early-access version 2832
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2830.
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This is the source code for early-access 2832.
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## Legal Notice
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@ -24,7 +24,16 @@ void DeviceSinkCommand::Process(const ADSP::CommandListProcessor& processor) {
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constexpr s32 max = std::numeric_limits<s16>::max();
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auto stream{processor.GetOutputSinkStream()};
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const auto num_channels{stream->GetDeviceChannels()};
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const auto num_out_channels{stream->GetDeviceChannels()};
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auto system_channels{6U};
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for (u32 i = 0; i < inputs.size(); i++) {
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if (inputs[i] == 0) {
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system_channels = i;
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break;
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}
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}
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const auto num_in_channels{std::min(system_channels, stream->GetDeviceChannels())};
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Sink::SinkBuffer out_buffer{
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.frames{TargetSampleCount},
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@ -33,13 +42,13 @@ void DeviceSinkCommand::Process(const ADSP::CommandListProcessor& processor) {
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.consumed{false},
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};
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std::vector<s16> samples(out_buffer.frames * num_channels);
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std::vector<s16> samples(out_buffer.frames * num_out_channels, 0);
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for (u32 channel = 0; channel < num_channels; channel++) {
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for (u32 channel = 0; channel < num_in_channels; channel++) {
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const auto offset{inputs[channel] * out_buffer.frames};
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for (u32 index = 0; index < out_buffer.frames; index++) {
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samples[index * num_channels + channel] =
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samples[index * num_out_channels + channel] =
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static_cast<s16>(std::clamp(sample_buffer[offset + index], min, max));
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}
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}
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@ -499,6 +499,7 @@ CubebSink::CubebSink(std::string_view target_device_name) {
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}
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}
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// TODO: Implement upmixing, not all games will provide 6 channel audio.
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cubeb_get_max_channel_count(ctx, &device_channels);
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device_channels = std::clamp(device_channels, 2U, 6U);
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}
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