early-access version 1988
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@@ -812,3 +812,6 @@
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#define SDL_TLSCleanup SDL_TLSCleanup_REAL
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#define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL
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#define SDL_FlashWindow SDL_FlashWindow_REAL
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#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_REAL
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#define SDL_JoystickSendEffect SDL_JoystickSendEffect_REAL
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#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_REAL
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5
externals/SDL/src/dynapi/SDL_dynapi_procs.h
vendored
5
externals/SDL/src/dynapi/SDL_dynapi_procs.h
vendored
@@ -876,4 +876,7 @@ SDL_DYNAPI_PROC(int,SDL_AndroidShowToast,(const char *a, int b, int c, int d, in
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SDL_DYNAPI_PROC(int,SDL_GetAudioDeviceSpec,(int a, int b, SDL_AudioSpec *c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_TLSCleanup,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, SDL_bool b),(a,b),)
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SDL_DYNAPI_PROC(int,SDL_FlashWindow,(SDL_Window *a, Uint32 b),(a, b),return)
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SDL_DYNAPI_PROC(int,SDL_FlashWindow,(SDL_Window *a, SDL_FlashOperation b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerSendEffect,(SDL_GameController *a, const void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickSendEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(float,SDL_GameControllerGetSensorDataRate,(SDL_GameController *a, SDL_SensorType b),(a,b),return)
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