early-access version 1988

This commit is contained in:
pineappleEA
2021-08-12 01:07:27 +02:00
parent e37f82ce96
commit 24ddfcbb39
265 changed files with 68343 additions and 5348 deletions

View File

@@ -508,6 +508,26 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
return isMoving;
}
- (BOOL)isMovingOrFocusClickPending
{
return isMoving || (focusClickPending != 0);
}
-(void) setFocusClickPending:(int) button
{
focusClickPending |= (1 << button);
}
-(void) clearFocusClickPending:(int) button
{
if ((focusClickPending & (1 << button)) != 0) {
focusClickPending &= ~(1 << button);
if (focusClickPending == 0) {
[self onMovingOrFocusClickPendingStateCleared];
}
}
}
-(void) setPendingMoveX:(int)x Y:(int)y
{
pendingWindowWarpX = x;
@@ -516,15 +536,36 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
- (void)windowDidFinishMoving
{
if ([self isMoving]) {
if (isMoving) {
isMoving = NO;
[self onMovingOrFocusClickPendingStateCleared];
}
}
- (void)onMovingOrFocusClickPendingStateCleared
{
if (![self isMovingOrFocusClickPending]) {
SDL_Mouse *mouse = SDL_GetMouse();
if (pendingWindowWarpX != INT_MAX && pendingWindowWarpY != INT_MAX) {
mouse->WarpMouseGlobal(pendingWindowWarpX, pendingWindowWarpY);
pendingWindowWarpX = pendingWindowWarpY = INT_MAX;
}
if (mouse->relative_mode && !mouse->relative_mode_warp && mouse->focus == _data->window) {
/* Move the cursor to the nearest point in the window */
{
int x, y;
CGPoint cgpoint;
SDL_GetMouseState(&x, &y);
cgpoint.x = _data->window->x + x;
cgpoint.y = _data->window->y + y;
Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y);
DLog("Returning cursor to (%g, %g)", cgpoint.x, cgpoint.y);
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
}
mouse->SetRelativeMouseMode(SDL_TRUE);
}
}
@@ -641,7 +682,7 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
/* This needs to be done before restoring the relative mouse mode. */
SDL_SetKeyboardFocus(window);
if (mouse->relative_mode && !mouse->relative_mode_warp && ![self isMoving]) {
if (mouse->relative_mode && !mouse->relative_mode_warp && ![self isMovingOrFocusClickPending]) {
mouse->SetRelativeMouseMode(SDL_TRUE);
}
@@ -1970,7 +2011,7 @@ Cocoa_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
/* Move the cursor to the nearest point in the window */
if (grabbed && data && ![data->listener isMoving]) {
if (grabbed && data && ![data->listener isMovingOrFocusClickPending]) {
int x, y;
CGPoint cgpoint;
@@ -2116,6 +2157,34 @@ Cocoa_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept)
}
}
int
Cocoa_FlashWindow(_THIS, SDL_Window *window, SDL_FlashOperation operation)
{ @autoreleasepool
{
/* Note that this is app-wide and not window-specific! */
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if (data->flash_request) {
[NSApp cancelUserAttentionRequest:data->flash_request];
data->flash_request = 0;
}
switch (operation) {
case SDL_FLASH_CANCEL:
/* Canceled above */
break;
case SDL_FLASH_BRIEFLY:
data->flash_request = [NSApp requestUserAttention:NSInformationalRequest];
break;
case SDL_FLASH_UNTIL_FOCUSED:
data->flash_request = [NSApp requestUserAttention:NSCriticalRequest];
break;
default:
return SDL_Unsupported();
}
return 0;
}}
int
Cocoa_SetWindowOpacity(_THIS, SDL_Window * window, float opacity)
{