early-access version 1988
This commit is contained in:
parent
e37f82ce96
commit
24ddfcbb39
@ -376,7 +376,7 @@ if (ENABLE_SDL2)
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if (YUZU_USE_BUNDLED_SDL2)
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# Detect toolchain and platform
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if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
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set(SDL2_VER "SDL2-2.0.15-prerelease")
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set(SDL2_VER "SDL2-2.0.16")
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else()
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message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
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endif()
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@ -396,7 +396,7 @@ if (ENABLE_SDL2)
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elseif (YUZU_USE_EXTERNAL_SDL2)
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message(STATUS "Using SDL2 from externals.")
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else()
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find_package(SDL2 2.0.15 REQUIRED)
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find_package(SDL2 2.0.16 REQUIRED)
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# Some installations don't set SDL2_LIBRARIES
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if("${SDL2_LIBRARIES}" STREQUAL "")
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@ -518,6 +518,10 @@ set(FFmpeg_COMPONENTS
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avutil
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swscale)
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if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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Include(FindPkgConfig REQUIRED)
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pkg_check_modules(LIBVA libva)
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endif()
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if (NOT YUZU_USE_BUNDLED_FFMPEG)
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# Use system installed FFmpeg
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find_package(FFmpeg QUIET COMPONENTS ${FFmpeg_COMPONENTS})
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@ -540,6 +544,9 @@ endif()
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if (YUZU_USE_BUNDLED_FFMPEG)
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if (NOT WIN32)
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# TODO(lat9nq): Move this to externals/ffmpeg/CMakeLists.txt (and move externals/ffmpeg to
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# externals/ffmpeg/ffmpeg)
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# Build FFmpeg from externals
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message(STATUS "Using FFmpeg from externals")
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@ -579,20 +586,23 @@ if (YUZU_USE_BUNDLED_FFMPEG)
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CACHE PATH "Paths to FFmpeg libraries" FORCE)
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endforeach()
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set(FFmpeg_INCLUDE_DIR
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"${FFmpeg_PREFIX};${FFmpeg_BUILD_DIR}"
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CACHE PATH "Path to FFmpeg headers" FORCE)
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Include(FindPkgConfig REQUIRED)
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pkg_check_modules(LIBVA libva)
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pkg_check_modules(CUDA cuda)
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pkg_check_modules(FFNVCODEC ffnvcodec)
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pkg_check_modules(VDPAU vdpau)
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set(FFmpeg_HWACCEL_LIBRARIES)
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set(FFmpeg_HWACCEL_FLAGS)
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set(FFmpeg_HWACCEL_INCLUDE_DIRS)
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set(FFmpeg_HWACCEL_LDFLAGS)
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if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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Include(FindPkgConfig REQUIRED)
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pkg_check_modules(LIBVA libva)
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endif()
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if(LIBVA_FOUND)
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pkg_check_modules(LIBDRM libdrm REQUIRED)
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find_package(X11 REQUIRED)
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pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
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pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
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set(FFmpeg_LIBVA_LIBRARIES
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list(APPEND FFmpeg_HWACCEL_LIBRARIES
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${LIBDRM_LIBRARIES}
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${X11_LIBRARIES}
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${LIBVA-DRM_LIBRARIES}
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@ -602,11 +612,57 @@ if (YUZU_USE_BUNDLED_FFMPEG)
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--enable-hwaccel=h264_vaapi
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--enable-hwaccel=vp9_vaapi
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--enable-libdrm)
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list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
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${LIBDRM_INCLUDE_DIRS}
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${X11_INCLUDE_DIRS}
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${LIBVA-DRM_INCLUDE_DIRS}
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${LIBVA-X11_INCLUDE_DIRS}
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${LIBVA_INCLUDE_DIRS}
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)
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message(STATUS "VA-API found")
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else()
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set(FFmpeg_HWACCEL_FLAGS --disable-vaapi)
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endif()
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if (FFNVCODEC_FOUND AND CUDA_FOUND)
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list(APPEND FFmpeg_HWACCEL_FLAGS
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--enable-cuvid
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--enable-ffnvcodec
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--enable-nvdec
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--enable-cuda-llvm
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--enable-hwaccel=h264_nvdec
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--enable-hwaccel=vp9_nvdec
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--extra-cflags=-I${CUDA_INCLUDE_DIRS}
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)
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list(APPEND FFmpeg_HWACCEL_LIBRARIES
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${FFNVCODEC_LIBRARIES}
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${CUDA_LIBRARIES}
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)
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list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
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${FFNVCODEC_INCLUDE_DIRS}
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${CUDA_INCLUDE_DIRS}
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)
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list(APPEND FFmpeg_HWACCEL_LDFLAGS
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${FFNVCODEC_LDFLAGS}
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${CUDA_LDFLAGS}
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)
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message(STATUS "ffnvcodec libraries version ${FFNVCODEC_VERSION} found")
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endif()
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if (VDPAU_FOUND)
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list(APPEND FFmpeg_HWACCEL_FLAGS
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--enable-vdpau
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--enable-hwaccel=h264_vdpau
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--enable-hwaccel=vp9_vdpau
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)
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list(APPEND FFmpeg_HWACCEL_LIBRARIES ${VDPAU_LIBRARIES})
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list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS ${VDPAU_INCLUDE_DIRS})
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list(APPEND FFmpeg_HWACCEL_LDFLAGS ${VDPAU_LDFLAGS})
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message(STATUS "vdpau libraries version ${VDPAU_VERSION} found")
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else()
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list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vdpau)
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endif()
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# `configure` parameters builds only exactly what yuzu needs from FFmpeg
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# `--disable-vdpau` is needed to avoid linking issues
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add_custom_command(
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@ -624,7 +680,6 @@ if (YUZU_USE_BUNDLED_FFMPEG)
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--disable-network
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--disable-postproc
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--disable-swresample
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--disable-vdpau
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--enable-decoder=h264
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--enable-decoder=vp9
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--cc="${CMAKE_C_COMPILER}"
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@ -653,15 +708,26 @@ if (YUZU_USE_BUNDLED_FFMPEG)
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${FFmpeg_BUILD_DIR}
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)
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set(FFmpeg_INCLUDE_DIR
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"${FFmpeg_PREFIX};${FFmpeg_BUILD_DIR};${FFmpeg_HWACCEL_INCLUDE_DIRS}"
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CACHE PATH "Path to FFmpeg headers" FORCE)
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set(FFmpeg_LDFLAGS
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"${FFmpeg_HWACCEL_LDFLAGS}"
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CACHE STRING "FFmpeg linker flags" FORCE)
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# ALL makes this custom target build every time
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# but it won't actually build if the DEPENDS parameter is up to date
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add_custom_target(ffmpeg-configure ALL DEPENDS ${FFmpeg_MAKEFILE})
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add_custom_target(ffmpeg-build ALL DEPENDS ${FFmpeg_BUILD_LIBRARIES} ffmpeg-configure)
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link_libraries(${FFmpeg_LIBVA_LIBRARIES})
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set(FFmpeg_LIBRARIES ${FFmpeg_LIBVA_LIBRARIES} ${FFmpeg_BUILD_LIBRARIES}
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set(FFmpeg_LIBRARIES ${FFmpeg_BUILD_LIBRARIES} ${FFmpeg_HWACCEL_LIBRARIES}
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CACHE PATH "Paths to FFmpeg libraries" FORCE)
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unset(FFmpeg_BUILD_LIBRARIES)
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unset(FFmpeg_LIBVA_LIBRARIES)
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unset(FFmpeg_HWACCEL_FLAGS)
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unset(FFmpeg_HWACCEL_INCLUDE_DIRS)
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unset(FFmpeg_HWACCEL_LDFLAGS)
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unset(FFmpeg_HWACCEL_LIBRARIES)
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if (FFmpeg_FOUND)
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message(STATUS "Found FFmpeg version ${FFmpeg_VERSION}")
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@ -670,12 +736,13 @@ if (YUZU_USE_BUNDLED_FFMPEG)
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endif()
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else() # WIN32
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# Use yuzu FFmpeg binaries
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set(FFmpeg_EXT_NAME "ffmpeg-4.3.1")
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set(FFmpeg_EXT_NAME "ffmpeg-4.4")
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set(FFmpeg_PATH "${CMAKE_BINARY_DIR}/externals/${FFmpeg_EXT_NAME}")
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download_bundled_external("ffmpeg/" ${FFmpeg_EXT_NAME} "")
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set(FFmpeg_FOUND YES)
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set(FFmpeg_INCLUDE_DIR "${FFmpeg_PATH}/include" CACHE PATH "Path to FFmpeg headers" FORCE)
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set(FFmpeg_LIBRARY_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg library directory" FORCE)
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set(FFmpeg_LDFLAGS "" CACHE STRING "FFmpeg linker flags" FORCE)
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set(FFmpeg_DLL_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg dll's" FORCE)
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set(FFmpeg_LIBRARIES
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${FFmpeg_LIBRARY_DIR}/swscale.lib
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1986.
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This is the source code for early-access 1988.
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## Legal Notice
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14
externals/SDL/.github/workflows/android.yml
vendored
Executable file
14
externals/SDL/.github/workflows/android.yml
vendored
Executable file
@ -0,0 +1,14 @@
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name: Build (Android)
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on: [push, pull_request]
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jobs:
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android:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- uses: nttld/setup-ndk@v1
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with:
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ndk-version: r21e
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- name: Build
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run: ./build-scripts/androidbuildlibs.sh
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13
externals/SDL/.github/workflows/main.yml
vendored
13
externals/SDL/.github/workflows/main.yml
vendored
@ -9,7 +9,9 @@ jobs:
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strategy:
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matrix:
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platform:
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- { name: Windows, os: windows-latest }
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- { name: Windows (x64), os: windows-latest, flags: -A x64 }
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- { name: Windows (x86), os: windows-latest, flags: -A Win32 }
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- { name: Windows (ARM64), os: windows-latest, flags: -A ARM64 }
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- { name: Linux, os: ubuntu-20.04, flags: -GNinja }
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- { name: MacOS, os: macos-latest }
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steps:
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@ -48,7 +50,14 @@ jobs:
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libxxf86vm-dev \
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libdrm-dev \
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libgbm-dev\
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libpulse-dev
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libpulse-dev \
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libpango1.0-dev
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sudo apt install meson
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git clone --depth 1 https://gitlab.gnome.org/jadahl/libdecor.git --branch 0.1.0
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cd libdecor
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meson build --buildtype release -Ddemo=false -Ddbus=disabled
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ninja -C build
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sudo meson install -C build
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- uses: actions/checkout@v2
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- name: Configure CMake
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run: cmake -B build ${{ matrix.platform.flags }}
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7
externals/SDL/.gitignore
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7
externals/SDL/.gitignore
vendored
@ -68,18 +68,24 @@ Release
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*.ncb
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*.suo
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*.sdf
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VisualC/tests/controllermap/axis.bmp
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VisualC/tests/controllermap/button.bmp
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VisualC/tests/controllermap/controllermap.bmp
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VisualC/tests/controllermap/controllermap_back.bmp
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VisualC/tests/loopwave/sample.wav
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VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
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VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
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VisualC/tests/testgamecontroller/axis.bmp
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VisualC/tests/testgamecontroller/button.bmp
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VisualC/tests/testgamecontroller/controllermap.bmp
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VisualC/tests/testgamecontroller/controllermap_back.bmp
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VisualC/tests/testoverlay2/moose.dat
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VisualC/tests/testrendertarget/icon.bmp
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VisualC/tests/testrendertarget/sample.bmp
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VisualC/tests/testscale/icon.bmp
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VisualC/tests/testscale/sample.bmp
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VisualC/tests/testsprite2/icon.bmp
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VisualC/tests/testyuv/testyuv.bmp
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VisualC/visualtest/icon.bmp
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VisualC/visualtest/testquit.actions
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VisualC/visualtest/testquit.config
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@ -94,6 +100,7 @@ VisualC/visualtest/testsprite2_sample.parameters
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android-project/local.properties
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test/checkkeys
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test/checkkeysthreads
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test/controllermap
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test/loopwave
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test/loopwavequeue
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|
134
externals/SDL/CMakeLists.txt
vendored
134
externals/SDL/CMakeLists.txt
vendored
@ -1,5 +1,5 @@
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if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
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message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the SDL source code and call cmake from there")
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if(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
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message(FATAL_ERROR "Prevented in-tree build. Please create a build directory outside of the SDL source code and run \"cmake -S ${CMAKE_SOURCE_DIR} -B .\" from there")
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endif()
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cmake_minimum_required(VERSION 3.0.0)
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@ -10,6 +10,10 @@ if(WINDOWS_STORE)
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add_definitions(-DSDL_BUILDING_WINRT=1 -ZW)
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endif()
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if (HAIKU)
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set(LINKER_LANGUAGE CXX)
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endif()
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# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
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# !!! FIXME: for the SDL2 shared library (so you get an
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# !!! FIXME: install_name ("soname") of "@rpath/libSDL-whatever.dylib"
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@ -47,12 +51,12 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
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# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
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set(SDL_MAJOR_VERSION 2)
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set(SDL_MINOR_VERSION 0)
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set(SDL_MICRO_VERSION 15)
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set(SDL_INTERFACE_AGE 1)
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set(SDL_BINARY_AGE 15)
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set(SDL_MICRO_VERSION 16)
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set(SDL_INTERFACE_AGE 0)
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set(SDL_BINARY_AGE 16)
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set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
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# the following should match the versions in Xcode project file:
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set(DYLIB_CURRENT_VERSION 15.1.0)
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set(DYLIB_CURRENT_VERSION 17.0.0)
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set(DYLIB_COMPATIBILITY_VERSION 1.0.0)
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# Set defaults preventing destination file conflicts
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@ -204,7 +208,7 @@ if(APPLE OR ARCH_64)
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set(OPT_DEF_SSEMATH ON)
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endif()
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endif()
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if(UNIX OR MINGW OR MSYS OR USE_CLANG OR VITA)
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if(UNIX OR MINGW OR MSYS OR (USE_CLANG AND NOT WINDOWS) OR VITA)
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set(OPT_DEF_LIBC ON)
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endif()
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@ -388,6 +392,8 @@ set_option(CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" O
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set_option(VIDEO_X11 "Use X11 video driver" ${UNIX_SYS})
|
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set_option(VIDEO_WAYLAND "Use Wayland video driver" ${UNIX_SYS})
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dep_option(WAYLAND_SHARED "Dynamically load Wayland support" ON "VIDEO_WAYLAND" OFF)
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||||
dep_option(WAYLAND_LIBDECOR "Use client-side window decorations on Wayland" ON "VIDEO_WAYLAND" ON)
|
||||
dep_option(LIBDECOR_SHARED "Dynamically load libdecor support" ON "WAYLAND_LIBDECOR" OFF)
|
||||
dep_option(VIDEO_WAYLAND_QT_TOUCH "QtWayland server support for Wayland video driver" ON "VIDEO_WAYLAND" OFF)
|
||||
set_option(VIDEO_RPI "Use Raspberry Pi video driver" ${UNIX_SYS})
|
||||
dep_option(X11_SHARED "Dynamically load X11 support" ON "VIDEO_X11" OFF)
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||||
@ -420,6 +426,10 @@ set(SDL_STATIC ${SDL_STATIC_ENABLED_BY_DEFAULT} CACHE BOOL "Build a static versi
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dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF)
|
||||
set_option(SDL_TEST "Build the test directory" OFF)
|
||||
|
||||
if(VITA)
|
||||
set_option(VIDEO_VITA_PIB "Build with PSVita piglet gles2 support" OFF)
|
||||
endif()
|
||||
|
||||
# General source files
|
||||
file(GLOB SOURCE_FILES
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||||
${SDL2_SOURCE_DIR}/src/*.c
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||||
@ -769,6 +779,7 @@ if(ASSEMBLY)
|
||||
set(HAVE_SSE TRUE)
|
||||
set(HAVE_SSE2 TRUE)
|
||||
set(HAVE_SSE3 TRUE)
|
||||
check_include_file("immintrin.h" HAVE_IMMINTRIN_H)
|
||||
set(SDL_ASSEMBLY_ROUTINES 1)
|
||||
endif()
|
||||
endif()
|
||||
@ -1166,7 +1177,7 @@ elseif(EMSCRIPTEN)
|
||||
|
||||
CheckPTHREAD()
|
||||
|
||||
elseif(UNIX AND NOT APPLE AND NOT ANDROID AND NOT RISCOS)
|
||||
elseif(UNIX AND NOT APPLE AND NOT ANDROID AND NOT RISCOS AND NOT HAIKU)
|
||||
if(SDL_AUDIO)
|
||||
if(SYSV5 OR SOLARIS OR HPUX)
|
||||
set(SDL_AUDIO_DRIVER_SUNAUDIO 1)
|
||||
@ -1680,6 +1691,9 @@ elseif(WINDOWS)
|
||||
if(HAVE_HIDAPI)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/windows/hid.c)
|
||||
endif()
|
||||
if(NOT WINDOWS_STORE)
|
||||
set(SDL_JOYSTICK_RAWINPUT 1)
|
||||
endif()
|
||||
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/windows/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
|
||||
if(HAVE_DINPUT_H)
|
||||
@ -1899,7 +1913,7 @@ elseif(APPLE)
|
||||
#import <Metal/Metal.h>
|
||||
#import <QuartzCore/CAMetalLayer.h>
|
||||
|
||||
#if TARGET_OS_SIMULATOR || (!TARGET_CPU_X86_64 && !TARGET_CPU_ARM64)
|
||||
#if (!TARGET_CPU_X86_64 && !TARGET_CPU_ARM64)
|
||||
#error Metal doesn't work on this configuration
|
||||
#endif
|
||||
int main()
|
||||
@ -2018,30 +2032,46 @@ elseif(APPLE)
|
||||
CheckPTHREAD()
|
||||
|
||||
elseif(HAIKU)
|
||||
if(SDL_AUDIO)
|
||||
set(SDL_AUDIO_DRIVER_HAIKU 1)
|
||||
file(GLOB HAIKU_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/haiku/*.cc)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${HAIKU_AUDIO_SOURCES})
|
||||
set(HAVE_SDL_AUDIO TRUE)
|
||||
endif()
|
||||
|
||||
if(SDL_JOYSTICK)
|
||||
set(SDL_JOYSTICK_HAIKU 1)
|
||||
file(GLOB HAIKU_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/haiku/*.cc)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${HAIKU_JOYSTICK_SOURCES})
|
||||
set(HAVE_SDL_JOYSTICK TRUE)
|
||||
endif()
|
||||
|
||||
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/haiku/*.cc)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
|
||||
set(HAVE_SDL_MISC TRUE)
|
||||
|
||||
if(SDL_VIDEO)
|
||||
set(SDL_VIDEO_DRIVER_HAIKU 1)
|
||||
file(GLOB HAIKUVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/haiku/*.c)
|
||||
file(GLOB HAIKUVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/haiku/*.cc)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${HAIKUVIDEO_SOURCES})
|
||||
set(HAVE_SDL_VIDEO TRUE)
|
||||
|
||||
if(VIDEO_OPENGL)
|
||||
# TODO: Use FIND_PACKAGE(OpenGL) instead
|
||||
set(SDL_VIDEO_OPENGL 1)
|
||||
set(SDL_VIDEO_OPENGL_BGL 1)
|
||||
set(SDL_VIDEO_OPENGL_HAIKU 1)
|
||||
set(SDL_VIDEO_RENDER_OGL 1)
|
||||
list(APPEND EXTRA_LIBS GL)
|
||||
set(HAVE_VIDEO_OPENGL TRUE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(SDL_FILESYSTEM_HAIKU 1)
|
||||
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/haiku/*.cc)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
|
||||
set(HAVE_SDL_FILESYSTEM TRUE)
|
||||
if(SDL_FILESYSTEM)
|
||||
set(SDL_FILESYSTEM_HAIKU 1)
|
||||
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/haiku/*.cc)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
|
||||
set(HAVE_SDL_FILESYSTEM TRUE)
|
||||
endif()
|
||||
|
||||
if(SDL_TIMERS)
|
||||
set(SDL_TIMER_HAIKU 1)
|
||||
@ -2050,13 +2080,24 @@ elseif(HAIKU)
|
||||
set(HAVE_SDL_TIMERS TRUE)
|
||||
endif()
|
||||
|
||||
if(SDL_POWER)
|
||||
set(SDL_POWER_HAIKU 1)
|
||||
file(GLOB HAIKU_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/haiku/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${HAIKU_POWER_SOURCES})
|
||||
set(HAVE_SDL_POWER TRUE)
|
||||
endif()
|
||||
|
||||
if(SDL_LOCALE)
|
||||
file(GLOB LOCALE_SOURCES ${SDL2_SOURCE_DIR}/src/locale/haiku/*.cc)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${LOCALE_SOURCES})
|
||||
set(HAVE_SDL_LOCALE TRUE)
|
||||
endif()
|
||||
|
||||
file(GLOB MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/haiku/*.cc)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${MAIN_SOURCES})
|
||||
|
||||
CheckPTHREAD()
|
||||
list(APPEND EXTRA_LIBS root be media game device textencoding)
|
||||
|
||||
elseif(RISCOS)
|
||||
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/riscos/*.c)
|
||||
@ -2142,16 +2183,22 @@ elseif(VITA)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${VITA_VIDEO_SOURCES})
|
||||
set(HAVE_SDL_VIDEO TRUE)
|
||||
|
||||
check_include_file(pib.h HAVE_PIGS_IN_BLANKET_H)
|
||||
|
||||
if(VIDEO_VITA_PIB)
|
||||
check_include_file(pib.h HAVE_PIGS_IN_BLANKET_H)
|
||||
|
||||
if(HAVE_PIGS_IN_BLANKET_H)
|
||||
set(SDL_VIDEO_OPENGL_ES2 1)
|
||||
list(APPEND EXTRA_LIBS
|
||||
pib
|
||||
)
|
||||
|
||||
if(HAVE_PIGS_IN_BLANKET_H)
|
||||
set(SDL_VIDEO_OPENGL_ES2 1)
|
||||
list(APPEND EXTRA_LIBS
|
||||
pib
|
||||
)
|
||||
set(HAVE_VIDEO_VITA_PIB ON)
|
||||
set(SDL_VIDEO_VITA_PIB 1)
|
||||
else()
|
||||
set(HAVE_VIDEO_VITA_PIB OFF)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(SDL_VIDEO_RENDER_VITA_GXM 1)
|
||||
|
||||
list(APPEND EXTRA_LIBS
|
||||
@ -2168,8 +2215,18 @@ elseif(VITA)
|
||||
SceTouch_stub
|
||||
SceHid_stub
|
||||
SceMotion_stub
|
||||
ScePower_stub
|
||||
m
|
||||
)
|
||||
if(HAVE_VIDEO_VITA_PIB)
|
||||
list(PREPEND EXTRA_LIBS
|
||||
pib
|
||||
libScePiglet_stub
|
||||
SceShaccCg_stub
|
||||
taihen_stub
|
||||
)
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
set(HAVE_ARMSIMD TRUE)
|
||||
@ -2291,14 +2348,14 @@ if(NOT CMAKE_HOST_WIN32)
|
||||
execute_process(COMMAND sh ${SDL2_SOURCE_DIR}/build-scripts/updaterev.sh
|
||||
WORKING_DIRECTORY ${SDL2_BINARY_DIR})
|
||||
endif()
|
||||
if(NOT WINDOWS OR CYGWIN)
|
||||
if(NOT WINDOWS OR CYGWIN OR MINGW)
|
||||
|
||||
set(prefix ${CMAKE_INSTALL_PREFIX})
|
||||
|
||||
set(exec_prefix "\${prefix}")
|
||||
set(libdir "\${exec_prefix}/lib${LIB_SUFFIX}")
|
||||
set(bindir "\${exec_prefix}/bin")
|
||||
set(includedir "\${prefix}/include")
|
||||
set(libdir "${CMAKE_INSTALL_FULL_LIBDIR}")
|
||||
set(bindir "${CMAKE_INSTALL_FULL_BINDIR}")
|
||||
set(includedir "${CMAKE_INSTALL_FULL_INCLUDEDIR}")
|
||||
if(SDL_STATIC)
|
||||
set(ENABLE_STATIC_TRUE "")
|
||||
set(ENABLE_STATIC_FALSE "#")
|
||||
@ -2488,7 +2545,7 @@ if(NOT WINDOWS_STORE)
|
||||
add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
|
||||
# alias target for in-tree builds
|
||||
add_library(SDL2::SDL2main ALIAS SDL2main)
|
||||
target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
|
||||
target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}> $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/SDL2>)
|
||||
set(_INSTALL_LIBS "SDL2main")
|
||||
if (NOT ANDROID)
|
||||
set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
|
||||
@ -2510,7 +2567,7 @@ if(SDL_SHARED)
|
||||
elseif(UNIX AND NOT ANDROID)
|
||||
set_target_properties(SDL2 PROPERTIES
|
||||
VERSION ${LT_VERSION}
|
||||
SOVERSION ${LT_REVISION}
|
||||
SOVERSION ${LT_MAJOR}
|
||||
OUTPUT_NAME "SDL2-${LT_RELEASE}")
|
||||
else()
|
||||
if(WINDOWS OR CYGWIN)
|
||||
@ -2532,7 +2589,7 @@ if(SDL_SHARED)
|
||||
endif()
|
||||
set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
|
||||
target_link_libraries(SDL2 PRIVATE ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
|
||||
target_include_directories(SDL2 PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
|
||||
target_include_directories(SDL2 PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}> $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/SDL2>)
|
||||
if(ANDROID)
|
||||
target_include_directories(SDL2 PRIVATE ${ANDROID_NDK}/sources/android/cpufeatures)
|
||||
else()
|
||||
@ -2540,7 +2597,6 @@ if(SDL_SHARED)
|
||||
endif()
|
||||
if(IOS OR TVOS)
|
||||
set_property(TARGET SDL2 APPEND_STRING PROPERTY COMPILE_FLAGS "-fobjc-arc")
|
||||
target_compile_definitions(SDL2 PRIVATE IOS_DYLIB=1)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@ -2606,15 +2662,15 @@ endif()
|
||||
|
||||
##### Installation targets #####
|
||||
install(TARGETS ${_INSTALL_LIBS} EXPORT SDL2Targets
|
||||
LIBRARY DESTINATION "lib${LIB_SUFFIX}"
|
||||
ARCHIVE DESTINATION "lib${LIB_SUFFIX}"
|
||||
RUNTIME DESTINATION bin)
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}${LIB_SUFFIX}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}${LIB_SUFFIX}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
|
||||
##### Export files #####
|
||||
if (WINDOWS)
|
||||
set(PKG_PREFIX "cmake")
|
||||
else ()
|
||||
set(PKG_PREFIX "lib${LIB_SUFFIX}/cmake/SDL2")
|
||||
set(PKG_PREFIX "${CMAKE_INSTALL_LIBDIR}${LIB_SUFFIX}/cmake/SDL2")
|
||||
endif ()
|
||||
|
||||
include(CMakePackageConfigHelpers)
|
||||
@ -2643,7 +2699,7 @@ foreach(_FNAME ${BIN_INCLUDE_FILES})
|
||||
list(REMOVE_ITEM INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/${_INCNAME})
|
||||
endforeach()
|
||||
list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES})
|
||||
install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2)
|
||||
install(FILES ${INCLUDE_FILES} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/SDL2)
|
||||
|
||||
string(TOUPPER "${CMAKE_BUILD_TYPE}" UPPER_BUILD_TYPE)
|
||||
if (UPPER_BUILD_TYPE MATCHES DEBUG)
|
||||
@ -2652,7 +2708,7 @@ else()
|
||||
set(SOPOSTFIX "")
|
||||
endif()
|
||||
|
||||
if(NOT (WINDOWS OR CYGWIN))
|
||||
if(NOT (WINDOWS OR CYGWIN OR MINGW))
|
||||
if(SDL_SHARED)
|
||||
set(SOEXT ${CMAKE_SHARED_LIBRARY_SUFFIX}) # ".so", ".dylib", etc.
|
||||
get_target_property(SONAME SDL2 OUTPUT_NAME)
|
||||
@ -2661,7 +2717,7 @@ if(NOT (WINDOWS OR CYGWIN))
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
|
||||
\"lib${SONAME}${SOPOSTFIX}${SOEXT}\" \"libSDL2${SOPOSTFIX}${SOEXT}\"
|
||||
WORKING_DIRECTORY \"${SDL2_BINARY_DIR}\")")
|
||||
install(FILES ${SDL2_BINARY_DIR}/libSDL2${SOPOSTFIX}${SOEXT} DESTINATION "lib${LIB_SUFFIX}")
|
||||
install(FILES ${SDL2_BINARY_DIR}/libSDL2${SOPOSTFIX}${SOEXT} DESTINATION "${CMAKE_INSTALL_LIBDIR}${LIB_SUFFIX}")
|
||||
endif()
|
||||
endif()
|
||||
if(FREEBSD)
|
||||
@ -2669,9 +2725,9 @@ if(NOT (WINDOWS OR CYGWIN))
|
||||
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
|
||||
else()
|
||||
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
|
||||
DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
|
||||
DESTINATION "${CMAKE_INSTALL_LIBDIR}${LIB_SUFFIX}/pkgconfig")
|
||||
endif()
|
||||
install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION bin)
|
||||
install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
# TODO: what about the .spec file? Is it only needed for RPM creation?
|
||||
install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "${CMAKE_INSTALL_FULL_DATAROOTDIR}/aclocal")
|
||||
endif()
|
||||
|
10
externals/SDL/Makefile.in
vendored
10
externals/SDL/Makefile.in
vendored
@ -29,6 +29,8 @@ INSTALL = @INSTALL@
|
||||
AR = @AR@
|
||||
RANLIB = @RANLIB@
|
||||
RC = @RC@
|
||||
LINKER = @LINKER@
|
||||
LIBTOOLLINKERTAG = @LIBTOOLLINKERTAG@
|
||||
|
||||
TARGET = libSDL2.la
|
||||
OBJECTS = @OBJECTS@
|
||||
@ -47,7 +49,7 @@ WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
|
||||
|
||||
INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
|
||||
|
||||
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
|
||||
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
|
||||
GEN_DIST = SDL2.spec
|
||||
|
||||
ifneq ($V,1)
|
||||
@ -152,13 +154,13 @@ update-revision:
|
||||
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
|
||||
|
||||
$(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
|
||||
|
||||
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
|
||||
|
||||
$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
|
||||
|
||||
install: all install-bin install-hdrs install-lib install-data
|
||||
install-bin:
|
||||
|
4
externals/SDL/Makefile.os2
vendored
4
externals/SDL/Makefile.os2
vendored
@ -2,7 +2,7 @@
|
||||
# wmake -f Makefile.os2
|
||||
|
||||
LIBNAME = SDL2
|
||||
VERSION = 2.0.15
|
||||
VERSION = 2.0.16
|
||||
DESCRIPTION = Simple DirectMedia Layer 2
|
||||
|
||||
LIBHOME = .
