early-access version 1331
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@@ -101,25 +101,6 @@ void MemoryManager::TryUnlockPage(PageEntry page_entry, std::size_t size) {
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.IsSuccess());
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}
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void MemoryManager::UnmapVicFrame(GPUVAddr gpu_addr, std::size_t size) {
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if (!size) {
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return;
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}
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const std::optional<VAddr> cpu_addr = GpuToCpuAddress(gpu_addr);
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ASSERT(cpu_addr);
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system.GPU().Renderer().Rasterizer().InvalidateExceptTextureCache(*cpu_addr, size);
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cache_invalidate_queue.push_back({*cpu_addr, size});
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UpdateRange(gpu_addr, PageEntry::State::Unmapped, size);
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}
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void MemoryManager::InvalidateQueuedCaches() {
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for (const auto& entry : cache_invalidate_queue) {
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rasterizer->InvalidateTextureCache(entry.first, entry.second);
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}
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cache_invalidate_queue.clear();
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}
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PageEntry MemoryManager::GetPageEntry(GPUVAddr gpu_addr) const {
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return page_table[PageEntryIndex(gpu_addr)];
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}
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@@ -121,14 +121,6 @@ public:
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[[nodiscard]] GPUVAddr Allocate(std::size_t size, std::size_t align);
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void Unmap(GPUVAddr gpu_addr, std::size_t size);
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/**
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* Some Decoded NVDEC frames require that texture cache does not get invalidated.
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* UnmapVicFrame defers the texture cache invalidation until the stream ends
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* by invoking InvalidateQueuedCaches to invalidate all frame texture caches.
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*/
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void UnmapVicFrame(GPUVAddr gpu_addr, std::size_t size);
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void InvalidateQueuedCaches();
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private:
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[[nodiscard]] PageEntry GetPageEntry(GPUVAddr gpu_addr) const;
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void SetPageEntry(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size = page_size);
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@@ -158,7 +150,6 @@ private:
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VideoCore::RasterizerInterface* rasterizer = nullptr;
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std::vector<PageEntry> page_table;
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std::vector<std::pair<VAddr, std::size_t>> cache_invalidate_queue;
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};
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} // namespace Tegra
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@@ -64,12 +64,6 @@ public:
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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virtual void FlushRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer to flush the texture cache to Switch memory
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virtual void InvalidateExceptTextureCache(VAddr addr, u64 size) = 0;
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/// Notify rasterizer to invalidate the texture cache
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virtual void InvalidateTextureCache(VAddr addr, u64 size) = 0;
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/// Check if the the specified memory area requires flushing to CPU Memory.
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virtual bool MustFlushRegion(VAddr addr, u64 size) = 0;
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@@ -721,23 +721,6 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
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query_cache.FlushRegion(addr, size);
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}
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void RasterizerOpenGL::InvalidateExceptTextureCache(VAddr addr, u64 size) {
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if (addr == 0 || size == 0) {
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return;
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}
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shader_cache.InvalidateRegion(addr, size);
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buffer_cache.InvalidateRegion(addr, size);
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query_cache.InvalidateRegion(addr, size);
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}
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void RasterizerOpenGL::InvalidateTextureCache(VAddr addr, u64 size) {
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if (addr == 0 || size == 0) {
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return;
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}
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auto lock = texture_cache.AcquireLock();
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texture_cache.UnmapMemory(addr, size);
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}
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bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size) {
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if (!Settings::IsGPULevelHigh()) {
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return buffer_cache.MustFlushRegion(addr, size);
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@@ -74,8 +74,6 @@ public:
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void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
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void FlushAll() override;
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void FlushRegion(VAddr addr, u64 size) override;
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void InvalidateExceptTextureCache(VAddr addr, u64 size) override;
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void InvalidateTextureCache(VAddr addr, u64 size) override;
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bool MustFlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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void OnCPUWrite(VAddr addr, u64 size) override;
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@@ -658,23 +658,6 @@ void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
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query_cache.FlushRegion(addr, size);
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}
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void Vulkan::RasterizerVulkan::InvalidateExceptTextureCache(VAddr addr, u64 size) {
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if (addr == 0 || size == 0) {
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return;
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}
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pipeline_cache.InvalidateRegion(addr, size);
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buffer_cache.InvalidateRegion(addr, size);
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query_cache.InvalidateRegion(addr, size);
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}
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void Vulkan::RasterizerVulkan::InvalidateTextureCache(VAddr addr, u64 size) {
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if (addr == 0 || size == 0) {
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return;
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}
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auto lock = texture_cache.AcquireLock();
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texture_cache.UnmapMemory(addr, size);
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}
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bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) {
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if (!Settings::IsGPULevelHigh()) {
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return buffer_cache.MustFlushRegion(addr, size);
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@@ -67,8 +67,6 @@ public:
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void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
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void FlushAll() override;
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void FlushRegion(VAddr addr, u64 size) override;
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void InvalidateExceptTextureCache(VAddr addr, u64 size) override;
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void InvalidateTextureCache(VAddr addr, u64 size) override;
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bool MustFlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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void OnCPUWrite(VAddr addr, u64 size) override;
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