKit_HideWindow;
device->RaiseWindow = UIKit_RaiseWindow;
device->SetWindowBordered = UIKit_SetWindowBordered;
device->SetWindowFullscreen = UIKit_SetWindowFullscreen;
device->DestroyWindow = UIKit_DestroyWindow;
device->GetWindowWMInfo = UIKit_GetWindowWMInfo;
device->GetDisplayUsableBounds = UIKit_GetDisplayUsableBounds;
#if SDL_IPHONE_KEYBOARD
device->HasScreenKeyboardSupport = UIKit_HasScreenKeyboardSupport;
device->ShowScreenKeyboard = UIKit_ShowScreenKeyboard;
device->HideScreenKeyboard = UIKit_HideScreenKeyboard;
device->IsScreenKeyboardShown = UIKit_IsScreenKeyboardShown;
device->SetTextInputRect = UIKit_SetTextInputRect;
#endif
device->SetClipboardText = UIKit_SetClipboardText;
device->GetClipboardText = UIKit_GetClipboardText;
device->HasClipboardText = UIKit_HasClipboardText;
/* OpenGL (ES) functions */
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
device->GL_MakeCurrent = UIKit_GL_MakeCurrent;
device->GL_GetDrawableSize = UIKit_GL_GetDrawableSize;
device->GL_SwapWindow = UIKit_GL_SwapWindow;
device->GL_CreateContext = UIKit_GL_CreateContext;
device->GL_DeleteContext = UIKit_GL_DeleteContext;
device->GL_GetProcAddress = UIKit_GL_GetProcAddress;
device->GL_LoadLibrary = UIKit_GL_LoadLibrary;
#endif
device->free = UIKit_DeleteDevice;
#if SDL_VIDEO_VULKAN
device->Vulkan_LoadLibrary = UIKit_Vulkan_LoadLibrary;
device->Vulkan_UnloadLibrary = UIKit_Vulkan_UnloadLibrary;
device->Vulkan_GetInstanceExtensions
= UIKit_Vulkan_GetInstanceExtensions;
device->Vulkan_CreateSurface = UIKit_Vulkan_CreateSurface;
device->Vulkan_GetDrawableSize = UIKit_Vulkan_GetDrawableSize;
#endif
#if SDL_VIDEO_METAL
device->Metal_CreateView = UIKit_Metal_CreateView;
device->Metal_DestroyView = UIKit_Metal_DestroyView;
#endif
device->gl_config.accelerated = 1;
return device;
}
}
VideoBootStrap UIKIT_bootstrap = {
UIKITVID_DRIVER_NAME, "SDL UIKit video driver",
UIKit_Available, UIKit_CreateDevice
};
int
UIKit_VideoInit(_THIS)
{
_this->gl_config.driver_loaded = 1;
if (UIKit_InitModes(_this) < 0) {
return -1;
}
return 0;
}
void
UIKit_VideoQuit(_THIS)
{
UIKit_QuitModes(_this);
}
void
UIKit_SuspendScreenSaver(_THIS)
{
@autoreleasepool {
/* Ignore ScreenSaver API calls if the idle timer hint has been set. */
/* FIXME: The idle timer hint should be deprecated for SDL 2.1. */
if (!SDL_GetHintBoolean(SDL_HINT_IDLE_TIMER_DISABLED, SDL_FALSE)) {
UIApplication *app = [UIApplication sharedApplication];
/* Prevent the display from dimming and going to sleep. */
app.idleTimerDisabled = (_this->suspend_screensaver != SDL_FALSE);
}
}
}
SDL_bool
UIKit_IsSystemVersionAtLeast(double version)
{
return [[UIDevice currentDevice].systemVersion doubleValue] >= version;
}
CGRect
UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen)
{
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
CGRect frame = screen.bounds;
/* Use the UIWindow bounds instead of the UIScreen bounds, when possible.
* The uiwindow bounds may be smaller than the screen bounds when Split View
* is used on an iPad. */
if (data != nil && data.uiwindow != nil) {
frame = data.uiwindow.bounds;
}
#if !TARGET_OS_TV && (__IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_7_0)
BOOL hasiOS7 = UIKit_IsSystemVersionAtLeast(7.0);
/* The view should always show behind the status bar in iOS 7+. */
if (!hasiOS7 && !(window->flags & (SDL_WINDOW_BORDERLESS|SDL_WINDOW_FULLSCREEN))) {
frame = screen.applicationFrame;
}
#endif
#if !TARGET_OS_TV
/* iOS 10 seems to have a bug where, in certain conditions, putting the
* device to sleep with the a landscape-only app open, re-orienting the
* device to portrait, and turning it back on will result in the screen
* bounds returning portrait orientation despite the app being in landscape.
* This is a workaround until a better solution can be found.
* https://bugzilla.libsdl.org/show_bug.cgi?id=3505
* https://bugzilla.libsdl.org/show_bug.cgi?id=3465
* https://forums.developer.apple.com/thread/65337 */
if (UIKit_IsSystemVersionAtLeast(8.0)) {
UIInterfaceOrientation orient = [UIApplication sharedApplication].statusBarOrientation;
BOOL landscape = UIInterfaceOrientationIsLandscape(orient);
BOOL fullscreen = CGRectEqualToRect(screen.bounds, frame);
/* The orientation flip doesn't make sense when the window is smaller
* than the screen (iPad Split View, for example). */
if (fullscreen && (landscape != (frame.size.width > frame.size.height))) {
float height = frame.size.width;
frame.size.width = frame.size.height;
frame.size.height = height;
}
}
#endif
return frame;
}
void
UIKit_ForceUpdateHomeIndicator()
{
#if !TARGET_OS_TV
/* Force the main SDL window to re-evaluate home indicator state */
SDL_Window *focus = SDL_GetFocusWindow();
if (focus) {
SDL_WindowData *data = (__bridge SDL_WindowData *) focus->driverdata;
if (data != nil) {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability-new"
if ([data.viewcontroller respondsToSelector:@selector(setNeedsUpdateOfHomeIndicatorAutoHidden)]) {
[data.viewcontroller performSelectorOnMainThread:@selector(setNeedsUpdateOfHomeIndicatorAutoHidden) withObject:nil waitUntilDone:NO];
[data.viewcontroller performSelectorOnMainThread:@selector(setNeedsUpdateOfScreenEdgesDeferringSystemGestures) withObject:nil waitUntilDone:NO];
}
#pragma clang diagnostic pop
}
}
#endif /* !TARGET_OS_TV */
}
/*
* iOS log support.
*
* This doesn't really have aything to do with the interfaces of the SDL video
* subsystem, but we need to stuff this into an Objective-C source code file.
*
* NOTE: This is copypasted from src/video/cocoa/SDL_cocoavideo.m! Thus, if
* Cocoa is supported, we use that one instead. Be sure both versions remain
* identical!
*/
#if !defined(SDL_VIDEO_DRIVER_COCOA)
void SDL_NSLog(const char *text)
{
NSLog(@"%s", text);
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/*
* iOS Tablet detection
*
* This doesn't really have aything to do with the interfaces of the SDL video
* subsystem, but we need to stuff this into an Objective-C source code file.