|
||||
@ -63,7 +63,7 @@ SRCS+= SDL_sysfilesystem.c
|
||||
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c
|
||||
SRCS+= SDL_virtualjoystick.c
|
||||
SRCS+= SDL_hidapi.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
|
||||
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
|
||||
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
|
||||
SRCS+= SDL_dummysensor.c
|
||||
|
101
externals/SDL/SDL2Config.cmake
vendored
101
externals/SDL/SDL2Config.cmake
vendored
@ -1 +1,102 @@
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
|
||||
|
||||
# provide ${SDL2_LIBRARIES}, ${SDL2_INCLUDE_DIRS} etc, like sdl2-config.cmake does,
|
||||
# for compatibility between SDL2 built with autotools and SDL2 built with CMake
|
||||
|
||||
# the following seems to work on Windows for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake
|
||||
# from vcpkg and from building myself with cmake from latest git
|
||||
# AND on Linux when building SDL2 (tested current git) with CMake
|
||||
|
||||
# the headers are easy - but note that this adds both .../include/ and .../include/SDL2/
|
||||
# while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/
|
||||
# But at least if building worked with sdl2-config.cmake it will also work with this.
|
||||
get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
|
||||
|
||||
# get the paths to the files to link against (.lib or .dll.a on Windows, .so or .a on Unix, ...) for both SDL2 and SDL2main
|
||||
|
||||
# for the "normal"/release build they could be in lots of different properties..
|
||||
set(relprops IMPORTED_IMPLIB_RELEASE IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB IMPORTED_IMPLIB_MINSIZEREL IMPORTED_IMPLIB_RELWITHDEBINFO
|
||||
IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_NOCONFIG IMPORTED_LOCATION IMPORTED_LOCATION_MINSIZEREL IMPORTED_LOCATION_RELWITHDEBINFO)
|
||||
|
||||
# fewer possibilities for debug builds
|
||||
set(dbgprops IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_DEBUG)
|
||||
|
||||
foreach(prop ${relprops})
|
||||
get_target_property(sdl2implib SDL2::SDL2 ${prop})
|
||||
if(sdl2implib)
|
||||
#message("set sdl2implib from ${prop}")
|
||||
break()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
foreach(prop ${relprops})
|
||||
get_target_property(sdl2mainimplib SDL2::SDL2main ${prop})
|
||||
if(sdl2mainimplib)
|
||||
#message("set sdl2mainimplib from ${prop}")
|
||||
break()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
foreach(prop ${dbgprops})
|
||||
get_target_property(sdl2implibdbg SDL2::SDL2 ${prop})
|
||||
if(sdl2implibdbg)
|
||||
#message("set sdl2implibdbg from ${prop}")
|
||||
break()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
foreach(prop ${dbgprops})
|
||||
get_target_property(sdl2mainimplibdbg SDL2::SDL2main ${prop})
|
||||
if(sdl2mainimplibdbg)
|
||||
#message("set sdl2mainimplibdbg from ${prop}")
|
||||
break()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg )
|
||||
# we have both release and debug builds of SDL2 and SDL2main, so use this ugly
|
||||
# generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there
|
||||
set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}> $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>)
|
||||
else()
|
||||
if( (NOT sdl2implib) AND sdl2implibdbg ) # if we only have a debug version of the lib
|
||||
set(sdl2implib sdl2implibdbg)
|
||||
endif()
|
||||
if( (NOT sdl2mainimplib) AND sdl2mainimplibdbg ) # if we only have a debug version of the lib
|
||||
set(sdl2mainimplib sdl2mainimplibdbg)
|
||||
endif()
|
||||
|
||||
if( sdl2implib AND sdl2mainimplib )
|
||||
set(SDL2_LIBRARIES ${sdl2mainimplib} ${sdl2implib})
|
||||
elseif(WIN32 OR APPLE) # I think these platforms have a non-dummy SDLmain?
|
||||
message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
|
||||
elseif(sdl2implib) # on other platforms just libSDL2 will hopefully do?
|
||||
set(SDL2_LIBRARIES ${sdl2implib})
|
||||
message(STATUS, "No SDL2main lib not found, I hope you don't need it..")
|
||||
else()
|
||||
message(FATAL_ERROR, "SDL2::SDL2 doesn't seem to contain any kind of lib to link against in IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
|
||||
endif()
|
||||
|
||||
# TODO: should something like INTERFACE_LINK_LIBRARIES be appended? or wherever -mwindows and things like that
|
||||
# might be defined (if they were defined by the CMake build at all; autotools has @SDL_RLD_FLAGS@ @SDL_LIBS@)?
|
||||
# LINK_DEPENDS? LINK_FLAGS?
|
||||
|
||||
endif()
|
||||
|
||||
get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH)
|
||||
|
||||
# NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib"
|
||||
# which is different to what it looks like when coming from sdl2-config.cmake
|
||||
# (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows)
|
||||
# This seems to work with both MSVC and MinGW though, while the other only worked with MinGW
|
||||
# On Linux it looks like "/tmp/sdl2inst/lib/libSDL2main.a;/tmp/sdl2inst/lib/libSDL2-2.0.so.0.14.1" which also seems to work
|
||||
|
||||
# the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 ..
|
||||
get_filename_component(SDL2_EXEC_PREFIX ${SDL2_LIBDIR} PATH)
|
||||
set(SDL2_PREFIX ${SDL2_EXEC_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth?
|
||||
|
||||
unset(sdl2implib)
|
||||
unset(sdl2mainimplib)
|
||||
unset(sdl2implibdbg)
|
||||
unset(sdl2mainimplibdbg)
|
||||
unset(relprops)
|
||||
unset(dbgprops)
|
||||
|
14
externals/SDL/VisualC/SDL.sln
vendored
14
externals/SDL/VisualC/SDL.sln
vendored
@ -50,6 +50,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\cont
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
|
||||
@ -254,6 +256,14 @@ Global
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.Build.0 = Debug|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.Build.0 = Release|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.ActiveCfg = Release|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.Build.0 = Release|x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@ -296,7 +306,11 @@ Global
|
||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
52
externals/SDL/VisualC/SDL/SDL.vcxproj
vendored
52
externals/SDL/VisualC/SDL/SDL.vcxproj
vendored
@ -22,19 +22,24 @@
|
||||
<ProjectName>SDL2</ProjectName>
|
||||
<ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
|
||||
<RootNamespace>SDL</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
@ -97,7 +102,6 @@
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
@ -128,7 +132,6 @@
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
@ -161,7 +164,6 @@
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
@ -193,7 +195,6 @@
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
@ -243,6 +244,7 @@
|
||||
<ClInclude Include="..\..\include\SDL_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL_main.h" />
|
||||
<ClInclude Include="..\..\include\SDL_messagebox.h" />
|
||||
<ClInclude Include="..\..\include\SDL_metal.h" />
|
||||
<ClInclude Include="..\..\include\SDL_misc.h" />
|
||||
<ClInclude Include="..\..\include\SDL_mouse.h" />
|
||||
<ClInclude Include="..\..\include\SDL_mutex.h" />
|
||||
@ -281,6 +283,7 @@
|
||||
<ClInclude Include="..\..\include\SDL_test_images.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_md5.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_memory.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_random.h" />
|
||||
<ClInclude Include="..\..\include\SDL_thread.h" />
|
||||
<ClInclude Include="..\..\include\SDL_timer.h" />
|
||||
@ -307,6 +310,7 @@
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
|
||||
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
||||
<ClInclude Include="..\..\src\events\default_cursor.h" />
|
||||
<ClInclude Include="..\..\src\events\scancodes_windows.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
||||
@ -317,16 +321,20 @@
|
||||
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
|
||||
<ClInclude Include="..\..\src\hidapi\SDL_hidapi.h" />
|
||||
<ClInclude Include="..\..\src\joystick\controller_type.h" />
|
||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\..\src\joystick\usb_ids.h" />
|
||||
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h" />
|
||||
@ -335,11 +343,14 @@
|
||||
<ClInclude Include="..\..\src\libm\math_libm.h" />
|
||||
<ClInclude Include="..\..\src\libm\math_private.h" />
|
||||
<ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
|
||||
<ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
|
||||
<ClInclude Include="..\..\src\power\SDL_syspower.h" />
|
||||
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
||||
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
|
||||
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
|
||||
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
|
||||
<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
|
||||
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
|
||||
<ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
|
||||
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
|
||||
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
|
||||
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
|
||||
@ -351,8 +362,11 @@
|
||||
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_internal.h" />
|
||||
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
|
||||
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
|
||||
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
|
||||
@ -366,10 +380,32 @@
|
||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
|
||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
|
||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_icd.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_layer.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_directfb.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_fuchsia.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ggp.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ios.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_macos.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_metal.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_vi.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_wayland.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_win32.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xcb.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
||||
@ -377,6 +413,7 @@
|
||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
|
||||
@ -386,12 +423,16 @@
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
|
||||
@ -434,6 +475,7 @@
|
||||
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
||||
|
1330
externals/SDL/VisualC/SDL/SDL.vcxproj.filters
vendored
1330
externals/SDL/VisualC/SDL/SDL.vcxproj.filters
vendored
File diff suppressed because it is too large
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@ -202,19 +207,19 @@
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@ -21,19 +21,24 @@
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defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Debug;
|
||||
};
|
||||
F3CB94B726B5E0A400B9C980 /* Build configuration list for PBXNativeTarget "SDLmain-iOS" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
F3CB94B826B5E0A400B9C980 /* Debug */,
|
||||
F3CB94B926B5E0A400B9C980 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Debug;
|
||||
};
|
||||
F3CB963526B5E0A600B9C980 /* Build configuration list for PBXNativeTarget "SDLmain-tvOS" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
F3CB963626B5E0A600B9C980 /* Debug */,
|
||||
F3CB963726B5E0A600B9C980 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Debug;
|
||||
};
|
||||
/* End XCConfigurationList section */
|
||||
};
|
||||
rootObject = 0867D690FE84028FC02AAC07 /* Project object */;
|
||||
|
@ -77,6 +77,10 @@
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
<!-- Let Android know that we can handle some USB devices and should receive this event -->
|
||||
<intent-filter>
|
||||
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
|
||||
</intent-filter>
|
||||
<!-- Drop file event -->
|
||||
<!--
|
||||
<intent-filter>
|
||||
|
@ -77,6 +77,10 @@
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
<!-- Let Android know that we can handle some USB devices and should receive this event -->
|
||||
<intent-filter>
|
||||
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
|
||||
</intent-filter>
|
||||
<!-- Drop file event -->
|
||||
<!--
|
||||
<intent-filter>
|
||||
|
1098
externals/SDL/build-scripts/config.guess
vendored
1098
externals/SDL/build-scripts/config.guess
vendored
File diff suppressed because it is too large
Load Diff
31
externals/SDL/build-scripts/config.sub
vendored
31
externals/SDL/build-scripts/config.sub
vendored
@ -2,7 +2,9 @@
|
||||
# Configuration validation subroutine script.
|
||||
# Copyright 1992-2021 Free Software Foundation, Inc.
|
||||
|
||||
timestamp='2021-04-30'
|
||||
# shellcheck disable=SC2006,SC2268 # see below for rationale
|
||||
|
||||
timestamp='2021-07-03'
|
||||
|
||||
# This file is free software; you can redistribute it and/or modify it
|
||||
# under the terms of the GNU General Public License as published by
|
||||
@ -50,6 +52,13 @@ timestamp='2021-04-30'
|
||||
# CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM
|
||||
# It is wrong to echo any other type of specification.
|
||||
|
||||
# The "shellcheck disable" line above the timestamp inhibits complaints
|
||||
# about features and limitations of the classic Bourne shell that were
|
||||
# superseded or lifted in POSIX. However, this script identifies a wide
|
||||
# variety of pre-POSIX systems that do not have POSIX shells at all, and
|
||||
# even some reasonably current systems (Solaris 10 as case-in-point) still
|
||||
# have a pre-POSIX /bin/sh.
|
||||
|
||||
me=`echo "$0" | sed -e 's,.*/,,'`
|
||||
|
||||
usage="\
|
||||
@ -67,7 +76,7 @@ Report bugs and patches to <config-patches@gnu.org>."
|
||||
version="\
|
||||
GNU config.sub ($timestamp)
|
||||
|
||||
Copyright 1992-2020 Free Software Foundation, Inc.
|
||||
Copyright 1992-2021 Free Software Foundation, Inc.
|
||||
|
||||
This is free software; see the source for copying conditions. There is NO
|
||||
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
|
||||
@ -1165,7 +1174,7 @@ case $cpu-$vendor in
|
||||
| alphapca5[67] | alpha64pca5[67] \
|
||||
| am33_2.0 \
|
||||
| amdgcn \
|
||||
| arc | arceb | arc64 \
|
||||
| arc | arceb | arc32 | arc64 \
|
||||
| arm | arm[lb]e | arme[lb] | armv* \
|
||||
| avr | avr32 \
|
||||
| asmjs \
|
||||
@ -1292,15 +1301,15 @@ then
|
||||
case $basic_os in
|
||||
gnu/linux*)
|
||||
kernel=linux
|
||||
os=`echo $basic_os | sed -e 's|gnu/linux|gnu|'`
|
||||
os=`echo "$basic_os" | sed -e 's|gnu/linux|gnu|'`
|
||||
;;
|
||||
os2-emx)
|
||||
kernel=os2
|
||||
os=`echo $basic_os | sed -e 's|os2-emx|emx|'`
|
||||
os=`echo "$basic_os" | sed -e 's|os2-emx|emx|'`
|
||||
;;
|
||||
nto-qnx*)
|
||||
kernel=nto
|
||||
os=`echo $basic_os | sed -e 's|nto-qnx|qnx|'`
|
||||
os=`echo "$basic_os" | sed -e 's|nto-qnx|qnx|'`
|
||||
;;
|
||||
*-*)
|
||||
# shellcheck disable=SC2162
|
||||
@ -1311,11 +1320,11 @@ EOF
|
||||
# Default OS when just kernel was specified
|
||||
nto*)
|
||||
kernel=nto
|
||||
os=`echo $basic_os | sed -e 's|nto|qnx|'`
|
||||
os=`echo "$basic_os" | sed -e 's|nto|qnx|'`
|
||||
;;
|
||||
linux*)
|
||||
kernel=linux
|
||||
os=`echo $basic_os | sed -e 's|linux|gnu|'`
|
||||
os=`echo "$basic_os" | sed -e 's|linux|gnu|'`
|
||||
;;
|
||||
*)
|
||||
kernel=
|
||||
@ -1336,7 +1345,7 @@ case $os in
|
||||
os=cnk
|
||||
;;
|
||||
solaris1 | solaris1.*)
|
||||
os=`echo $os | sed -e 's|solaris1|sunos4|'`
|
||||
os=`echo "$os" | sed -e 's|solaris1|sunos4|'`
|
||||
;;
|
||||
solaris)
|
||||
os=solaris2
|
||||
@ -1365,7 +1374,7 @@ case $os in
|
||||
os=sco3.2v4
|
||||
;;
|
||||
sco3.2.[4-9]*)
|
||||
os=`echo $os | sed -e 's/sco3.2./sco3.2v/'`
|
||||
os=`echo "$os" | sed -e 's/sco3.2./sco3.2v/'`
|
||||
;;
|
||||
sco*v* | scout)
|
||||
# Don't match below
|
||||
@ -1441,7 +1450,7 @@ case $os in
|
||||
;;
|
||||
# Preserve the version number of sinix5.
|
||||
sinix5.*)
|
||||
os=`echo $os | sed -e 's|sinix|sysv|'`
|
||||
os=`echo "$os" | sed -e 's|sinix|sysv|'`
|
||||
;;
|
||||
sinix*)
|
||||
os=sysv4
|
||||
|
214
externals/SDL/build-scripts/wikiheaders.pl
vendored
214
externals/SDL/build-scripts/wikiheaders.pl
vendored
@ -12,6 +12,7 @@ my $copy_direction = 0;
|
||||
foreach (@ARGV) {
|
||||
$warn_about_missing = 1, next if $_ eq '--warn-about-missing';
|
||||
$copy_direction = 1, next if $_ eq '--copy-to-headers';
|
||||
$copy_direction = 1, next if $_ eq '--copy-to-header';
|
||||
$copy_direction = -1, next if $_ eq '--copy-to-wiki';
|
||||
$srcpath = $_, next if not defined $srcpath;
|
||||
$wikipath = $_, next if not defined $wikipath;
|
||||
@ -28,11 +29,15 @@ sub wordwrap_with_bullet_indent { # don't call this directly.
|
||||
my $str = shift;
|
||||
my $retval = '';
|
||||
|
||||
#print("WORDWRAP BULLET ('$bullet'):\n\n$str\n\n");
|
||||
|
||||
# You _can't_ (at least with Pandoc) have a bullet item with a newline in
|
||||
# MediaWiki, so _remove_ wrapping!
|
||||
if ($wordwrap_mode eq 'mediawiki') {
|
||||
$retval = "$bullet$str";
|
||||
$retval =~ s/\n/ /gms;
|
||||
$retval =~ s/\s+$//gms;
|
||||
#print("WORDWRAP BULLET DONE:\n\n$retval\n\n");
|
||||
return "$retval\n";
|
||||
}
|
||||
|
||||
@ -103,25 +108,38 @@ sub wordwrap {
|
||||
|
||||
my $retval = '';
|
||||
|
||||
while ($str =~ s/(.*?)(\n+\`\`\`.*?\`\`\`\n+|\n+\<syntaxhighlight.*?\<\/syntaxhighlight\>\n+)//ms) {
|
||||
#print("\n\nWORDWRAP:\n\n$str\n\n\n");
|
||||
|
||||
$str =~ s/\A\n+//ms;
|
||||
|
||||
while ($str =~ s/(.*?)(\`\`\`.*?\`\`\`|\<syntaxhighlight.*?\<\/syntaxhighlight\>)//ms) {
|
||||
#print("\n\nWORDWRAP BLOCK:\n\n$1\n\n ===\n\n$2\n\n\n");
|
||||
$retval .= wordwrap_paragraphs($1); # wrap it.
|
||||
$retval .= $2; # don't wrap it.
|
||||
$retval .= "$2\n\n"; # don't wrap it.
|
||||
}
|
||||
|
||||
return $retval . wordwrap_paragraphs($str); # wrap what's left.
|
||||
$retval .= wordwrap_paragraphs($str); # wrap what's left.
|
||||
$retval =~ s/\n+\Z//ms;
|
||||
|
||||
#print("\n\nWORDWRAP DONE:\n\n$retval\n\n\n");
|
||||
return $retval;
|
||||
}
|
||||
|
||||
|
||||
sub wikify {
|
||||
# This assumes you're moving from Markdown (in the Doxygen data) to Wiki, which
|
||||
# is why the 'md' section is so sparse.
|
||||
sub wikify_chunk {
|
||||
my $wikitype = shift;
|
||||
my $str = shift;
|
||||
my $codelang = shift;
|
||||
my $code = shift;
|
||||
|
||||
#print("\n\nWIKIFY CHUNK:\n\n$str\n\n\n");
|
||||
|
||||
if ($wikitype eq 'mediawiki') {
|
||||
# Convert obvious SDL things to wikilinks.
|
||||
$str =~ s/\b(SDL_[a-zA-Z0-9_]+)/[[$1]]/gms;
|
||||
|
||||
# Make some Markdown things into MediaWiki...
|
||||
$str =~ s/\`\`\`(c|c++)(.*?)\`\`\`/<syntaxhighlight lang='$1'>$2<\/syntaxhighlight>/gms;
|
||||
|
||||
# <code></code> is also popular. :/
|
||||
$str =~ s/\`(.*?)\`/<code>$1<\/code>/gms;
|
||||
@ -137,71 +155,55 @@ sub wikify {
|
||||
|
||||
# bullets
|
||||
$str =~ s/^\- /* /gm;
|
||||
|
||||
if (defined $code) {
|
||||
$str .= "<syntaxhighlight lang='$codelang'>$code<\/syntaxhighlight>";
|
||||
}
|
||||
} elsif ($wikitype eq 'md') {
|
||||
# Convert obvious SDL things to wikilinks.
|
||||
$str =~ s/\b(SDL_[a-zA-Z0-9_]+)/[$1]($1)/gms;
|
||||
if (defined $code) {
|
||||
$str .= "```$codelang$code```";
|
||||
}
|
||||
}
|
||||
|
||||
#print("\n\nWIKIFY CHUNK DONE:\n\n$str\n\n\n");
|
||||
|
||||
return $str;
|
||||
}
|
||||
|
||||
sub dewikify {
|
||||
sub wikify {
|
||||
my $wikitype = shift;
|
||||
my $str = shift;
|
||||
return '' if not defined $str;
|
||||
my @lines = split /\n/, $str;
|
||||
return '' if scalar(@lines) == 0;
|
||||
my $retval = '';
|
||||
|
||||
#print("WIKIFY WHOLE:\n\n$str\n\n\n");
|
||||
|
||||
while ($str =~ s/\A(.*?)\`\`\`(c\+\+|c)(.*?)\`\`\`//ms) {
|
||||
$retval .= wikify_chunk($wikitype, $1, $2, $3);
|
||||
}
|
||||
$retval .= wikify_chunk($wikitype, $str, undef, undef);
|
||||
|
||||
#print("WIKIFY WHOLE DONE:\n\n$retval\n\n\n");
|
||||
|
||||
return $retval;
|
||||
}
|
||||
|
||||
|
||||
sub dewikify_chunk {
|
||||
my $wikitype = shift;
|
||||
my $str = shift;
|
||||
my $codelang = shift;
|
||||
my $code = shift;
|
||||
|
||||
#print("\n\nDEWIKIFY CHUNK:\n\n$str\n\n\n");
|
||||
|
||||
my $iwikitype = 0;
|
||||
if ($wikitype eq 'mediawiki') {
|
||||
$iwikitype = 1;
|
||||
} elsif ($wikitype eq 'md') {
|
||||
$iwikitype = 2;
|
||||
} else {
|
||||
die("Unexpected wikitype '$wikitype'\n");
|
||||
}
|
||||
|
||||
while (1) {
|
||||
my $l = shift @lines;
|
||||
last if not defined $l;
|
||||
chomp($l);
|
||||
$l =~ s/\A\s*//;
|
||||
$l =~ s/\s*\Z//;
|
||||
next if ($l eq '');
|
||||
next if ($iwikitype == 1) and ($l =~ /\A\= .*? \=\Z/);
|
||||
next if ($iwikitype == 1) and ($l =~ /\A\=\= .*? \=\=\Z/);
|
||||
next if ($iwikitype == 2) and ($l =~ /\A\#\# /);
|
||||
unshift @lines, $l;
|
||||
last;
|
||||
}
|
||||
|
||||
while (1) {
|
||||
my $l = pop @lines;
|
||||
last if not defined $l;
|
||||
chomp($l);
|
||||
$l =~ s/\A\s*//;
|
||||
$l =~ s/\s*\Z//;
|
||||
next if ($l eq '');
|
||||
push @lines, $l;
|
||||
last;
|
||||
}
|
||||
|
||||
$str = '';
|
||||
foreach (@lines) {
|
||||
chomp;
|
||||
s/\A\s*//;
|
||||
s/\s*\Z//;
|
||||
$str .= "$_\n";
|
||||
}
|
||||
|
||||
if ($iwikitype == 1) { #($wikitype eq 'mediawiki')
|
||||
# Doxygen supports Markdown (and it just simply looks better than MediaWiki
|
||||
# when looking at the raw headers, so do some conversions here as necessary.
|
||||
# when looking at the raw headers), so do some conversions here as necessary.
|
||||
|
||||
$str =~ s/\[\[(SDL_[a-zA-Z0-9_]+)\]\]/$1/gms; # Dump obvious wikilinks.
|
||||
|
||||
# convert mediawiki syntax highlighting to Markdown backticks.
|
||||
$str =~ s/\<syntaxhighlight lang='?(.*?)'?>(.*?)<\/syntaxhighlight>/```$1$2```/gms;
|
||||
|
||||
# <code></code> is also popular. :/
|
||||
$str =~ s/\<code>(.*?)<\/code>/`$1`/gms;
|
||||
|
||||
@ -218,9 +220,36 @@ sub dewikify {
|
||||
$str =~ s/^\* /- /gm;
|
||||
}
|
||||
|
||||
if (defined $code) {
|
||||
$str .= "```$codelang$code```";
|
||||
}
|
||||
|
||||
#print("\n\nDEWIKIFY CHUNK DONE:\n\n$str\n\n\n");
|
||||
|
||||
return $str;
|
||||
}
|
||||
|
||||
sub dewikify {
|
||||
my $wikitype = shift;
|
||||
my $str = shift;
|
||||
return '' if not defined $str;
|
||||
|
||||
#print("DEWIKIFY WHOLE:\n\n$str\n\n\n");
|
||||
|
||||
$str =~ s/\A[\s\n]*\= .*? \=\s*?\n+//ms;
|
||||
$str =~ s/\A[\s\n]*\=\= .*? \=\=\s*?\n+//ms;
|
||||
|
||||
my $retval = '';
|
||||
while ($str =~ s/\A(.*?)<syntaxhighlight lang='?(.*?)'?>(.*?)<\/syntaxhighlight\>//ms) {
|
||||
$retval .= dewikify_chunk($wikitype, $1, $2, $3);
|
||||
}
|
||||
$retval .= dewikify_chunk($wikitype, $str, undef, undef);
|
||||
|
||||
#print("DEWIKIFY WHOLE DONE:\n\n$retval\n\n\n");
|
||||
|
||||
return $retval;
|
||||
}
|
||||
|
||||
sub usage {
|
||||
die("USAGE: $0 <source code git clone path> <wiki git clone path> [--copy-to-headers|--copy-to-wiki] [--warn-about-missing]\n\n");
|
||||
}
|
||||
@ -266,7 +295,7 @@ while (readdir(DH)) {
|
||||
|
||||
while (<FH>) {
|
||||
chomp;
|
||||
if (not /\A\/\*\*/) { # not doxygen comment start?
|
||||
if (not /\A\/\*\*\s*\Z/) { # not doxygen comment start?
|
||||
push @contents, $_;
|
||||
next;
|
||||
}
|
||||
@ -278,8 +307,23 @@ while (readdir(DH)) {
|
||||
chomp;
|
||||
push @templines, $_;
|
||||
last if /\A\s*\*\/\Z/;
|
||||
s/\A\s*\*\s*//;
|
||||
$str .= "$_\n";
|
||||
if (s/\A\s*\*\s*\`\`\`/```/) { # this is a hack, but a lot of other code relies on the whitespace being trimmed, but we can't trim it in code blocks...
|
||||
$str .= "$_\n";
|
||||
while (<FH>) {
|
||||
chomp;
|
||||
push @templines, $_;
|
||||
s/\A\s*\*\s?//;
|
||||
if (s/\A\s*\`\`\`/```/) {
|
||||
$str .= "$_\n";
|
||||
last;
|
||||
} else {
|
||||
$str .= "$_\n";
|
||||
}
|
||||
}
|
||||
} else {
|
||||
s/\A\s*\*\s*//;
|
||||
$str .= "$_\n";
|
||||
}
|
||||
}
|
||||
|
||||
my $decl = <FH>;
|
||||
@ -339,6 +383,7 @@ while (readdir(DH)) {
|
||||
}
|
||||
|
||||
#print("$fn:\n$str\n\n");
|
||||
|
||||
$headerfuncs{$fn} = $str;
|
||||
$headerdecls{$fn} = $decl;
|
||||
$headerfuncslocation{$fn} = $dent;
|
||||
@ -422,8 +467,7 @@ while (readdir(DH)) {
|
||||
die("Unexpected wiki file type. Fixme!\n");
|
||||
}
|
||||
|
||||
my $str = ($current_section eq 'Code Examples') ? $orig : $_;
|
||||
$sections{$current_section} .= "$str\n";
|
||||
$sections{$current_section} .= "$orig\n";
|
||||
}
|
||||
close(FH);
|
||||
|
||||
@ -574,6 +618,7 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
my @desclines = split /\n/, $v;
|
||||
foreach (@desclines) {
|
||||
s/\A(\:|\* )//;
|
||||
s/\(\)\Z//; # Convert "SDL_Func()" to "SDL_Func"
|
||||
$str .= "\\sa $_\n";
|
||||
}
|
||||
}
|
||||
@ -644,14 +689,25 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
@doxygenlines = (@briefsplit, @doxygenlines);
|
||||
|
||||
my $remarks = '';
|
||||
# !!! FIXME: wordwrap and wikify might handle this, now.
|
||||
while (@doxygenlines) {
|
||||
last if $doxygenlines[0] =~ /\A\\/; # some sort of doxygen command, assume we're past the general remarks.
