early-access version 2853

This commit is contained in:
pineappleEA
2022-07-23 03:01:36 +02:00
parent 1f2b5081b5
commit 1f111bb69c
8955 changed files with 418777 additions and 999 deletions

10
externals/vcpkg/ports/opengl/glu.pc.in vendored Executable file
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prefix=${pcfiledir}/../..
libdir=${prefix}/lib
includedir=${prefix}/include
Name: glu
Description: OpenGL Utility Library
Version: @WINDOWS_SDK_SEMVER@
Requires: opengl
Libs: -L${libdir} -lGlU32
Cflags: -I${includedir}

9
externals/vcpkg/ports/opengl/opengl.pc.in vendored Executable file
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prefix=${pcfiledir}/../..
libdir=${prefix}/lib
includedir=${prefix}/include
Name: OpenGL
Description: OpenGL library and headers.
Version: @WINDOWS_SDK_SEMVER@
Libs: -L${libdir} -lOpenGL32
Cflags: -I${includedir}

79
externals/vcpkg/ports/opengl/portfile.cmake vendored Executable file
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if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
vcpkg_get_windows_sdk(WINDOWS_SDK)
if (WINDOWS_SDK MATCHES "10.")
file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib" LIBGLFILEPATH)
file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib" LIBGLUFILEPATH)
file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Include/${WINDOWS_SDK}/um" HEADERSPATH)
elseif(WINDOWS_SDK MATCHES "8.")
file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib" LIBGLFILEPATH)
file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib" LIBGLUFILEPATH)
file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Include/um" HEADERSPATH)
else()
message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
endif()
if (NOT EXISTS "${LIBGLFILEPATH}")
message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLFILEPATH}")
endif()
if (NOT EXISTS "${LIBGLUFILEPATH}")
message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLUFILEPATH}")
endif()
file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/include/gl" INCLUDEGLPATH)
file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/share/opengl" SHAREOPENGLPATH)
file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/lib" RELEASELIBPATH)
file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/debug/lib" DEBUGLIBPATH)
file(TO_NATIVE_PATH "${HEADERSPATH}/gl/GL.h" GLGLHPATH)
file(TO_NATIVE_PATH "${HEADERSPATH}/gl/GLU.h" GLGLUHPATH)
file(MAKE_DIRECTORY
"${INCLUDEGLPATH}"
"${SHAREOPENGLPATH}"
)
if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
file(MAKE_DIRECTORY
"${RELEASELIBPATH}"
)
endif()
if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
file(MAKE_DIRECTORY
"${DEBUGLIBPATH}"
)
endif()
file(COPY
"${GLGLHPATH}"
"${GLGLUHPATH}"
DESTINATION "${INCLUDEGLPATH}"
)
if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
file(COPY ${LIBGLFILEPATH} DESTINATION "${RELEASELIBPATH}")
file(COPY ${LIBGLUFILEPATH} DESTINATION "${RELEASELIBPATH}")
endif()
if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
file(COPY ${LIBGLFILEPATH} DESTINATION "${DEBUGLIBPATH}")
file(COPY ${LIBGLUFILEPATH} DESTINATION "${DEBUGLIBPATH}")
endif()
if (WINDOWS_SDK MATCHES "10.")
file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license")
elseif(WINDOWS_SDK MATCHES "8.")
file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license")
endif()
string(REGEX MATCH "^([0-9]+)\\.([0-9]+)\\.([0-9]+)" WINDOWS_SDK_SEMVER "${WINDOWS_SDK}")
if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
configure_file("${CMAKE_CURRENT_LIST_DIR}/opengl.pc.in" "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/opengl.pc" @ONLY)
configure_file("${CMAKE_CURRENT_LIST_DIR}/glu.pc.in" "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/glu.pc" @ONLY)
endif()
if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
configure_file("${CMAKE_CURRENT_LIST_DIR}/opengl.pc.in" "${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/opengl.pc" @ONLY)
configure_file("${CMAKE_CURRENT_LIST_DIR}/glu.pc.in" "${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/glu.pc" @ONLY)
endif()
vcpkg_fixup_pkgconfig()
else()
set(VCPKG_POLICY_EMPTY_PACKAGE enabled)
endif()

24
externals/vcpkg/ports/opengl/usage vendored Executable file
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The package opengl is compatible with built-in CMake targets via CMake v3.7 and prior syntax
find_package(OpenGL REQUIRED)
target_link_libraries(main PRIVATE ${OPENGL_LIBRARIES})
target_include_directories(main PRIVATE ${OPENGL_INCLUDE_DIR})
and the CMake v3.8 and beyond imported target syntax
find_package(OpenGL REQUIRED)
target_link_libraries(main PRIVATE OpenGL::GL)
introduction of various components
find_package(OpenGL REQUIRED COMPONENTS GL # v3.8
GLU # v3.8
GLX # v3.10
EGL # v3.10
OpenGL) # v3.10
The OpenGL SDK is highly platform dependent and is usually an OS component. It's not realistic to build from source for every platform.
WINDOWS: is part of the Windows SDK which this package installs.
LINUX: the SDK may be installed from your distro's repo or from 3rd parties manually. There are too many to count.
APPLE: consult your distribution vendor on the state of OpenGL support: https://support.apple.com/en-us/HT202823

5
externals/vcpkg/ports/opengl/vcpkg.json vendored Executable file
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{
"name": "opengl",
"version-date": "2022-03-14",
"description": "Open Graphics Library (OpenGL)[3][4][5] is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics."
}