early-access version 1611
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295
externals/SDL/src/video/uikit/SDL_uikitvideo.m
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Executable file
295
externals/SDL/src/video/uikit/SDL_uikitvideo.m
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_UIKIT
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#import <UIKit/UIKit.h>
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "SDL_hints.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_uikitvideo.h"
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#include "SDL_uikitevents.h"
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#include "SDL_uikitmodes.h"
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#include "SDL_uikitwindow.h"
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#include "SDL_uikitopengles.h"
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#include "SDL_uikitclipboard.h"
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#include "SDL_uikitvulkan.h"
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#include "SDL_uikitmetalview.h"
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#define UIKITVID_DRIVER_NAME "uikit"
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@implementation SDL_VideoData
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@end
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/* Initialization/Query functions */
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static int UIKit_VideoInit(_THIS);
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static void UIKit_VideoQuit(_THIS);
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/* DUMMY driver bootstrap functions */
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static int
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UIKit_Available(void)
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{
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return 1;
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}
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static void UIKit_DeleteDevice(SDL_VideoDevice * device)
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{
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@autoreleasepool {
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CFRelease(device->driverdata);
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SDL_free(device);
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}
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}
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static SDL_VideoDevice *
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UIKit_CreateDevice(int devindex)
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{
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@autoreleasepool {
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SDL_VideoDevice *device;
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SDL_VideoData *data;
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (device) {
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data = [SDL_VideoData new];
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} else {
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SDL_free(device);
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SDL_OutOfMemory();
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return (0);
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}
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device->driverdata = (void *) CFBridgingRetain(data);
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/* Set the function pointers */
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device->VideoInit = UIKit_VideoInit;
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device->VideoQuit = UIKit_VideoQuit;
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device->GetDisplayModes = UIKit_GetDisplayModes;
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device->SetDisplayMode = UIKit_SetDisplayMode;
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device->PumpEvents = UIKit_PumpEvents;
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device->SuspendScreenSaver = UIKit_SuspendScreenSaver;
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device->CreateSDLWindow = UIKit_CreateWindow;
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device->SetWindowTitle = UIKit_SetWindowTitle;
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device->ShowWindow = UIKit_ShowWindow;
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device->HideWindow = UIKit_HideWindow;
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device->RaiseWindow = UIKit_RaiseWindow;
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device->SetWindowBordered = UIKit_SetWindowBordered;
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device->SetWindowFullscreen = UIKit_SetWindowFullscreen;
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device->DestroyWindow = UIKit_DestroyWindow;
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device->GetWindowWMInfo = UIKit_GetWindowWMInfo;
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device->GetDisplayUsableBounds = UIKit_GetDisplayUsableBounds;
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#if SDL_IPHONE_KEYBOARD
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device->HasScreenKeyboardSupport = UIKit_HasScreenKeyboardSupport;
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device->ShowScreenKeyboard = UIKit_ShowScreenKeyboard;
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device->HideScreenKeyboard = UIKit_HideScreenKeyboard;
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device->IsScreenKeyboardShown = UIKit_IsScreenKeyboardShown;
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device->SetTextInputRect = UIKit_SetTextInputRect;
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#endif
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device->SetClipboardText = UIKit_SetClipboardText;
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device->GetClipboardText = UIKit_GetClipboardText;
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device->HasClipboardText = UIKit_HasClipboardText;
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/* OpenGL (ES) functions */
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#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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device->GL_MakeCurrent = UIKit_GL_MakeCurrent;
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device->GL_GetDrawableSize = UIKit_GL_GetDrawableSize;
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device->GL_SwapWindow = UIKit_GL_SwapWindow;
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device->GL_CreateContext = UIKit_GL_CreateContext;
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device->GL_DeleteContext = UIKit_GL_DeleteContext;
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device->GL_GetProcAddress = UIKit_GL_GetProcAddress;
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device->GL_LoadLibrary = UIKit_GL_LoadLibrary;
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#endif
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device->free = UIKit_DeleteDevice;
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#if SDL_VIDEO_VULKAN
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device->Vulkan_LoadLibrary = UIKit_Vulkan_LoadLibrary;
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device->Vulkan_UnloadLibrary = UIKit_Vulkan_UnloadLibrary;
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device->Vulkan_GetInstanceExtensions
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= UIKit_Vulkan_GetInstanceExtensions;
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device->Vulkan_CreateSurface = UIKit_Vulkan_CreateSurface;
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device->Vulkan_GetDrawableSize = UIKit_Vulkan_GetDrawableSize;
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#endif
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#if SDL_VIDEO_METAL
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device->Metal_CreateView = UIKit_Metal_CreateView;
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device->Metal_DestroyView = UIKit_Metal_DestroyView;
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#endif
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device->gl_config.accelerated = 1;
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return device;
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}
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}
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VideoBootStrap UIKIT_bootstrap = {
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UIKITVID_DRIVER_NAME, "SDL UIKit video driver",
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UIKit_Available, UIKit_CreateDevice
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};
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int
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UIKit_VideoInit(_THIS)
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{
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_this->gl_config.driver_loaded = 1;
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if (UIKit_InitModes(_this) < 0) {
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return -1;
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}
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return 0;
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}
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void
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UIKit_VideoQuit(_THIS)
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{
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UIKit_QuitModes(_this);
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}
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void
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UIKit_SuspendScreenSaver(_THIS)
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{
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@autoreleasepool {
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/* Ignore ScreenSaver API calls if the idle timer hint has been set. */
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/* FIXME: The idle timer hint should be deprecated for SDL 2.1. */
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if (!SDL_GetHintBoolean(SDL_HINT_IDLE_TIMER_DISABLED, SDL_FALSE)) {
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UIApplication *app = [UIApplication sharedApplication];
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/* Prevent the display from dimming and going to sleep. */
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app.idleTimerDisabled = (_this->suspend_screensaver != SDL_FALSE);
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}
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}
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}
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SDL_bool
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UIKit_IsSystemVersionAtLeast(double version)
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{
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return [[UIDevice currentDevice].systemVersion doubleValue] >= version;
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}
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CGRect
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UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen)
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{
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SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
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CGRect frame = screen.bounds;
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/* Use the UIWindow bounds instead of the UIScreen bounds, when possible.