|
||||
my $l = shift @doxygenlines;
|
||||
$l =~ s/\A\s*//;
|
||||
$l =~ s/\s*\Z//;
|
||||
$remarks .= "$l\n";
|
||||
if ($l =~ /\A\`\`\`/) { # syntax highlighting, don't reformat.
|
||||
$remarks .= "$l\n";
|
||||
while ((@doxygenlines) && (not $l =~ /\`\`\`\Z/)) {
|
||||
$l = shift @doxygenlines;
|
||||
$remarks .= "$l\n";
|
||||
}
|
||||
} else {
|
||||
$l =~ s/\A\s*//;
|
||||
$l =~ s/\s*\Z//;
|
||||
$remarks .= "$l\n";
|
||||
}
|
||||
}
|
||||
|
||||
#print("REMARKS:\n\n $remarks\n\n");
|
||||
|
||||
$remarks = wordwrap(wikify($wikitype, $remarks));
|
||||
$remarks =~ s/\A\s*//;
|
||||
$remarks =~ s/\s*\Z//;
|
||||
@ -683,11 +739,16 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
my $subline = $doxygenlines[0];
|
||||
$subline =~ s/\A\s*//;
|
||||
last if $subline =~ /\A\\/; # some sort of doxygen command, assume we're past this thing.
|
||||
last if $subline eq ''; # empty line, this param is done.
|
||||
shift @doxygenlines; # dump this line from the array; we're using it.
|
||||
$desc .= " $subline";
|
||||
if ($subline eq '') { # empty line, make sure it keeps the newline char.
|
||||
$desc .= "\n";
|
||||
} else {
|
||||
$desc .= " $subline";
|
||||
}
|
||||
}
|
||||
|
||||
$desc =~ s/[\s\n]+\Z//ms;
|
||||
|
||||
# We need to know the length of the longest string to make Markdown tables, so we just store these off until everything is parsed.
|
||||
push @params, $arg;
|
||||
push @params, $desc;
|
||||
@ -698,24 +759,33 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
my $subline = $doxygenlines[0];
|
||||
$subline =~ s/\A\s*//;
|
||||
last if $subline =~ /\A\\/; # some sort of doxygen command, assume we're past this thing.
|
||||
last if $subline eq ''; # empty line, this param is done.
|
||||
shift @doxygenlines; # dump this line from the array; we're using it.
|
||||
$desc .= wikify($wikitype, " $subline");
|
||||
if ($subline eq '') { # empty line, make sure it keeps the newline char.
|
||||
$desc .= "\n";
|
||||
} else {
|
||||
$desc .= " $subline";
|
||||
}
|
||||
}
|
||||
$sections{'Return Value'} = wordwrap("$retstr $desc") . "\n";
|
||||
$desc =~ s/[\s\n]+\Z//ms;
|
||||
$sections{'Return Value'} = wordwrap("$retstr " . wikify($wikitype, $desc)) . "\n";
|
||||
} elsif ($l =~ /\A\\since\s+(.*)\Z/) {
|
||||
my $desc = $1;
|
||||
while (@doxygenlines) {
|
||||
my $subline = $doxygenlines[0];
|
||||
$subline =~ s/\A\s*//;
|
||||
last if $subline =~ /\A\\/; # some sort of doxygen command, assume we're past this thing.
|
||||
last if $subline eq ''; # empty line, this param is done.
|
||||
shift @doxygenlines; # dump this line from the array; we're using it.
|
||||
$desc .= wikify($wikitype, " $subline");
|
||||
if ($subline eq '') { # empty line, make sure it keeps the newline char.
|
||||
$desc .= "\n";
|
||||
} else {
|
||||
$desc .= " $subline";
|
||||
}
|
||||
}
|
||||
$sections{'Version'} = wordwrap($desc) . "\n";
|
||||
$desc =~ s/[\s\n]+\Z//ms;
|
||||
$sections{'Version'} = wordwrap(wikify($wikitype, $desc)) . "\n";
|
||||
} elsif ($l =~ /\A\\sa\s+(.*)\Z/) {
|
||||
my $sa = $1;
|
||||
$sa =~ s/\(\)\Z//; # Convert "SDL_Func()" to "SDL_Func"
|
||||
$sections{'Related Functions'} = '' if not defined $sections{'Related Functions'};
|
||||
if ($wikitype eq 'mediawiki') {
|
||||
$sections{'Related Functions'} .= ":[[$sa]]\n";
|
||||
|
2
externals/SDL/build-scripts/winrtbuild.ps1
vendored
2
externals/SDL/build-scripts/winrtbuild.ps1
vendored
@ -39,7 +39,7 @@
|
||||
#
|
||||
|
||||
# Base version of SDL, used for packaging purposes
|
||||
$SDLVersion = "2.0.15"
|
||||
$SDLVersion = "2.0.16"
|
||||
|
||||
# Gets the .bat file that sets up an MSBuild environment, given one of
|
||||
# Visual Studio's, "PlatformToolset"s.
|
||||
|
21
externals/SDL/cmake/sdlchecks.cmake
vendored
21
externals/SDL/cmake/sdlchecks.cmake
vendored
@ -697,6 +697,27 @@ macro(CheckWayland)
|
||||
set(EXTRA_LIBS ${WAYLAND_LIBRARIES} ${EXTRA_LIBS})
|
||||
endif()
|
||||
|
||||
if(WAYLAND_LIBDECOR)
|
||||
pkg_check_modules(LIBDECOR libdecor-0)
|
||||
if(LIBDECOR_FOUND)
|
||||
set(HAVE_WAYLAND_LIBDECOR TRUE)
|
||||
set(HAVE_LIBDECOR_H 1)
|
||||
link_directories(${LIBDECOR_LIBRARY_DIRS})
|
||||
include_directories(${LIBDECOR_INCLUDE_DIRS})
|
||||
if(LIBDECOR_SHARED)
|
||||
if(NOT HAVE_DLOPEN)
|
||||
message_warn("You must have SDL_LoadObject() support for dynamic libdecor loading")
|
||||
else()
|
||||
set(HAVE_LIBDECOR_SHARED TRUE)
|
||||
FindLibraryAndSONAME(decor-0)
|
||||
set(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR "\"${DECOR_0_LIB_SONAME}\"")
|
||||
endif()
|
||||
else()
|
||||
set(EXTRA_LIBS ${LIBDECOR_LIBRARIES} ${EXTRA_LIBS})
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(SDL_VIDEO_DRIVER_WAYLAND 1)
|
||||
endif()
|
||||
endif()
|
||||
|
132
externals/SDL/configure
vendored
132
externals/SDL/configure
vendored
@ -690,6 +690,8 @@ ALSA_CFLAGS
|
||||
POW_LIB
|
||||
LIBOBJS
|
||||
ALLOCA
|
||||
LIBTOOLLINKERTAG
|
||||
LINKER
|
||||
PKG_CONFIG_LIBDIR
|
||||
PKG_CONFIG_PATH
|
||||
PKG_CONFIG
|
||||
@ -861,6 +863,8 @@ enable_arm_neon
|
||||
enable_video_wayland
|
||||
enable_video_wayland_qt_touch
|
||||
enable_wayland_shared
|
||||
enable_libdecor
|
||||
enable_libdecor_shared
|
||||
enable_video_rpi
|
||||
enable_video_x11
|
||||
with_x
|
||||
@ -1640,6 +1644,10 @@ Optional Features:
|
||||
QtWayland server support for Wayland video driver
|
||||
[default=yes]
|
||||
--enable-wayland-shared dynamically load Wayland support [default=maybe]
|
||||
--enable-libdecor use libdecor for Wayland client-side decorations
|
||||
[default=yes]
|
||||
--enable-libdecor-shared
|
||||
dynamically load libdecor [default=yes]
|
||||
--enable-video-rpi use Raspberry Pi video driver [default=yes]
|
||||
--enable-video-x11 use X11 video driver [default=yes]
|
||||
--enable-x11-shared dynamically load X11 support [default=maybe]
|
||||
@ -2832,9 +2840,9 @@ orig_CFLAGS="$CFLAGS"
|
||||
#
|
||||
SDL_MAJOR_VERSION=2
|
||||
SDL_MINOR_VERSION=0
|
||||
SDL_MICRO_VERSION=15
|
||||
SDL_INTERFACE_AGE=1
|
||||
SDL_BINARY_AGE=15
|
||||
SDL_MICRO_VERSION=16
|
||||
SDL_INTERFACE_AGE=0
|
||||
SDL_BINARY_AGE=16
|
||||
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
|
||||
|
||||
|
||||
@ -16010,6 +16018,19 @@ case "$host" in
|
||||
;;
|
||||
esac
|
||||
|
||||
case "$host" in
|
||||
*-*-haiku*)
|
||||
LINKER='$(CXX)'
|
||||
LIBTOOLLINKERTAG='CXX'
|
||||
;;
|
||||
*)
|
||||
LINKER='$(CC)'
|
||||
LIBTOOLLINKERTAG='CC'
|
||||
;;
|
||||
esac
|
||||
|
||||
|
||||
|
||||
if test x$srcdir != x.; then
|
||||
INCLUDE="-Iinclude $INCLUDE"
|
||||
elif test -d .git; then
|
||||
@ -17826,14 +17847,27 @@ $as_echo "$have_gcc_sse3" >&6; }
|
||||
fi
|
||||
fi
|
||||
|
||||
ac_fn_c_check_header_mongrel "$LINENO" "immintrin.h" "ac_cv_header_immintrin_h" "$ac_includes_default"
|
||||
if test "x$ac_cv_header_immintrin_h" = xyes; then :
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for immintrin.h" >&5
|
||||
$as_echo_n "checking for immintrin.h... " >&6; }
|
||||
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
|
||||
/* end confdefs.h. */
|
||||
#include <immintrin.h>
|
||||
int
|
||||
main ()
|
||||
{
|
||||
|
||||
;
|
||||
return 0;
|
||||
}
|
||||
_ACEOF
|
||||
if ac_fn_c_try_compile "$LINENO"; then :
|
||||
have_immintrin_h_hdr=yes
|
||||
else
|
||||
have_immintrin_h_hdr=no
|
||||
fi
|
||||
|
||||
|
||||
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_immintrin_h_hdr" >&5
|
||||
$as_echo "$have_immintrin_h_hdr" >&6; }
|
||||
if test x$have_immintrin_h_hdr = xyes; then
|
||||
|
||||
$as_echo "#define HAVE_IMMINTRIN_H 1" >>confdefs.h
|
||||
@ -19901,7 +19935,7 @@ else
|
||||
fi
|
||||
|
||||
|
||||
case "$host" in
|
||||
case "$host" in
|
||||
*)
|
||||
wayland_client_lib=`find_lib "libwayland-client.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`
|
||||
wayland_egl_lib=`find_lib "libwayland-egl.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`
|
||||
@ -19959,6 +19993,63 @@ _ACEOF
|
||||
SUMMARY_video="${SUMMARY_video} wayland"
|
||||
fi
|
||||
have_video=yes
|
||||
|
||||
# Check whether --enable-libdecor was given.
|
||||
if test "${enable_libdecor+set}" = set; then :
|
||||
enableval=$enable_libdecor;
|
||||
else
|
||||
enable_libdecor=yes
|
||||
fi
|
||||
|
||||
if test x$enable_libdecor = xyes; then
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for libdecor support" >&5
|
||||
$as_echo_n "checking for libdecor support... " >&6; }
|
||||
if $PKG_CONFIG --exists libdecor-0; then :
|
||||
video_libdecor=yes
|
||||
else
|
||||
video_libdecor=no
|
||||
fi
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_libdecor" >&5
|
||||
$as_echo "$video_libdecor" >&6; }
|
||||
if test x$video_libdecor = xyes; then
|
||||
EXTRA_CFLAGS="$EXTRA_CFLAGS `$PKG_CONFIG --cflags libdecor-0`"
|
||||
|
||||
$as_echo "#define HAVE_LIBDECOR_H 1" >>confdefs.h
|
||||
|
||||
|
||||
# Check whether --enable-libdecor-shared was given.
|
||||
if test "${enable_libdecor_shared+set}" = set; then :
|
||||
enableval=$enable_libdecor_shared;
|
||||
else
|
||||
enable_libdecor_shared=yes
|
||||
fi
|
||||
|
||||
|
||||
if test x$enable_wayland_shared != xyes; then
|
||||
enable_libdecor_shared=no
|
||||
fi
|
||||
|
||||
decor_lib=`find_lib "libdecor-0.so.*" "" | sed 's/.*\/\(.*\)/\1/; q'`
|
||||
|
||||
if test x$have_loadso != xyes && \
|
||||
test x$enable_libdecor_shared = xyes; then
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: You must have SDL_LoadObject() support for dynamic libdecor loading" >&5
|
||||
$as_echo "$as_me: WARNING: You must have SDL_LoadObject() support for dynamic libdecor loading" >&2;}
|
||||
fi
|
||||
|
||||
if test x$have_loadso = xyes && \
|
||||
test x$enable_libdecor_shared = xyes && test x$decor_lib != x; then
|
||||
echo "-- dynamic libdecor -> $decor_lib"
|
||||
|
||||
cat >>confdefs.h <<_ACEOF
|
||||
#define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR "$decor_lib"
|
||||
_ACEOF
|
||||
|
||||
else
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS `$PKG_CONFIG --libs libdecor-0`"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
}
|
||||
@ -22227,8 +22318,8 @@ $as_echo "#define SDL_VIDEO_DRIVER_KMSDRM 1" >>confdefs.h
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for kmsdrm dynamic loading support" >&5
|
||||
$as_echo_n "checking for kmsdrm dynamic loading support... " >&6; }
|
||||
kmsdrm_shared=no
|
||||
drm_lib=`find_lib "libdrm.so.*" "$DRM_LIBS"`
|
||||
gbm_lib=`find_lib "libgbm.so.*" "$DRM_LIBS"`
|
||||
drm_lib=`find_lib "libdrm.so.*" "$LIBDRM_LIBS"`
|
||||
gbm_lib=`find_lib "libgbm.so.*" "$LIBGBM_LIBS"`
|
||||
if test x$have_loadso != xyes && \
|
||||
test x$enable_kmsdrm_shared = xyes; then
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: You must have SDL_LoadObject() support for dynamic kmsdrm loading" >&5
|
||||
@ -22259,6 +22350,10 @@ _ACEOF
|
||||
fi
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $kmsdrm_shared" >&5
|
||||
$as_echo "$kmsdrm_shared" >&6; }
|
||||
if test x$kmsdrm_shared = xyes; then
|
||||
echo "-- dynamic libdrm -> $drm_lib"
|
||||
echo "-- dynamic libgmb -> $gbm_lib"
|
||||
fi
|
||||
have_video=yes
|
||||
fi
|
||||
fi
|
||||
@ -24534,10 +24629,6 @@ fi
|
||||
enable_hidapi_libusb=yes
|
||||
require_hidapi_libusb=yes
|
||||
;;
|
||||
# RAWINPUT is only available on Win32, but can be enabled if HIDAPI is
|
||||
*-*-cygwin* | *-*-mingw*)
|
||||
enable_joystick_rawinput=yes
|
||||
;;
|
||||
esac
|
||||
|
||||
hidapi_support=yes
|
||||
@ -24633,11 +24724,6 @@ fi
|
||||
|
||||
$as_echo "#define SDL_JOYSTICK_HIDAPI 1" >>confdefs.h
|
||||
|
||||
if test x$enable_joystick_rawinput = xyes; then
|
||||
|
||||
$as_echo "#define SDL_JOYSTICK_RAWINPUT 1" >>confdefs.h
|
||||
|
||||
fi
|
||||
EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
|
||||
SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
|
||||
SOURCES="$SOURCES $srcdir/src/hidapi/SDL_hidapi.c"
|
||||
@ -25217,6 +25303,9 @@ $as_echo "#define SDL_AUDIO_DRIVER_WASAPI 1" >>confdefs.h
|
||||
fi
|
||||
# Set up files for the joystick library
|
||||
if test x$enable_joystick = xyes; then
|
||||
|
||||
$as_echo "#define SDL_JOYSTICK_RAWINPUT 1" >>confdefs.h
|
||||
|
||||
if test x$have_dinput = xyes -o x$have_xinput = xyes; then
|
||||
if test x$have_xinput = xyes; then
|
||||
|
||||
@ -25324,7 +25413,8 @@ $as_echo "#define SDL_LOADSO_WINDOWS 1" >>confdefs.h
|
||||
else
|
||||
LIBUUID=-luuid
|
||||
fi
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion $LIBUUID -static-libgcc"
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion $LIBUUID"
|
||||
BUILD_LDFLAGS="$BUILD_LDFLAGS -Wc,-static-libgcc"
|
||||
# The Windows platform requires special setup
|
||||
VERSION_SOURCES="$srcdir/src/main/windows/*.rc"
|
||||
SDLMAIN_SOURCES="$srcdir/src/main/windows/*.c"
|
||||
@ -25902,6 +25992,7 @@ if test x$video_wayland = xyes; then
|
||||
printf '%s\n' " \\$(RUN_CMD_GEN)\\$(WAYLAND_SCANNER) \\$(WAYLAND_SCANNER_CODE_MODE) \\$< \\$@" ;\
|
||||
echo ;\
|
||||
printf '%s\n' "\\$(objects)/\$p-protocol.lo: \\$(gen)/\$p-protocol.c \\$(gen)/\$p-client-protocol.h" ;\
|
||||
printf '%s\n' " @\\$(SHELL) \\$(auxdir)/mkinstalldirs \\$(objects)" ;\
|
||||
printf '%s\n' " \\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@" ;\
|
||||
done ;\
|
||||
echo ;\
|
||||
@ -26103,7 +26194,6 @@ if test x$WARN_ABOUT_ARM_SIMD_ASM_MIT = xyes; then
|
||||
SUMMARY="${SUMMARY}configure script with:\n"
|
||||
SUMMARY="${SUMMARY}\n --disable-arm-simd\n"
|
||||
fi
|
||||
|
||||
if test x$WARN_ABOUT_ARM_NEON_ASM_MIT = xyes; then
|
||||
SUMMARY="${SUMMARY}\nSDL is being built with ARM NEON optimizations, which\n"
|
||||
SUMMARY="${SUMMARY}uses code licensed under the MIT license. If this is a\n"
|
||||
|
89
externals/SDL/configure.ac
vendored
89
externals/SDL/configure.ac
vendored
@ -22,9 +22,9 @@ dnl Set various version strings - taken gratefully from the GTk sources
|
||||
#
|
||||
SDL_MAJOR_VERSION=2
|
||||
SDL_MINOR_VERSION=0
|
||||
SDL_MICRO_VERSION=15
|
||||
SDL_INTERFACE_AGE=1
|
||||
SDL_BINARY_AGE=15
|
||||
SDL_MICRO_VERSION=16
|
||||
SDL_INTERFACE_AGE=0
|
||||
SDL_BINARY_AGE=16
|
||||
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
|
||||
|
||||
AC_SUBST(SDL_MAJOR_VERSION)
|
||||
@ -81,6 +81,20 @@ case "$host" in
|
||||
;;
|
||||
esac
|
||||
|
||||
dnl use CXX for linker on Haiku
|
||||
case "$host" in
|
||||
*-*-haiku*)
|
||||
LINKER='$(CXX)'
|
||||
LIBTOOLLINKERTAG='CXX'
|
||||
;;
|
||||
*)
|
||||
LINKER='$(CC)'
|
||||
LIBTOOLLINKERTAG='CC'
|
||||
;;
|
||||
esac
|
||||
AC_SUBST(LINKER)
|
||||
AC_SUBST(LIBTOOLLINKERTAG)
|
||||
|
||||
if test x$srcdir != x.; then
|
||||
INCLUDE="-Iinclude $INCLUDE"
|
||||
elif test -d .git; then
|
||||
@ -729,9 +743,10 @@ if test x$enable_assembly = xyes; then
|
||||
fi
|
||||
fi
|
||||
|
||||
AC_CHECK_HEADER(immintrin.h,
|
||||
have_immintrin_h_hdr=yes,
|
||||
have_immintrin_h_hdr=no)
|
||||
AC_MSG_CHECKING(for immintrin.h)
|
||||
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[#include <immintrin.h>]])],
|
||||
[have_immintrin_h_hdr=yes],[have_immintrin_h_hdr=no])
|
||||
AC_MSG_RESULT($have_immintrin_h_hdr)
|
||||
if test x$have_immintrin_h_hdr = xyes; then
|
||||
AC_DEFINE(HAVE_IMMINTRIN_H, 1, [ ])
|
||||
fi
|
||||
@ -1540,7 +1555,7 @@ CheckWayland()
|
||||
[AS_HELP_STRING([--enable-wayland-shared], [dynamically load Wayland support [default=maybe]])],
|
||||
, enable_wayland_shared=maybe)
|
||||
|
||||
dnl FIXME: Do BSD and OS X need special cases?
|
||||
dnl FIXME: Do BSD and OS X need special cases?
|
||||
case "$host" in
|
||||
*)
|
||||
wayland_client_lib=[`find_lib "libwayland-client.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
|
||||
@ -1583,6 +1598,45 @@ CheckWayland()
|
||||
SUMMARY_video="${SUMMARY_video} wayland"
|
||||
fi
|
||||
have_video=yes
|
||||
|
||||
dnl See if libdecor is available
|
||||
AC_ARG_ENABLE(libdecor,
|
||||
[AS_HELP_STRING([--enable-libdecor], [use libdecor for Wayland client-side decorations [default=yes]])],
|
||||
, enable_libdecor=yes)
|
||||
if test x$enable_libdecor = xyes; then
|
||||
AC_MSG_CHECKING(for libdecor support)
|
||||
AS_IF([$PKG_CONFIG --exists libdecor-0],
|
||||
[video_libdecor=yes],
|
||||
[video_libdecor=no])
|
||||
AC_MSG_RESULT($video_libdecor)
|
||||
if test x$video_libdecor = xyes; then
|
||||
EXTRA_CFLAGS="$EXTRA_CFLAGS `$PKG_CONFIG --cflags libdecor-0`"
|
||||
AC_DEFINE(HAVE_LIBDECOR_H, 1, [ ])
|
||||
|
||||
AC_ARG_ENABLE(libdecor-shared,
|
||||
[AS_HELP_STRING([--enable-libdecor-shared], [dynamically load libdecor [default=yes]])],
|
||||
, enable_libdecor_shared=yes)
|
||||
|
||||
if test x$enable_wayland_shared != xyes; then
|
||||
enable_libdecor_shared=no
|
||||
fi
|
||||
|
||||
decor_lib=[`find_lib "libdecor-0.so.*" "" | sed 's/.*\/\(.*\)/\1/; q'`]
|
||||
|
||||
if test x$have_loadso != xyes && \
|
||||
test x$enable_libdecor_shared = xyes; then
|
||||
AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic libdecor loading])
|
||||
fi
|
||||
|
||||
if test x$have_loadso = xyes && \
|
||||
test x$enable_libdecor_shared = xyes && test x$decor_lib != x; then
|
||||
echo "-- dynamic libdecor -> $decor_lib"
|
||||
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR, "$decor_lib", [ ])
|
||||
else
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS `$PKG_CONFIG --libs libdecor-0`"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
}
|
||||
@ -2221,8 +2275,8 @@ CheckKMSDRM()
|
||||
|
||||
AC_MSG_CHECKING(for kmsdrm dynamic loading support)
|
||||
kmsdrm_shared=no
|
||||
drm_lib=[`find_lib "libdrm.so.*" "$DRM_LIBS"`]
|
||||
gbm_lib=[`find_lib "libgbm.so.*" "$DRM_LIBS"`]
|
||||
drm_lib=[`find_lib "libdrm.so.*" "$LIBDRM_LIBS"`]
|
||||
gbm_lib=[`find_lib "libgbm.so.*" "$LIBGBM_LIBS"`]
|
||||
if test x$have_loadso != xyes && \
|
||||
test x$enable_kmsdrm_shared = xyes; then
|
||||
AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic kmsdrm loading])
|
||||
@ -2239,6 +2293,10 @@ CheckKMSDRM()
|
||||
SUMMARY_video="${SUMMARY_video} kmsdrm"
|
||||
fi
|
||||
AC_MSG_RESULT($kmsdrm_shared)
|
||||
if test x$kmsdrm_shared = xyes; then
|
||||
echo "-- dynamic libdrm -> $drm_lib"
|
||||
echo "-- dynamic libgmb -> $gbm_lib"
|
||||
fi
|
||||
have_video=yes
|
||||
fi
|
||||
fi
|
||||
@ -3348,10 +3406,6 @@ CheckHIDAPI()
|
||||
enable_hidapi_libusb=yes
|
||||
require_hidapi_libusb=yes
|
||||
;;
|
||||
# RAWINPUT is only available on Win32, but can be enabled if HIDAPI is
|
||||
*-*-cygwin* | *-*-mingw*)
|
||||
enable_joystick_rawinput=yes
|
||||
;;
|
||||
esac
|
||||
|
||||
hidapi_support=yes
|
||||
@ -3368,9 +3422,6 @@ CheckHIDAPI()
|
||||
|
||||
if test x$hidapi_support = xyes; then
|
||||
AC_DEFINE(SDL_JOYSTICK_HIDAPI, 1, [ ])
|
||||
if test x$enable_joystick_rawinput = xyes; then
|
||||
AC_DEFINE(SDL_JOYSTICK_RAWINPUT, 1, [ ])
|
||||
fi
|
||||
EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
|
||||
SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
|
||||
SOURCES="$SOURCES $srcdir/src/hidapi/SDL_hidapi.c"
|
||||
@ -3796,6 +3847,7 @@ case "$host" in
|
||||
fi
|
||||
# Set up files for the joystick library
|
||||
if test x$enable_joystick = xyes; then
|
||||
AC_DEFINE(SDL_JOYSTICK_RAWINPUT, 1, [ ])
|
||||
if test x$have_dinput = xyes -o x$have_xinput = xyes; then
|
||||
if test x$have_xinput = xyes; then
|
||||
AC_DEFINE(SDL_JOYSTICK_XINPUT, 1, [ ])
|
||||
@ -3870,7 +3922,8 @@ case "$host" in
|
||||
else
|
||||
LIBUUID=-luuid
|
||||
fi
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion $LIBUUID -static-libgcc"
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion $LIBUUID"
|
||||
BUILD_LDFLAGS="$BUILD_LDFLAGS -Wc,-static-libgcc"
|
||||
# The Windows platform requires special setup
|
||||
VERSION_SOURCES="$srcdir/src/main/windows/*.rc"
|
||||
SDLMAIN_SOURCES="$srcdir/src/main/windows/*.c"
|
||||
@ -4333,6 +4386,7 @@ if test x$video_wayland = xyes; then
|
||||
printf '%s\n' " \\$(RUN_CMD_GEN)\\$(WAYLAND_SCANNER) \\$(WAYLAND_SCANNER_CODE_MODE) \\$< \\$@" ;\
|
||||
echo ;\
|
||||
printf '%s\n' "\\$(objects)/\$p-protocol.lo: \\$(gen)/\$p-protocol.c \\$(gen)/\$p-client-protocol.h" ;\
|
||||
printf '%s\n' " @\\$(SHELL) \\$(auxdir)/mkinstalldirs \\$(objects)" ;\
|
||||
printf '%s\n' " \\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@" ;\
|
||||
done ;\
|
||||
echo ;\
|
||||
@ -4519,7 +4573,6 @@ if test x$WARN_ABOUT_ARM_SIMD_ASM_MIT = xyes; then
|
||||
SUMMARY="${SUMMARY}configure script with:\n"
|
||||
SUMMARY="${SUMMARY}\n --disable-arm-simd\n"
|
||||
fi
|
||||
|
||||
if test x$WARN_ABOUT_ARM_NEON_ASM_MIT = xyes; then
|
||||
SUMMARY="${SUMMARY}\nSDL is being built with ARM NEON optimizations, which\n"
|
||||
SUMMARY="${SUMMARY}uses code licensed under the MIT license. If this is a\n"
|
||||
|
6
externals/SDL/debian/changelog
vendored
6
externals/SDL/debian/changelog
vendored
@ -1,3 +1,9 @@
|
||||
libsdl2 (2.0.16) UNRELEASED; urgency=low
|
||||
|
||||
* Updated SDL to version 2.0.16
|
||||
|
||||
-- Sam Lantinga <slouken@libsdl.org> Sat, 31 Jul 2021 13:27:38 -0800
|
||||
|
||||
libsdl2 (2.0.15) UNRELEASED; urgency=low
|
||||
|
||||
* Updated SDL to version 2.0.15 for development builds
|
||||
|
42
externals/SDL/docs/README-dynapi.md
vendored
42
externals/SDL/docs/README-dynapi.md
vendored
@ -1,7 +1,6 @@
|
||||
Dynamic API
|
||||
================================================================================
|
||||
Originally posted by Ryan at:
|
||||
https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
|
||||
# Dynamic API
|
||||
|
||||
Originally posted on Ryan's Google+ account.
|
||||
|
||||
Background:
|
||||
|
||||
@ -35,10 +34,12 @@ So here's what we did:
|
||||
SDL now has, internally, a table of function pointers. So, this is what SDL_Init
|
||||
now looks like:
|
||||
|
||||
UInt32 SDL_Init(Uint32 flags)
|
||||
{
|
||||
return jump_table.SDL_Init(flags);
|
||||
}
|
||||
```c
|
||||
UInt32 SDL_Init(Uint32 flags)
|
||||
{
|
||||
return jump_table.SDL_Init(flags);
|
||||
}
|
||||
```
|
||||
|
||||
Except that is all done with a bunch of macro magic so we don't have to maintain
|
||||
every one of these.