*/
SDL_bool SDL_IsIPad(void)
{
return ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad);
}
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#import <UIKit/UIKit.h>
#include "../SDL_sysvideo.h"
#include "SDL_touch.h"
@interface SDL_uikitview : UIView
- (instancetype)initWithFrame:(CGRect)frame;
- (void)setSDLWindow:(SDL_Window *)window;
- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
@end
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "SDL_uikitview.h"
#include "SDL_hints.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h"
#include "../../events/SDL_events_c.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_uikitmodes.h"
#import "SDL_uikitwindow.h"
/* This is defined in SDL_sysjoystick.m */
extern int SDL_AppleTVRemoteOpenedAsJoystick;
@implementation SDL_uikitview {
SDL_Window *sdlwindow;
SDL_TouchID directTouchId;
SDL_TouchID indirectTouchId;
}
- (instancetype)initWithFrame:(CGRect)frame
{
if ((self = [super initWithFrame:frame])) {
#if TARGET_OS_TV
/* Apple TV Remote touchpad swipe gestures. */
UISwipeGestureRecognizer *swipeUp = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];
swipeUp.direction = UISwipeGestureRecognizerDirectionUp;
[self addGestureRecognizer:swipeUp];
UISwipeGestureRecognizer *swipeDown = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];
swipeDown.direction = UISwipeGestureRecognizerDirectionDown;
[self addGestureRecognizer:swipeDown];
UISwipeGestureRecognizer *swipeLeft = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];
swipeLeft.direction = UISwipeGestureRecognizerDirectionLeft;
[self addGestureRecognizer:swipeLeft];
UISwipeGestureRecognizer *swipeRight = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];
swipeRight.direction = UISwipeGestureRecognizerDirectionRight;
[self addGestureRecognizer:swipeRight];
#endif
self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
self.autoresizesSubviews = YES;
directTouchId = 1;
indirectTouchId = 2;
#if !TARGET_OS_TV
self.multipleTouchEnabled = YES;
SDL_AddTouch(directTouchId, SDL_TOUCH_DEVICE_DIRECT, "");
#endif
}
return self;
}
- (void)setSDLWindow:(SDL_Window *)window
{
SDL_WindowData *data = nil;
if (window == sdlwindow) {
return;
}
/* Remove ourself from the old window. */
if (sdlwindow) {
SDL_uikitview *view = nil;
data = (__bridge SDL_WindowData *) sdlwindow->driverdata;
[data.views removeObject:self];
[self removeFromSuperview];
/* Restore the next-oldest view in the old window. */
view = data.views.lastObject;
data.viewcontroller.view = view;
data.uiwindow.rootViewController = nil;
data.uiwindow.rootViewController = data.viewcontroller;
[data.uiwindow layoutIfNeeded];
}
/* Add ourself to the new window. */
if (window) {
data = (__bridge SDL_WindowData *) window->driverdata;
/* Make sure the SDL window has a strong reference to this view. */
[data.views addObject:self];
/* Replace the view controller's old view with this one. */
[data.viewcontroller.view removeFromSuperview];
data.viewcontroller.view = self;
/* The root view controller handles rotation and the status bar.
* Assigning it also adds the controller's view to the window. We
* explicitly re-set it to make sure the view is properly attached to
* the window. Just adding the sub-view if the root view controller is
* already correct causes orientation issues on iOS 7 and below. */
data.uiwindow.rootViewController = nil;
data.uiwindow.rootViewController = data.viewcontroller;
/* The view's bounds may not be correct until the next event cycle. That
* might happen after the current dimensions are queried, so we force a
* layout now to immediately update the bounds. */
[data.uiwindow layoutIfNeeded];
}
sdlwindow = window;
}
- (SDL_TouchDeviceType)touchTypeForTouch:(UITouch *)touch
{
#ifdef __IPHONE_9_0
if ([touch respondsToSelector:@selector((type))]) {
if (touch.type == UITouchTypeIndirect) {
return SDL_TOUCH_DEVICE_INDIRECT_RELATIVE;
}
}
#endif
return SDL_TOUCH_DEVICE_DIRECT;
}
- (SDL_TouchID)touchIdForType:(SDL_TouchDeviceType)type
{
switch (type) {
case SDL_TOUCH_DEVICE_DIRECT:
default:
return directTouchId;
case SDL_TOUCH_DEVICE_INDIRECT_RELATIVE:
return indirectTouchId;
}
}
- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize
{
CGPoint point = [touch locationInView:self];
if (normalize) {
CGRect bounds = self.bounds;
point.x /= bounds.size.width;
point.y /= bounds.size.height;
}
return point;
}
- (float)pressureForTouch:(UITouch *)touch
{
#ifdef __IPHONE_9_0
if ([touch respondsToSelector:@selector(force)]) {
return (float) touch.force;
}
#endif
return 1.0f;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch *touch in touches) {
SDL_TouchDeviceType touchType = [self touchTypeForTouch:touch];
SDL_TouchID touchId = [self touchIdForType:touchType];
float pressure = [self pressureForTouch:touch];
if (SDL_AddTouch(touchId, touchType, "") < 0) {
continue;
}
/* FIXME, need to send: int clicks = (int) touch.tapCount; ? */
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch), sdlwindow,
SDL_TRUE, locationInView.x, locationInView.y, pressure);
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch *touch in touches) {
SDL_TouchDeviceType touchType = [self touchTypeForTouch:touch];
SDL_TouchID touchId = [self touchIdForType:touchType];
float pressure = [self pressureForTouch:touch];
if (SDL_AddTouch(touchId, touchType, "") < 0) {
continue;
}
/* FIXME, need to send: int clicks = (int) touch.tapCount; ? */
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch), sdlwindow,
SDL_FALSE, locationInView.x, locationInView.y, pressure);
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[self touchesEnded:touches withEvent:event];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch *touch in touches) {
SDL_TouchDeviceType touchType = [self touchTypeForTouch:touch];
SDL_TouchID touchId = [self touchIdForType:touchType];
float pressure = [self pressureForTouch:touch];
if (SDL_AddTouch(touchId, touchType, "") < 0) {
continue;
}
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch), sdlwindow,
locationInView.x, locationInView.y, pressure);
}
}
#if TARGET_OS_TV || defined(__IPHONE_9_1)
- (SDL_Scancode)scancodeFromPressType:(UIPressType)presstype
{
switch (presstype) {
case UIPressTypeUpArrow:
return SDL_SCANCODE_UP;
case UIPressTypeDownArrow:
return SDL_SCANCODE_DOWN;
case UIPressTypeLeftArrow:
return SDL_SCANCODE_LEFT;
case UIPressTypeRightArrow:
return SDL_SCANCODE_RIGHT;
case UIPressTypeSelect:
/* HIG says: "primary button behavior" */
return SDL_SCANCODE_RETURN;
case UIPressTypeMenu:
/* HIG says: "returns to previous screen" */
return SDL_SCANCODE_ESCAPE;
case UIPressTypePlayPause:
/* HIG says: "secondary button behavior" */
return SDL_SCANCODE_PAUSE;
default:
return SDL_SCANCODE_UNKNOWN;
}
}
- (void)pressesBegan:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
{
if (!SDL_AppleTVRemoteOpenedAsJoystick) {
for (UIPress *press in presses) {
SDL_Scancode scancode = [self scancodeFromPressType:press.type];
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
}
}
[super pressesBegan:presses withEvent:event];
}
- (void)pressesEnded:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
{
if (!SDL_AppleTVRemoteOpenedAsJoystick) {
for (UIPress *press in presses) {
SDL_Scancode scancode = [self scancodeFromPressType:press.type];
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
}
}
[super pressesEnded:presses withEvent:event];
}
- (void)pressesCancelled:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
{
if (!SDL_AppleTVRemoteOpenedAsJoystick) {
for (UIPress *press in presses) {
SDL_Scancode scancode = [self scancodeFromPressType:press.type];
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
}
}
[super pressesCancelled:presses withEvent:event];
}
- (void)pressesChanged:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
{
/* This is only called when the force of a press changes. */
[super pressesChanged:presses withEvent:event];
}
#endif /* TARGET_OS_TV || defined(__IPHONE_9_1) */
#if TARGET_OS_TV
-(void)swipeGesture:(UISwipeGestureRecognizer *)gesture
{
/* Swipe gestures don't trigger begin states. */
if (gesture.state == UIGestureRecognizerStateEnded) {
if (!SDL_AppleTVRemoteOpenedAsJoystick) {
/* Send arrow key presses for now, as we don't have an external API
* which better maps to swipe gestures. */
switch (gesture.direction) {
case UISwipeGestureRecognizerDirectionUp:
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_UP);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_UP);
break;
case UISwipeGestureRecognizerDirectionDown:
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DOWN);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DOWN);
break;
case UISwipeGestureRecognizerDirectionLeft:
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LEFT);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LEFT);
break;
case UISwipeGestureRecognizerDirectionRight:
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RIGHT);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RIGHT);
break;
}
}
}
}
#endif /* TARGET_OS_TV */
@end
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,91 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#import <UIKit/UIKit.h>
#include "../SDL_sysvideo.h"
#include "SDL_touch.h"
#if TARGET_OS_TV
#import <GameController/GameController.h>
#define SDLRootViewController GCEventViewController
#else
#define SDLRootViewController UIViewController
#endif
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitviewcontroller : SDLRootViewController <UITextFieldDelegate>
#else
@interface SDL_uikitviewcontroller : SDLRootViewController
#endif
@property (nonatomic, assign) SDL_Window *window;
- (instancetype)initWithSDLWindow:(SDL_Window *)_window;
- (void)setAnimationCallback:(int)interval
callback:(void (*)(void*))callback
callbackParam:(void*)callbackParam;
- (void)startAnimation;
- (void)stopAnimation;
- (void)doLoop:(CADisplayLink*)sender;
- (void)loadView;
- (void)viewDidLayoutSubviews;
#if !TARGET_OS_TV
- (NSUInteger)supportedInterfaceOrientations;
- (BOOL)prefersStatusBarHidden;
- (BOOL)prefersHomeIndicatorAutoHidden;
- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures;
@property (nonatomic, assign) int homeIndicatorHidden;
#endif
#if SDL_IPHONE_KEYBOARD
- (void)showKeyboard;
- (void)hideKeyboard;
- (void)initKeyboard;
- (void)deinitKeyboard;
- (void)keyboardWillShow:(NSNotification *)notification;
- (void)keyboardWillHide:(NSNotification *)notification;
- (void)updateKeyboard;
@property (nonatomic, assign, getter=isKeyboardVisible) BOOL keyboardVisible;
@property (nonatomic, assign) SDL_Rect textInputRect;
@property (nonatomic, assign) int keyboardHeight;
#endif
@end
#if SDL_IPHONE_KEYBOARD
SDL_bool UIKit_HasScreenKeyboardSupport(_THIS);
void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window);
void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window);
SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window);
void UIKit_SetTextInputRect(_THIS, SDL_Rect *rect);
#endif

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@@ -0,0 +1,599 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "SDL_video.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_events_c.h"
#import "SDL_uikitviewcontroller.h"
#import "SDL_uikitmessagebox.h"
#include "SDL_uikitvideo.h"
#include "SDL_uikitmodes.h"
#include "SDL_uikitwindow.h"
#include "SDL_uikitopengles.h"
#if SDL_IPHONE_KEYBOARD
#include "keyinfotable.h"
#endif
#if TARGET_OS_TV
static void SDLCALL
SDL_AppleTVControllerUIHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
@autoreleasepool {
SDL_uikitviewcontroller *viewcontroller = (__bridge SDL_uikitviewcontroller *) userdata;
viewcontroller.controllerUserInteractionEnabled = hint && (*hint != '0');
}
}
#endif
#if !TARGET_OS_TV
static void SDLCALL
SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
@autoreleasepool {
SDL_uikitviewcontroller *viewcontroller = (__bridge SDL_uikitviewcontroller *) userdata;
viewcontroller.homeIndicatorHidden = (hint && *hint) ? SDL_atoi(hint) : -1;
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability-new"
if ([viewcontroller respondsToSelector:@selector(setNeedsUpdateOfHomeIndicatorAutoHidden)]) {
[viewcontroller setNeedsUpdateOfHomeIndicatorAutoHidden];
[viewcontroller setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
}
#pragma clang diagnostic pop
}
}
#endif
@implementation SDL_uikitviewcontroller {
CADisplayLink *displayLink;
int animationInterval;
void (*animationCallback)(void*);
void *animationCallbackParam;
#if SDL_IPHONE_KEYBOARD
UITextField *textField;
BOOL hardwareKeyboard;
BOOL showingKeyboard;
BOOL rotatingOrientation;
NSString *changeText;
NSString *obligateForBackspace;
#endif
}
@synthesize window;
- (instancetype)initWithSDLWindow:(SDL_Window *)_window
{
if (self = [super initWithNibName:nil bundle:nil]) {
self.window = _window;
#if SDL_IPHONE_KEYBOARD
[self initKeyboard];
hardwareKeyboard = NO;
showingKeyboard = NO;
rotatingOrientation = NO;
#endif
#if TARGET_OS_TV
SDL_AddHintCallback(SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS,
SDL_AppleTVControllerUIHintChanged,
(__bridge void *) self);
#endif
#if !TARGET_OS_TV
SDL_AddHintCallback(SDL_HINT_IOS_HIDE_HOME_INDICATOR,
SDL_HideHomeIndicatorHintChanged,
(__bridge void *) self);
#endif
}
return self;
}
- (void)dealloc
{
#if SDL_IPHONE_KEYBOARD
[self deinitKeyboard];
#endif
#if TARGET_OS_TV
SDL_DelHintCallback(SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS,
SDL_AppleTVControllerUIHintChanged,
(__bridge void *) self);
#endif
#if !TARGET_OS_TV
SDL_DelHintCallback(SDL_HINT_IOS_HIDE_HOME_INDICATOR,
SDL_HideHomeIndicatorHintChanged,
(__bridge void *) self);
#endif
}
- (void)setAnimationCallback:(int)interval
callback:(void (*)(void*))callback
callbackParam:(void*)callbackParam
{
[self stopAnimation];
animationInterval = interval;
animationCallback = callback;
animationCallbackParam = callbackParam;
if (animationCallback) {
[self startAnimation];
}
}
- (void)startAnimation
{
displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(doLoop:)];
#ifdef __IPHONE_10_3
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
if ([displayLink respondsToSelector:@selector(preferredFramesPerSecond)]
&& data != nil && data.uiwindow != nil
&& [data.uiwindow.screen respondsToSelector:@selector(maximumFramesPerSecond)]) {
displayLink.preferredFramesPerSecond = data.uiwindow.screen.maximumFramesPerSecond / animationInterval;
} else
#endif
{
#if __IPHONE_OS_VERSION_MIN_REQUIRED < 100300
[displayLink setFrameInterval:animationInterval];
#endif
}
[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
}
- (void)stopAnimation
{
[displayLink invalidate];
displayLink = nil;
}
- (void)doLoop:(CADisplayLink*)sender
{
/* Don't run the game loop while a messagebox is up */
if (!UIKit_ShowingMessageBox()) {
/* See the comment in the function definition. */
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
UIKit_GL_RestoreCurrentContext();
#endif
animationCallback(animationCallbackParam);
}
}
- (void)loadView
{
/* Do nothing. */
}
- (void)viewDidLayoutSubviews
{
const CGSize size = self.view.bounds.size;
int w = (int) size.width;
int h = (int) size.height;
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, w, h);
}
#if !TARGET_OS_TV
- (NSUInteger)supportedInterfaceOrientations
{
return UIKit_GetSupportedOrientations(window);
}
#if __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_7_0
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient
{
return ([self supportedInterfaceOrientations] & (1 << orient)) != 0;
}
#endif
- (BOOL)prefersStatusBarHidden
{
BOOL hidden = (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) != 0;
return hidden;
}
- (BOOL)prefersHomeIndicatorAutoHidden
{
BOOL hidden = NO;
if (self.homeIndicatorHidden == 1) {
hidden = YES;
}
return hidden;
}
- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures
{
if (self.homeIndicatorHidden >= 0) {
if (self.homeIndicatorHidden == 2) {
return UIRectEdgeAll;
} else {
return UIRectEdgeNone;
}
}
/* By default, fullscreen and borderless windows get all screen gestures */
if ((window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) != 0) {
return UIRectEdgeAll;
} else {
return UIRectEdgeNone;
}
}
#endif
/*
---- Keyboard related functionality below this line ----
*/
#if SDL_IPHONE_KEYBOARD
@synthesize textInputRect;
@synthesize keyboardHeight;
@synthesize keyboardVisible;
/* Set ourselves up as a UITextFieldDelegate */
- (void)initKeyboard
{
changeText = nil;
obligateForBackspace = @" "; /* 64 space */
textField = [[UITextField alloc] initWithFrame:CGRectZero];
textField.delegate = self;
/* placeholder so there is something to delete! */
textField.text = obligateForBackspace;
/* set UITextInputTrait properties, mostly to defaults */
textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
textField.autocorrectionType = UITextAutocorrectionTypeNo;
textField.enablesReturnKeyAutomatically = NO;
textField.keyboardAppearance = UIKeyboardAppearanceDefault;
textField.keyboardType = UIKeyboardTypeDefault;
textField.returnKeyType = UIReturnKeyDefault;
textField.secureTextEntry = NO;
textField.hidden = YES;
keyboardVisible = NO;
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
#if !TARGET_OS_TV
[center addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil];
[center addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil];
#endif
[center addObserver:self selector:@selector(textFieldTextDidChange:) name:UITextFieldTextDidChangeNotification object:nil];
}
- (NSArray *)keyCommands
{
NSMutableArray *commands = [[NSMutableArray alloc] init];
[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputUpArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputDownArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputLeftArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputRightArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputEscape modifierFlags:kNilOptions action:@selector(handleCommand:)]];
return [NSArray arrayWithArray:commands];
}
- (void)handleCommand:(UIKeyCommand *)keyCommand
{
SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
NSString *input = keyCommand.input;
if (input == UIKeyInputUpArrow) {
scancode = SDL_SCANCODE_UP;
} else if (input == UIKeyInputDownArrow) {
scancode = SDL_SCANCODE_DOWN;
} else if (input == UIKeyInputLeftArrow) {
scancode = SDL_SCANCODE_LEFT;
} else if (input == UIKeyInputRightArrow) {
scancode = SDL_SCANCODE_RIGHT;
} else if (input == UIKeyInputEscape) {
scancode = SDL_SCANCODE_ESCAPE;
}
if (scancode != SDL_SCANCODE_UNKNOWN) {
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
}
}
- (void)setView:(UIView *)view
{
[super setView:view];
[view addSubview:textField];
if (keyboardVisible) {
[self showKeyboard];
}
}
/* willRotateToInterfaceOrientation and didRotateFromInterfaceOrientation are deprecated in iOS 8+ in favor of viewWillTransitionToSize */
#if TARGET_OS_TV || __IPHONE_OS_VERSION_MIN_REQUIRED >= 80000
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
{
[super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
rotatingOrientation = YES;
[coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) {}
completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
self->rotatingOrientation = NO;
}];
}
#else
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
[super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
rotatingOrientation = YES;
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
[super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
rotatingOrientation = NO;
}
#endif /* TARGET_OS_TV || __IPHONE_OS_VERSION_MIN_REQUIRED >= 80000 */
- (void)deinitKeyboard
{
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
#if !TARGET_OS_TV
[center removeObserver:self name:UIKeyboardWillShowNotification object:nil];
[center removeObserver:self name:UIKeyboardWillHideNotification object:nil];
#endif
[center removeObserver:self name:UITextFieldTextDidChangeNotification object:nil];
}
/* reveal onscreen virtual keyboard */
- (void)showKeyboard
{
keyboardVisible = YES;
if (textField.window) {
showingKeyboard = YES;
[textField becomeFirstResponder];
showingKeyboard = NO;
}
}
/* hide onscreen virtual keyboard */
- (void)hideKeyboard
{
keyboardVisible = NO;
[textField resignFirstResponder];
}
- (void)keyboardWillShow:(NSNotification *)notification
{
#if !TARGET_OS_TV
CGRect kbrect = [[notification userInfo][UIKeyboardFrameEndUserInfoKey] CGRectValue];
/* The keyboard rect is in the coordinate space of the screen/window, but we
* want its height in the coordinate space of the view. */
kbrect = [self.view convertRect:kbrect fromView:nil];
[self setKeyboardHeight:(int)kbrect.size.height];
#endif
}
- (void)keyboardWillHide:(NSNotification *)notification
{
if (!showingKeyboard && !rotatingOrientation) {
SDL_StopTextInput();
}
[self setKeyboardHeight:0];
}
- (void)textFieldTextDidChange:(NSNotification *)notification
{
if (changeText!=nil && textField.markedTextRange == nil)
{
NSUInteger len = changeText.length;
if (len > 0) {
/* Go through all the characters in the string we've been sent and
* convert them to key presses */
int i;
for (i = 0; i < len; i++) {
unichar c = [changeText characterAtIndex:i];
SDL_Scancode code;
Uint16 mod;
if (c < 127) {
/* Figure out the SDL_Scancode and SDL_keymod for this unichar */
code = unicharToUIKeyInfoTable[c].code;
mod = unicharToUIKeyInfoTable[c].mod;
} else {
/* We only deal with ASCII right now */
code = SDL_SCANCODE_UNKNOWN;
mod = 0;
}
if (mod & KMOD_SHIFT) {
/* If character uses shift, press shift down */
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
}
/* send a keydown and keyup even for the character */
SDL_SendKeyboardKey(SDL_PRESSED, code);
SDL_SendKeyboardKey(SDL_RELEASED, code);
if (mod & KMOD_SHIFT) {
/* If character uses shift, press shift back up */
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
}
}
SDL_SendKeyboardText([changeText UTF8String]);
}
changeText = nil;
}
}
- (void)updateKeyboard
{
CGAffineTransform t = self.view.transform;
CGPoint offset = CGPointMake(0.0, 0.0);
CGRect frame = UIKit_ComputeViewFrame(window, self.view.window.screen);
if (self.keyboardHeight) {
int rectbottom = self.textInputRect.y + self.textInputRect.h;
int keybottom = self.view.bounds.size.height - self.keyboardHeight;
if (keybottom < rectbottom) {
offset.y = keybottom - rectbottom;
}
}
/* Apply this view's transform (except any translation) to the offset, in
* order to orient it correctly relative to the frame's coordinate space. */
t.tx = 0.0;
t.ty = 0.0;
offset = CGPointApplyAffineTransform(offset, t);
/* Apply the updated offset to the view's frame. */
frame.origin.x += offset.x;
frame.origin.y += offset.y;
self.view.frame = frame;
}
- (void)setKeyboardHeight:(int)height
{
keyboardVisible = height > 0;
keyboardHeight = height;
[self updateKeyboard];
}
/* UITextFieldDelegate method. Invoked when user types something. */
- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string
{
NSUInteger len = string.length;
if (len == 0) {
changeText = nil;
if (textField.markedTextRange == nil) {
/* it wants to replace text with nothing, ie a delete */
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_BACKSPACE);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_BACKSPACE);
}
if (textField.text.length < 16) {
textField.text = obligateForBackspace;
}
} else {
changeText = string;
}
return YES;
}
/* Terminates the editing session */
- (BOOL)textFieldShouldReturn:(UITextField*)_textField
{
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RETURN);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RETURN);
if (keyboardVisible &&
SDL_GetHintBoolean(SDL_HINT_RETURN_KEY_HIDES_IME, SDL_FALSE)) {
SDL_StopTextInput();
}
return YES;
}
#endif
@end
/* iPhone keyboard addition functions */
#if SDL_IPHONE_KEYBOARD
static SDL_uikitviewcontroller *
GetWindowViewController(SDL_Window * window)
{
if (!window || !window->driverdata) {
SDL_SetError("Invalid window");
return nil;
}
SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
return data.viewcontroller;
}
SDL_bool
UIKit_HasScreenKeyboardSupport(_THIS)
{
return SDL_TRUE;
}
void
UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window)
{
@autoreleasepool {
SDL_uikitviewcontroller *vc = GetWindowViewController(window);
[vc showKeyboard];
}
}
void
UIKit_HideScreenKeyboard(_THIS, SDL_Window *window)
{
@autoreleasepool {
SDL_uikitviewcontroller *vc = GetWindowViewController(window);
[vc hideKeyboard];
}
}
SDL_bool
UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window)
{
@autoreleasepool {
SDL_uikitviewcontroller *vc = GetWindowViewController(window);
if (vc != nil) {
return vc.keyboardVisible;
}
return SDL_FALSE;
}
}
void
UIKit_SetTextInputRect(_THIS, SDL_Rect *rect)
{
if (!rect) {
SDL_InvalidParamError("rect");
return;
}
@autoreleasepool {
SDL_uikitviewcontroller *vc = GetWindowViewController(SDL_GetFocusWindow());
if (vc != nil) {
vc.textInputRect = *rect;
if (vc.keyboardVisible) {
[vc updateKeyboard];
}
}
}
}
#endif /* SDL_IPHONE_KEYBOARD */
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
* @author Mark Callow, www.edgewise-consulting.com. Based on Jacob Lifshay's
* SDL_x11vulkan.h.
