early-access version 1611
This commit is contained in:
75
externals/SDL/src/video/uikit/SDL_uikitevents.m
vendored
Executable file
75
externals/SDL/src/video/uikit/SDL_uikitevents.m
vendored
Executable file
@@ -0,0 +1,75 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_DRIVER_UIKIT
|
||||
|
||||
#include "../../events/SDL_events_c.h"
|
||||
|
||||
#include "SDL_uikitvideo.h"
|
||||
#include "SDL_uikitevents.h"
|
||||
#include "SDL_uikitopengles.h"
|
||||
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
static BOOL UIKit_EventPumpEnabled = YES;
|
||||
|
||||
void
|
||||
SDL_iPhoneSetEventPump(SDL_bool enabled)
|
||||
{
|
||||
UIKit_EventPumpEnabled = enabled;
|
||||
}
|
||||
|
||||
void
|
||||
UIKit_PumpEvents(_THIS)
|
||||
{
|
||||
if (!UIKit_EventPumpEnabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Let the run loop run for a short amount of time: long enough for
|
||||
touch events to get processed (which is important to get certain
|
||||
elements of Game Center's GKLeaderboardViewController to respond
|
||||
to touch input), but not long enough to introduce a significant
|
||||
delay in the rest of the app.
|
||||
*/
|
||||
const CFTimeInterval seconds = 0.000002;
|
||||
|
||||
/* Pump most event types. */
|
||||
SInt32 result;
|
||||
do {
|
||||
result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE);
|
||||
} while (result == kCFRunLoopRunHandledSource);
|
||||
|
||||
/* Make sure UIScrollView objects scroll properly. */
|
||||
do {
|
||||
result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE);
|
||||
} while(result == kCFRunLoopRunHandledSource);
|
||||
|
||||
/* See the comment in the function definition. */
|
||||
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
||||
UIKit_GL_RestoreCurrentContext();
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_UIKIT */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Reference in New Issue
Block a user