|
||||
@ -47,22 +48,26 @@ What is jump_table.SDL_init()? Eventually, that's a function pointer of the real
|
||||
SDL_Init() that you've been calling all this time. But at startup, it looks more
|
||||
like this:
|
||||
|
||||
Uint32 SDL_Init_DEFAULT(Uint32 flags)
|
||||
{
|
||||
SDL_InitDynamicAPI();
|
||||
return jump_table.SDL_Init(flags);
|
||||
}
|
||||
```c
|
||||
Uint32 SDL_Init_DEFAULT(Uint32 flags)
|
||||
{
|
||||
SDL_InitDynamicAPI();
|
||||
return jump_table.SDL_Init(flags);
|
||||
}
|
||||
```
|
||||
|
||||
SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function
|
||||
pointers, which means that this _DEFAULT function never gets called again.
|
||||
pointers, which means that this `_DEFAULT` function never gets called again.
|
||||
First call to any SDL function sets the whole thing up.
|
||||
|
||||
So you might be asking, what was the value in that? Isn't this what the operating
|
||||
system's dynamic loader was supposed to do for us? Yes, but now we've got this
|
||||
level of indirection, we can do things like this:
|
||||
|
||||
export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0
|
||||
./MyGameThatIsStaticallyLinkedToSDL2
|
||||
```bash
|
||||
export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0
|
||||
./MyGameThatIsStaticallyLinkedToSDL2
|
||||
```
|
||||
|
||||
And now, this game that is statically linked to SDL, can still be overridden
|
||||
with a newer, or better, SDL. The statically linked one will only be used as
|
||||
@ -94,7 +99,9 @@ SDL's function pointers (which might be statically linked into a program, or in
|
||||
a shared library of its own). If so, it loads that library and looks for and
|
||||
calls a single function:
|
||||
|
||||
SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize);
|
||||
```c
|
||||
SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize);
|
||||
```
|
||||
|
||||
That function takes a version number (more on that in a moment), the address of
|
||||
the jump table, and the size, in bytes, of the table.
|
||||
@ -116,6 +123,7 @@ Steam Client, this isn't a bad option.
|
||||
|
||||
Finally, I'm sure some people are reading this and thinking,
|
||||
"I don't want that overhead in my project!"
|
||||
|
||||
To which I would point out that the extra function call through the jump table
|
||||
probably wouldn't even show up in a profile, but lucky you: this can all be
|
||||
disabled. You can build SDL without this if you absolutely must, but we would
|
||||
|
8
externals/SDL/docs/README-vita.md
vendored
8
externals/SDL/docs/README-vita.md
vendored
@ -1,6 +1,6 @@
|
||||
PS Vita
|
||||
=======
|
||||
SDL port for the Sony Playstation Vita ans Sony Playstation TV
|
||||
SDL port for the Sony Playstation Vita and Sony Playstation TV
|
||||
|
||||
Credit to
|
||||
* xerpi and rsn8887 for initial (vita2d) port
|
||||
@ -9,7 +9,7 @@ Credit to
|
||||
|
||||
Building
|
||||
--------
|
||||
To build for the PSP, make sure you have vitasdk and cmake installed and run:
|
||||
To build for the PSVita, make sure you have vitasdk and cmake installed and run:
|
||||
```
|
||||
cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build build
|
||||
@ -19,9 +19,7 @@ To build for the PSP, make sure you have vitasdk and cmake installed and run:
|
||||
|
||||
Notes
|
||||
-----
|
||||
* There are two renderers: native gxm and pigs-in-a-blanket gles2.
|
||||
By default gxm one is used. gles2 renderer is slow and only usable if you want to bind SDL_Texture to GL context.
|
||||
You can create gles2 renderer by using hint or `1` as a renderer index in `SDL_CreateRenderer`.
|
||||
* gles2 support is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON`
|
||||
* By default SDL emits mouse events for touch events on every touchscreen.
|
||||
Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
|
||||
* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.
|
59
externals/SDL/docs/README-winrt.md
vendored
59
externals/SDL/docs/README-winrt.md
vendored
@ -352,38 +352,41 @@ source file, such as, "main.cpp".
|
||||
your project, and open the file in Visual C++'s text editor.
|
||||
7. Copy and paste the following code into the new file, then save it.
|
||||
|
||||
```c
|
||||
#include <SDL.h>
|
||||
|
||||
#include <SDL.h>
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
SDL_DisplayMode mode;
|
||||
SDL_Window * window = NULL;
|
||||
SDL_Renderer * renderer = NULL;
|
||||
SDL_Event evt;
|
||||
SDL_bool keep_going = SDL_TRUE;
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
SDL_DisplayMode mode;
|
||||
SDL_Window * window = NULL;
|
||||
SDL_Renderer * renderer = NULL;
|
||||
SDL_Event evt;
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (SDL_GetCurrentDisplayMode(0, &mode) != 0) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
while (1) {
|
||||
while (SDL_PollEvent(&evt)) {
|
||||
}
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
|
||||
return 1;
|
||||
} else if (SDL_GetCurrentDisplayMode(0, &mode) != 0) {
|
||||
return 1;
|
||||
} else if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
while (keep_going) {
|
||||
while (SDL_PollEvent(&evt)) {
|
||||
if ((evt.type == SDL_KEYDOWN) && (evt.key.keysym.sym == SDLK_ESCAPE)) {
|
||||
keep_going = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
SDL_Quit();
|
||||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
#### 6.B. Adding code and assets ####
|
||||
|
||||
|
5
externals/SDL/include/SDL.h
vendored
5
externals/SDL/include/SDL.h
vendored
@ -178,9 +178,8 @@ extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
|
||||
* Get a mask of the specified subsystems which are currently initialized.
|
||||
*
|
||||
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
|
||||
* \returns If `flags` is 0 it returns a mask of all initialized subsystems,
|
||||
* otherwise it returns the initialization status of the specified
|
||||
* subsystems.
|
||||
* \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
|
||||
* returns the initialization status of the specified subsystems.
|
||||
*
|
||||
* The return value does not include SDL_INIT_NOPARACHUTE.
|
||||
*
|
||||
|
24
externals/SDL/include/SDL_atomic.h
vendored
24
externals/SDL/include/SDL_atomic.h
vendored
@ -159,17 +159,17 @@ extern _inline void SDL_CompilerBarrier (void);
|
||||
* Memory barriers are designed to prevent reads and writes from being
|
||||
* reordered by the compiler and being seen out of order on multi-core CPUs.
|
||||
*
|
||||
* A typical pattern would be for thread A to write some data and a flag,
|
||||
* and for thread B to read the flag and get the data. In this case you
|
||||
* would insert a release barrier between writing the data and the flag,
|
||||
* A typical pattern would be for thread A to write some data and a flag, and
|
||||
* for thread B to read the flag and get the data. In this case you would
|
||||
* insert a release barrier between writing the data and the flag,
|
||||
* guaranteeing that the data write completes no later than the flag is
|
||||
* written, and you would insert an acquire barrier between reading the
|
||||
* flag and reading the data, to ensure that all the reads associated
|
||||
* with the flag have completed.
|
||||
* written, and you would insert an acquire barrier between reading the flag
|
||||
* and reading the data, to ensure that all the reads associated with the flag
|
||||
* have completed.
|
||||
*
|
||||
* In this pattern you should always see a release barrier paired with
|
||||
* an acquire barrier and you should gate the data reads/writes with a
|
||||
* single flag variable.
|
||||
* In this pattern you should always see a release barrier paired with an
|
||||
* acquire barrier and you should gate the data reads/writes with a single
|
||||
* flag variable.
|
||||
*
|
||||
* For more information on these semantics, take a look at the blog post:
|
||||
* http://preshing.com/20120913/acquire-and-release-semantics
|
||||
@ -238,8 +238,7 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
|
||||
typedef struct { int value; } SDL_atomic_t;
|
||||
|
||||
/**
|
||||
* Set an atomic variable to a new value if it is
|
||||
* currently an old value.
|
||||
* Set an atomic variable to a new value if it is currently an old value.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
@ -321,8 +320,7 @@ extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Set a pointer to a new value if it is currently an old
|
||||
* value.
|
||||
* Set a pointer to a new value if it is currently an old value.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
|
300
externals/SDL/include/SDL_audio.h
vendored
300
externals/SDL/include/SDL_audio.h
vendored
@ -214,9 +214,12 @@ typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
|
||||
* set both its (buf) field to a pointer that is aligned to 16 bytes, and its
|
||||
* (len) field to something that's a multiple of 16, if possible.
|
||||
*/
|
||||
#ifdef __GNUC__
|
||||
#if defined(__GNUC__) && !defined(__CHERI_PURE_CAPABILITY__)
|
||||
/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't
|
||||
pad it out to 88 bytes to guarantee ABI compatibility between compilers.
|
||||
This is not a concern on CHERI architectures, where pointers must be stored
|
||||
at aligned locations otherwise they will become invalid, and thus structs
|
||||
containing pointers cannot be packed without giving a warning or error.
|
||||
vvv
|
||||
The next time we rev the ABI, make sure to size the ints and add padding.
|
||||
*/
|
||||
@ -307,19 +310,18 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
|
||||
* means you can only have one device open at a time with this function.
|
||||
*
|
||||
* \param desired an SDL_AudioSpec structure representing the desired output
|
||||
* format. Please refer to the SDL_OpenAudioDevice documentation
|
||||
* for details on how to prepare this structure.
|
||||
* format. Please refer to the SDL_OpenAudioDevice
|
||||
* documentation for details on how to prepare this structure.
|
||||
* \param obtained an SDL_AudioSpec structure filled in with the actual
|
||||
* parameters, or NULL.
|
||||
* \returns This function opens the audio device with the desired parameters,
|
||||
* and returns 0 if successful, placing the actual hardware
|
||||
* parameters in the structure pointed to by `obtained`.
|
||||
* \returns 0 if successful, placing the actual hardware parameters in the
|
||||
* structure pointed to by `obtained`.
|
||||
*
|
||||
* If `obtained` is NULL, the audio data passed to the callback
|
||||
* function will be guaranteed to be in the requested format, and
|
||||
* will be automatically converted to the actual hardware audio
|
||||
* format if necessary. If `obtained` is NULL, `desired` will
|
||||
* have fields modified.
|
||||
* format if necessary. If `obtained` is NULL, `desired` will have
|
||||
* fields modified.
|
||||
*
|
||||
* This function returns a negative error code on failure to open the
|
||||
* audio device or failure to set up the audio thread; call
|
||||
@ -351,8 +353,8 @@ typedef Uint32 SDL_AudioDeviceID;
|
||||
* subsystem.
|
||||
*
|
||||
* Note that audio capture support is not implemented as of SDL 2.0.4, so the
|
||||
* `iscapture` parameter is for future expansion and should always be zero
|
||||
* for now.
|
||||
* `iscapture` parameter is for future expansion and should always be zero for
|
||||
* now.
|
||||
*
|
||||
* This function will return -1 if an explicit list of devices can't be
|
||||
* determined. Returning -1 is not an error. For example, if SDL is set up to
|
||||
@ -464,31 +466,31 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
|
||||
*
|
||||
* - `desired->freq` should be the frequency in sample-frames-per-second (Hz).
|
||||
* - `desired->format` should be the audio format (`AUDIO_S16SYS`, etc).
|
||||
* - `desired->samples` is the desired size of the audio buffer, in
|
||||
* _sample frames_ (with stereo output, two samples--left and right--would
|
||||
* make a single sample frame). This number should be a power of two, and
|
||||
* may be adjusted by the audio driver to a value more suitable for the
|
||||
* hardware. Good values seem to range between 512 and 8096 inclusive,
|
||||
* depending on the application and CPU speed. Smaller values reduce
|
||||
* latency, but can lead to underflow if the application is doing heavy
|
||||
* processing and cannot fill the audio buffer in time. Note that the
|
||||
* number of sample frames is directly related to time by the following
|
||||
* formula: `ms = (sampleframes*1000)/freq`
|
||||
* - `desired->size` is the size in _bytes_ of the audio buffer, and is
|
||||
* calculated by SDL_OpenAudioDevice(). You don't initialize this.
|
||||
* - `desired->silence` is the value used to set the buffer to silence,
|
||||
* and is calculated by SDL_OpenAudioDevice(). You don't initialize this.
|
||||
* - `desired->callback` should be set to a function that will be called
|
||||
* when the audio device is ready for more data. It is passed a pointer
|
||||
* to the audio buffer, and the length in bytes of the audio buffer.
|
||||
* This function usually runs in a separate thread, and so you should
|
||||
* protect data structures that it accesses by calling SDL_LockAudioDevice()
|
||||
* and SDL_UnlockAudioDevice() in your code. Alternately, you may pass a NULL
|
||||
* pointer here, and call SDL_QueueAudio() with some frequency, to queue
|
||||
* more audio samples to be played (or for capture devices, call
|
||||
* SDL_DequeueAudio() with some frequency, to obtain audio samples).
|
||||
* - `desired->userdata` is passed as the first parameter to your callback
|
||||
* function. If you passed a NULL callback, this value is ignored.
|
||||
* - `desired->samples` is the desired size of the audio buffer, in _sample
|
||||
* frames_ (with stereo output, two samples--left and right--would make a
|
||||
* single sample frame). This number should be a power of two, and may be
|
||||
* adjusted by the audio driver to a value more suitable for the hardware.
|
||||
* Good values seem to range between 512 and 8096 inclusive, depending on
|
||||
* the application and CPU speed. Smaller values reduce latency, but can
|
||||
* lead to underflow if the application is doing heavy processing and cannot
|
||||
* fill the audio buffer in time. Note that the number of sample frames is
|
||||
* directly related to time by the following formula: `ms =
|
||||
* (sampleframes*1000)/freq`
|
||||
* - `desired->size` is the size in _bytes_ of the audio buffer, and is
|
||||
* calculated by SDL_OpenAudioDevice(). You don't initialize this.
|
||||
* - `desired->silence` is the value used to set the buffer to silence, and is
|
||||
* calculated by SDL_OpenAudioDevice(). You don't initialize this.
|
||||
* - `desired->callback` should be set to a function that will be called when
|
||||
* the audio device is ready for more data. It is passed a pointer to the
|
||||
* audio buffer, and the length in bytes of the audio buffer. This function
|
||||
* usually runs in a separate thread, and so you should protect data
|
||||
* structures that it accesses by calling SDL_LockAudioDevice() and
|
||||
* SDL_UnlockAudioDevice() in your code. Alternately, you may pass a NULL
|
||||
* pointer here, and call SDL_QueueAudio() with some frequency, to queue
|
||||
* more audio samples to be played (or for capture devices, call
|
||||
* SDL_DequeueAudio() with some frequency, to obtain audio samples).
|
||||
* - `desired->userdata` is passed as the first parameter to your callback
|
||||
* function. If you passed a NULL callback, this value is ignored.
|
||||
*
|
||||
* `allowed_changes` can have the following flags OR'd together:
|
||||
*
|
||||
@ -503,11 +505,10 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
|
||||
*
|
||||
* For example, if you ask for float32 audio format, but the sound card only
|
||||
* supports int16, SDL will set the hardware to int16. If you had set
|
||||
* SDL_AUDIO_ALLOW_FORMAT_CHANGE, SDL will change the format in the
|
||||
* `obtained` structure. If that flag was *not* set, SDL will prepare to
|
||||
* convert your callback's float32 audio to int16 before feeding it to the
|
||||
* hardware and will keep the originally requested format in the `obtained`
|
||||
* structure.
|
||||
* SDL_AUDIO_ALLOW_FORMAT_CHANGE, SDL will change the format in the `obtained`
|
||||
* structure. If that flag was *not* set, SDL will prepare to convert your
|
||||
* callback's float32 audio to int16 before feeding it to the hardware and
|
||||
* will keep the originally requested format in the `obtained` structure.
|
||||
*
|
||||
* If your application can only handle one specific data format, pass a zero
|
||||
* for `allowed_changes` and let SDL transparently handle any differences.
|
||||
@ -591,24 +592,24 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
|
||||
/**
|
||||
* Load the audio data of a WAVE file into memory.
|
||||
*
|
||||
* Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len`
|
||||
* to be valid pointers. The entire data portion of the file is then loaded
|
||||
* into memory and decoded if necessary.
|
||||
* Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len` to
|
||||
* be valid pointers. The entire data portion of the file is then loaded into
|
||||
* memory and decoded if necessary.
|
||||
*
|
||||
* If `freesrc` is non-zero, the data source gets automatically closed and
|
||||
* freed before the function returns.
|
||||
*
|
||||
* Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and
|
||||
* 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits),
|
||||
* and A-law and mu-law (8 bits). Other formats are currently unsupported and
|
||||
* 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and
|
||||
* A-law and mu-law (8 bits). Other formats are currently unsupported and
|
||||
* cause an error.
|
||||
*
|
||||
* If this function succeeds, the pointer returned by it is equal to `spec`
|
||||
* and the pointer to the audio data allocated by the function is written to
|
||||
* `audio_buf` and its length in bytes to `audio_len`. The SDL_AudioSpec
|
||||
* members `freq`, `channels`, and `format` are set to the values of the
|
||||
* audio data in the buffer. The `samples` member is set to a sane default
|
||||
* and all others are set to zero.
|
||||
* members `freq`, `channels`, and `format` are set to the values of the audio
|
||||
* data in the buffer. The `samples` member is set to a sane default and all
|
||||
* others are set to zero.
|
||||
*
|
||||
* It's necessary to use SDL_FreeWAV() to free the audio data returned in
|
||||
* `audio_buf` when it is no longer used.
|
||||
@ -617,19 +618,21 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
|
||||
* problematic files in the wild that cause issues with strict decoders. To
|
||||
* provide compatibility with these files, this decoder is lenient in regards
|
||||
* to the truncation of the file, the fact chunk, and the size of the RIFF
|
||||
* chunk. The hints `SDL_HINT_WAVE_RIFF_CHUNK_SIZE`, `SDL_HINT_WAVE_TRUNCATION`,
|
||||
* and `SDL_HINT_WAVE_FACT_CHUNK` can be used to tune the behavior of the
|
||||
* loading process.
|
||||
* chunk. The hints `SDL_HINT_WAVE_RIFF_CHUNK_SIZE`,
|
||||
* `SDL_HINT_WAVE_TRUNCATION`, and `SDL_HINT_WAVE_FACT_CHUNK` can be used to
|
||||
* tune the behavior of the loading process.
|
||||
*
|
||||
* Any file that is invalid (due to truncation, corruption, or wrong values in
|
||||
* the headers), too big, or unsupported causes an error. Additionally, any
|
||||
* critical I/O error from the data source will terminate the loading process
|
||||
* with an error. The function returns NULL on error and in all cases (with the
|
||||
* exception of `src` being NULL), an appropriate error message will be set.
|
||||
* with an error. The function returns NULL on error and in all cases (with
|
||||
* the exception of `src` being NULL), an appropriate error message will be
|
||||
* set.
|
||||
*
|
||||
* It is required that the data source supports seeking.
|
||||
*
|
||||
* Example:
|
||||
*
|
||||
* ```c++
|
||||
* SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, &spec, &buf, &len);
|
||||
* ```
|
||||
@ -645,8 +648,10 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
|
||||
* \param freesrc If non-zero, SDL will _always_ free the data source
|
||||
* \param spec An SDL_AudioSpec that will be filled in with the wave file's
|
||||
* format details
|
||||
* \param audio_buf A pointer filled with the audio data, allocated by the function.
|
||||
* \param audio_len A pointer filled with the length of the audio data buffer in bytes
|
||||
* \param audio_buf A pointer filled with the audio data, allocated by the
|
||||
* function.
|
||||
* \param audio_len A pointer filled with the length of the audio data buffer
|
||||
* in bytes
|
||||
* \returns This function, if successfully called, returns `spec`, which will
|
||||
* be filled with the audio data format of the wave source data.
|
||||
* `audio_buf` will be filled with a pointer to an allocated buffer
|
||||
@ -714,8 +719,7 @@ extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
|
||||
* \param dst_format the destination format of the audio data; for more info
|
||||
* see SDL_AudioFormat
|
||||
* \param dst_channels the number of channels in the destination
|
||||
* \param dst_rate the frequency (sample-frames-per-second) of the
|
||||
* destination
|
||||
* \param dst_rate the frequency (sample-frames-per-second) of the destination
|
||||
* \returns 1 if the audio filter is prepared, 0 if no conversion is needed,
|
||||
* or a negative error code on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
@ -750,8 +754,8 @@ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
|
||||
* in-place, the application must allocate a buffer that will fully contain
|
||||
* the data during its largest conversion pass. After SDL_BuildAudioCVT()
|
||||
* returns, the application should set the `cvt->len` field to the size, in
|
||||
* bytes, of the source data, and allocate a buffer that is
|
||||
* `cvt->len * cvt->len_mult` bytes long for the `buf` field.
|
||||
* bytes, of the source data, and allocate a buffer that is `cvt->len *
|
||||
* cvt->len_mult` bytes long for the `buf` field.
|
||||
*
|
||||
* The source data should be copied into this buffer before the call to
|
||||
* SDL_ConvertAudio(). Upon successful return, this buffer will contain the
|
||||
@ -780,22 +784,22 @@ struct _SDL_AudioStream;
|
||||
typedef struct _SDL_AudioStream SDL_AudioStream;
|
||||
|
||||
/**
|
||||
* Create a new audio stream.
|
||||
* Create a new audio stream.
|
||||
*
|
||||
* \param src_format The format of the source audio
|
||||
* \param src_channels The number of channels of the source audio
|
||||
* \param src_rate The sampling rate of the source audio
|
||||
* \param dst_format The format of the desired audio output
|
||||
* \param dst_channels The number of channels of the desired audio output
|
||||
* \param dst_rate The sampling rate of the desired audio output
|
||||
* \returns 0 on success, or -1 on error.
|
||||
* \param src_format The format of the source audio
|
||||
* \param src_channels The number of channels of the source audio
|
||||
* \param src_rate The sampling rate of the source audio
|
||||
* \param dst_format The format of the desired audio output
|
||||
* \param dst_channels The number of channels of the desired audio output
|
||||
* \param dst_rate The sampling rate of the desired audio output
|
||||
* \returns 0 on success, or -1 on error.
|
||||
*
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_AudioStreamClear
|
||||
* \sa SDL_FreeAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_AudioStreamClear
|
||||
* \sa SDL_FreeAudioStream
|
||||
*/
|
||||
extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format,
|
||||
const Uint8 src_channels,
|
||||
@ -805,92 +809,93 @@ extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioForm
|
||||
const int dst_rate);
|
||||
|
||||
/**
|
||||
* Add data to be converted/resampled to the stream.
|
||||
* Add data to be converted/resampled to the stream.
|
||||
*
|
||||
* \param stream The stream the audio data is being added to
|
||||
* \param buf A pointer to the audio data to add
|
||||
* \param len The number of bytes to write to the stream
|
||||
* \returns 0 on success, or -1 on error.
|
||||
* \param stream The stream the audio data is being added to
|
||||
* \param buf A pointer to the audio data to add
|
||||
* \param len The number of bytes to write to the stream
|
||||
* \returns 0 on success, or -1 on error.
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_AudioStreamClear
|
||||
* \sa SDL_FreeAudioStream
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_AudioStreamClear
|
||||
* \sa SDL_FreeAudioStream
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len);
|
||||
|
||||
/**
|
||||
* Get converted/resampled data from the stream
|
||||
* Get converted/resampled data from the stream
|
||||
*
|
||||
* \param stream The stream the audio is being requested from
|
||||
* \param buf A buffer to fill with audio data
|
||||
* \param len The maximum number of bytes to fill
|
||||
* \returns the number of bytes read from the stream, or -1 on error
|
||||
* \param stream The stream the audio is being requested from
|
||||
* \param buf A buffer to fill with audio data
|
||||
* \param len The maximum number of bytes to fill
|
||||
* \returns the number of bytes read from the stream, or -1 on error
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_AudioStreamClear
|
||||
* \sa SDL_FreeAudioStream
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_AudioStreamClear
|
||||
* \sa SDL_FreeAudioStream
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len);
|
||||
|
||||
/**
|
||||
* Get the number of converted/resampled bytes available. The stream may be
|
||||
* buffering data behind the scenes until it has enough to resample
|
||||
* correctly, so this number might be lower than what you expect, or even
|
||||
* be zero. Add more data or flush the stream if you need the data now.
|
||||
* Get the number of converted/resampled bytes available.
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_AudioStreamClear
|
||||
* \sa SDL_FreeAudioStream
|
||||
* The stream may be buffering data behind the scenes until it has enough to
|
||||
* resample correctly, so this number might be lower than what you expect, or
|
||||
* even be zero. Add more data or flush the stream if you need the data now.
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_AudioStreamClear
|
||||
* \sa SDL_FreeAudioStream
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream);
|
||||
|
||||
/**
|
||||
* Tell the stream that you're done sending data, and anything being buffered
|
||||
* should be converted/resampled and made available immediately.
|
||||
* should be converted/resampled and made available immediately.
|
||||
*
|
||||
* It is legal to add more data to a stream after flushing, but there will
|
||||
* be audio gaps in the output. Generally this is intended to signal the
|
||||
* end of input, so the complete output becomes available.
|
||||
* It is legal to add more data to a stream after flushing, but there will be
|
||||
* audio gaps in the output. Generally this is intended to signal the end of
|
||||
* input, so the complete output becomes available.
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamClear
|
||||
* \sa SDL_FreeAudioStream
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamClear
|
||||
* \sa SDL_FreeAudioStream
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream);
|
||||
|
||||
/**
|
||||
* Clear any pending data in the stream without converting it
|
||||
* Clear any pending data in the stream without converting it
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_FreeAudioStream
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_FreeAudioStream
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream);
|
||||
|
||||
/**
|
||||
* Free an audio stream
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_AudioStreamClear
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
* \sa SDL_AudioStreamFlush
|
||||
* \sa SDL_AudioStreamClear
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
|
||||
|
||||
@ -921,8 +926,8 @@ extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
|
||||
/**
|
||||
* Mix audio data in a specified format.
|
||||
*
|
||||
* This takes an audio buffer `src` of `len` bytes of `format` data and
|
||||
* mixes it into `dst`, performing addition, volume adjustment, and overflow
|
||||
* This takes an audio buffer `src` of `len` bytes of `format` data and mixes
|
||||
* it into `dst`, performing addition, volume adjustment, and overflow
|
||||
* clipping. The buffer pointed to by `dst` must also be `len` bytes of
|
||||
* `format` data.
|
||||
*
|
||||
@ -982,6 +987,11 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
|
||||
* You should not call SDL_LockAudio() on the device before queueing; SDL
|
||||
* handles locking internally for this function.
|
||||
*
|
||||
* Note that SDL2
|
||||
* [https://discourse.libsdl.org/t/sdl2-support-for-planar-audio/31263/3 does
|
||||
* not support planar audio]. You will need to resample from planar audio
|
||||
* formats into a non-planar one (see SDL_AudioFormat) before queuing audio.
|
||||
*
|
||||
* \param dev the device ID to which we will queue audio
|
||||
* \param data the data to queue to the device for later playback
|
||||
* \param len the number of bytes (not samples!) to which `data` points
|
||||
@ -1033,8 +1043,8 @@ extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *da
|
||||
* \param dev the device ID from which we will dequeue audio
|
||||
* \param data a pointer into where audio data should be copied
|
||||
* \param len the number of bytes (not samples!) to which (data) points
|
||||
* \returns number of bytes dequeued, which could be less than requested; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns the number of bytes dequeued, which could be less than requested;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.5.
|
||||
*
|
||||
@ -1046,9 +1056,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *dat
|
||||
/**
|
||||
* Get the number of bytes of still-queued audio.
|
||||
*
|
||||
* For playback devices: this is the number of bytes that have been queued
|
||||
* for playback with SDL_QueueAudio(), but have not yet been sent to the
|
||||
* hardware.
|
||||
* For playback devices: this is the number of bytes that have been queued for
|
||||
* playback with SDL_QueueAudio(), but have not yet been sent to the hardware.
|
||||
*
|
||||
* Once we've sent it to the hardware, this function can not decide the exact
|
||||
* byte boundary of what has been played. It's possible that we just gave the
|
||||
@ -1142,6 +1151,27 @@ extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
|
||||
* \sa SDL_OpenAudio
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
|
||||
|
||||
/**
|
||||
* Use this function to shut down audio processing and close the audio device.
|
||||
*
|
||||
* The application should close open audio devices once they are no longer
|
||||
* needed. Calling this function will wait until the device's audio callback
|
||||
* is not running, release the audio hardware and then clean up internal
|
||||
* state. No further audio will play from this device once this function
|
||||
* returns.
|
||||
*
|
||||
* This function may block briefly while pending audio data is played by the
|
||||
* hardware, so that applications don't drop the last buffer of data they
|
||||
* supplied.
|
||||
*
|
||||
* The device ID is invalid as soon as the device is closed, and is eligible
|
||||
* for reuse in a new SDL_OpenAudioDevice() call immediately.
|
||||
*
|
||||
* \param dev an audio device previously opened with SDL_OpenAudioDevice()
|
||||
*
|
||||
* \sa SDL_OpenAudioDevice
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
|
2
externals/SDL/include/SDL_bits.h
vendored
2
externals/SDL/include/SDL_bits.h
vendored
@ -45,7 +45,7 @@ extern "C" {
|
||||
* with 0. This operation can also be stated as "count leading zeroes" and
|
||||
* "log base 2".
|
||||
*
|
||||
* \return Index of the most significant bit, or -1 if the value is 0.
|
||||
* \return the index of the most significant bit, or -1 if the value is 0.
