early-access version 1814
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@@ -202,13 +202,13 @@ Device::Device() {
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LOG_ERROR(Render_OpenGL, "OpenGL 4.6 is not available");
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throw std::runtime_error{"Insufficient version"};
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}
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const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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vendor_name = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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const std::string_view version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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const std::vector extensions = GetExtensions();
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const bool is_nvidia = vendor == "NVIDIA Corporation";
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const bool is_amd = vendor == "ATI Technologies Inc.";
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const bool is_intel = vendor == "Intel";
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const bool is_nvidia = vendor_name == "NVIDIA Corporation";
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const bool is_amd = vendor_name == "ATI Technologies Inc.";
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const bool is_intel = vendor_name == "Intel";
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#ifdef __unix__
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const bool is_linux = true;
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@@ -275,6 +275,56 @@ Device::Device() {
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}
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}
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std::string Device::GetVendorName() const {
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if (vendor_name == "NVIDIA Corporation") {
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return "NVIDIA";
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}
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if (vendor_name == "ATI Technologies Inc.") {
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return "AMD";
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}
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if (vendor_name == "Intel") {
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// For Mesa, `Intel` is an overloaded vendor string that could mean crocus or iris.
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// Simply return `INTEL` for those as well as the Windows driver.
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return "INTEL";
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}
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if (vendor_name == "Intel Open Source Technology Center") {
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return "I965";
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}
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if (vendor_name == "Mesa Project") {
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return "I915";
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}
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if (vendor_name == "Mesa/X.org") {
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// This vendor string is overloaded between llvmpipe, softpipe, and virgl, so just return
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// MESA instead of one of those driver names.
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return "MESA";
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}
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if (vendor_name == "AMD") {
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return "RADEONSI";
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}
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if (vendor_name == "nouveau") {
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return "NOUVEAU";
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}
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if (vendor_name == "X.Org") {
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return "R600";
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}
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if (vendor_name == "Collabora Ltd") {
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return "ZINK";
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}
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if (vendor_name == "Intel Corporation") {
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return "OPENSWR";
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}
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if (vendor_name == "Microsoft Corporation") {
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return "D3D12";
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}
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if (vendor_name == "NVIDIA") {
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// Mesa's tegra driver reports `NVIDIA`. Only present in this list because the default
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// strategy would have returned `NVIDIA` here for this driver, the same result as the
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// proprietary driver.
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return "TEGRA";
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}
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return vendor_name;
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}
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Device::Device(std::nullptr_t) {
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max_uniform_buffers.fill(std::numeric_limits<u32>::max());
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uniform_buffer_alignment = 4;
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@@ -22,6 +22,8 @@ public:
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explicit Device();
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explicit Device(std::nullptr_t);
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[[nodiscard]] std::string GetVendorName() const;
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u32 GetMaxUniformBuffers(Tegra::Engines::ShaderType shader_type) const noexcept {
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return max_uniform_buffers[static_cast<std::size_t>(shader_type)];
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}
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@@ -130,6 +132,7 @@ private:
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static bool TestVariableAoffi();
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static bool TestPreciseBug();
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std::string vendor_name;
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std::array<u32, Tegra::Engines::MaxShaderTypes> max_uniform_buffers{};
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std::array<BaseBindings, Tegra::Engines::MaxShaderTypes> base_bindings{};
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size_t uniform_buffer_alignment{};
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@@ -351,7 +351,7 @@ void RasterizerOpenGL::SetupShaders(bool is_indexed) {
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}
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}
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void RasterizerOpenGL::LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading,
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void RasterizerOpenGL::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {
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shader_cache.LoadDiskCache(title_id, stop_loading, callback);
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}
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@@ -96,7 +96,7 @@ public:
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const Tegra::Engines::Fermi2D::Config& copy_config) override;
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bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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u32 pixel_stride) override;
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void LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading,
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void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) override;
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/// Returns true when there are commands queued to the OpenGL server.
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@@ -331,7 +331,7 @@ ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer_,
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ShaderCacheOpenGL::~ShaderCacheOpenGL() = default;
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void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop_loading,
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void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {
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disk_cache.BindTitleID(title_id);
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const std::optional transferable = disk_cache.LoadTransferable();
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@@ -372,7 +372,7 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
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const auto scope = context->Acquire();
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for (std::size_t i = begin; i < end; ++i) {
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if (stop_loading) {
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if (stop_loading.stop_requested()) {
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return;
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}
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const auto& entry = (*transferable)[i];
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@@ -435,7 +435,7 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
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precompiled_cache_altered = true;
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return;
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}
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if (stop_loading) {
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if (stop_loading.stop_requested()) {
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return;
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}
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@@ -127,7 +127,7 @@ public:
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~ShaderCacheOpenGL() override;
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/// Loads disk cache for the current game
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void LoadDiskCache(u64 title_id, const std::atomic_bool& stop_loading,
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void LoadDiskCache(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback);
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/// Gets the current specified shader stage program
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@@ -70,6 +70,10 @@ public:
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return &rasterizer;
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}
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[[nodiscard]] std::string GetDeviceVendor() const override {
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return device.GetVendorName();
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}
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private:
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/// Initializes the OpenGL state and creates persistent objects.
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void InitOpenGLObjects();
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