*/
#include "../../SDL_internal.h"
#ifndef SDL_uikitvulkan_h_
#define SDL_uikitvulkan_h_
#include "../SDL_vulkan_internal.h"
#include "../SDL_sysvideo.h"
#if SDL_VIDEO_VULKAN && SDL_VIDEO_DRIVER_UIKIT
int UIKit_Vulkan_LoadLibrary(_THIS, const char *path);
void UIKit_Vulkan_UnloadLibrary(_THIS);
SDL_bool UIKit_Vulkan_GetInstanceExtensions(_THIS,
SDL_Window *window,
unsigned *count,
const char **names);
SDL_bool UIKit_Vulkan_CreateSurface(_THIS,
SDL_Window *window,
VkInstance instance,
VkSurfaceKHR *surface);
void UIKit_Vulkan_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h);
#endif
#endif /* SDL_uikitvulkan_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
* @author Mark Callow, www.edgewise-consulting.com. Based on Jacob Lifshay's
* SDL_x11vulkan.c.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_VULKAN && SDL_VIDEO_DRIVER_UIKIT
#include "SDL_uikitvideo.h"
#include "SDL_uikitwindow.h"
#include "SDL_assert.h"
#include "SDL_loadso.h"
#include "SDL_uikitvulkan.h"
#include "SDL_uikitmetalview.h"
#include "SDL_syswm.h"
#include <dlfcn.h>
const char* defaultPaths[] = {
"libvulkan.dylib",
};
/* Since libSDL is static, could use RTLD_SELF. Using RTLD_DEFAULT is future
* proofing. */
#define DEFAULT_HANDLE RTLD_DEFAULT
int UIKit_Vulkan_LoadLibrary(_THIS, const char *path)
{
VkExtensionProperties *extensions = NULL;
Uint32 extensionCount = 0;
SDL_bool hasSurfaceExtension = SDL_FALSE;
SDL_bool hasIOSSurfaceExtension = SDL_FALSE;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = NULL;
if (_this->vulkan_config.loader_handle) {
return SDL_SetError("Vulkan Portability library is already loaded.");
}
/* Load the Vulkan loader library */
if (!path) {
path = SDL_getenv("SDL_VULKAN_LIBRARY");
}
if (!path) {
/* Handle the case where Vulkan Portability is linked statically. */
vkGetInstanceProcAddr =
(PFN_vkGetInstanceProcAddr)dlsym(DEFAULT_HANDLE,
"vkGetInstanceProcAddr");
}
if (vkGetInstanceProcAddr) {
_this->vulkan_config.loader_handle = DEFAULT_HANDLE;
} else {
const char** paths;
const char *foundPath = NULL;
int numPaths;
int i;
if (path) {
paths = &path;
numPaths = 1;
} else {
/* Look for the .dylib packaged with the application instead. */
paths = defaultPaths;
numPaths = SDL_arraysize(defaultPaths);
}
for (i = 0; i < numPaths && _this->vulkan_config.loader_handle == NULL; i++) {
foundPath = paths[i];
_this->vulkan_config.loader_handle = SDL_LoadObject(foundPath);
}
if (_this->vulkan_config.loader_handle == NULL) {
return SDL_SetError("Failed to load Vulkan Portability library");
}
SDL_strlcpy(_this->vulkan_config.loader_path, path,
SDL_arraysize(_this->vulkan_config.loader_path));
vkGetInstanceProcAddr =
(PFN_vkGetInstanceProcAddr)SDL_LoadFunction(
_this->vulkan_config.loader_handle,
"vkGetInstanceProcAddr");
}
if (!vkGetInstanceProcAddr) {
SDL_SetError("Failed to find %s in either executable or %s: %s",
"vkGetInstanceProcAddr",
"linked Vulkan Portability library",
(const char *) dlerror());
goto fail;
}
_this->vulkan_config.vkGetInstanceProcAddr = (void *)vkGetInstanceProcAddr;
_this->vulkan_config.vkEnumerateInstanceExtensionProperties =
(void *)((PFN_vkGetInstanceProcAddr)_this->vulkan_config.vkGetInstanceProcAddr)(
VK_NULL_HANDLE, "vkEnumerateInstanceExtensionProperties");
if (!_this->vulkan_config.vkEnumerateInstanceExtensionProperties) {
SDL_SetError("No vkEnumerateInstanceExtensionProperties found.");
goto fail;
}
extensions = SDL_Vulkan_CreateInstanceExtensionsList(
(PFN_vkEnumerateInstanceExtensionProperties)
_this->vulkan_config.vkEnumerateInstanceExtensionProperties,
&extensionCount);
if (!extensions) {
goto fail;
}
for (Uint32 i = 0; i < extensionCount; i++) {
if (SDL_strcmp(VK_KHR_SURFACE_EXTENSION_NAME, extensions[i].extensionName) == 0) {
hasSurfaceExtension = SDL_TRUE;
} else if (SDL_strcmp(VK_MVK_IOS_SURFACE_EXTENSION_NAME, extensions[i].extensionName) == 0) {
hasIOSSurfaceExtension = SDL_TRUE;
}
}
SDL_free(extensions);
if (!hasSurfaceExtension) {
SDL_SetError("Installed Vulkan Portability doesn't implement the "
VK_KHR_SURFACE_EXTENSION_NAME " extension");
goto fail;
} else if (!hasIOSSurfaceExtension) {
SDL_SetError("Installed Vulkan Portability doesn't implement the "
VK_MVK_IOS_SURFACE_EXTENSION_NAME "extension");
goto fail;
}
return 0;
fail:
_this->vulkan_config.loader_handle = NULL;
return -1;
}
void UIKit_Vulkan_UnloadLibrary(_THIS)
{
if (_this->vulkan_config.loader_handle) {
if (_this->vulkan_config.loader_handle != DEFAULT_HANDLE) {
SDL_UnloadObject(_this->vulkan_config.loader_handle);
}
_this->vulkan_config.loader_handle = NULL;
}
}
SDL_bool UIKit_Vulkan_GetInstanceExtensions(_THIS,
SDL_Window *window,
unsigned *count,
const char **names)
{
static const char *const extensionsForUIKit[] = {
VK_KHR_SURFACE_EXTENSION_NAME, VK_MVK_IOS_SURFACE_EXTENSION_NAME
};
if (!_this->vulkan_config.loader_handle) {
SDL_SetError("Vulkan is not loaded");
return SDL_FALSE;
}
return SDL_Vulkan_GetInstanceExtensions_Helper(
count, names, SDL_arraysize(extensionsForUIKit),
extensionsForUIKit);
}
SDL_bool UIKit_Vulkan_CreateSurface(_THIS,
SDL_Window *window,
VkInstance instance,
VkSurfaceKHR *surface)
{
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr =
(PFN_vkGetInstanceProcAddr)_this->vulkan_config.vkGetInstanceProcAddr;
PFN_vkCreateIOSSurfaceMVK vkCreateIOSSurfaceMVK =
(PFN_vkCreateIOSSurfaceMVK)vkGetInstanceProcAddr(
(VkInstance)instance,
"vkCreateIOSSurfaceMVK");
VkIOSSurfaceCreateInfoMVK createInfo = {};
VkResult result;
SDL_MetalView metalview;
if (!_this->vulkan_config.loader_handle) {
SDL_SetError("Vulkan is not loaded");
return SDL_FALSE;
}
if (!vkCreateIOSSurfaceMVK) {
SDL_SetError(VK_MVK_IOS_SURFACE_EXTENSION_NAME
" extension is not enabled in the Vulkan instance.");
return SDL_FALSE;
}
metalview = UIKit_Metal_CreateView(_this, window);
if (metalview == NULL) {
return SDL_FALSE;
}
createInfo.sType = VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK;
createInfo.pNext = NULL;
createInfo.flags = 0;
createInfo.pView = (const void *)metalview;
result = vkCreateIOSSurfaceMVK(instance, &createInfo,
NULL, surface);
if (result != VK_SUCCESS) {
UIKit_Metal_DestroyView(_this, metalview);
SDL_SetError("vkCreateIOSSurfaceMVK failed: %s",
SDL_Vulkan_GetResultString(result));
return SDL_FALSE;
}
/* Unfortunately there's no SDL_Vulkan_DestroySurface function we can call
* Metal_DestroyView from. Right now the metal view's ref count is +2 (one
* from returning a new view object in CreateView, and one because it's
* a subview of the window.) If we release the view here to make it +1, it
* will be destroyed when the window is destroyed. */
CFBridgingRelease(metalview);
return SDL_TRUE;
}
void UIKit_Vulkan_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
{
UIKit_Metal_GetDrawableSize(window, w, h);
}
#endif
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,56 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_uikitwindow_h_
#define SDL_uikitwindow_h_
#include "../SDL_sysvideo.h"
#import "SDL_uikitvideo.h"
#import "SDL_uikitview.h"
#import "SDL_uikitviewcontroller.h"
extern int UIKit_CreateWindow(_THIS, SDL_Window * window);
extern void UIKit_SetWindowTitle(_THIS, SDL_Window * window);
extern void UIKit_ShowWindow(_THIS, SDL_Window * window);
extern void UIKit_HideWindow(_THIS, SDL_Window * window);
extern void UIKit_RaiseWindow(_THIS, SDL_Window * window);
extern void UIKit_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