|
||||
*/
|
||||
#if defined(__WATCOMC__) && defined(__386__)
|
||||
extern _inline int _SDL_bsr_watcom (Uint32);
|
||||
|
12
externals/SDL/include/SDL_blendmode.h
vendored
12
externals/SDL/include/SDL_blendmode.h
vendored
@ -109,8 +109,8 @@ typedef enum
|
||||
* dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
|
||||
* ```
|
||||
*
|
||||
* Where the functions `colorOperation(src, dst)` and
|
||||
* `alphaOperation(src, dst)` can return one of the following:
|
||||
* Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
|
||||
* dst)` can return one of the following:
|
||||
*
|
||||
* - `src + dst`
|
||||
* - `src - dst`
|
||||
@ -140,8 +140,8 @@ typedef enum
|
||||
* factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
|
||||
* `SDL_BLENDOPERATION_MAXIMUM`.
|
||||
* - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
|
||||
* factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with
|
||||
* SDL 2.0.6.
|
||||
* factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
|
||||
* 2.0.6.
|
||||
* - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
|
||||
* factors. Color and alpha factors need to be the same. OpenGL ES 1
|
||||
* implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
|
||||
@ -149,8 +149,8 @@ typedef enum
|
||||
* operations being different from each other. May support color and alpha
|
||||
* factors being different from each other.
|
||||
* - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
|
||||
* `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` operations
|
||||
* with all factors.
|
||||
* `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
|
||||
* operations with all factors.
|
||||
* - **psp**: No custom blend mode support.
|
||||
* - **software**: No custom blend mode support.
|
||||
*
|
||||
|
5
externals/SDL/include/SDL_config.h.cmake
vendored
5
externals/SDL/include/SDL_config.h.cmake
vendored
@ -224,6 +224,7 @@
|
||||
#cmakedefine HAVE_IMMINTRIN_H 1
|
||||
#cmakedefine HAVE_LIBUDEV_H 1
|
||||
#cmakedefine HAVE_LIBSAMPLERATE_H 1
|
||||
#cmakedefine HAVE_LIBDECOR_H 1
|
||||
|
||||
#cmakedefine HAVE_D3D_H @HAVE_D3D_H@
|
||||
#cmakedefine HAVE_D3D11_H @HAVE_D3D11_H@
|
||||
@ -316,6 +317,7 @@
|
||||
#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@
|
||||
#cmakedefine SDL_HAVE_MACHINE_JOYSTICK_H @SDL_HAVE_MACHINE_JOYSTICK_H@
|
||||
#cmakedefine SDL_JOYSTICK_HIDAPI @SDL_JOYSTICK_HIDAPI@
|
||||
#cmakedefine SDL_JOYSTICK_RAWINPUT @SDL_JOYSTICK_RAWINPUT@
|
||||
#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@
|
||||
#cmakedefine SDL_JOYSTICK_VIRTUAL @SDL_JOYSTICK_VIRTUAL@
|
||||
#cmakedefine SDL_JOYSTICK_VITA @SDL_JOYSTICK_VITA@
|
||||
@ -386,6 +388,7 @@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR@
|
||||
|
||||
#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@
|
||||
@ -473,6 +476,8 @@
|
||||
#cmakedefine SDL_IPHONE_KEYBOARD @SDL_IPHONE_KEYBOARD@
|
||||
#cmakedefine SDL_IPHONE_LAUNCHSCREEN @SDL_IPHONE_LAUNCHSCREEN@
|
||||
|
||||
#cmakedefine SDL_VIDEO_VITA_PIB @SDL_VIDEO_VITA_PIB@
|
||||
|
||||
#if !defined(__WIN32__) && !defined(__WINRT__)
|
||||
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
|
||||
typedef unsigned int size_t;
|
||||
|
2
externals/SDL/include/SDL_config.h.in
vendored
2
externals/SDL/include/SDL_config.h.in
vendored
@ -225,6 +225,7 @@
|
||||
#undef HAVE_IMMINTRIN_H
|
||||
#undef HAVE_LIBUDEV_H
|
||||
#undef HAVE_LIBSAMPLERATE_H
|
||||
#undef HAVE_LIBDECOR_H
|
||||
|
||||
#undef HAVE_DDRAW_H
|
||||
#undef HAVE_DINPUT_H
|
||||
@ -365,6 +366,7 @@
|
||||
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL
|
||||
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR
|
||||
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON
|
||||
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR
|
||||
#undef SDL_VIDEO_DRIVER_X11
|
||||
#undef SDL_VIDEO_DRIVER_RPI
|
||||
#undef SDL_VIDEO_DRIVER_KMSDRM
|
||||
|
6
externals/SDL/include/SDL_config_macosx.h
vendored
6
externals/SDL/include/SDL_config_macosx.h
vendored
@ -137,6 +137,12 @@
|
||||
#define HAVE_SYSCONF 1
|
||||
#define HAVE_SYSCTLBYNAME 1
|
||||
|
||||
#if defined(__has_include) && (defined(__i386__) || defined(__x86_64))
|
||||
# if __has_include(<immintrin.h>)
|
||||
# define HAVE_IMMINTRIN_H 1
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#define HAVE_GCC_ATOMICS 1
|
||||
|
||||
/* Enable various audio drivers */
|
||||
|
11
externals/SDL/include/SDL_config_windows.h
vendored
11
externals/SDL/include/SDL_config_windows.h
vendored
@ -84,7 +84,14 @@ typedef unsigned int uintptr_t;
|
||||
#define HAVE_XINPUT_H 1
|
||||
#define HAVE_MMDEVICEAPI_H 1
|
||||
#define HAVE_AUDIOCLIENT_H 1
|
||||
#define HAVE_SENSORSAPI_H
|
||||
#define HAVE_SENSORSAPI_H 1
|
||||
#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
|
||||
#define HAVE_IMMINTRIN_H 1
|
||||
#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
|
||||
# if __has_include(<immintrin.h>)
|
||||
# define HAVE_IMMINTRIN_H 1
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
|
||||
#ifdef HAVE_LIBC
|
||||
@ -195,7 +202,7 @@ typedef unsigned int uintptr_t;
|
||||
#endif
|
||||
|
||||
/* Check to see if we have Windows 10 build environment */
|
||||
#if _MSC_VER >= 1911 /* Visual Studio 15.3 */
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1911) /* Visual Studio 15.3 */
|
||||
#include <sdkddkver.h>
|
||||
#if _WIN32_WINNT >= 0x0601 /* Windows 7 */
|
||||
#define SDL_WINDOWS7_SDK
|
||||
|
56
externals/SDL/include/SDL_cpuinfo.h
vendored
56
externals/SDL/include/SDL_cpuinfo.h
vendored
@ -171,7 +171,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
|
||||
/**
|
||||
* Determine whether the CPU has AltiVec features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using PowerPC instruction sets.
|
||||
* This always returns false on CPUs that aren't using PowerPC instruction
|
||||
* sets.
|
||||
*
|
||||
* \returns SDL_TRUE if the CPU has AltiVec features or SDL_FALSE if not.
|
||||
*
|
||||
@ -418,15 +419,16 @@ extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
|
||||
* Report the alignment this system needs for SIMD allocations.
|
||||
*
|
||||
* This will return the minimum number of bytes to which a pointer must be
|
||||
* aligned to be compatible with SIMD instructions on the current machine.
|
||||
* For example, if the machine supports SSE only, it will return 16, but if
|
||||
* it supports AVX-512F, it'll return 64 (etc). This only reports values for
|
||||
* aligned to be compatible with SIMD instructions on the current machine. For
|
||||
* example, if the machine supports SSE only, it will return 16, but if it
|
||||
* supports AVX-512F, it'll return 64 (etc). This only reports values for
|
||||
* instruction sets SDL knows about, so if your SDL build doesn't have
|
||||
* SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
|
||||
* not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
|
||||
* Plan accordingly.
|
||||
*
|
||||
* \returns Alignment in bytes needed for available, known SIMD instructions.
|
||||
* \returns the alignment in bytes needed for available, known SIMD
|
||||
* instructions.
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
|
||||
|
||||
@ -434,24 +436,24 @@ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
|
||||
* Allocate memory in a SIMD-friendly way.
|
||||
*
|
||||
* This will allocate a block of memory that is suitable for use with SIMD
|
||||
* instructions. Specifically, it will be properly aligned and padded for
|
||||
* the system's supported vector instructions.
|
||||
* instructions. Specifically, it will be properly aligned and padded for the
|
||||
* system's supported vector instructions.
|
||||
*
|
||||
* The memory returned will be padded such that it is safe to read or write
|
||||
* an incomplete vector at the end of the memory block. This can be useful
|
||||
* so you don't have to drop back to a scalar fallback at the end of your
|
||||
* SIMD processing loop to deal with the final elements without overflowing
|
||||
* the allocated buffer.
|
||||
* The memory returned will be padded such that it is safe to read or write an
|
||||
* incomplete vector at the end of the memory block. This can be useful so you
|
||||
* don't have to drop back to a scalar fallback at the end of your SIMD
|
||||
* processing loop to deal with the final elements without overflowing the
|
||||
* allocated buffer.
|
||||
*
|
||||
* You must free this memory with SDL_FreeSIMD(), not free() or SDL_free()
|
||||
* or delete[], etc.
|
||||
* You must free this memory with SDL_FreeSIMD(), not free() or SDL_free() or
|
||||
* delete[], etc.
|
||||
*
|
||||
* Note that SDL will only deal with SIMD instruction sets it is aware of;
|
||||
* for example, SDL 2.0.8 knows that SSE wants 16-byte vectors
|
||||
* (SDL_HasSSE()), and AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't
|
||||
* know that AVX-512 wants 64. To be clear: if you can't decide to use an
|
||||
* instruction set with an SDL_Has*() function, don't use that instruction
|
||||
* set with memory allocated through here.
|
||||
* Note that SDL will only deal with SIMD instruction sets it is aware of; for
|
||||
* example, SDL 2.0.8 knows that SSE wants 16-byte vectors (SDL_HasSSE()), and
|
||||
* AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't know that AVX-512 wants
|
||||
* 64. To be clear: if you can't decide to use an instruction set with an
|
||||
* SDL_Has*() function, don't use that instruction set with memory allocated
|
||||
* through here.
|
||||
*
|
||||
* SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't
|
||||
* out of memory, but you are not allowed to dereference it (because you only
|
||||
@ -459,7 +461,7 @@ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
|
||||
*
|
||||
* \param len The length, in bytes, of the block to allocate. The actual
|
||||
* allocated block might be larger due to padding, etc.
|
||||
* \returns Pointer to newly-allocated block, NULL if out of memory.
|
||||
* \returns a pointer to thenewly-allocated block, NULL if out of memory.
|
||||
*
|
||||
* \sa SDL_SIMDAlignment
|
||||
* \sa SDL_SIMDRealloc
|
||||
@ -481,7 +483,7 @@ extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
|
||||
* allocated block might be larger due to padding, etc. Passing 0
|
||||
* will return a non-NULL pointer, assuming the system isn't out of
|
||||
* memory.
|
||||
* \returns Pointer to newly-reallocated block, NULL if out of memory.
|
||||
* \returns a pointer to the newly-reallocated block, NULL if out of memory.
|
||||
*
|
||||
* \sa SDL_SIMDAlignment
|
||||
* \sa SDL_SIMDAlloc
|
||||
@ -499,12 +501,12 @@ extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
|
||||
* However, SDL_SIMDFree(NULL) is a legal no-op.
|
||||
*
|
||||
* The memory pointed to by `ptr` is no longer valid for access upon return,
|
||||
* and may be returned to the system or reused by a future allocation.
|
||||
* The pointer passed to this function is no longer safe to dereference once
|
||||
* this function returns, and should be discarded.
|
||||
* and may be returned to the system or reused by a future allocation. The
|
||||
* pointer passed to this function is no longer safe to dereference once this
|
||||
* function returns, and should be discarded.
|
||||
*
|
||||
* \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc,
|
||||
* to deallocate. NULL is a legal no-op.
|
||||
* \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc, to
|
||||
* deallocate. NULL is a legal no-op.
|
||||
*
|
||||
* \sa SDL_SIMDAlloc
|
||||
* \sa SDL_SIMDRealloc
|
||||
|
2
externals/SDL/include/SDL_endian.h
vendored
2
externals/SDL/include/SDL_endian.h
vendored
@ -65,7 +65,7 @@ _m_prefetch(void *__P)
|
||||
#elif defined(__OpenBSD__)
|
||||
#include <endian.h>
|
||||
#define SDL_BYTEORDER BYTE_ORDER
|
||||
#elif defined(__FreeBSD__)
|
||||
#elif defined(__FreeBSD__) || defined(__NetBSD__)
|
||||
#include <sys/endian.h>
|
||||
#define SDL_BYTEORDER BYTE_ORDER
|
||||
#else
|
||||
|
41
externals/SDL/include/SDL_error.h
vendored
41
externals/SDL/include/SDL_error.h
vendored
@ -44,8 +44,8 @@ extern "C" {
|
||||
*
|
||||
* Calling this function will replace any previous error message that was set.
|
||||
*
|
||||
* This function always returns -1, since SDL frequently uses -1 to signify
|
||||
* an failing result, leading to this idiom:
|
||||
* This function always returns -1, since SDL frequently uses -1 to signify an
|
||||
* failing result, leading to this idiom:
|
||||
*
|
||||
* ```c
|
||||
* if (error_code) {
|
||||
@ -54,26 +54,27 @@ extern "C" {
|
||||
* ```
|
||||
*
|
||||
* \param fmt a printf()-style message format string
|
||||
* \param ... additional parameters matching % tokens in the `fmt` string,
|
||||
* if any
|
||||
* \param ... additional parameters matching % tokens in the `fmt` string, if
|
||||
* any
|
||||
* \returns always -1.
|
||||
*
|
||||
* \sa SDL_ClearError
|
||||
* \sa SDL_GetError
|
||||
* \sa SDL_ClearError
|
||||
* \sa SDL_GetError
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
|
||||
/**
|
||||
* Retrieve a message about the last error that occurred on the current thread.
|
||||
* Retrieve a message about the last error that occurred on the current
|
||||
* thread.
|
||||
*
|
||||
* It is possible for multiple errors to occur before calling SDL_GetError().
|
||||
* Only the last error is returned.
|
||||
*
|
||||
* The message is only applicable when an SDL function has signaled an error.
|
||||
* You must check the return values of SDL function calls to determine when
|
||||
* to appropriately call SDL_GetError(). You should _not_ use the results
|
||||
* of SDL_GetError() to decide if an error has occurred! Sometimes SDL will
|
||||
* set an error string even when reporting success.
|
||||
* You must check the return values of SDL function calls to determine when to
|
||||
* appropriately call SDL_GetError(). You should _not_ use the results of
|
||||
* SDL_GetError() to decide if an error has occurred! Sometimes SDL will set
|
||||
* an error string even when reporting success.
|
||||
*
|
||||
* SDL will _not_ clear the error string for successful API calls. You _must_
|
||||
* check return values for failure cases before you can assume the error
|
||||
@ -87,10 +88,10 @@ extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fm
|
||||
*
|
||||
* \returns a message with information about the specific error that occurred,
|
||||
* or an empty string if there hasn't been an error message set since
|
||||
* the last call to SDL_ClearError(). The message is only applicable when an
|
||||
* SDL function has signaled an error. You must check the return
|
||||
* values of SDL function calls to determine when to appropriately
|
||||
* call SDL_GetError().
|
||||
* the last call to SDL_ClearError(). The message is only applicable
|
||||
* when an SDL function has signaled an error. You must check the
|
||||
* return values of SDL function calls to determine when to
|
||||
* appropriately call SDL_GetError().
|
||||
*
|
||||
* \sa SDL_ClearError
|
||||
* \sa SDL_SetError
|
||||
@ -100,13 +101,13 @@ extern DECLSPEC const char *SDLCALL SDL_GetError(void);
|
||||
/**
|
||||
* Get the last error message that was set for the current thread.
|
||||
*
|
||||
* This allows the caller to copy the error string into a provided buffer,
|
||||
* but otherwise operates exactly the same as SDL_GetError().
|
||||
* This allows the caller to copy the error string into a provided buffer, but
|
||||
* otherwise operates exactly the same as SDL_GetError().
|
||||
*
|
||||
* \param errstr A buffer to fill with the last error message that was set
|
||||
* for the current thread
|
||||
* \param errstr A buffer to fill with the last error message that was set for
|
||||
* the current thread
|
||||
* \param maxlen The size of the buffer pointed to by the errstr parameter
|
||||
* \returns The pointer passed in as the `errstr` parameter.
|
||||
* \returns the pointer passed in as the `errstr` parameter.
|
||||
*
|
||||
* \sa SDL_GetError
|
||||
*/
|
||||
|
62
externals/SDL/include/SDL_events.h
vendored
62
externals/SDL/include/SDL_events.h
vendored
@ -620,18 +620,24 @@ typedef union SDL_Event
|
||||
SDL_DollarGestureEvent dgesture; /**< Gesture event data */
|
||||
SDL_DropEvent drop; /**< Drag and drop event data */
|
||||
|
||||
/* This is necessary for ABI compatibility between Visual C++ and GCC
|
||||
Visual C++ will respect the push pack pragma and use 52 bytes for
|
||||
this structure, and GCC will use the alignment of the largest datatype
|
||||
within the union, which is 8 bytes.
|
||||
/* This is necessary for ABI compatibility between Visual C++ and GCC.
|
||||
Visual C++ will respect the push pack pragma and use 52 bytes (size of
|
||||
SDL_TextEditingEvent, the largest structure for 32-bit and 64-bit
|
||||
architectures) for this union, and GCC will use the alignment of the
|
||||
largest datatype within the union, which is 8 bytes on 64-bit
|
||||
architectures.
|
||||
|
||||
So... we'll add padding to force the size to be 56 bytes for both.
|
||||
|
||||
On architectures where pointers are 16 bytes, this needs rounding up to
|
||||
the next multiple of 16, 64, and on architectures where pointers are
|
||||
even larger the size of SDL_UserEvent will dominate as being 3 pointers.
|
||||
*/
|
||||
Uint8 padding[56];
|
||||
Uint8 padding[sizeof(void *) <= 8 ? 56 : sizeof(void *) == 16 ? 64 : 3 * sizeof(void *)];
|
||||
} SDL_Event;
|
||||
|
||||
/* Make sure we haven't broken binary compatibility */
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == 56);
|
||||
SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NULL)->padding));
|
||||
|
||||
|
||||
/* Function prototypes */
|
||||
@ -671,8 +677,8 @@ typedef enum
|
||||
*
|
||||
* `action` may be any of the following:
|
||||
*
|
||||
* - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of
|
||||
* the event queue.
|
||||
* - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of the
|
||||
* event queue.
|
||||
* - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue,
|
||||
* within the specified minimum and maximum type, will be returned to the
|
||||
* caller and will _not_ be removed from the queue.
|
||||
@ -784,10 +790,10 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
|
||||
/**
|
||||
* Poll for currently pending events.
|
||||
*
|
||||
* If `event` is not NULL, the next event is removed from the queue and
|
||||
* stored in the SDL_Event structure pointed to by `event`. The 1 returned
|
||||
* refers to this event, immediately stored in the SDL Event structure -- not
|
||||
* an event to follow.
|
||||
* If `event` is not NULL, the next event is removed from the queue and stored
|
||||
* in the SDL_Event structure pointed to by `event`. The 1 returned refers to
|
||||
* this event, immediately stored in the SDL Event structure -- not an event
|
||||
* to follow.
|
||||
*
|
||||
* If `event` is NULL, it simply returns 1 if there is an event in the queue,
|
||||
* but will not remove it from the queue.
|
||||
@ -829,8 +835,8 @@ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
|
||||
/**
|
||||
* Wait indefinitely for the next available event.
|
||||
*
|
||||
* If `event` is not NULL, the next event is removed from the queue and
|
||||
* stored in the SDL_Event structure pointed to by `event`.
|
||||
* If `event` is not NULL, the next event is removed from the queue and stored
|
||||
* in the SDL_Event structure pointed to by `event`.
|
||||
*
|
||||
* As this function implicitly calls SDL_PumpEvents(), you can only call this
|
||||
* function in the thread that initialized the video subsystem.
|
||||
@ -847,11 +853,11 @@ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
|
||||
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
|
||||
|
||||
/**
|
||||
* Wait until the specified timeout (in milliseconds) for
|
||||
* the next available event.
|
||||
* Wait until the specified timeout (in milliseconds) for the next available
|
||||
* event.
|
||||
*
|
||||
* If `event` is not NULL, the next event is removed from the queue and
|
||||
* stored in the SDL_Event structure pointed to by `event`.
|
||||
* If `event` is not NULL, the next event is removed from the queue and stored
|
||||
* in the SDL_Event structure pointed to by `event`.
|
||||
*
|
||||
* As this function implicitly calls SDL_PumpEvents(), you can only call this
|
||||
* function in the thread that initialized the video subsystem.
|
||||
@ -909,9 +915,8 @@ extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
|
||||
* \param userdata what was passed as `userdata` to SDL_SetEventFilter()
|
||||
* or SDL_AddEventWatch, etc
|
||||
* \param event the event that triggered the callback
|
||||
* \returns Filters return 1 to permit event to be added to the queue, and
|
||||
* 0 to disallow it. When used with SDL_AddEventWatch, the return
|
||||
* value is ignored.
|
||||
* \returns 1 to permit event to be added to the queue, and 0 to disallow
|
||||
* it. When used with SDL_AddEventWatch, the return value is ignored.
|
||||
*
|
||||
* \sa SDL_SetEventFilter
|
||||
* \sa SDL_AddEventWatch
|
||||
@ -934,10 +939,10 @@ typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
|
||||
* interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the
|
||||
* application at the next event poll.
|
||||
*
|
||||
* There is one caveat when dealing with the ::SDL_QuitEvent event type. The
|
||||
* There is one caveat when dealing with the ::SDL_QuitEvent event type. The
|
||||
* event filter is only called when the window manager desires to close the
|
||||
* application window. If the event filter returns 1, then the window will
|
||||
* be closed, otherwise the window will remain open if possible.
|
||||
* application window. If the event filter returns 1, then the window will be
|
||||
* closed, otherwise the window will remain open if possible.
|
||||
*
|
||||
* Note: Disabled events never make it to the event filter function; see
|
||||
* SDL_EventState().
|
||||
@ -1005,8 +1010,7 @@ extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
|
||||
void *userdata);
|
||||
|
||||
/**
|
||||
* Remove an event watch callback added with
|
||||
* SDL_AddEventWatch().
|
||||
* Remove an event watch callback added with SDL_AddEventWatch().
|
||||
*
|
||||
* This function takes the same input as SDL_AddEventWatch() to identify and
|
||||
* delete the corresponding callback.
|
||||
@ -1020,8 +1024,8 @@ extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
|
||||
void *userdata);
|
||||
|
||||
/**
|
||||
* Run a specific filter function on the current event
|
||||
* queue, removing any events for which the filter returns 0.
|
||||
* Run a specific filter function on the current event queue, removing any
|
||||
* events for which the filter returns 0.
|
||||
*
|
||||
* See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(),
|
||||
* this function does not change the filter permanently, it only uses the
|
||||
@ -1074,7 +1078,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
|
||||
* 0xFFFFFFFF), but is clearer to write.
|
||||
*
|
||||
* \param numevents the number of events to be allocated
|
||||
* \returns The beginning event number, or (Uint32)-1 if there are not enough
|
||||
* \returns the beginning event number, or (Uint32)-1 if there are not enough
|
||||
* user-defined events left.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
|
14
externals/SDL/include/SDL_filesystem.h
vendored
14
externals/SDL/include/SDL_filesystem.h
vendored
@ -63,8 +63,8 @@ extern "C" {
|
||||
* The returned path is guaranteed to end with a path separator ('\' on
|
||||
* Windows, '/' on most other platforms).
|
||||
*
|
||||
* The pointer returned is owned by the caller. Please call SDL_free() on
|
||||
* the pointer when done with it.
|
||||
* The pointer returned is owned by the caller. Please call SDL_free() on the
|
||||
* pointer when done with it.
|
||||
*
|
||||
* \returns an absolute path in UTF-8 encoding to the application data
|
||||
* directory. NULL will be returned on error or when the platform
|
||||
@ -84,9 +84,9 @@ extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
|
||||
* files (preferences and save games, etc) that are specific to your
|
||||
* application. This directory is unique per user, per application.
|
||||
*
|
||||
* This function will decide the appropriate location in the native filesystem,
|
||||
* create the directory if necessary, and return a string of the absolute
|
||||
* path to the directory in UTF-8 encoding.
|
||||
* This function will decide the appropriate location in the native
|
||||
* filesystem, create the directory if necessary, and return a string of the
|
||||
* absolute path to the directory in UTF-8 encoding.
|
||||
*
|
||||
* On Windows, the string might look like:
|
||||
*
|
||||
@ -119,8 +119,8 @@ extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
|
||||
* The returned path is guaranteed to end with a path separator ('\' on
|
||||
* Windows, '/' on most other platforms).
|
||||
*
|
||||
* The pointer returned is owned by the caller. Please call SDL_free() on
|
||||
* the pointer when done with it.
|
||||
* The pointer returned is owned by the caller. Please call SDL_free() on the
|
||||
* pointer when done with it.
|
||||
*
|
||||
* \param org the name of your organization
|
||||
* \param app the name of your application
|
||||
|
105
externals/SDL/include/SDL_gamecontroller.h
vendored
105
externals/SDL/include/SDL_gamecontroller.h
vendored
@ -67,7 +67,9 @@ typedef enum
|
||||
SDL_CONTROLLER_TYPE_PS4,
|
||||
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO,
|
||||
SDL_CONTROLLER_TYPE_VIRTUAL,
|
||||
SDL_CONTROLLER_TYPE_PS5
|
||||
SDL_CONTROLLER_TYPE_PS5,
|
||||
SDL_CONTROLLER_TYPE_AMAZON_LUNA,
|
||||
SDL_CONTROLLER_TYPE_GOOGLE_STADIA
|
||||
} SDL_GameControllerType;
|
||||
|
||||
typedef enum
|
||||
@ -99,6 +101,8 @@ typedef struct SDL_GameControllerButtonBind
|
||||
|
||||
/**
|
||||
* To count the number of game controllers in the system for the following:
|
||||
*
|
||||
* ```c
|
||||
* int nJoysticks = SDL_NumJoysticks();
|
||||
* int nGameControllers = 0;
|
||||
* for (int i = 0; i < nJoysticks; i++) {
|
||||
@ -106,6 +110,7 @@ typedef struct SDL_GameControllerButtonBind
|
||||
* nGameControllers++;
|
||||
* }
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
|
||||
* guid,name,mappings
|
||||
@ -119,8 +124,10 @@ typedef struct SDL_GameControllerButtonBind
|
||||
* Buttons can be used as a controller axis and vice versa.
|
||||
*
|
||||
* This string shows an example of a valid mapping for a controller
|
||||
* "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
|
||||
*
|
||||
* ```c
|
||||
* "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
|
||||
* ```
|
||||
*/
|
||||
|
||||
/**
|
||||
@ -161,8 +168,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw,
|
||||
#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
|
||||
|
||||
/**
|
||||
* Add support for controllers that SDL is unaware of or
|
||||
* to cause an existing controller to have a different binding.
|
||||
* Add support for controllers that SDL is unaware of or to cause an existing
|
||||
* controller to have a different binding.
|
||||
*
|
||||
* The mapping string has the format "GUID,name,mapping", where GUID is the
|
||||
* string value from SDL_JoystickGetGUIDString(), name is the human readable
|
||||
@ -174,7 +181,7 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw,
|
||||
*
|
||||
* This string shows an example of a valid mapping for a controller:
|
||||
*
|
||||
* ```
|
||||
* ```c
|
||||
* "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7"
|
||||
* ```
|
||||
*
|
||||
@ -197,8 +204,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void);
|
||||
/**
|
||||
* Get the mapping at a particular index.
|
||||
*
|
||||
* \returns the mapping string. Must be freed with SDL_free().
|
||||
* Returns NULL if the index is out of range.
|
||||
* \returns the mapping string. Must be freed with SDL_free(). Returns NULL if
|
||||
* the index is out of range.
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index);
|
||||
|
||||
@ -254,8 +261,7 @@ extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController *gam
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
|
||||
|
||||
/**
|
||||
* Get the implementation dependent name for the game
|
||||
* controller.
|
||||
* Get the implementation dependent name for the game controller.
|
||||
*
|
||||
* This function can be called before any controllers are opened.
|
||||
*
|
||||
@ -293,8 +299,8 @@ extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(in
|
||||
*
|
||||
* \param joystick_index the device_index of a device, from zero to
|
||||
* SDL_NumJoysticks()-1
|
||||
* \returns the mapping string. Must be freed with SDL_free(). Returns NULL
|
||||
* if no mapping is available.
|
||||
* \returns the mapping string. Must be freed with SDL_free(). Returns NULL if
|
||||
* no mapping is available.
|
||||
*/
|
||||
extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index);
|
||||
|
||||
@ -336,11 +342,11 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL
|
||||
/**
|
||||
* Get the SDL_GameController associated with a player index.
|
||||
*
|
||||
* Please note that the player index is _not_ the device index, nor is it
|
||||
* the instance id!
|
||||
* Please note that the player index is _not_ the device index, nor is it the
|
||||
* instance id!
|
||||
*
|
||||
* \param player_index the player index, which is not the device index or
|
||||
* the instance id!
|
||||
* \param player_index the player index, which is not the device index or the
|
||||
* instance id!
|
||||
* \returns the SDL_GameController associated with a player index.
|
||||
*
|
||||
* \sa SDL_GameControllerGetPlayerIndex
|
||||
@ -378,17 +384,17 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *g
|
||||
extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the player index of an opened game controller.
|
||||
* Get the player index of an opened game controller.
|
||||
*
|
||||
* For XInput controllers this returns the XInput user index.
|
||||
* For XInput controllers this returns the XInput user index.
|
||||
*
|
||||
* \param gamecontroller the game controller object to query.
|
||||
* \returns player index for controller, or -1 if it's not available.
|
||||
* \returns the player index for controller, or -1 if it's not available.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Set the player index of an opened game controller.
|
||||
* Set the player index of an opened game controller.
|
||||
*
|
||||
* \param gamecontroller the game controller object to adjust.
|
||||
* \param player_index Player index to assign to this controller.
|
||||
@ -401,7 +407,7 @@ extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController
|
||||
* If the vendor ID isn't available this function returns 0.
|
||||
*
|
||||
* \param gamecontroller the game controller object to query.
|
||||
* \return USB vendor ID, or zero if unavailable.
|
||||
* \return the USB vendor ID, or zero if unavailable.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller);
|
||||
|
||||
@ -411,7 +417,7 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *g
|
||||
* If the product ID isn't available this function returns 0.
|
||||
*
|
||||
* \param gamecontroller the game controller object to query.
|
||||
* \return USB product ID, or zero if unavailable.
|
||||
* \return the USB product ID, or zero if unavailable.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller);
|
||||
|
||||
@ -421,17 +427,18 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *
|
||||
* If the product version isn't available this function returns 0.
|
||||
*
|
||||
* \param gamecontroller the game controller object to query.
|
||||
* \return USB product version, or zero if unavailable.
|
||||
* \return the USB product version, or zero if unavailable.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the serial number of an opened controller, if available.
|
||||
*
|
||||
* Returns the serial number of the controller, or NULL if it is not available.
|
||||
* Returns the serial number of the controller, or NULL if it is not
|
||||
* available.
|
||||
*
|
||||
* \param gamecontroller the game controller object to query.
|
||||
* \return Serial number, or NULL if unavailable.
|
||||
* \return the serial number, or NULL if unavailable.
