early-access version 1988
This commit is contained in:
14
externals/SDL/include/SDL_filesystem.h
vendored
14
externals/SDL/include/SDL_filesystem.h
vendored
@@ -63,8 +63,8 @@ extern "C" {
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* The returned path is guaranteed to end with a path separator ('\' on
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* Windows, '/' on most other platforms).
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*
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* The pointer returned is owned by the caller. Please call SDL_free() on
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* the pointer when done with it.
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* The pointer returned is owned by the caller. Please call SDL_free() on the
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* pointer when done with it.
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*
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* \returns an absolute path in UTF-8 encoding to the application data
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* directory. NULL will be returned on error or when the platform
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@@ -84,9 +84,9 @@ extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
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* files (preferences and save games, etc) that are specific to your
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* application. This directory is unique per user, per application.
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*
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* This function will decide the appropriate location in the native filesystem,
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* create the directory if necessary, and return a string of the absolute
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* path to the directory in UTF-8 encoding.
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* This function will decide the appropriate location in the native
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* filesystem, create the directory if necessary, and return a string of the
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* absolute path to the directory in UTF-8 encoding.
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*
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* On Windows, the string might look like:
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*
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@@ -119,8 +119,8 @@ extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
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* The returned path is guaranteed to end with a path separator ('\' on
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* Windows, '/' on most other platforms).
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*
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* The pointer returned is owned by the caller. Please call SDL_free() on
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* the pointer when done with it.
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* The pointer returned is owned by the caller. Please call SDL_free() on the
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* pointer when done with it.
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*
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* \param org the name of your organization
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* \param app the name of your application
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