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* The uiwindow bounds may be smaller than the screen bounds when Split View
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* is used on an iPad. */
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if (data != nil && data.uiwindow != nil) {
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frame = data.uiwindow.bounds;
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}
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#if !TARGET_OS_TV && (__IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_7_0)
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BOOL hasiOS7 = UIKit_IsSystemVersionAtLeast(7.0);
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/* The view should always show behind the status bar in iOS 7+. */
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if (!hasiOS7 && !(window->flags & (SDL_WINDOW_BORDERLESS|SDL_WINDOW_FULLSCREEN))) {
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frame = screen.applicationFrame;
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}
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#endif
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#if !TARGET_OS_TV
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/* iOS 10 seems to have a bug where, in certain conditions, putting the
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* device to sleep with the a landscape-only app open, re-orienting the
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* device to portrait, and turning it back on will result in the screen
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* bounds returning portrait orientation despite the app being in landscape.
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* This is a workaround until a better solution can be found.
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* https://bugzilla.libsdl.org/show_bug.cgi?id=3505
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* https://bugzilla.libsdl.org/show_bug.cgi?id=3465
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* https://forums.developer.apple.com/thread/65337 */
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if (UIKit_IsSystemVersionAtLeast(8.0)) {
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UIInterfaceOrientation orient = [UIApplication sharedApplication].statusBarOrientation;
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BOOL landscape = UIInterfaceOrientationIsLandscape(orient);
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BOOL fullscreen = CGRectEqualToRect(screen.bounds, frame);
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/* The orientation flip doesn't make sense when the window is smaller
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* than the screen (iPad Split View, for example). */
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if (fullscreen && (landscape != (frame.size.width > frame.size.height))) {
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float height = frame.size.width;
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frame.size.width = frame.size.height;
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frame.size.height = height;
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}
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}
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#endif
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return frame;
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}
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void
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UIKit_ForceUpdateHomeIndicator()
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{
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#if !TARGET_OS_TV
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/* Force the main SDL window to re-evaluate home indicator state */
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SDL_Window *focus = SDL_GetFocusWindow();
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if (focus) {
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SDL_WindowData *data = (__bridge SDL_WindowData *) focus->driverdata;
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if (data != nil) {
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunguarded-availability-new"
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if ([data.viewcontroller respondsToSelector:@selector(setNeedsUpdateOfHomeIndicatorAutoHidden)]) {
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[data.viewcontroller performSelectorOnMainThread:@selector(setNeedsUpdateOfHomeIndicatorAutoHidden) withObject:nil waitUntilDone:NO];
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[data.viewcontroller performSelectorOnMainThread:@selector(setNeedsUpdateOfScreenEdgesDeferringSystemGestures) withObject:nil waitUntilDone:NO];
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}
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#pragma clang diagnostic pop
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}
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}
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#endif /* !TARGET_OS_TV */
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}
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/*
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* iOS log support.
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*
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* This doesn't really have aything to do with the interfaces of the SDL video
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* subsystem, but we need to stuff this into an Objective-C source code file.
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*
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* NOTE: This is copypasted from src/video/cocoa/SDL_cocoavideo.m! Thus, if
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* Cocoa is supported, we use that one instead. Be sure both versions remain
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* identical!
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*/
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#if !defined(SDL_VIDEO_DRIVER_COCOA)
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void SDL_NSLog(const char *text)
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{
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NSLog(@"%s", text);
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}
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#endif /* SDL_VIDEO_DRIVER_COCOA */
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/*
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* iOS Tablet detection
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*
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* This doesn't really have aything to do with the interfaces of the SDL video
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* subsystem, but we need to stuff this into an Objective-C source code file.
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*/
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SDL_bool SDL_IsIPad(void)
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{
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return ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad);
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}
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#endif /* SDL_VIDEO_DRIVER_UIKIT */
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/* vi: set ts=4 sw=4 expandtab: */
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