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller);
|
||||
|
||||
@ -526,6 +533,10 @@ typedef enum
|
||||
* SDL_GameController mapping. You do not normally need to call this function
|
||||
* unless you are parsing SDL_GameController mappings in your own code.
|
||||
*
|
||||
* Note specially that "righttrigger" and "lefttrigger" map to
|
||||
* `SDL_CONTROLLER_AXIS_TRIGGERRIGHT` and `SDL_CONTROLLER_AXIS_TRIGGERLEFT`,
|
||||
* respectively.
|
||||
*
|
||||
* \param str string representing a SDL_GameController axis
|
||||
* \returns the SDL_GameControllerAxis enum corresponding to the input string,
|
||||
* or `SDL_CONTROLLER_AXIS_INVALID` if no match was found.
|
||||
@ -553,9 +564,9 @@ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameC
|
||||
*
|
||||
* \param gamecontroller a game controller
|
||||
* \param axis an axis enum value (one of the SDL_GameControllerAxis values)
|
||||
* \returns a SDL_GameControllerButtonBind describing the bind. On
|
||||
* failure (like the given Controller axis doesn't exist on the
|
||||
* device), its `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`.
|
||||
* \returns a SDL_GameControllerButtonBind describing the bind. On failure
|
||||
* (like the given Controller axis doesn't exist on the device), its
|
||||
* `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@ -619,7 +630,7 @@ typedef enum
|
||||
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
|
||||
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
|
||||
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
|
||||
SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button */
|
||||
SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button */
|
||||
SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 */
|
||||
SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 */
|
||||
SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 */
|
||||
@ -639,7 +650,6 @@ typedef enum
|
||||
* \param str string representing a SDL_GameController axis
|
||||
* \returns the SDL_GameControllerButton enum corresponding to the input
|
||||
* string, or `SDL_CONTROLLER_AXIS_INVALID` if no match was found.
|
||||
*
|
||||
*/
|
||||
extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *str);
|
||||
|
||||
@ -664,9 +674,9 @@ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_Gam
|
||||
*
|
||||
* \param gamecontroller a game controller
|
||||
* \param button an button enum value (an SDL_GameControllerButton value)
|
||||
* \returns a SDL_GameControllerButtonBind describing the bind. On
|
||||
* failure (like the given Controller button doesn't exist on the
|
||||
* device), its `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`.
|
||||
* \returns a SDL_GameControllerButtonBind describing the bind. On failure
|
||||
* (like the given Controller button doesn't exist on the device),
|
||||
* its `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@ -710,7 +720,8 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the number of supported simultaneous fingers on a touchpad on a game controller.
|
||||
* Get the number of supported simultaneous fingers on a touchpad on a game
|
||||
* controller.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad);
|
||||
|
||||
@ -724,7 +735,6 @@ extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameControll
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
*
|
||||
* \returns SDL_TRUE if the sensor exists, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type);
|
||||
@ -735,7 +745,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController
|
||||
* \param gamecontroller The controller to update
|
||||
* \param type The type of sensor to enable/disable
|
||||
* \param enabled Whether data reporting should be enabled
|
||||
*
|
||||
* \returns 0 or -1 if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled);
|
||||
@ -745,11 +754,20 @@ extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameControlle
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
*
|
||||
* \returns SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type);
|
||||
|
||||
/**
|
||||
* Get the data rate (number of events per second) of a game controller
|
||||
* sensor.
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
* \return the data rate, or 0.0f if the data rate is not available.
|
||||
*/
|
||||
extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type);
|
||||
|
||||
/**
|
||||
* Get the current state of a game controller sensor.
|
||||
*
|
||||
@ -793,9 +811,9 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecon
|
||||
* \param gamecontroller The controller to vibrate
|
||||
* \param left_rumble The intensity of the left trigger rumble motor, from 0
|
||||
* to 0xFFFF
|
||||
* \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
|
||||
* \param right_rumble The intensity of the right trigger rumble motor, from 0
|
||||
* to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
*
|
||||
* \returns 0, or -1 if trigger rumble isn't supported on this controller
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
|
||||
@ -820,6 +838,17 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *ga
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue);
|
||||
|
||||
/**
|
||||
* Send a controller specific effect packet
|
||||
*
|
||||
* \param gamecontroller The controller to affect
|
||||
* \param data The data to send to the controller
|
||||
* \param size The size of the data to send to the controller
|
||||
* \returns 0, or -1 if this controller or driver doesn't support effect
|
||||
* packets
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size);
|
||||
|
||||
/**
|
||||
* Close a game controller previously opened with SDL_GameControllerOpen().
|
||||
*
|
||||
|
11
externals/SDL/include/SDL_haptic.h
vendored
11
externals/SDL/include/SDL_haptic.h
vendored
@ -993,8 +993,7 @@ extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
|
||||
extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* Get the number of effects a haptic device can play at
|
||||
* the same time.
|
||||
* Get the number of effects a haptic device can play at the same time.
|
||||
*
|
||||
* This is not supported on all platforms, but will always return a value.
|
||||
*
|
||||
@ -1038,8 +1037,7 @@ extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
|
||||
extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* Check to see if an effect is supported by a haptic
|
||||
* device.
|
||||
* Check to see if an effect is supported by a haptic device.
|
||||
*
|
||||
* \param haptic the SDL_Haptic device to query
|
||||
* \param effect the desired effect to query
|
||||
@ -1125,7 +1123,9 @@ extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
|
||||
|
||||
/**
|
||||
* Stop the haptic effect on its associated haptic device.
|
||||
*
|
||||
* *
|
||||
*
|
||||
* \param haptic the SDL_Haptic device to stop the effect on
|
||||
* \param effect the ID of the haptic effect to stop
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
@ -1156,8 +1156,7 @@ extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
|
||||
int effect);
|
||||
|
||||
/**
|
||||
* Get the status of the current effect on the specified
|
||||
* haptic device.
|
||||
* Get the status of the current effect on the specified haptic device.
|
||||
*
|
||||
* Device must support the SDL_HAPTIC_STATUS feature.
|
||||
*
|
||||
|
2939
externals/SDL/include/SDL_hints.h
vendored
2939
externals/SDL/include/SDL_hints.h
vendored
File diff suppressed because it is too large
Load Diff
92
externals/SDL/include/SDL_joystick.h
vendored
92
externals/SDL/include/SDL_joystick.h
vendored
@ -167,14 +167,14 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
|
||||
extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
|
||||
|
||||
/**
|
||||
* Get the player index of a joystick, or -1 if it's not available
|
||||
* This can be called before any joysticks are opened.
|
||||
* Get the player index of a joystick, or -1 if it's not available This can be
|
||||
* called before any joysticks are opened.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
|
||||
|
||||
/**
|
||||
* Get the implementation-dependent GUID for the joystick
|
||||
* at a given device index.
|
||||
* Get the implementation-dependent GUID for the joystick at a given device
|
||||
* index.
|
||||
*
|
||||
* This function can be called before any joysticks are opened.
|
||||
*
|
||||
@ -191,8 +191,8 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_in
|
||||
/**
|
||||
* Get the USB vendor ID of a joystick, if available.
|
||||
*
|
||||
* This can be called before any joysticks are opened.
|
||||
* If the vendor ID isn't available this function returns 0.
|
||||
* This can be called before any joysticks are opened. If the vendor ID isn't
|
||||
* available this function returns 0.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system
|
||||
@ -204,8 +204,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
|
||||
/**
|
||||
* Get the USB product ID of a joystick, if available.
|
||||
*
|
||||
* This can be called before any joysticks are opened.
|
||||
* If the product ID isn't available this function returns 0.
|
||||
* This can be called before any joysticks are opened. If the product ID isn't
|
||||
* available this function returns 0.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system
|
||||
@ -217,8 +217,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
|
||||
/**
|
||||
* Get the product version of a joystick, if available.
|
||||
*
|
||||
* This can be called before any joysticks are opened.
|
||||
* If the product version isn't available this function returns 0.
|
||||
* This can be called before any joysticks are opened. If the product version
|
||||
* isn't available this function returns 0.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system
|
||||
@ -242,8 +242,8 @@ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_in
|
||||
/**
|
||||
* Get the instance ID of a joystick.
|
||||
*
|
||||
* This can be called before any joysticks are opened.
|
||||
* If the index is out of range, this function will return -1.
|
||||
* This can be called before any joysticks are opened. If the index is out of
|
||||
* range, this function will return -1.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system
|
||||
@ -322,11 +322,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
|
||||
/**
|
||||
* Set values on an opened, virtual-joystick's axis.
|
||||
*
|
||||
* Please note that values set here will not be applied until the next
|
||||
* call to SDL_JoystickUpdate, which can either be called directly,
|
||||
* or can be called indirectly through various other SDL APIs,
|
||||
* including, but not limited to the following: SDL_PollEvent,
|
||||
* SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
|
||||
* Please note that values set here will not be applied until the next call to
|
||||
* SDL_JoystickUpdate, which can either be called directly, or can be called
|
||||
* indirectly through various other SDL APIs, including, but not limited to
|
||||
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
|
||||
* SDL_WaitEvent.
|
||||
*
|
||||
* \param joystick the virtual joystick on which to set state.
|
||||
* \param axis the specific axis on the virtual joystick to set.
|
||||
@ -338,11 +338,11 @@ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, i
|
||||
/**
|
||||
* Set values on an opened, virtual-joystick's button.
|
||||
*
|
||||
* Please note that values set here will not be applied until the next
|
||||
* call to SDL_JoystickUpdate, which can either be called directly,
|
||||
* or can be called indirectly through various other SDL APIs,
|
||||
* including, but not limited to the following: SDL_PollEvent,
|
||||
* SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
|
||||
* Please note that values set here will not be applied until the next call to
|
||||
* SDL_JoystickUpdate, which can either be called directly, or can be called
|
||||
* indirectly through various other SDL APIs, including, but not limited to
|
||||
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
|
||||
* SDL_WaitEvent.
|
||||
*
|
||||
* \param joystick the virtual joystick on which to set state.
|
||||
* \param button the specific button on the virtual joystick to set.
|
||||
@ -354,11 +354,11 @@ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick,
|
||||
/**
|
||||
* Set values on an opened, virtual-joystick's hat.
|
||||
*
|
||||
* Please note that values set here will not be applied until the next
|
||||
* call to SDL_JoystickUpdate, which can either be called directly,
|
||||
* or can be called indirectly through various other SDL APIs,
|
||||
* including, but not limited to the following: SDL_PollEvent,
|
||||
* SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
|
||||
* Please note that values set here will not be applied until the next call to
|
||||
* SDL_JoystickUpdate, which can either be called directly, or can be called
|
||||
* indirectly through various other SDL APIs, including, but not limited to
|
||||
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
|
||||
* SDL_WaitEvent.
|
||||
*
|
||||
* \param joystick the virtual joystick on which to set state.
|
||||
* \param hat the specific hat on the virtual joystick to set.
|
||||
@ -437,6 +437,7 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the product version of an opened joystick, if available.
|
||||
*
|
||||
* If the product version isn't available this function returns 0.
|
||||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
@ -450,7 +451,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joyst
|
||||
* Returns the serial number of the joystick, or NULL if it is not available.
|
||||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \returns the serial number of the selected joystick, or NULL if unavailable.
|
||||
* \returns the serial number of the selected joystick, or NULL if
|
||||
* unavailable.
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
|
||||
|
||||
@ -609,12 +611,11 @@ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
|
||||
/**
|
||||
* Get the current state of an axis control on a joystick.
|
||||
*
|
||||
* SDL makes no promises about what part of the joystick any given axis
|
||||
* refers to. Your game should have some sort of configuration UI to let
|
||||
* users specify what each axis should be bound to. Alternately, SDL's
|
||||
* higher-level Game Controller API makes a great effort to apply order
|
||||
* to this lower-level interface, so you know that a specific axis is the
|
||||
* "left thumb stick," etc.
|
||||
* SDL makes no promises about what part of the joystick any given axis refers
|
||||
* to. Your game should have some sort of configuration UI to let users
|
||||
* specify what each axis should be bound to. Alternately, SDL's higher-level
|
||||
* Game Controller API makes a great effort to apply order to this lower-level
|
||||
* interface, so you know that a specific axis is the "left thumb stick," etc.
|
||||
*
|
||||
* The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to
|
||||
* 32767) representing the current position of the axis. It may be necessary
|
||||
@ -688,8 +689,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
|
||||
* Get the ball axis change since the last poll.
|
||||
*
|
||||
* Trackballs can only return relative motion since the last call to
|
||||
* SDL_JoystickGetBall(), these motion deltas are placed into `dx` and
|
||||
* `dy`.
|
||||
* SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`.
|
||||
*
|
||||
* Most joysticks do not have trackballs.
|
||||
*
|
||||
@ -730,7 +730,6 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
|
||||
* \param high_frequency_rumble The intensity of the high frequency (right)
|
||||
* rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
*
|
||||
* \returns 0, or -1 if rumble isn't supported on this joystick
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
@ -738,12 +737,13 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 lo
|
||||
/**
|
||||
* Start a rumble effect in the joystick's triggers
|
||||
*
|
||||
* Each call to this function cancels any previous trigger rumble effect,
|
||||
* and calling it with 0 intensity stops any rumbling.
|
||||
* Each call to this function cancels any previous trigger rumble effect, and
|
||||
* calling it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* Note that this function is for _trigger_ rumble; the first joystick to
|
||||
* support this was the PlayStation 5's DualShock 5 controller. If you want
|
||||
* the (more common) whole-controller rumble, use SDL_JoystickRumble() instead.
|
||||
* the (more common) whole-controller rumble, use SDL_JoystickRumble()
|
||||
* instead.
|
||||
*
|
||||
* \param joystick The joystick to vibrate
|
||||
* \param left_rumble The intensity of the left trigger rumble motor, from 0
|
||||
@ -751,7 +751,6 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 lo
|
||||
* \param right_rumble The intensity of the right trigger rumble motor, from 0
|
||||
* to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
*
|
||||
* \returns 0, or -1 if trigger rumble isn't supported on this joystick
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
|
||||
@ -777,11 +776,20 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
|
||||
* \param red The intensity of the red LED
|
||||
* \param green The intensity of the green LED
|
||||
* \param blue The intensity of the blue LED
|
||||
*
|
||||
* \returns 0 on success, -1 if this joystick does not have a modifiable LED
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
|
||||
|
||||
/**
|
||||
* Send a joystick specific effect packet
|
||||
*
|
||||
* \param joystick The joystick to affect
|
||||
* \param data The data to send to the joystick
|
||||
* \param size The size of the data to send to the joystick
|
||||
* \returns 0, or -1 if this joystick or driver doesn't support effect packets
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size);
|
||||
|
||||
/**
|
||||
* Close a joystick previously opened with SDL_JoystickOpen().
|
||||
*
|
||||
|
16
externals/SDL/include/SDL_keyboard.h
vendored
16
externals/SDL/include/SDL_keyboard.h
vendored
@ -65,8 +65,8 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
|
||||
* Get a snapshot of the current state of the keyboard.
|
||||
*
|
||||
* The pointer returned is a pointer to an internal SDL array. It will be
|
||||
* valid for the whole lifetime of the application and should not be freed
|
||||
* by the caller.
|
||||
* valid for the whole lifetime of the application and should not be freed by
|
||||
* the caller.
|
||||
*
|
||||
* A array element with a value of 1 means that the key is pressed and a value
|
||||
* of 0 means that it is not. Indexes into this array are obtained by using
|
||||
@ -118,8 +118,8 @@ extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
|
||||
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
|
||||
|
||||
/**
|
||||
* Get the key code corresponding to the given scancode
|
||||
* according to the current keyboard layout.
|
||||
* Get the key code corresponding to the given scancode according to the
|
||||
* current keyboard layout.
|
||||
*
|
||||
* See SDL_Keycode for details.
|
||||
*
|
||||
@ -132,8 +132,8 @@ extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
|
||||
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
|
||||
|
||||
/**
|
||||
* Get the scancode corresponding to the given key code
|
||||
* according to the current keyboard layout.
|
||||
* Get the scancode corresponding to the given key code according to the
|
||||
* current keyboard layout.
|
||||
*
|
||||
* See SDL_Scancode for details.
|
||||
*
|
||||
@ -220,8 +220,8 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
|
||||
*
|
||||
* This function will start accepting Unicode text input events in the focused
|
||||
* SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and
|
||||
* SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function
|
||||
* in pair with SDL_StopTextInput().
|
||||
* SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in
|
||||
* pair with SDL_StopTextInput().
|
||||
*
|
||||
* On some platforms using this function activates the screen keyboard.
|
||||
*
|
||||
|
62
externals/SDL/include/SDL_locale.h
vendored
62
externals/SDL/include/SDL_locale.h
vendored
@ -47,44 +47,44 @@ typedef struct SDL_Locale
|
||||
} SDL_Locale;
|
||||
|
||||
/**
|
||||
* \brief Report the user's preferred locale.
|
||||
* Report the user's preferred locale.
|
||||
*
|
||||
* This returns an array of SDL_Locale structs, the final item zeroed out.
|
||||
* When the caller is done with this array, it should call SDL_free() on
|
||||
* the returned value; all the memory involved is allocated in a single
|
||||
* block, so a single SDL_free() will suffice.
|
||||
* This returns an array of SDL_Locale structs, the final item zeroed out.
|
||||
* When the caller is done with this array, it should call SDL_free() on the
|
||||
* returned value; all the memory involved is allocated in a single block, so
|
||||
* a single SDL_free() will suffice.
|
||||
*
|
||||
* Returned language strings are in the format xx, where 'xx' is an ISO-639
|
||||
* language specifier (such as "en" for English, "de" for German, etc).
|
||||
* Country strings are in the format YY, where "YY" is an ISO-3166 country
|
||||
* code (such as "US" for the United States, "CA" for Canada, etc). Country
|
||||
* might be NULL if there's no specific guidance on them (so you might get
|
||||
* { "en", "US" } for American English, but { "en", NULL } means "English
|
||||
* language, generically"). Language strings are never NULL, except to
|
||||
* terminate the array.
|
||||
* Returned language strings are in the format xx, where 'xx' is an ISO-639
|
||||
* language specifier (such as "en" for English, "de" for German, etc).
|
||||
* Country strings are in the format YY, where "YY" is an ISO-3166 country
|
||||
* code (such as "US" for the United States, "CA" for Canada, etc). Country
|
||||
* might be NULL if there's no specific guidance on them (so you might get {
|
||||
* "en", "US" } for American English, but { "en", NULL } means "English
|
||||
* language, generically"). Language strings are never NULL, except to
|
||||
* terminate the array.
|
||||
*
|
||||
* Please note that not all of these strings are 2 characters; some are
|
||||
* three or more.
|
||||
* Please note that not all of these strings are 2 characters; some are three
|
||||
* or more.
|
||||
*
|
||||
* The returned list of locales are in the order of the user's preference.
|
||||
* For example, a German citizen that is fluent in US English and knows
|
||||
* enough Japanese to navigate around Tokyo might have a list like:
|
||||
* { "de", "en_US", "jp", NULL }. Someone from England might prefer British
|
||||
* English (where "color" is spelled "colour", etc), but will settle for
|
||||
* anything like it: { "en_GB", "en", NULL }.
|
||||
* The returned list of locales are in the order of the user's preference. For
|
||||
* example, a German citizen that is fluent in US English and knows enough
|
||||
* Japanese to navigate around Tokyo might have a list like: { "de", "en_US",
|
||||
* "jp", NULL }. Someone from England might prefer British English (where
|
||||
* "color" is spelled "colour", etc), but will settle for anything like it: {
|
||||
* "en_GB", "en", NULL }.
|
||||
*
|
||||
* This function returns NULL on error, including when the platform does not
|
||||
* supply this information at all.
|
||||
* This function returns NULL on error, including when the platform does not
|
||||
* supply this information at all.
|
||||
*
|
||||
* This might be a "slow" call that has to query the operating system. It's
|
||||
* best to ask for this once and save the results. However, this list can
|
||||
* change, usually because the user has changed a system preference outside
|
||||
* of your program; SDL will send an SDL_LOCALECHANGED event in this case,
|
||||
* if possible, and you can call this function again to get an updated copy
|
||||
* of preferred locales.
|
||||
* This might be a "slow" call that has to query the operating system. It's
|
||||
* best to ask for this once and save the results. However, this list can
|
||||
* change, usually because the user has changed a system preference outside of
|
||||
* your program; SDL will send an SDL_LOCALECHANGED event in this case, if
|
||||
* possible, and you can call this function again to get an updated copy of
|
||||
* preferred locales.
|
||||
*
|
||||
* \return array of locales, terminated with a locale with a NULL language
|
||||
* field. Will return NULL on error.
|
||||
* \return array of locales, terminated with a locale with a NULL language
|
||||
* field. Will return NULL on error.
|
||||
*/
|
||||
extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
|
||||
|
||||
|
7
externals/SDL/include/SDL_log.h
vendored
7
externals/SDL/include/SDL_log.h
vendored
@ -155,9 +155,10 @@ extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
|
||||
/**
|
||||
* Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO.
|
||||
*
|
||||
= * \param fmt a printf() style message format string
|
||||
* \param ... additional parameters matching % tokens in the `fmt` string,
|
||||
* if any
|
||||
* = * \param fmt a printf() style message format string
|
||||
*
|
||||
* \param ... additional parameters matching % tokens in the `fmt` string, if
|
||||
* any
|
||||
*
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
|
5
externals/SDL/include/SDL_main.h
vendored
5
externals/SDL/include/SDL_main.h
vendored
@ -122,7 +122,8 @@ extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
|
||||
|
||||
|
||||
/**
|
||||
* Circumvent failure of SDL_Init() when not using SDL_main() as an entry point.
|
||||
* Circumvent failure of SDL_Init() when not using SDL_main() as an entry
|
||||
* point.
|
||||
*
|
||||
* This function is defined in SDL_main.h, along with the preprocessor rule to
|
||||
* redefine main() as SDL_main(). Thus to ensure that your main() function
|
||||
@ -136,7 +137,7 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
|
||||
#ifdef __WIN32__
|
||||
|
||||
/**
|
||||
* This can be called to set the application class at startup
|
||||
* This can be called to set the application class at startup
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
|
||||
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
||||
|
53
externals/SDL/include/SDL_metal.h
vendored
53
externals/SDL/include/SDL_metal.h
vendored
@ -49,59 +49,46 @@ typedef void *SDL_MetalView;
|
||||
/* @{ */
|
||||
|
||||
/**
|
||||
* \brief Create a CAMetalLayer-backed NSView/UIView and attach it to the
|
||||
* specified window.
|
||||
* Create a CAMetalLayer-backed NSView/UIView and attach it to the specified
|
||||
* window.
|
||||
*
|
||||
* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
|
||||
* own. It is up to user code to do that.
|
||||
* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on
|
||||
* its own. It is up to user code to do that.
|
||||
*
|
||||
* The returned handle can be casted directly to a NSView or UIView.
|
||||
* To access the backing CAMetalLayer, call SDL_Metal_GetLayer().
|
||||
* The returned handle can be casted directly to a NSView or UIView. To access
|
||||
* the backing CAMetalLayer, call SDL_Metal_GetLayer().
|
||||
*
|
||||
* \note \a window must be created with the SDL_WINDOW_METAL flag.
|
||||
*
|
||||
* \sa SDL_Metal_DestroyView
|
||||
* \sa SDL_Metal_GetLayer
|
||||
* \sa SDL_Metal_DestroyView
|
||||
* \sa SDL_Metal_GetLayer
|
||||
*/
|
||||
extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
|
||||
|
||||
/**
|
||||
* \brief Destroy an existing SDL_MetalView object.
|
||||
* Destroy an existing SDL_MetalView object.
|
||||
*
|
||||
* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
|
||||
* called after SDL_CreateWindow.
|
||||
* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
|
||||
* called after SDL_CreateWindow.
|
||||
*
|
||||
* \sa SDL_Metal_CreateView
|
||||
* \sa SDL_Metal_CreateView
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
|
||||
|
||||
/**
|
||||
* \brief Get a pointer to the backing CAMetalLayer for the given view.
|
||||
* Get a pointer to the backing CAMetalLayer for the given view.
|
||||
*
|
||||
* \sa SDL_MetalCreateView
|
||||
* \sa SDL_MetalCreateView
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
|
||||
|
||||
/**
|
||||
* \brief Get the size of a window's underlying drawable in pixels (for use
|
||||
* with setting viewport, scissor & etc).
|
||||
* Get the size of a window's underlying drawable in pixels (for use with
|
||||
* setting viewport, scissor & etc).
|
||||
*
|
||||
* \param window SDL_Window from which the drawable size should be queried
|
||||
* \param w Pointer to variable for storing the width in pixels,
|
||||
* may be NULL
|
||||
* \param h Pointer to variable for storing the height in pixels,
|
||||
* may be NULL
|
||||
* \param window SDL_Window from which the drawable size should be queried
|
||||
* \param w Pointer to variable for storing the width in pixels, may be NULL
|
||||
*
|
||||
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
|
||||
* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
|
||||
* platform with high-DPI support (Apple calls this "Retina"), and not disabled
|
||||
* by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
|
||||
*
|
||||
* \note On macOS high-DPI support must be enabled for an application by
|
||||
* setting NSHighResolutionCapable to true in its Info.plist.
|
||||
*
|
||||
* \sa SDL_GetWindowSize()
|
||||
* \sa SDL_CreateWindow()
|
||||
* \sa SDL_GetWindowSize
|
||||
* \sa SDL_CreateWindow
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
|
||||
int *h);
|
||||
|
27
externals/SDL/include/SDL_mouse.h
vendored
27
externals/SDL/include/SDL_mouse.h
vendored
@ -110,9 +110,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
|
||||
* window might not be in sync at all times.
|
||||
*
|
||||
* Note: SDL_GetMouseState() returns the mouse position as SDL understands it
|
||||
* from the last pump of the event queue. This function, however, queries
|
||||
* the OS for the current mouse position, and as such, might be a slightly
|
||||
* less efficient function. Unless you know what you're doing and have a good
|
||||
* from the last pump of the event queue. This function, however, queries the
|
||||
* OS for the current mouse position, and as such, might be a slightly less
|
||||
* efficient function. Unless you know what you're doing and have a good
|
||||
* reason to use this function, you probably want SDL_GetMouseState() instead.
|
||||
*
|
||||
* \param x filled in with the current X coord relative to the desktop; can be
|
||||
@ -150,6 +150,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
|
||||
*
|
||||
* This function generates a mouse motion event.
|
||||
*
|
||||
* Note that this function will appear to succeed, but not actually move the
|
||||
* mouse when used over Microsoft Remote Desktop.
|
||||
*
|
||||
* \param window the window to move the mouse into, or NULL for the current
|
||||
* mouse focus
|
||||
* \param x the x coordinate within the window
|
||||
@ -168,6 +171,9 @@ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
|
||||
* A failure of this function usually means that it is unsupported by a
|
||||
* platform.
|
||||
*
|
||||
* Note that this function will appear to succeed, but not actually move the
|
||||
* mouse when used over Microsoft Remote Desktop.
|
||||
*
|
||||
* \param x the x coordinate
|
||||
* \param y the y coordinate
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
@ -186,6 +192,10 @@ extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
|
||||
* will try to report continuous motion in the current window. Only relative
|
||||
* motion events will be delivered, the mouse position will not change.
|
||||
*
|
||||
* Note that this function will not be able to provide continuous relative
|
||||
* motion when used over Microsoft Remote Desktop, instead motion is limited
|
||||
* to the bounds of the screen.
|
||||
*
|
||||
* This function will flush any pending mouse motion.
|
||||
*
|
||||
* \param enabled SDL_TRUE to enable relative mode, SDL_FALSE to disable.
|
||||
@ -245,8 +255,7 @@ extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
|
||||
|
||||
/**
|
||||
* Create a cursor using the specified bitmap data and
|
||||
* mask (in MSB format).
|
||||
* Create a cursor using the specified bitmap data and mask (in MSB format).
|
||||
*
|
||||
* `mask` has to be in MSB (Most Significant Bit) format.