extern void UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
extern void UIKit_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo * info);
extern NSUInteger UIKit_GetSupportedOrientations(SDL_Window * window);
@class UIWindow;
@interface SDL_WindowData : NSObject
@property (nonatomic, strong) UIWindow *uiwindow;
@property (nonatomic, strong) SDL_uikitviewcontroller *viewcontroller;
/* Array of SDL_uikitviews owned by this window. */
@property (nonatomic, copy) NSMutableArray *views;
@end
#endif /* SDL_uikitwindow_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,479 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "SDL_syswm.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_uikitvideo.h"
#include "SDL_uikitevents.h"
#include "SDL_uikitmodes.h"
#include "SDL_uikitwindow.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_uikitview.h"
#import "SDL_uikitopenglview.h"
#include <Foundation/Foundation.h>
@implementation SDL_WindowData
@synthesize uiwindow;
@synthesize viewcontroller;
@synthesize views;
- (instancetype)init
{
if ((self = [super init])) {
views = [NSMutableArray new];
}
return self;
}
@end
@interface SDL_uikitwindow : UIWindow
- (void)layoutSubviews;
@end
@implementation SDL_uikitwindow
- (void)layoutSubviews
{
/* Workaround to fix window orientation issues in iOS 8. */
/* As of July 1 2019, I haven't been able to reproduce any orientation
* issues with this disabled on iOS 12. The issue this is meant to fix might
* only happen on iOS 8, or it might have been fixed another way with other
* code... This code prevents split view (iOS 9+) from working on iPads, so
* we want to avoid using it if possible. */
if (!UIKit_IsSystemVersionAtLeast(9.0)) {
self.frame = self.screen.bounds;
}
[super layoutSubviews];
}
@end
static int
SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created)
{
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
SDL_DisplayData *displaydata = (__bridge SDL_DisplayData *) display->driverdata;
SDL_uikitview *view;
CGRect frame = UIKit_ComputeViewFrame(window, displaydata.uiscreen);
int width = (int) frame.size.width;
int height = (int) frame.size.height;
SDL_WindowData *data = [[SDL_WindowData alloc] init];
if (!data) {
return SDL_OutOfMemory();
}
window->driverdata = (void *) CFBridgingRetain(data);
data.uiwindow = uiwindow;
/* only one window on iOS, always shown */
window->flags &= ~SDL_WINDOW_HIDDEN;
if (displaydata.uiscreen != [UIScreen mainScreen]) {
window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizable */
window->flags &= ~SDL_WINDOW_INPUT_FOCUS; /* never has input focus */
window->flags |= SDL_WINDOW_BORDERLESS; /* never has a status bar. */
}
#if !TARGET_OS_TV
if (displaydata.uiscreen == [UIScreen mainScreen]) {
/* SDL_CreateWindow sets the window w&h to the display's bounds if the
* fullscreen flag is set. But the display bounds orientation might not
* match what we want, and GetSupportedOrientations call below uses the
* window w&h. They're overridden below anyway, so we'll just set them
* to the requested size for the purposes of determining orientation. */
window->w = window->windowed.w;
window->h = window->windowed.h;
NSUInteger orients = UIKit_GetSupportedOrientations(window);
BOOL supportsLandscape = (orients & UIInterfaceOrientationMaskLandscape) != 0;
BOOL supportsPortrait = (orients & (UIInterfaceOrientationMaskPortrait|UIInterfaceOrientationMaskPortraitUpsideDown)) != 0;
/* Make sure the width/height are oriented correctly */
if ((width > height && !supportsLandscape) || (height > width && !supportsPortrait)) {
int temp = width;
width = height;
height = temp;
}
}
#endif /* !TARGET_OS_TV */
window->x = 0;
window->y = 0;
window->w = width;
window->h = height;
/* The View Controller will handle rotating the view when the device
* orientation changes. This will trigger resize events, if appropriate. */
data.viewcontroller = [[SDL_uikitviewcontroller alloc] initWithSDLWindow:window];
/* The window will initially contain a generic view so resizes, touch events,
* etc. can be handled without an active OpenGL view/context. */
view = [[SDL_uikitview alloc] initWithFrame:frame];
/* Sets this view as the controller's view, and adds the view to the window
* heirarchy. */
[view setSDLWindow:window];
return 0;
}
int
UIKit_CreateWindow(_THIS, SDL_Window *window)
{
@autoreleasepool {
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
/* SDL currently puts this window at the start of display's linked list. We rely on this. */
SDL_assert(_this->windows == window);
/* We currently only handle a single window per display on iOS */
if (window->next != NULL) {
return SDL_SetError("Only one window allowed per display.");
}
/* If monitor has a resolution of 0x0 (hasn't been explicitly set by the
* user, so it's in standby), try to force the display to a resolution
* that most closely matches the desired window size. */
#if !TARGET_OS_TV
const CGSize origsize = data.uiscreen.currentMode.size;
if ((origsize.width == 0.0f) && (origsize.height == 0.0f)) {
if (display->num_display_modes == 0) {
_this->GetDisplayModes(_this, display);
}
int i;
const SDL_DisplayMode *bestmode = NULL;
for (i = display->num_display_modes; i >= 0; i--) {
const SDL_DisplayMode *mode = &display->display_modes[i];
if ((mode->w >= window->w) && (mode->h >= window->h)) {
bestmode = mode;
}
}
if (bestmode) {
SDL_DisplayModeData *modedata = (__bridge SDL_DisplayModeData *)bestmode->driverdata;
[data.uiscreen setCurrentMode:modedata.uiscreenmode];
/* desktop_mode doesn't change here (the higher level will
* use it to set all the screens back to their defaults
* upon window destruction, SDL_Quit(), etc. */
display->current_mode = *bestmode;
}
}
if (data.uiscreen == [UIScreen mainScreen]) {
if (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) {
[UIApplication sharedApplication].statusBarHidden = YES;
} else {
[UIApplication sharedApplication].statusBarHidden = NO;
}
}
#endif /* !TARGET_OS_TV */
/* ignore the size user requested, and make a fullscreen window */
/* !!! FIXME: can we have a smaller view? */
UIWindow *uiwindow = [[SDL_uikitwindow alloc] initWithFrame:data.uiscreen.bounds];
/* put the window on an external display if appropriate. */
if (data.uiscreen != [UIScreen mainScreen]) {
[uiwindow setScreen:data.uiscreen];
}
if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) {
return -1;
}
}
return 1;
}
void
UIKit_SetWindowTitle(_THIS, SDL_Window * window)
{
@autoreleasepool {
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
data.viewcontroller.title = @(window->title);
}
}
void
UIKit_ShowWindow(_THIS, SDL_Window * window)
{
@autoreleasepool {
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
[data.uiwindow makeKeyAndVisible];
/* Make this window the current mouse focus for touch input */
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
SDL_DisplayData *displaydata = (__bridge SDL_DisplayData *) display->driverdata;
if (displaydata.uiscreen == [UIScreen mainScreen]) {
SDL_SetMouseFocus(window);
SDL_SetKeyboardFocus(window);
}
}
}
void
UIKit_HideWindow(_THIS, SDL_Window * window)
{
@autoreleasepool {
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
data.uiwindow.hidden = YES;
}
}
void
UIKit_RaiseWindow(_THIS, SDL_Window * window)
{
/* We don't currently offer a concept of "raising" the SDL window, since
* we only allow one per display, in the iOS fashion.
