early-access version 2853
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10
externals/vcpkg/ports/opengl/glu.pc.in
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10
externals/vcpkg/ports/opengl/glu.pc.in
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prefix=${pcfiledir}/../..
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libdir=${prefix}/lib
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includedir=${prefix}/include
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Name: glu
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Description: OpenGL Utility Library
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Version: @WINDOWS_SDK_SEMVER@
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Requires: opengl
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Libs: -L${libdir} -lGlU32
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Cflags: -I${includedir}
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9
externals/vcpkg/ports/opengl/opengl.pc.in
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9
externals/vcpkg/ports/opengl/opengl.pc.in
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prefix=${pcfiledir}/../..
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libdir=${prefix}/lib
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includedir=${prefix}/include
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Name: OpenGL
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Description: OpenGL library and headers.
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Version: @WINDOWS_SDK_SEMVER@
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Libs: -L${libdir} -lOpenGL32
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Cflags: -I${includedir}
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79
externals/vcpkg/ports/opengl/portfile.cmake
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79
externals/vcpkg/ports/opengl/portfile.cmake
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if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
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vcpkg_get_windows_sdk(WINDOWS_SDK)
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if (WINDOWS_SDK MATCHES "10.")
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib" LIBGLFILEPATH)
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib" LIBGLUFILEPATH)
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Include/${WINDOWS_SDK}/um" HEADERSPATH)
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elseif(WINDOWS_SDK MATCHES "8.")
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib" LIBGLFILEPATH)
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib" LIBGLUFILEPATH)
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Include/um" HEADERSPATH)
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else()
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message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
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endif()
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if (NOT EXISTS "${LIBGLFILEPATH}")
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message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLFILEPATH}")
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endif()
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if (NOT EXISTS "${LIBGLUFILEPATH}")
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message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLUFILEPATH}")
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endif()
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file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/include/gl" INCLUDEGLPATH)
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file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/share/opengl" SHAREOPENGLPATH)
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file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/lib" RELEASELIBPATH)
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file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/debug/lib" DEBUGLIBPATH)
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file(TO_NATIVE_PATH "${HEADERSPATH}/gl/GL.h" GLGLHPATH)
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file(TO_NATIVE_PATH "${HEADERSPATH}/gl/GLU.h" GLGLUHPATH)
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file(MAKE_DIRECTORY
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"${INCLUDEGLPATH}"
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"${SHAREOPENGLPATH}"
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)
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
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file(MAKE_DIRECTORY
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"${RELEASELIBPATH}"
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)
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endif()
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
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file(MAKE_DIRECTORY
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"${DEBUGLIBPATH}"
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)
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endif()
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file(COPY
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"${GLGLHPATH}"
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"${GLGLUHPATH}"
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DESTINATION "${INCLUDEGLPATH}"
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)
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
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file(COPY ${LIBGLFILEPATH} DESTINATION "${RELEASELIBPATH}")
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file(COPY ${LIBGLUFILEPATH} DESTINATION "${RELEASELIBPATH}")
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endif()
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
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file(COPY ${LIBGLFILEPATH} DESTINATION "${DEBUGLIBPATH}")
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file(COPY ${LIBGLUFILEPATH} DESTINATION "${DEBUGLIBPATH}")
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endif()
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if (WINDOWS_SDK MATCHES "10.")
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file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license")
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elseif(WINDOWS_SDK MATCHES "8.")
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file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license")
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endif()
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string(REGEX MATCH "^([0-9]+)\\.([0-9]+)\\.([0-9]+)" WINDOWS_SDK_SEMVER "${WINDOWS_SDK}")
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
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configure_file("${CMAKE_CURRENT_LIST_DIR}/opengl.pc.in" "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/opengl.pc" @ONLY)
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configure_file("${CMAKE_CURRENT_LIST_DIR}/glu.pc.in" "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/glu.pc" @ONLY)
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endif()
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
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configure_file("${CMAKE_CURRENT_LIST_DIR}/opengl.pc.in" "${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/opengl.pc" @ONLY)
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configure_file("${CMAKE_CURRENT_LIST_DIR}/glu.pc.in" "${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/glu.pc" @ONLY)
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endif()
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vcpkg_fixup_pkgconfig()
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else()
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set(VCPKG_POLICY_EMPTY_PACKAGE enabled)
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endif()
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24
externals/vcpkg/ports/opengl/usage
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24
externals/vcpkg/ports/opengl/usage
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The package opengl is compatible with built-in CMake targets via CMake v3.7 and prior syntax
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find_package(OpenGL REQUIRED)
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target_link_libraries(main PRIVATE ${OPENGL_LIBRARIES})
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target_include_directories(main PRIVATE ${OPENGL_INCLUDE_DIR})
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and the CMake v3.8 and beyond imported target syntax
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find_package(OpenGL REQUIRED)
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target_link_libraries(main PRIVATE OpenGL::GL)
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introduction of various components
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find_package(OpenGL REQUIRED COMPONENTS GL # v3.8
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GLU # v3.8
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GLX # v3.10
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EGL # v3.10
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OpenGL) # v3.10
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The OpenGL SDK is highly platform dependent and is usually an OS component. It's not realistic to build from source for every platform.
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WINDOWS: is part of the Windows SDK which this package installs.
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LINUX: the SDK may be installed from your distro's repo or from 3rd parties manually. There are too many to count.
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APPLE: consult your distribution vendor on the state of OpenGL support: https://support.apple.com/en-us/HT202823
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5
externals/vcpkg/ports/opengl/vcpkg.json
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5
externals/vcpkg/ports/opengl/vcpkg.json
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@@ -0,0 +1,5 @@
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{
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"name": "opengl",
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"version-date": "2022-03-14",
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"description": "Open Graphics Library (OpenGL)[3][4][5] is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics."
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}
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