|
||||
*
|
||||
@ -256,7 +265,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
|
||||
*
|
||||
* - data=0, mask=1: white
|
||||
* - data=1, mask=1: black
|
||||
* - data=0, mask=1: transparent
|
||||
* - data=0, mask=0: transparent
|
||||
* - data=1, mask=0: inverted color if possible, black if not.
|
||||
*
|
||||
* Cursors created with this function must be freed with SDL_FreeCursor().
|
||||
@ -328,7 +337,7 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
|
||||
* the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if
|
||||
* this is desired for any reason.
|
||||
*
|
||||
* \param cursor a cursor to make active
|
||||
* \param cursor a cursor to make active
|
||||
*
|
||||
* \sa SDL_CreateCursor
|
||||
* \sa SDL_GetCursor
|
||||
@ -379,8 +388,8 @@ extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
|
||||
* The cursor starts off displayed but can be turned off. Passing `SDL_ENABLE`
|
||||
* displays the cursor and passing `SDL_DISABLE` hides it.
|
||||
*
|
||||
* The current state of the mouse cursor can be queried by passing `SDL_QUERY`;
|
||||
* either `SDL_DISABLE` or `SDL_ENABLE` will be returned.
|
||||
* The current state of the mouse cursor can be queried by passing
|
||||
* `SDL_QUERY`; either `SDL_DISABLE` or `SDL_ENABLE` will be returned.
|
||||
*
|
||||
* \param toggle `SDL_ENABLE` to show the cursor, `SDL_DISABLE` to hide it,
|
||||
* `SDL_QUERY` to query the current state without changing it.
|
||||
|
31
externals/SDL/include/SDL_mutex.h
vendored
31
externals/SDL/include/SDL_mutex.h
vendored
@ -86,8 +86,8 @@ extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
|
||||
* it. Of all threads waiting to lock the mutex, only one may do so at a time.
|
||||
*
|
||||
* It is legal for the owning thread to lock an already-locked mutex. It must
|
||||
* unlock it the same number of times before it is actually made available
|
||||
* for other threads in the system (this is known as a "recursive mutex").
|
||||
* unlock it the same number of times before it is actually made available for
|
||||
* other threads in the system (this is known as a "recursive mutex").
|
||||
*
|
||||
* \param mutex the mutex to lock
|
||||
* \return 0, or -1 on error.
|
||||
@ -105,8 +105,8 @@ extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
|
||||
* don't want to wait for it, and will return to it to try again later.
|
||||
*
|
||||
* \param mutex the mutex to try to lock
|
||||
* \returns return 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \sa SDL_CreateMutex
|
||||
* \sa SDL_DestroyMutex
|
||||
@ -119,8 +119,8 @@ extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
|
||||
* Unlock the mutex.
|
||||
*
|
||||
* It is legal for the owning thread to lock an already-locked mutex. It must
|
||||
* unlock it the same number of times before it is actually made available
|
||||
* for other threads in the system (this is known as a "recursive mutex").
|
||||
* unlock it the same number of times before it is actually made available for
|
||||
* other threads in the system (this is known as a "recursive mutex").
|
||||
*
|
||||
* It is an error to unlock a mutex that has not been locked by the current
|
||||
* thread, and doing so results in undefined behavior.
|
||||
@ -250,8 +250,7 @@ extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
|
||||
extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
|
||||
|
||||
/**
|
||||
* Wait until a semaphore has a positive value and then
|
||||
* decrements it.
|
||||
* Wait until a semaphore has a positive value and then decrements it.
|
||||
*
|
||||
* This function suspends the calling thread until either the semaphore
|
||||
* pointed to by `sem` has a positive value, the call is interrupted by a
|
||||
@ -371,10 +370,10 @@ extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
|
||||
/**
|
||||
* Wait until a condition variable is signaled.
|
||||
*
|
||||
* This function unlocks the specified `mutex` and waits for another thread
|
||||
* to call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable
|
||||
* `cond`. Once the condition variable is signaled, the mutex is re-locked
|
||||
* and the function returns.
|
||||
* This function unlocks the specified `mutex` and waits for another thread to
|
||||
* call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable
|
||||
* `cond`. Once the condition variable is signaled, the mutex is re-locked and
|
||||
* the function returns.
|
||||
*
|
||||
* The mutex must be locked before calling this function.
|
||||
*
|
||||
@ -397,10 +396,10 @@ extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
|
||||
/**
|
||||
* Wait until a condition variable is signaled or a certain time has passed.
|
||||
*
|
||||
* This function unlocks the specified `mutex` and waits for another thread
|
||||
* to call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable
|
||||
* `cond`, or for the specified time to elapse. Once the condition variable
|
||||
* is signaled or the time elapsed, the mutex is re-locked and the function
|
||||
* This function unlocks the specified `mutex` and waits for another thread to
|
||||
* call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable
|
||||
* `cond`, or for the specified time to elapse. Once the condition variable is
|
||||
* signaled or the time elapsed, the mutex is re-locked and the function
|
||||
* returns.
|
||||
*
|
||||
* The mutex must be locked before calling this function.
|
||||
|
21
externals/SDL/include/SDL_platform.h
vendored
21
externals/SDL/include/SDL_platform.h
vendored
@ -70,6 +70,27 @@
|
||||
/* lets us know what version of Mac OS X we're compiling on */
|
||||
#include "AvailabilityMacros.h"
|
||||
#include "TargetConditionals.h"
|
||||
|
||||
/* Fix building with older SDKs that don't define these
|
||||
See this for more information:
|
||||
https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
|
||||
*/
|
||||
#ifndef TARGET_OS_MACCATALYST
|
||||
#define TARGET_OS_MACCATALYST 0
|
||||
#endif
|
||||
#ifndef TARGET_OS_IOS
|
||||
#define TARGET_OS_IOS 0
|
||||
#endif
|
||||
#ifndef TARGET_OS_IPHONE
|
||||
#define TARGET_OS_IPHONE 0
|
||||
#endif
|
||||
#ifndef TARGET_OS_TV
|
||||
#define TARGET_OS_TV 0
|
||||
#endif
|
||||
#ifndef TARGET_OS_SIMULATOR
|
||||
#define TARGET_OS_SIMULATOR 0
|
||||
#endif
|
||||
|
||||
#if TARGET_OS_TV
|
||||
#undef __TVOS__
|
||||
#define __TVOS__ 1
|
||||
|
4
externals/SDL/include/SDL_rect.h
vendored
4
externals/SDL/include/SDL_rect.h
vendored
@ -169,8 +169,8 @@ extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
|
||||
/**
|
||||
* Calculate a minimal rectangle enclosing a set of points.
|
||||
*
|
||||
* If `clip` is not NULL then only points inside of the clipping rectangle
|
||||
* are considered.
|
||||
* If `clip` is not NULL then only points inside of the clipping rectangle are
|
||||
* considered.
|
||||
*
|
||||
* \param points an array of SDL_Point structures representing points to be
|
||||
* enclosed
|
||||
|
108
externals/SDL/include/SDL_render.h
vendored
108
externals/SDL/include/SDL_render.h
vendored
@ -411,8 +411,7 @@ extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
|
||||
Uint8 alpha);
|
||||
|
||||
/**
|
||||
* Get the additional alpha value multiplied into render
|
||||
* copy operations.
|
||||
* Get the additional alpha value multiplied into render copy operations.
|
||||
*
|
||||
* \param texture the texture to query
|
||||
* \param alpha a pointer filled in with the current alpha value
|
||||
@ -426,8 +425,7 @@ extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
|
||||
Uint8 * alpha);
|
||||
|
||||
/**
|
||||
* Set the blend mode for a texture, used by
|
||||
* SDL_RenderCopy().
|
||||
* Set the blend mode for a texture, used by SDL_RenderCopy().
|
||||
*
|
||||
* If the blend mode is not supported, the closest supported mode is chosen
|
||||
* and this function returns -1.
|
||||
@ -465,7 +463,7 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
|
||||
* \param scaleMode the SDL_ScaleMode to use for texture scaling.
|
||||
* \returns 0 on success, or -1 if the texture is not valid.
|
||||
*
|
||||
* \sa SDL_GetTextureScaleMode()
|
||||
* \sa SDL_GetTextureScaleMode
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
|
||||
SDL_ScaleMode scaleMode);
|
||||
@ -477,7 +475,7 @@ extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
|
||||
* \param scaleMode a pointer filled in with the current scale mode.
|
||||
* \return 0 on success, or -1 if the texture is not valid.
|
||||
*
|
||||
* \sa SDL_SetTextureScaleMode()
|
||||
* \sa SDL_SetTextureScaleMode
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
|
||||
SDL_ScaleMode *scaleMode);
|
||||
@ -514,8 +512,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
|
||||
const void *pixels, int pitch);
|
||||
|
||||
/**
|
||||
* Update a rectangle within a planar YV12 or IYUV
|
||||
* texture with new pixel data.
|
||||
* Update a rectangle within a planar YV12 or IYUV texture with new pixel
|
||||
* data.
|
||||
*
|
||||
* You can use SDL_UpdateTexture() as long as your pixel data is a contiguous
|
||||
* block of Y and U/V planes in the proper order, but this function is
|
||||
@ -557,9 +555,11 @@ extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
|
||||
* \param rect a pointer to the rectangle of pixels to update, or NULL to
|
||||
* update the entire texture.
|
||||
* \param Yplane the raw pixel data for the Y plane.
|
||||
* \param Ypitch the number of bytes between rows of pixel data for the Y plane.
|
||||
* \param Ypitch the number of bytes between rows of pixel data for the Y
|
||||
* plane.
|
||||
* \param UVplane the raw pixel data for the UV plane.
|
||||
* \param UVpitch the number of bytes between rows of pixel data for the UV plane.
|
||||
* \param UVpitch the number of bytes between rows of pixel data for the UV
|
||||
* plane.
|
||||
* \return 0 on success, or -1 if the texture is not valid.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
|
||||
@ -590,7 +590,7 @@ extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
|
||||
* or was not created with `SDL_TEXTUREACCESS_STREAMING`; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_UnlockTexture
|
||||
* \sa SDL_UnlockTexture
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
|
||||
const SDL_Rect * rect,
|
||||
@ -623,8 +623,8 @@ extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
|
||||
* \returns 0 on success, or -1 if the texture is not valid or was not created
|
||||
* with `SDL_TEXTUREACCESS_STREAMING`
|
||||
*
|
||||
* \sa SDL_LockTexture()
|
||||
* \sa SDL_UnlockTexture()
|
||||
* \sa SDL_LockTexture
|
||||
* \sa SDL_UnlockTexture
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
|
||||
const SDL_Rect *rect,
|
||||
@ -638,8 +638,8 @@ extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
|
||||
* be provided. You must fully initialize any area of a texture that you lock
|
||||
* before unlocking it, as the pixels might otherwise be uninitialized memory.
|
||||
*
|
||||
* Which is to say: locking and immediately unlocking a texture can result
|
||||
* in corrupted textures, depending on the renderer in use.
|
||||
* Which is to say: locking and immediately unlocking a texture can result in
|
||||
* corrupted textures, depending on the renderer in use.
|
||||
*
|
||||
* \param texture a texture locked by SDL_LockTexture()
|
||||
*
|
||||
@ -663,8 +663,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *rendere
|
||||
* Set a texture as the current rendering target.
|
||||
*
|
||||
* Before using this function, you should check the
|
||||
* `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see
|
||||
* if render targets are supported.
|
||||
* `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see if
|
||||
* render targets are supported.
|
||||
*
|
||||
* The default render target is the window for which the renderer was created.
|
||||
* To stop rendering to a texture and render to the window again, call this
|
||||
@ -672,8 +672,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *rendere
|
||||
*
|
||||
* \param renderer the rendering context
|
||||
* \param texture the targeted texture, which must be created with the
|
||||
* `SDL_TEXTUREACCESS_TARGET` flag, or NULL
|
||||
* to render to the window instead of a texture.
|
||||
* `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the
|
||||
* window instead of a texture.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
@ -704,12 +704,13 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer
|
||||
*
|
||||
* This function uses the viewport and scaling functionality to allow a fixed
|
||||
* logical resolution for rendering, regardless of the actual output
|
||||
* resolution. If the actual output resolution doesn't have the same aspect
|
||||
* resolution. If the actual output resolution doesn't have the same aspect
|
||||
* ratio the output rendering will be centered within the output display.
|
||||
*
|
||||
* If the output display is a window, mouse and touch events in the window
|
||||
* will be filtered and scaled so they seem to arrive within the logical
|
||||
* resolution.
|
||||
* resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether
|
||||
* relative motion events are also scaled.
|
||||
*
|
||||
* If this function results in scaling or subpixel drawing by the rendering
|
||||
* backend, it will be handled using the appropriate quality hints.
|
||||
@ -779,8 +780,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * render
|
||||
/**
|
||||
* Set the drawing area for rendering on the current target.
|
||||
*
|
||||
* When the window is resized, the viewport is reset to fill the entire
|
||||
* new window size.
|
||||
* When the window is resized, the viewport is reset to fill the entire new
|
||||
* window size.
|
||||
*
|
||||
* \param renderer the rendering context
|
||||
* \param rect the SDL_Rect structure representing the drawing area, or NULL
|
||||
@ -891,8 +892,8 @@ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
|
||||
/**
|
||||
* Set the color used for drawing operations (Rect, Line and Clear).
|
||||
*
|
||||
* Set the color for drawing or filling rectangles, lines, and points,
|
||||
* and for SDL_RenderClear().
|
||||
* Set the color for drawing or filling rectangles, lines, and points, and for
|
||||
* SDL_RenderClear().
|
||||
*
|
||||
* \param renderer the rendering context
|
||||
* \param r the red value used to draw on the rendering target
|
||||
@ -1234,9 +1235,9 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
|
||||
* Copy a portion of the texture to the current rendering, with optional
|
||||
* rotation and flipping.
|
||||
*
|
||||
* Copy a portion of the texture to the current rendering
|
||||
* target, optionally rotating it by angle around the given center and also
|
||||
* flipping it top-bottom and/or left-right.
|
||||
* Copy a portion of the texture to the current rendering target, optionally
|
||||
* rotating it by angle around the given center and also flipping it
|
||||
* top-bottom and/or left-right.
|
||||
*
|
||||
* The texture is blended with the destination based on its blend mode set
|
||||
* with SDL_SetTextureBlendMode().
|
||||
@ -1329,7 +1330,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
|
||||
* Draw a rectangle on the current rendering target at subpixel precision.
|
||||
*
|
||||
* \param renderer The renderer which should draw a rectangle.
|
||||
* \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
|
||||
* \param rect A pointer to the destination rectangle, or NULL to outline the
|
||||
* entire rendering target.
|
||||
* \return 0 on success, or -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
|
||||
@ -1349,8 +1351,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
|
||||
int count);
|
||||
|
||||
/**
|
||||
* Fill a rectangle on the current rendering target with the drawing color
|
||||
* at subpixel precision.
|
||||
* Fill a rectangle on the current rendering target with the drawing color at
|
||||
* subpixel precision.
|
||||
*
|
||||
* \param renderer The renderer which should fill a rectangle.
|
||||
* \param rect A pointer to the destination rectangle, or NULL for the entire
|
||||
@ -1391,8 +1393,8 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
|
||||
const SDL_FRect * dstrect);
|
||||
|
||||
/**
|
||||
* Copy a portion of the source texture to the current rendering target,
|
||||
* with rotation and flipping, at subpixel precision.
|
||||
* Copy a portion of the source texture to the current rendering target, with
|
||||
* rotation and flipping, at subpixel precision.
|
||||
*
|
||||
* \param renderer The renderer which should copy parts of a texture.
|
||||
* \param texture The source texture.
|
||||
@ -1400,10 +1402,13 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
|
||||
* texture.
|
||||
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
||||
* entire rendering target.
|
||||
* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
|
||||
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
|
||||
* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
|
||||
*
|
||||
* \param angle An angle in degrees that indicates the rotation that will be
|
||||
* applied to dstrect, rotating it in a clockwise direction
|
||||
* \param center A pointer to a point indicating the point around which
|
||||
* dstrect will be rotated (if NULL, rotation will be done
|
||||
* around dstrect.w/2, dstrect.h/2).
|
||||
* \param flip An SDL_RendererFlip value stating which flipping actions should
|
||||
* be performed on the texture
|
||||
* \return 0 on success, or -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
||||
@ -1421,7 +1426,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
||||
* frequently.
|
||||
*
|
||||
* `pitch` specifies the number of bytes between rows in the destination
|
||||
* `pixels data. This allows you to write to a subrectangle or have padded
|
||||
* `pixels` data. This allows you to write to a subrectangle or have padded
|
||||
* rows in the destination. Generally, `pitch` should equal the number of
|
||||
* pixels per row in the `pixels` data times the number of bytes per pixel,
|
||||
* but it might contain additional padding (for example, 24bit RGB Windows
|
||||
@ -1443,8 +1448,7 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
|
||||
void *pixels, int pitch);
|
||||
|
||||
/**
|
||||
* Update the screen with any rendering performed since
|
||||
* the previous call.
|
||||
* Update the screen with any rendering performed since the previous call.
|
||||
*
|
||||
* SDL's rendering functions operate on a backbuffer; that is, calling a
|
||||
* rendering function such as SDL_RenderDrawLine() does not directly put a
|
||||
@ -1504,9 +1508,9 @@ extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
|
||||
* Force the rendering context to flush any pending commands to the underlying
|
||||
* rendering API.
|
||||
*
|
||||
* You do not need to (and in fact, shouldn't) call this function unless
|
||||
* you are planning to call into OpenGL/Direct3D/Metal/whatever directly
|
||||
* in addition to using an SDL_Renderer.
|
||||
* You do not need to (and in fact, shouldn't) call this function unless you
|
||||
* are planning to call into OpenGL/Direct3D/Metal/whatever directly in
|
||||
* addition to using an SDL_Renderer.
|
||||
*
|
||||
* This is for a very-specific case: if you are using SDL's render API, you
|
||||
* asked for a specific renderer backend (OpenGL, Direct3D, etc), you set
|
||||
@ -1519,9 +1523,9 @@ extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
|
||||
* maximum performance out of a specific situation. In all other cases, SDL
|
||||
* will do the right thing, perhaps at a performance loss.
|
||||
*
|
||||
* This function is first available in SDL 2.0.10, and is not needed in
|
||||
* 2.0.9 and earlier, as earlier versions did not queue rendering commands
|
||||
* at all, instead flushing them to the OS immediately.
|
||||
* This function is first available in SDL 2.0.10, and is not needed in 2.0.9
|
||||
* and earlier, as earlier versions did not queue rendering commands at all,
|
||||
* instead flushing them to the OS immediately.
|
||||
*
|
||||
* \param renderer the rendering context
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
@ -1589,10 +1593,10 @@ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
|
||||
* headers, but it can be safely cast to a `CAMetalLayer *`.
|
||||
*
|
||||
* \param renderer The renderer to query
|
||||
* \returns CAMetalLayer* on success, or NULL if the renderer isn't a Metal
|
||||
* renderer
|
||||
* \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a
|
||||
* Metal renderer
|
||||
*
|
||||
* \sa SDL_RenderGetMetalCommandEncoder()
|
||||
* \sa SDL_RenderGetMetalCommandEncoder
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
|
||||
|
||||
@ -1603,10 +1607,10 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
|
||||
* headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`.
|
||||
*
|
||||
* \param renderer The renderer to query
|
||||
* \returns `id<MTLRenderCommandEncoder>` on success, or NULL if the renderer
|
||||
* isn't a Metal renderer.
|
||||
* \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the
|
||||
* renderer isn't a Metal renderer.
|
||||
*
|
||||
* \sa SDL_RenderGetMetalLayer()
|
||||
* \sa SDL_RenderGetMetalLayer
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
|
||||
|
||||
|
14
externals/SDL/include/SDL_rwops.h
vendored
14
externals/SDL/include/SDL_rwops.h
vendored
@ -230,8 +230,8 @@ extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context,
|
||||
/**
|
||||
* Determine the current read/write offset in an SDL_RWops data stream.
|
||||
*
|
||||
* SDL_RWtell is actually a wrapper function that calls the SDL_RWops's
|
||||
* `seek` method, with an offset of 0 bytes from `RW_SEEK_CUR`, to simplify
|
||||
* SDL_RWtell is actually a wrapper function that calls the SDL_RWops's `seek`
|
||||
* method, with an offset of 0 bytes from `RW_SEEK_CUR`, to simplify
|
||||
* application development.
|
||||
*
|
||||
* \param context a SDL_RWops data stream object from which to get the current
|
||||
@ -284,9 +284,9 @@ extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context,
|
||||
* Write to an SDL_RWops data stream.
|
||||
*
|
||||
* This function writes exactly `num` objects each of size `size` from the
|
||||
* area pointed at by `ptr` to the stream. If this fails for any reason,
|
||||
* it'll return less than `num` to demonstrate how far the write progressed.
|
||||
* On success, it returns `num`.
|
||||
* area pointed at by `ptr` to the stream. If this fails for any reason, it'll
|
||||
* return less than `num` to demonstrate how far the write progressed. On
|
||||
* success, it returns `num`.
|
||||
*
|
||||
* SDL_RWwrite is actually a function wrapper that calls the SDL_RWops's
|
||||
* `write` method appropriately, to simplify application development.
|
||||
@ -321,8 +321,8 @@ extern DECLSPEC size_t SDLCALL SDL_RWwrite(SDL_RWops *context,
|
||||
* Note that if this fails to flush the stream to disk, this function reports
|
||||
* an error, but the SDL_RWops is still invalid once this function returns.
|
||||
*
|
||||
* SDL_RWclose() is actually a macro that calls the SDL_RWops's `close`
|
||||
* method appropriately, to simplify application development.
|
||||
* SDL_RWclose() is actually a macro that calls the SDL_RWops's `close` method
|
||||
* appropriately, to simplify application development.
|
||||
*
|
||||
* \param context SDL_RWops structure to close
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
|
30
externals/SDL/include/SDL_sensor.h
vendored
30
externals/SDL/include/SDL_sensor.h
vendored
@ -130,9 +130,9 @@ typedef enum
|
||||
* If you are using the sensor API or handling events from multiple threads
|
||||
* you should use these locking functions to protect access to the sensors.
|
||||
*
|
||||
* In particular, you are guaranteed that the sensor list won't change, so
|
||||
* the API functions that take a sensor index will be valid, and sensor
|
||||
* events will not be delivered.
|
||||
* In particular, you are guaranteed that the sensor list won't change, so the
|
||||
* API functions that take a sensor index will be valid, and sensor events
|
||||
* will not be delivered.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LockSensors(void);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
|
||||
@ -140,7 +140,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
|
||||
/**
|
||||
* Count the number of sensors attached to the system right now.
|
||||
*
|
||||
* \returns The number of sensors detected.
|
||||
* \returns the number of sensors detected.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_NumSensors(void);
|
||||
|
||||
@ -148,7 +148,7 @@ extern DECLSPEC int SDLCALL SDL_NumSensors(void);
|
||||
* Get the implementation dependent name of a sensor.
|
||||
*
|
||||
* \param device_index The sensor to obtain name from
|
||||
* \returns The sensor name, or NULL if `device_index` is out of range.
|
||||
* \returns the sensor name, or NULL if `device_index` is out of range.
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
|
||||
|
||||
@ -156,7 +156,7 @@ extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
|
||||
* Get the type of a sensor.
|
||||
*
|
||||
* \param device_index The sensor to get the type from
|
||||
* \returns The SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is
|
||||
* \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is
|
||||
* out of range.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index);
|
||||
@ -165,7 +165,7 @@ extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index)
|
||||
* Get the platform dependent type of a sensor.
|
||||
*
|
||||
* \param device_index The sensor to check
|
||||
* \returns The sensor platform dependent type, or -1 if `device_index` is out
|
||||
* \returns the sensor platform dependent type, or -1 if `device_index` is out
|
||||
* of range.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index);
|
||||
@ -174,7 +174,7 @@ extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index)
|
||||
* Get the instance ID of a sensor.
|
||||
*
|
||||
* \param device_index The sensor to get instance id from
|
||||
* \returns The sensor instance ID, or -1 if `device_index` is out of range.
|
||||
* \returns the sensor instance ID, or -1 if `device_index` is out of range.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index);
|
||||
|
||||
@ -182,7 +182,7 @@ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_in
|
||||
* Open a sensor for use.
|
||||
*
|
||||
* \param device_index The sensor to open
|
||||
* \returns An SDL_Sensor sensor object, or NULL if an error occurred.
|
||||
* \returns an SDL_Sensor sensor object, or NULL if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
|
||||
|
||||
@ -190,7 +190,7 @@ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
|
||||
* Return the SDL_Sensor associated with an instance id.
|
||||
*
|
||||
* \param instance_id The sensor from instance id
|
||||
* \returns An SDL_Sensor object.
|
||||
* \returns an SDL_Sensor object.
|
||||
*/
|
||||
extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id);
|
||||
|
||||
@ -198,7 +198,7 @@ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instan
|
||||
* Get the implementation dependent name of a sensor
|
||||
*
|
||||
* \param sensor The SDL_Sensor object
|
||||
* \returns The sensor name, or NULL if `sensor` is NULL.
|
||||
* \returns the sensor name, or NULL if `sensor` is NULL.
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
|
||||
|
||||
@ -206,7 +206,7 @@ extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
|
||||
* Get the type of a sensor.
|
||||
*
|
||||
* \param sensor The SDL_Sensor object to inspect
|
||||
* \returns The SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is
|
||||
* \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is
|
||||
* NULL.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
|
||||
@ -215,7 +215,7 @@ extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
|
||||
* Get the platform dependent type of a sensor.
|
||||
*
|
||||
* \param sensor The SDL_Sensor object to inspect
|
||||
* \returns The sensor platform dependent type, or -1 if `sensor` is NULL.
|
||||
* \returns the sensor platform dependent type, or -1 if `sensor` is NULL.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
|
||||
|
||||
@ -223,14 +223,14 @@ extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
|
||||
* Get the instance ID of a sensor.
|
||||
*
|
||||
* \param sensor The SDL_Sensor object to inspect
|
||||
* \returns The sensor instance ID, or -1 if `sensor` is NULL.
|
||||
* \returns the sensor instance ID, or -1 if `sensor` is NULL.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor);
|
||||
|
||||
/**
|
||||
* Get the current state of an opened sensor.
|
||||
*
|
||||
* The number of values and interpretation of the data is sensor dependent.
|
||||
* The number of values and interpretation of the data is sensor dependent.
|
||||
*
|
||||
* \param sensor The SDL_Sensor object to query
|
||||
* \param data A pointer filled with the current sensor state
|
||||
|
63
externals/SDL/include/SDL_shape.h
vendored
63
externals/SDL/include/SDL_shape.h
vendored
@ -44,33 +44,34 @@ extern "C" {
|
||||
#define SDL_WINDOW_LACKS_SHAPE -3
|
||||
|
||||
/**
|
||||
* \brief Create a window that can be shaped with the specified position, dimensions, and flags.
|
||||
* Create a window that can be shaped with the specified position, dimensions,
|
||||
* and flags.
|
||||
*
|
||||
* \param title The title of the window, in UTF-8 encoding.
|
||||
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
||||
* ::SDL_WINDOWPOS_UNDEFINED.
|
||||
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
||||
* ::SDL_WINDOWPOS_UNDEFINED.
|
||||
* \param w The width of the window.
|
||||
* \param h The height of the window.
|
||||
* \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following:
|
||||
* ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED,
|
||||
* ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_RESIZABLE,
|
||||
* ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED,
|
||||
* ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset.
|
||||
* \param title The title of the window, in UTF-8 encoding.
|
||||
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
||||
* ::SDL_WINDOWPOS_UNDEFINED.
|
||||
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
||||
* ::SDL_WINDOWPOS_UNDEFINED.
|
||||
* \param w The width of the window.
|
||||
* \param h The height of the window.
|
||||
* \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with
|
||||
* any of the following: ::SDL_WINDOW_OPENGL,
|
||||
* ::SDL_WINDOW_INPUT_GRABBED, ::SDL_WINDOW_HIDDEN,
|
||||
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
|
||||
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_BORDERLESS is always set,
|
||||
* and ::SDL_WINDOW_FULLSCREEN is always unset.
|
||||
* \return the window created, or NULL if window creation failed.
|
||||
*
|
||||
* \return The window created, or NULL if window creation failed.
|
||||
*
|
||||
* \sa SDL_DestroyWindow()
|
||||
* \sa SDL_DestroyWindow
|
||||
*/
|
||||
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
|
||||
|
||||
/**
|
||||
* \brief Return whether the given window is a shaped window.
|
||||
* Return whether the given window is a shaped window.
|
||||
*
|
||||
* \param window The window to query for being shaped.
|
||||
*
|
||||
* \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL.
|
||||
* \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if
|
||||
* the window is unshaped or NULL.
|
||||
*
|
||||
* \sa SDL_CreateShapedWindow
|
||||
*/
|
||||
@ -106,29 +107,31 @@ typedef struct SDL_WindowShapeMode {
|
||||
} SDL_WindowShapeMode;
|
||||
|
||||
/**
|
||||
* \brief Set the shape and parameters of a shaped window.
|
||||
* Set the shape and parameters of a shaped window.
|
||||
*
|
||||
* \param window The shaped window whose parameters should be set.
|
||||
* \param shape A surface encoding the desired shape for the window.
|
||||
* \param shape_mode The parameters to set for the shaped window.
|
||||
*
|
||||
* \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW
|
||||
* if the SDL_Window given does not reference a valid shaped window.
|
||||
* \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape
|
||||
* argument, or SDL_NONSHAPEABLE_WINDOW if the SDL_Window given does
|
||||
* not reference a valid shaped window.
|
||||
*
|
||||
* \sa SDL_WindowShapeMode
|
||||
* \sa SDL_GetShapedWindowMode.