* However, we use this entry point to rebind the context to the view
* during OnWindowRestored processing. */
_this->GL_MakeCurrent(_this, _this->current_glwin, _this->current_glctx);
}
static void
UIKit_UpdateWindowBorder(_THIS, SDL_Window * window)
{
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
SDL_uikitviewcontroller *viewcontroller = data.viewcontroller;
#if !TARGET_OS_TV
if (data.uiwindow.screen == [UIScreen mainScreen]) {
if (window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) {
[UIApplication sharedApplication].statusBarHidden = YES;
} else {
[UIApplication sharedApplication].statusBarHidden = NO;
}
/* iOS 7+ won't update the status bar until we tell it to. */
if ([viewcontroller respondsToSelector:@selector(setNeedsStatusBarAppearanceUpdate)]) {
[viewcontroller setNeedsStatusBarAppearanceUpdate];
}
}
/* Update the view's frame to account for the status bar change. */
viewcontroller.view.frame = UIKit_ComputeViewFrame(window, data.uiwindow.screen);
#endif /* !TARGET_OS_TV */
#ifdef SDL_IPHONE_KEYBOARD
/* Make sure the view is offset correctly when the keyboard is visible. */
[viewcontroller updateKeyboard];
#endif
[viewcontroller.view setNeedsLayout];
[viewcontroller.view layoutIfNeeded];
}
void
UIKit_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
{
@autoreleasepool {
UIKit_UpdateWindowBorder(_this, window);
}
}
void
UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
{
@autoreleasepool {
UIKit_UpdateWindowBorder(_this, window);
}
}
void
UIKit_DestroyWindow(_THIS, SDL_Window * window)
{
@autoreleasepool {
if (window->driverdata != NULL) {
SDL_WindowData *data = (SDL_WindowData *) CFBridgingRelease(window->driverdata);
NSArray *views = nil;
[data.viewcontroller stopAnimation];
/* Detach all views from this window. We use a copy of the array
* because setSDLWindow will remove the object from the original
* array, which would be undesirable if we were iterating over it. */
views = [data.views copy];
for (SDL_uikitview *view in views) {
[view setSDLWindow:NULL];
}
/* iOS may still hold a reference to the window after we release it.
* We want to make sure the SDL view controller isn't accessed in
* that case, because it would contain an invalid pointer to the old
* SDL window. */
data.uiwindow.rootViewController = nil;
data.uiwindow.hidden = YES;
}
}
window->driverdata = NULL;
}
SDL_bool
UIKit_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
{
@autoreleasepool {
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
if (info->version.major <= SDL_MAJOR_VERSION) {
int versionnum = SDL_VERSIONNUM(info->version.major, info->version.minor, info->version.patch);
info->subsystem = SDL_SYSWM_UIKIT;
info->info.uikit.window = data.uiwindow;
/* These struct members were added in SDL 2.0.4. */
if (versionnum >= SDL_VERSIONNUM(2,0,4)) {
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
if ([data.viewcontroller.view isKindOfClass:[SDL_uikitopenglview class]]) {
SDL_uikitopenglview *glview = (SDL_uikitopenglview *)data.viewcontroller.view;
info->info.uikit.framebuffer = glview.drawableFramebuffer;
info->info.uikit.colorbuffer = glview.drawableRenderbuffer;
info->info.uikit.resolveFramebuffer = glview.msaaResolveFramebuffer;
} else {
#else
{
#endif
info->info.uikit.framebuffer = 0;
info->info.uikit.colorbuffer = 0;
info->info.uikit.resolveFramebuffer = 0;
}
}
return SDL_TRUE;
} else {
SDL_SetError("Application not compiled with SDL %d.%d",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
return SDL_FALSE;
}
}
}
#if !TARGET_OS_TV
NSUInteger
UIKit_GetSupportedOrientations(SDL_Window * window)
{
const char *hint = SDL_GetHint(SDL_HINT_ORIENTATIONS);
NSUInteger validOrientations = UIInterfaceOrientationMaskAll;
NSUInteger orientationMask = 0;
@autoreleasepool {
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
UIApplication *app = [UIApplication sharedApplication];
/* Get all possible valid orientations. If the app delegate doesn't tell
* us, we get the orientations from Info.plist via UIApplication. */
if ([app.delegate respondsToSelector:@selector(application:supportedInterfaceOrientationsForWindow:)]) {
validOrientations = [app.delegate application:app supportedInterfaceOrientationsForWindow:data.uiwindow];
} else if ([app respondsToSelector:@selector(supportedInterfaceOrientationsForWindow:)]) {
validOrientations = [app supportedInterfaceOrientationsForWindow:data.uiwindow];
}
if (hint != NULL) {
NSArray *orientations = [@(hint) componentsSeparatedByString:@" "];
if ([orientations containsObject:@"LandscapeLeft"]) {
orientationMask |= UIInterfaceOrientationMaskLandscapeLeft;
}
if ([orientations containsObject:@"LandscapeRight"]) {
orientationMask |= UIInterfaceOrientationMaskLandscapeRight;
}
if ([orientations containsObject:@"Portrait"]) {
orientationMask |= UIInterfaceOrientationMaskPortrait;
}
if ([orientations containsObject:@"PortraitUpsideDown"]) {
orientationMask |= UIInterfaceOrientationMaskPortraitUpsideDown;
}
}
if (orientationMask == 0 && (window->flags & SDL_WINDOW_RESIZABLE)) {
/* any orientation is okay. */
orientationMask = UIInterfaceOrientationMaskAll;
}
if (orientationMask == 0) {
if (window->w >= window->h) {
orientationMask |= UIInterfaceOrientationMaskLandscape;
}
if (window->h >= window->w) {
orientationMask |= (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown);
}
}
/* Don't allow upside-down orientation on phones, so answering calls is in the natural orientation */
if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone) {
orientationMask &= ~UIInterfaceOrientationMaskPortraitUpsideDown;
}
/* If none of the specified orientations are actually supported by the
* app, we'll revert to what the app supports. An exception would be
* thrown by the system otherwise. */
if ((validOrientations & orientationMask) == 0) {
orientationMask = validOrientations;
}
}
return orientationMask;
}
#endif /* !TARGET_OS_TV */
int
SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam)
{
if (!window || !window->driverdata) {
return SDL_SetError("Invalid window");
}
@autoreleasepool {
SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
[data.viewcontroller setAnimationCallback:interval
callback:callback
callbackParam:callbackParam];
}
return 0;
}
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */

174
externals/SDL/src/video/uikit/keyinfotable.h vendored Executable file
View File

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _UIKIT_KeyInfo
#define _UIKIT_KeyInfo
#include "SDL_scancode.h"
/*
This file is used by the keyboard code in SDL_uikitview.m to convert between characters
passed in from the iPhone's virtual keyboard, and tuples of SDL_Scancode and SDL_keymods.
For example unicharToUIKeyInfoTable['a'] would give you the scan code and keymod for lower
case a.
