early-access version 1411
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1410.
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This is the source code for early-access 1411.
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## Legal Notice
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## Legal Notice
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@ -120,7 +120,7 @@ ResultCode KAddressArbiter::SignalAndIncrementIfEqual(VAddr addr, s32 value, s32
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s32 user_value{};
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s32 user_value{};
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R_UNLESS(UpdateIfEqual(system, std::addressof(user_value), addr, value, value + 1),
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R_UNLESS(UpdateIfEqual(system, std::addressof(user_value), addr, value, value + 1),
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Svc::ResultInvalidCurrentMemory);
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Svc::ResultInvalidCurrentMemory);
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R_UNLESS(user_value == value, Svc::ResultInvalidState);
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R_UNLESS_NOLOG(user_value == value, Svc::ResultInvalidState);
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auto it = thread_tree.nfind_light({addr, -1});
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auto it = thread_tree.nfind_light({addr, -1});
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while ((it != thread_tree.end()) && (count <= 0 || num_waiters < count) &&
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while ((it != thread_tree.end()) && (count <= 0 || num_waiters < count) &&
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@ -70,10 +70,16 @@ void Mouse::MouseMove(int x, int y, int center_x, int center_y) {
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for (MouseInfo& info : mouse_info) {
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for (MouseInfo& info : mouse_info) {
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if (Settings::values.mouse_panning) {
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if (Settings::values.mouse_panning) {
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const auto mouse_change = Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y);
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const auto mouse_change = Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y);
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info.data.axis = {mouse_change.x, -mouse_change.y};
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const auto angle = std::atan2(-mouse_change.y, mouse_change.x);
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const auto length =
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(mouse_change.y * mouse_change.y) + (mouse_change.x * mouse_change.x);
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if (mouse_change.x == 0 && mouse_change.y == 0) {
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info.data.axis = {static_cast<int>(100 * std::cos(angle)),
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static_cast<int>(100 * std::sin(angle))};
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if (length < 4) {
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info.tilt_speed = 0;
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info.tilt_speed = 0;
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info.data.axis = {};
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} else {
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} else {
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info.tilt_direction = mouse_change.Cast<float>();
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info.tilt_direction = mouse_change.Cast<float>();
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info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
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info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
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@ -510,7 +510,7 @@ void Config::ReadControlValues() {
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ReadSetting(QStringLiteral("emulate_analog_keyboard"), false).toBool();
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ReadSetting(QStringLiteral("emulate_analog_keyboard"), false).toBool();
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Settings::values.mouse_panning = ReadSetting(QStringLiteral("mouse_panning"), false).toBool();
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Settings::values.mouse_panning = ReadSetting(QStringLiteral("mouse_panning"), false).toBool();
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Settings::values.mouse_panning_sensitivity =
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Settings::values.mouse_panning_sensitivity =
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ReadSetting(QStringLiteral("mouse_panning_sensitivity"), 16).toFloat();
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ReadSetting(QStringLiteral("mouse_panning_sensitivity"), 1).toFloat();
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ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), true);
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ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), true);
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ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
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ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
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@ -1190,7 +1190,7 @@ void Config::SaveControlValues() {
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Settings::values.emulate_analog_keyboard, false);
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Settings::values.emulate_analog_keyboard, false);
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WriteSetting(QStringLiteral("mouse_panning"), Settings::values.mouse_panning, false);
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WriteSetting(QStringLiteral("mouse_panning"), Settings::values.mouse_panning, false);
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WriteSetting(QStringLiteral("mouse_panning_sensitivity"),
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WriteSetting(QStringLiteral("mouse_panning_sensitivity"),
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Settings::values.mouse_panning_sensitivity, 16.0f);
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Settings::values.mouse_panning_sensitivity, 1.0f);
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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@ -2574,23 +2574,26 @@
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</item>
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</item>
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<item row="2" column="2">
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<item row="2" column="2">
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<widget class="QDoubleSpinBox" name="mouse_panning_sensitivity">
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<widget class="QDoubleSpinBox" name="mouse_panning_sensitivity">
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<property name="toolTip">
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<string>Mouse sensitivity</string>
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</property>
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<property name="alignment">
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<property name="alignment">
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<set>Qt::AlignCenter</set>
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<set>Qt::AlignCenter</set>
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</property>
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</property>
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<property name="decimals">
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<property name="decimals">
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<number>1</number>
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<number>2</number>
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</property>
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</property>
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<property name="minimum">
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<property name="minimum">
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<double>0.100000000000000</double>
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<double>0.100000000000000</double>
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</property>
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</property>
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<property name="maximum">
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<property name="maximum">
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<double>32.000000000000000</double>
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<double>16.000000000000000</double>
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</property>
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</property>
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<property name="singleStep">
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<property name="singleStep">
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<double>0.100000000000000</double>
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<double>0.010000000000000</double>
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</property>
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</property>
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<property name="value">
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<property name="value">
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<double>16.000000000000000</double>
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<double>1.000000000000000</double>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -590,9 +590,7 @@ void ConfigureInputPlayer::ApplyConfiguration() {
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if (player_index == 0) {
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if (player_index == 0) {
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auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
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auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
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const auto handheld_connected = handheld.connected;
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const auto handheld_connected = handheld.connected;
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if (player.controller_type == Settings::ControllerType::Handheld) {
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handheld = player;
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handheld = player;
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}
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handheld.connected = handheld_connected;
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handheld.connected = handheld_connected;
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}
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}
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}
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}
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@ -606,7 +604,7 @@ void ConfigureInputPlayer::TryConnectSelectedController() {
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controller_type != Settings::ControllerType::Handheld;
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controller_type != Settings::ControllerType::Handheld;
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// Connect Handheld depending on Player 1's controller configuration.
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// Connect Handheld depending on Player 1's controller configuration.
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if (player_index == 0 && controller_type == Settings::ControllerType::Handheld) {
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if (player_index == 0) {
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auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
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auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
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const auto handheld_connected = ui->groupConnectedController->isChecked() &&
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const auto handheld_connected = ui->groupConnectedController->isChecked() &&
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controller_type == Settings::ControllerType::Handheld;
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controller_type == Settings::ControllerType::Handheld;
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@ -852,8 +852,14 @@ void GMainWindow::InitializeHotkeys() {
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[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
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[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Mouse Panning"), this),
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Mouse Panning"), this),
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&QShortcut::activated, this,
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&QShortcut::activated, this, [&] {
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[] { Settings::values.mouse_panning = !Settings::values.mouse_panning; });
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Settings::values.mouse_panning = !Settings::values.mouse_panning;
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if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
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mouse_hide_timer.start();
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render_window->installEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, true);
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}
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});
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}
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}
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void GMainWindow::SetDefaultUIGeometry() {
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void GMainWindow::SetDefaultUIGeometry() {
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@ -2603,7 +2609,8 @@ void GMainWindow::UpdateUISettings() {
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}
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}
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void GMainWindow::HideMouseCursor() {
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void GMainWindow::HideMouseCursor() {
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if (emu_thread == nullptr || UISettings::values.hide_mouse == false) {
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if (emu_thread == nullptr ||
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(!UISettings::values.hide_mouse && !Settings::values.mouse_panning)) {
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mouse_hide_timer.stop();
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mouse_hide_timer.stop();
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ShowMouseCursor();
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ShowMouseCursor();
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return;
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return;
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