*/
typedef struct
{
SDL_Scancode code;
Uint16 mod;
} UIKitKeyInfo;
/* So far only ASCII characters here */
static UIKitKeyInfo unicharToUIKeyInfoTable[] = {
/* 0 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 1 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 2 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 3 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 4 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 5 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 6 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 7 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 8 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 9 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 10 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 11 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 12 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 13 */ { SDL_SCANCODE_RETURN, 0 },
/* 14 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 15 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 16 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 17 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 18 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 19 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 20 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 21 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 22 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 23 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 24 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 25 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 26 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 27 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 28 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 29 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 30 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 31 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 32 */ { SDL_SCANCODE_SPACE, 0 },
/* 33 */ { SDL_SCANCODE_1, KMOD_SHIFT }, /* plus shift modifier '!' */
/* 34 */ { SDL_SCANCODE_APOSTROPHE, KMOD_SHIFT }, /* plus shift modifier '"' */
/* 35 */ { SDL_SCANCODE_3, KMOD_SHIFT }, /* plus shift modifier '#' */
/* 36 */ { SDL_SCANCODE_4, KMOD_SHIFT }, /* plus shift modifier '$' */
/* 37 */ { SDL_SCANCODE_5, KMOD_SHIFT }, /* plus shift modifier '%' */
/* 38 */ { SDL_SCANCODE_7, KMOD_SHIFT }, /* plus shift modifier '&' */
/* 39 */ { SDL_SCANCODE_APOSTROPHE, 0 }, /* ''' */
/* 40 */ { SDL_SCANCODE_9, KMOD_SHIFT }, /* plus shift modifier '(' */
/* 41 */ { SDL_SCANCODE_0, KMOD_SHIFT }, /* plus shift modifier ')' */
/* 42 */ { SDL_SCANCODE_8, KMOD_SHIFT }, /* '*' */
/* 43 */ { SDL_SCANCODE_EQUALS, KMOD_SHIFT }, /* plus shift modifier '+' */
/* 44 */ { SDL_SCANCODE_COMMA, 0 }, /* ',' */
/* 45 */ { SDL_SCANCODE_MINUS, 0 }, /* '-' */
/* 46 */ { SDL_SCANCODE_PERIOD, 0 }, /* '.' */
/* 47 */ { SDL_SCANCODE_SLASH, 0 }, /* '/' */
/* 48 */ { SDL_SCANCODE_0, 0 },
/* 49 */ { SDL_SCANCODE_1, 0 },
/* 50 */ { SDL_SCANCODE_2, 0 },
/* 51 */ { SDL_SCANCODE_3, 0 },
/* 52 */ { SDL_SCANCODE_4, 0 },
/* 53 */ { SDL_SCANCODE_5, 0 },
/* 54 */ { SDL_SCANCODE_6, 0 },
/* 55 */ { SDL_SCANCODE_7, 0 },
/* 56 */ { SDL_SCANCODE_8, 0 },
/* 57 */ { SDL_SCANCODE_9, 0 },
/* 58 */ { SDL_SCANCODE_SEMICOLON, KMOD_SHIFT }, /* plus shift modifier ';' */
/* 59 */ { SDL_SCANCODE_SEMICOLON, 0 },
/* 60 */ { SDL_SCANCODE_COMMA, KMOD_SHIFT }, /* plus shift modifier '<' */
/* 61 */ { SDL_SCANCODE_EQUALS, 0 },
/* 62 */ { SDL_SCANCODE_PERIOD, KMOD_SHIFT }, /* plus shift modifier '>' */
/* 63 */ { SDL_SCANCODE_SLASH, KMOD_SHIFT }, /* plus shift modifier '?' */
/* 64 */ { SDL_SCANCODE_2, KMOD_SHIFT }, /* plus shift modifier '@' */
/* 65 */ { SDL_SCANCODE_A, KMOD_SHIFT }, /* all the following need shift modifiers */
/* 66 */ { SDL_SCANCODE_B, KMOD_SHIFT },
/* 67 */ { SDL_SCANCODE_C, KMOD_SHIFT },
/* 68 */ { SDL_SCANCODE_D, KMOD_SHIFT },
/* 69 */ { SDL_SCANCODE_E, KMOD_SHIFT },
/* 70 */ { SDL_SCANCODE_F, KMOD_SHIFT },
/* 71 */ { SDL_SCANCODE_G, KMOD_SHIFT },
/* 72 */ { SDL_SCANCODE_H, KMOD_SHIFT },
/* 73 */ { SDL_SCANCODE_I, KMOD_SHIFT },
/* 74 */ { SDL_SCANCODE_J, KMOD_SHIFT },
/* 75 */ { SDL_SCANCODE_K, KMOD_SHIFT },
/* 76 */ { SDL_SCANCODE_L, KMOD_SHIFT },
/* 77 */ { SDL_SCANCODE_M, KMOD_SHIFT },
/* 78 */ { SDL_SCANCODE_N, KMOD_SHIFT },
/* 79 */ { SDL_SCANCODE_O, KMOD_SHIFT },
/* 80 */ { SDL_SCANCODE_P, KMOD_SHIFT },
/* 81 */ { SDL_SCANCODE_Q, KMOD_SHIFT },
/* 82 */ { SDL_SCANCODE_R, KMOD_SHIFT },
/* 83 */ { SDL_SCANCODE_S, KMOD_SHIFT },
/* 84 */ { SDL_SCANCODE_T, KMOD_SHIFT },
/* 85 */ { SDL_SCANCODE_U, KMOD_SHIFT },
/* 86 */ { SDL_SCANCODE_V, KMOD_SHIFT },
/* 87 */ { SDL_SCANCODE_W, KMOD_SHIFT },
/* 88 */ { SDL_SCANCODE_X, KMOD_SHIFT },
/* 89 */ { SDL_SCANCODE_Y, KMOD_SHIFT },
/* 90 */ { SDL_SCANCODE_Z, KMOD_SHIFT },
/* 91 */ { SDL_SCANCODE_LEFTBRACKET, 0 },
/* 92 */ { SDL_SCANCODE_BACKSLASH, 0 },
/* 93 */ { SDL_SCANCODE_RIGHTBRACKET, 0 },
/* 94 */ { SDL_SCANCODE_6, KMOD_SHIFT }, /* plus shift modifier '^' */
/* 95 */ { SDL_SCANCODE_MINUS, KMOD_SHIFT }, /* plus shift modifier '_' */
/* 96 */ { SDL_SCANCODE_GRAVE, KMOD_SHIFT }, /* '`' */
/* 97 */ { SDL_SCANCODE_A, 0 },
/* 98 */ { SDL_SCANCODE_B, 0 },
/* 99 */ { SDL_SCANCODE_C, 0 },
/* 100 */{ SDL_SCANCODE_D, 0 },
/* 101 */{ SDL_SCANCODE_E, 0 },
/* 102 */{ SDL_SCANCODE_F, 0 },
/* 103 */{ SDL_SCANCODE_G, 0 },
/* 104 */{ SDL_SCANCODE_H, 0 },
/* 105 */{ SDL_SCANCODE_I, 0 },
/* 106 */{ SDL_SCANCODE_J, 0 },
/* 107 */{ SDL_SCANCODE_K, 0 },
/* 108 */{ SDL_SCANCODE_L, 0 },
/* 109 */{ SDL_SCANCODE_M, 0 },
/* 110 */{ SDL_SCANCODE_N, 0 },
/* 111 */{ SDL_SCANCODE_O, 0 },
/* 112 */{ SDL_SCANCODE_P, 0 },
/* 113 */{ SDL_SCANCODE_Q, 0 },
/* 114 */{ SDL_SCANCODE_R, 0 },
/* 115 */{ SDL_SCANCODE_S, 0 },
/* 116 */{ SDL_SCANCODE_T, 0 },
/* 117 */{ SDL_SCANCODE_U, 0 },
/* 118 */{ SDL_SCANCODE_V, 0 },
/* 119 */{ SDL_SCANCODE_W, 0 },
/* 120 */{ SDL_SCANCODE_X, 0 },
/* 121 */{ SDL_SCANCODE_Y, 0 },
/* 122 */{ SDL_SCANCODE_Z, 0 },
/* 123 */{ SDL_SCANCODE_LEFTBRACKET, KMOD_SHIFT }, /* plus shift modifier '{' */
/* 124 */{ SDL_SCANCODE_BACKSLASH, KMOD_SHIFT }, /* plus shift modifier '|' */
/* 125 */{ SDL_SCANCODE_RIGHTBRACKET, KMOD_SHIFT }, /* plus shift modifier '}' */
/* 126 */{ SDL_SCANCODE_GRAVE, KMOD_SHIFT }, /* plus shift modifier '~' */
/* 127 */{ SDL_SCANCODE_BACKSPACE, KMOD_SHIFT }
};
#endif /* _UIKIT_KeyInfo */
/* vi: set ts=4 sw=4 expandtab: */