|
||||
* \sa SDL_GetShapedWindowMode
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
|
||||
|
||||
/**
|
||||
* \brief Get the shape parameters of a shaped window.
|
||||
* Get the shape parameters of a shaped window.
|
||||
*
|
||||
* \param window The shaped window whose parameters should be retrieved.
|
||||
* \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape.
|
||||
*
|
||||
* \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode
|
||||
* data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if
|
||||
* the SDL_Window given is a shapeable window currently lacking a shape.
|
||||
* \param shape_mode An empty shape-mode structure to fill, or NULL to check
|
||||
* whether the window has a shape.
|
||||
* \return 0 if the window has a shape and, provided shape_mode was not NULL,
|
||||
* shape_mode has been filled with the mode data,
|
||||
* SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped
|
||||
* window, or SDL_WINDOW_LACKS_SHAPE if the SDL_Window given is a
|
||||
* shapeable window currently lacking a shape.
|
||||
*
|
||||
* \sa SDL_WindowShapeMode
|
||||
* \sa SDL_SetWindowShape
|
||||
|
15
externals/SDL/include/SDL_stdinc.h
vendored
15
externals/SDL/include/SDL_stdinc.h
vendored
@ -403,7 +403,7 @@ typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size);
|
||||
typedef void (SDLCALL *SDL_free_func)(void *mem);
|
||||
|
||||
/**
|
||||
* \brief Get the current set of SDL memory functions
|
||||
* Get the current set of SDL memory functions
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func,
|
||||
SDL_calloc_func *calloc_func,
|
||||
@ -411,12 +411,7 @@ extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func
|
||||
SDL_free_func *free_func);
|
||||
|
||||
/**
|
||||
* \brief Replace SDL's memory allocation functions with a custom set
|
||||
*
|
||||
* \note If you are replacing SDL's memory functions, you should call
|
||||
* SDL_GetNumAllocations() and be very careful if it returns non-zero.
|
||||
* That means that your free function will be called with memory
|
||||
* allocated by the previous memory allocation functions.
|
||||
* Replace SDL's memory allocation functions with a custom set
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
|
||||
SDL_calloc_func calloc_func,
|
||||
@ -424,7 +419,7 @@ extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
|
||||
SDL_free_func free_func);
|
||||
|
||||
/**
|
||||
* \brief Get the number of outstanding (unfreed) allocations
|
||||
* Get the number of outstanding (unfreed) allocations
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void);
|
||||
|
||||
@ -625,8 +620,8 @@ extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf,
|
||||
size_t * inbytesleft, char **outbuf,
|
||||
size_t * outbytesleft);
|
||||
/**
|
||||
* This function converts a string between encodings in one pass, returning a
|
||||
* string that must be freed with SDL_free() or NULL on error.
|
||||
* This function converts a string between encodings in one pass, returning a
|
||||
* string that must be freed with SDL_free() or NULL on error.
|
||||
*/
|
||||
extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
|
||||
const char *fromcode,
|
||||
|
38
externals/SDL/include/SDL_surface.h
vendored
38
externals/SDL/include/SDL_surface.h
vendored
@ -188,8 +188,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
|
||||
* not allocate memory for the pixel data, instead the caller provides an
|
||||
* existing buffer of data for the surface to use.
|
||||
*
|
||||
* No copy is made of the pixel data. Pixel data is not managed
|
||||
* automatically; you must free the surface before you free the pixel data.
|
||||
* No copy is made of the pixel data. Pixel data is not managed automatically;
|
||||
* you must free the surface before you free the pixel data.
|
||||
*
|
||||
* \param pixels a pointer to existing pixel data
|
||||
* \param width the width of the surface
|
||||
@ -226,8 +226,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
|
||||
* instead of providing pixel color masks, you provide it with a predefined
|
||||
* format from SDL_PixelFormatEnum.
|
||||
*
|
||||
* No copy is made of the pixel data. Pixel data is not managed
|
||||
* automatically; you must free the surface before you free the pixel data.
|
||||
* No copy is made of the pixel data. Pixel data is not managed automatically;
|
||||
* you must free the surface before you free the pixel data.
|
||||
*
|
||||
* \param pixels a pointer to existing pixel data
|
||||
* \param width the width of the surface
|
||||
@ -298,7 +298,7 @@ extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
|
||||
*
|
||||
* \param surface the SDL_Surface structure to be unlocked
|
||||
*
|
||||
* \sa SDL_LockSurface()
|
||||
* \sa SDL_LockSurface
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
|
||||
|
||||
@ -389,7 +389,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
|
||||
* Set the color key (transparent pixel) in a surface.
|
||||
*
|
||||
* The color key defines a pixel value that will be treated as transparent in
|
||||
* a blit. It is a pixel of the format used by the surface, as generated by
|
||||
* a blit. For example, one can use this to specify that cyan pixels should be
|
||||
* considered transparent, and therefore not rendered.
|
||||
*
|
||||
* It is a pixel of the format used by the surface, as generated by
|
||||
* SDL_MapRGB().
|
||||
*
|
||||
* RLE acceleration can substantially speed up blitting of images with large
|
||||
@ -545,8 +548,8 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
|
||||
/**
|
||||
* Set the clipping rectangle for a surface.
|
||||
*
|
||||
* When `surface` is the destination of a blit, only the area within the
|
||||
* clip rectangle is drawn into.
|
||||
* When `surface` is the destination of a blit, only the area within the clip
|
||||
* rectangle is drawn into.
|
||||
*
|
||||
* Note that blits are automatically clipped to the edges of the source and
|
||||
* destination surfaces.
|
||||
@ -566,8 +569,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
|
||||
/**
|
||||
* Get the clipping rectangle for a surface.
|
||||
*
|
||||
* When `surface` is the destination of a blit, only the area within the
|
||||
* clip rectangle is drawn into.
|
||||
* When `surface` is the destination of a blit, only the area within the clip
|
||||
* rectangle is drawn into.
|
||||
*
|
||||
* \param surface the SDL_Surface structure representing the surface to be
|
||||
* clipped
|
||||
@ -618,8 +621,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
|
||||
* Copy an existing surface to a new surface of the specified format enum.
|
||||
*
|
||||
* This function operates just like SDL_ConvertSurface(), but accepts an
|
||||
* SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As
|
||||
* such, it might be easier to call but it doesn't have access to palette
|
||||
* SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such,
|
||||
* it might be easier to call but it doesn't have access to palette
|
||||
* information for the destination surface, in case that would be important.
|
||||
*
|
||||
* \param src the existing SDL_Surface structure to convert
|
||||
@ -714,7 +717,7 @@ extern DECLSPEC int SDLCALL SDL_FillRects
|
||||
* surface (\c src or \c dst) is copied. The final blit rectangles are saved
|
||||
* in \c srcrect and \c dstrect after all clipping is performed.
|
||||
*
|
||||
* \return If the blit is successful, it returns 0, otherwise it returns -1.
|
||||
* \returns 0 if the blit is successful, otherwise it returns -1.
|
||||
*
|
||||
* The blit function should not be called on a locked surface.
|
||||
*
|
||||
@ -768,8 +771,8 @@ extern DECLSPEC int SDLCALL SDL_FillRects
|
||||
/**
|
||||
* Perform a fast blit from the source surface to the destination surface.
|
||||
*
|
||||
* SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely
|
||||
* a macro for this function with a less confusing name.
|
||||
* SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a
|
||||
* macro for this function with a less confusing name.
|
||||
*
|
||||
* \sa SDL_BlitSurface
|
||||
*/
|
||||
@ -806,8 +809,6 @@ extern DECLSPEC int SDLCALL SDL_LowerBlit
|
||||
* Perform a fast, low quality, stretch blit between two surfaces of the
|
||||
* same format.
|
||||
*
|
||||
* **Warning**: This function uses a static buffer, and is not thread-safe.
|
||||
*
|
||||
* Please use SDL_BlitScaled() instead.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
|
||||
@ -870,7 +871,8 @@ extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mo
|
||||
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
|
||||
|
||||
/**
|
||||
* Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
|
||||
* Get the YUV conversion mode, returning the correct mode for the resolution
|
||||
* when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
|
||||
*/
|
||||
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
|
||||
|
||||
|
11
externals/SDL/include/SDL_system.h
vendored
11
externals/SDL/include/SDL_system.h
vendored
@ -178,8 +178,8 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
|
||||
* return type, even if the implementation returns a jobject. The rationale
|
||||
* being that the SDL headers can avoid including jni.h.
|
||||
*
|
||||
* The jobject returned by the function is a local reference and must
|
||||
* be released by the caller. See the PushLocalFrame() and PopLocalFrame() or
|
||||
* The jobject returned by the function is a local reference and must be
|
||||
* released by the caller. See the PushLocalFrame() and PopLocalFrame() or
|
||||
* DeleteLocalRef() functions of the Java native interface:
|
||||
*
|
||||
* https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html
|
||||
@ -218,7 +218,7 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
|
||||
* - API level 11: Android 3.0
|
||||
* - API level 10: Android 2.3.3
|
||||
*
|
||||
* \returns Android API level.
|
||||
* \returns the Android API level.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
|
||||
|
||||
@ -311,8 +311,7 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
|
||||
/**
|
||||
* Request permissions at runtime.
|
||||
*
|
||||
* This blocks the calling thread until the permission is granted or
|
||||
* denied.
|
||||
* This blocks the calling thread until the permission is granted or denied.
|
||||
*
|
||||
* \param permission The permission to request.
|
||||
* \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise.
|
||||
@ -439,7 +438,7 @@ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathT
|
||||
/**
|
||||
* Detects the device family of WinRT plattform at runtime.
|
||||
*
|
||||
* \returns A value from the SDL_WinRT_DeviceFamily enum.
|
||||
* \returns a value from the SDL_WinRT_DeviceFamily enum.
|
||||
*/
|
||||
extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
|
||||
|
||||
|
7
externals/SDL/include/SDL_syswm.h
vendored
7
externals/SDL/include/SDL_syswm.h
vendored
@ -289,8 +289,9 @@ struct SDL_SysWMinfo
|
||||
{
|
||||
struct wl_display *display; /**< Wayland display */
|
||||
struct wl_surface *surface; /**< Wayland surface */
|
||||
struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
|
||||
void *shell_surface; /**< DEPRECATED Wayland shell_surface (window manager handle) */
|
||||
struct wl_egl_window *egl_window; /**< Wayland EGL window (native window) */
|
||||
struct xdg_surface *xdg_surface; /**< Wayland xdg surface (window manager handle) */
|
||||
} wl;
|
||||
#endif
|
||||
#if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
|
||||
@ -351,8 +352,8 @@ typedef struct SDL_SysWMinfo SDL_SysWMinfo;
|
||||
* You must include SDL_syswm.h for the declaration of SDL_SysWMinfo.
|
||||
*
|
||||
* The caller must initialize the `info` structure's version by using
|
||||
* `SDL_VERSION(&info.version)`, and then this function will fill in the
|
||||
* rest of the structure with information about the given window.
|
||||
* `SDL_VERSION(&info.version)`, and then this function will fill in the rest
|
||||
* of the structure with information about the given window.
|
||||
*
|
||||
* \param window the window about which information is being requested
|
||||
* \param info an SDL_SysWMinfo structure filled in with window information
|
||||
|
2
externals/SDL/include/SDL_test_assert.h
vendored
2
externals/SDL/include/SDL_test_assert.h
vendored
@ -66,7 +66,7 @@ void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *as
|
||||
* \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
|
||||
* \param assertDescription Message to log with the assert describing it.
|
||||
*
|
||||
* \returns Returns the assertCondition so it can be used to externally to break execution flow if desired.
|
||||
* \returns the assertCondition so it can be used to externally to break execution flow if desired.
|
||||
*/
|
||||
int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
|
14
externals/SDL/include/SDL_test_common.h
vendored
14
externals/SDL/include/SDL_test_common.h
vendored
@ -37,6 +37,9 @@
|
||||
#if defined(__PSP__)
|
||||
#define DEFAULT_WINDOW_WIDTH 480
|
||||
#define DEFAULT_WINDOW_HEIGHT 272
|
||||
#elif defined(__VITA__)
|
||||
#define DEFAULT_WINDOW_WIDTH 960
|
||||
#define DEFAULT_WINDOW_HEIGHT 544
|
||||
#else
|
||||
#define DEFAULT_WINDOW_WIDTH 640
|
||||
#define DEFAULT_WINDOW_HEIGHT 480
|
||||
@ -61,6 +64,7 @@ typedef struct
|
||||
const char *window_title;
|
||||
const char *window_icon;
|
||||
Uint32 window_flags;
|
||||
SDL_bool flash_on_focus_loss;
|
||||
int window_x;
|
||||
int window_y;
|
||||
int window_w;
|
||||
@ -126,7 +130,7 @@ extern "C" {
|
||||
* \param argv Array of command line parameters
|
||||
* \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
|
||||
*
|
||||
* \returns Returns a newly allocated common state object.
|
||||
* \returns a newly allocated common state object.
|
||||
*/
|
||||
SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
|
||||
|
||||
@ -136,7 +140,7 @@ SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
|
||||
* \param state The common state describing the test window to create.
|
||||
* \param index The index of the argument to process in argv[].
|
||||
*
|
||||
* \returns The number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
|
||||
* \returns the number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
|
||||
*/
|
||||
int SDLTest_CommonArg(SDLTest_CommonState * state, int index);
|
||||
|
||||
@ -164,7 +168,7 @@ void SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, cons
|
||||
* those strings' memory is freed and can no longer be used.
|
||||
*
|
||||
* \param state The common state describing the test window to create.
|
||||
* \returns String with usage information
|
||||
* \returns a string with usage information
|
||||
*/
|
||||
const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
|
||||
|
||||
@ -173,7 +177,7 @@ const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
|
||||
*
|
||||
* \param state The common state describing the test window to create.
|
||||
*
|
||||
* \returns True if initialization succeeded, false otherwise
|
||||
* \returns SDL_TRUE if initialization succeeded, false otherwise
|
||||
*/
|
||||
SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
|
||||
|
||||
@ -184,7 +188,7 @@ SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
|
||||
* \param argc argc, as supplied to SDL_main
|
||||
* \param argv argv, as supplied to SDL_main
|
||||
*
|
||||
* \returns False if app should quit, true otherwise.
|
||||
* \returns SDL_FALSE if app should quit, true otherwise.
|
||||
*/
|
||||
SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState * state, const int argc, char **argv);
|
||||
|
||||
|
4
externals/SDL/include/SDL_test_font.h
vendored
4
externals/SDL/include/SDL_test_font.h
vendored
@ -48,7 +48,7 @@ extern "C" {
|
||||
* \param y The Y coordinate of the upper left corner of the character.
|
||||
* \param c The character to draw.
|
||||
*
|
||||
* \returns Returns 0 on success, -1 on failure.
|
||||
* \returns 0 on success, -1 on failure.
|
||||
*/
|
||||
int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c);
|
||||
|
||||
@ -60,7 +60,7 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c);
|
||||
* \param y The Y coordinate of the upper left corner of the string.
|
||||
* \param s The string to draw.
|
||||
*
|
||||
* \returns Returns 0 on success, -1 on failure.
|
||||
* \returns 0 on success, -1 on failure.
|
||||
*/
|
||||
int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s);
|
||||
|
||||
|
52
externals/SDL/include/SDL_test_fuzzer.h
vendored
52
externals/SDL/include/SDL_test_fuzzer.h
vendored
@ -66,14 +66,14 @@ void SDLTest_FuzzerInit(Uint64 execKey);
|
||||
/**
|
||||
* Returns a random Uint8
|
||||
*
|
||||
* \returns Generated integer
|
||||
* \returns a generated integer
|
||||
*/
|
||||
Uint8 SDLTest_RandomUint8(void);
|
||||
|
||||
/**
|
||||
* Returns a random Sint8
|
||||
*
|
||||
* \returns Generated signed integer
|
||||
* \returns a generated signed integer
|
||||
*/
|
||||
Sint8 SDLTest_RandomSint8(void);
|
||||
|
||||
@ -81,14 +81,14 @@ Sint8 SDLTest_RandomSint8(void);
|
||||
/**
|
||||
* Returns a random Uint16
|
||||
*
|
||||
* \returns Generated integer
|
||||
* \returns a generated integer
|
||||
*/
|
||||
Uint16 SDLTest_RandomUint16(void);
|
||||
|
||||
/**
|
||||
* Returns a random Sint16
|
||||
*
|
||||
* \returns Generated signed integer
|
||||
* \returns a generated signed integer
|
||||
*/
|
||||
Sint16 SDLTest_RandomSint16(void);
|
||||
|
||||
@ -96,7 +96,7 @@ Sint16 SDLTest_RandomSint16(void);
|
||||
/**
|
||||
* Returns a random integer
|
||||
*
|
||||
* \returns Generated integer
|
||||
* \returns a generated integer
|
||||
*/
|
||||
Sint32 SDLTest_RandomSint32(void);
|
||||
|
||||
@ -104,14 +104,14 @@ Sint32 SDLTest_RandomSint32(void);
|
||||
/**
|
||||
* Returns a random positive integer
|
||||
*
|
||||
* \returns Generated integer
|
||||
* \returns a generated integer
|
||||
*/
|
||||
Uint32 SDLTest_RandomUint32(void);
|
||||
|
||||
/**
|
||||
* Returns random Uint64.
|
||||
*
|
||||
* \returns Generated integer
|
||||
* \returns a generated integer
|
||||
*/
|
||||
Uint64 SDLTest_RandomUint64(void);
|
||||
|
||||
@ -119,28 +119,28 @@ Uint64 SDLTest_RandomUint64(void);
|
||||
/**
|
||||
* Returns random Sint64.
|
||||
*
|
||||
* \returns Generated signed integer
|
||||
* \returns a generated signed integer
|
||||
*/
|
||||
Sint64 SDLTest_RandomSint64(void);
|
||||
|
||||
/**
|
||||
* \returns random float in range [0.0 - 1.0[
|
||||
* \returns a random float in range [0.0 - 1.0]
|
||||
*/
|
||||
float SDLTest_RandomUnitFloat(void);
|
||||
|
||||
/**
|
||||
* \returns random double in range [0.0 - 1.0[
|
||||
* \returns a random double in range [0.0 - 1.0]
|
||||
*/
|
||||
double SDLTest_RandomUnitDouble(void);
|
||||
|
||||
/**
|
||||
* \returns random float.
|
||||
* \returns a random float.
|
||||
*
|
||||
*/
|
||||
float SDLTest_RandomFloat(void);
|
||||
|
||||
/**
|
||||
* \returns random double.
|
||||
* \returns a random double.
|
||||
*
|
||||
*/
|
||||
double SDLTest_RandomDouble(void);
|
||||
@ -162,7 +162,7 @@ double SDLTest_RandomDouble(void);
|
||||
* \param boundary2 Upper boundary limit
|
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
||||
*
|
||||
* \returns Random boundary value for the given range and domain or 0 with error set
|
||||
* \returns a random boundary value for the given range and domain or 0 with error set
|
||||
*/
|
||||
Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
|
||||
|
||||
@ -183,7 +183,7 @@ Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_boo
|
||||
* \param boundary2 Upper boundary limit
|
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
||||
*
|
||||
* \returns Random boundary value for the given range and domain or 0 with error set
|
||||
* \returns a random boundary value for the given range and domain or 0 with error set
|
||||
*/
|
||||
Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain);
|
||||
|
||||
@ -204,7 +204,7 @@ Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL
|
||||
* \param boundary2 Upper boundary limit
|
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
||||
*
|
||||
* \returns Random boundary value for the given range and domain or 0 with error set
|
||||
* \returns a random boundary value for the given range and domain or 0 with error set
|
||||
*/
|
||||
Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain);
|
||||
|
||||
@ -225,7 +225,7 @@ Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL
|
||||
* \param boundary2 Upper boundary limit
|
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
||||
*
|
||||
* \returns Random boundary value for the given range and domain or 0 with error set
|
||||
* \returns a random boundary value for the given range and domain or 0 with error set
|
||||
*/
|
||||
Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain);
|
||||
|
||||
@ -246,7 +246,7 @@ Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL
|
||||
* \param boundary2 Upper boundary limit
|
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
||||
*
|
||||
* \returns Random boundary value for the given range and domain or SINT8_MIN with error set
|
||||
* \returns a random boundary value for the given range and domain or SINT8_MIN with error set
|
||||
*/
|
||||
Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain);
|
||||
|
||||
@ -268,7 +268,7 @@ Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_boo
|
||||
* \param boundary2 Upper boundary limit
|
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
||||
*
|
||||
* \returns Random boundary value for the given range and domain or SINT16_MIN with error set
|
||||
* \returns a random boundary value for the given range and domain or SINT16_MIN with error set
|
||||
*/
|
||||
Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain);
|
||||
|
||||
@ -289,7 +289,7 @@ Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL
|
||||
* \param boundary2 Upper boundary limit
|
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
||||
*
|
||||
* \returns Random boundary value for the given range and domain or SINT32_MIN with error set
|
||||
* \returns a random boundary value for the given range and domain or SINT32_MIN with error set
|
||||
*/
|
||||
Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain);
|
||||
|
||||
@ -310,7 +310,7 @@ Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL
|
||||
* \param boundary2 Upper boundary limit
|
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
||||
*
|
||||
* \returns Random boundary value for the given range and domain or SINT64_MIN with error set
|
||||
* \returns a random boundary value for the given range and domain or SINT64_MIN with error set
|
||||
*/
|
||||
Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain);
|
||||
|
||||
@ -324,7 +324,7 @@ Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL
|
||||
* \param min Minimum inclusive value of returned random number
|
||||
* \param max Maximum inclusive value of returned random number
|
||||
*
|
||||
* \returns Generated random integer in range
|
||||
* \returns a generated random integer in range
|
||||
*/
|
||||
Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max);
|
||||
|
||||
@ -336,7 +336,7 @@ Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max);
|
||||
*
|
||||
* Note: Returned string needs to be deallocated.
|
||||
*
|
||||
* \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated.
|
||||
* \returns a newly allocated random string; or NULL if length was invalid or string could not be allocated.
|
||||
*/
|
||||
char * SDLTest_RandomAsciiString(void);
|
||||
|
||||
@ -350,7 +350,7 @@ char * SDLTest_RandomAsciiString(void);
|
||||
*
|
||||
* \param maxLength The maximum length of the generated string.
|
||||
*
|
||||
* \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated.
|
||||
* \returns a newly allocated random string; or NULL if maxLength was invalid or string could not be allocated.
|
||||
*/
|
||||
char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength);
|
||||
|
||||
@ -364,12 +364,14 @@ char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength);
|
||||
*
|
||||
* \param size The length of the generated string
|
||||
*
|
||||
* \returns Newly allocated random string; or NULL if size was invalid or string could not be allocated.
|
||||
* \returns a newly allocated random string; or NULL if size was invalid or string could not be allocated.
|
||||
*/
|
||||
char * SDLTest_RandomAsciiStringOfSize(int size);
|
||||
|
||||
/**
|
||||
* Returns the invocation count for the fuzzer since last ...FuzzerInit.
|
||||
* Get the invocation count for the fuzzer since last ...FuzzerInit.
|
||||
*
|
||||
* \returns the invocation count.
|
||||
*/
|
||||
int SDLTest_GetFuzzerInvocationCount(void);
|
||||
|
||||
|
4
externals/SDL/include/SDL_test_harness.h
vendored
4
externals/SDL/include/SDL_test_harness.h
vendored
@ -105,7 +105,7 @@ typedef struct SDLTest_TestSuiteReference {
|
||||
*
|
||||
* \param length The length of the seed string to generate
|
||||
*
|
||||
* \returns The generated seed string
|
||||
* \returns the generated seed string
|
||||
*/
|
||||
char *SDLTest_GenerateRunSeed(const int length);
|
||||
|
||||
@ -118,7 +118,7 @@ char *SDLTest_GenerateRunSeed(const int length);
|
||||
* \param filter Filter specification. NULL disables. Case sensitive.
|
||||
* \param testIterations Number of iterations to run each test case.
|
||||
*
|
||||
* \returns Test run result; 0 when all tests passed, 1 if any tests failed.
|
||||
* \returns the test run result: 0 when all tests passed, 1 if any tests failed.
|
||||
*/
|
||||
int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations);
|
||||
|
||||
|
2
externals/SDL/include/SDL_test_random.h
vendored
2
externals/SDL/include/SDL_test_random.h
vendored
@ -98,7 +98,7 @@ extern "C" {
|
||||
*
|
||||
* \param rndContext pointer to context structure
|
||||
*
|
||||
* \returns A random number (32bit unsigned integer)
|
||||
* \returns a random number (32bit unsigned integer)
|
||||
*
|
||||
*/
|
||||
unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext);
|
||||
|
47
externals/SDL/include/SDL_thread.h
vendored
47
externals/SDL/include/SDL_thread.h
vendored
@ -214,30 +214,29 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
|
||||
/**
|
||||
* Create a new thread with a specific stack size.
|
||||
*
|
||||
* SDL makes an attempt to report `name` to the system, so that debuggers
|
||||
* can display it. Not all platforms support this.
|
||||
* SDL makes an attempt to report `name` to the system, so that debuggers can
|
||||
* display it. Not all platforms support this.
|
||||
*
|
||||
* Thread naming is a little complicated: Most systems have very small
|
||||
* limits for the string length (Haiku has 32 bytes, Linux currently has 16,
|
||||
* Visual C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll
|
||||
* have to see what happens with your system's debugger. The name should be
|
||||
* UTF-8 (but using the naming limits of C identifiers is a better bet).
|
||||
* There are no requirements for thread naming conventions, so long as the
|
||||
* string is null-terminated UTF-8, but these guidelines are helpful in
|
||||
* choosing a name:
|
||||
* Thread naming is a little complicated: Most systems have very small limits
|
||||
* for the string length (Haiku has 32 bytes, Linux currently has 16, Visual
|
||||
* C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to
|
||||
* see what happens with your system's debugger. The name should be UTF-8 (but
|
||||
* using the naming limits of C identifiers is a better bet). There are no
|
||||
* requirements for thread naming conventions, so long as the string is
|
||||
* null-terminated UTF-8, but these guidelines are helpful in choosing a name:
|
||||
*
|
||||
* https://stackoverflow.com/questions/149932/naming-conventions-for-threads
|
||||
*
|
||||
* If a system imposes requirements, SDL will try to munge the string for
|
||||
* it (truncate, etc), but the original string contents will be available
|
||||
* from SDL_GetThreadName().
|
||||
* If a system imposes requirements, SDL will try to munge the string for it
|
||||
* (truncate, etc), but the original string contents will be available from
|
||||
* SDL_GetThreadName().
|
||||
*
|
||||
* The size (in bytes) of the new stack can be specified. Zero means "use
|
||||
* the system default" which might be wildly different between platforms.
|
||||
* x86 Linux generally defaults to eight megabytes, an embedded device
|
||||
* might be a few kilobytes instead. You generally need to specify a stack
|
||||
* that is a multiple of the system's page size (in many cases, this is 4
|
||||
* kilobytes, but check your system documentation).
|
||||
* The size (in bytes) of the new stack can be specified. Zero means "use the
|
||||
* system default" which might be wildly different between platforms. x86
|
||||
* Linux generally defaults to eight megabytes, an embedded device might be a
|
||||
* few kilobytes instead. You generally need to specify a stack that is a
|
||||
* multiple of the system's page size (in many cases, this is 4 kilobytes, but
|
||||
* check your system documentation).
|
||||
*
|
||||
* In SDL 2.1, stack size will be folded into the original SDL_CreateThread
|
||||
* function, but for backwards compatibility, this is currently a separate
|
||||
@ -307,8 +306,8 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
|
||||
* Set the priority for the current thread.
|
||||
*
|
||||
* Note that some platforms will not let you alter the priority (or at least,
|
||||
* promote the thread to a higher priority) at all, and some require you
|
||||
* to be an administrator account. Be prepared for this to fail.
|
||||
* promote the thread to a higher priority) at all, and some require you to be
|
||||
* an administrator account. Be prepared for this to fail.
|
||||
*
|
||||
* \param priority the SDL_ThreadPriority to set
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
@ -388,8 +387,8 @@ extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
|
||||
/**
|
||||
* Create a piece of thread-local storage.
|
||||
*
|
||||
* This creates an identifier that is globally visible to all
|
||||
* threads but refers to data that is thread-specific.
|
||||
* This creates an identifier that is globally visible to all threads but
|
||||
* refers to data that is thread-specific.
|
||||
*
|
||||
* \returns the newly created thread local storage identifier or 0 on error.
|
||||
*
|
||||
@ -440,7 +439,7 @@ extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
|
||||
extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
|
||||
|
||||
/**
|
||||
* \brief Cleanup all TLS data for this thread.
|
||||
* Cleanup all TLS data for this thread.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_TLSCleanup(void);
|
||||
|
||||
|
2
externals/SDL/include/SDL_version.h
vendored
2
externals/SDL/include/SDL_version.h
vendored
@ -59,7 +59,7 @@ typedef struct SDL_version
|
||||
*/
|
||||
#define SDL_MAJOR_VERSION 2
|
||||
#define SDL_MINOR_VERSION 0
|
||||
#define SDL_PATCHLEVEL 15
|
||||
#define SDL_PATCHLEVEL 16
|
||||
|
||||
/**
|
||||
* Macro to determine SDL version program was compiled against.
|
||||
|
152
externals/SDL/include/SDL_video.h
vendored
152
externals/SDL/include/SDL_video.h
vendored
@ -188,6 +188,9 @@ typedef enum
|
||||
SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */
|
||||
} SDL_DisplayEventID;
|
||||
|
||||
/**
|
||||
* \brief Display orientation
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
|
||||
@ -197,6 +200,16 @@ typedef enum
|
||||
SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
|
||||
} SDL_DisplayOrientation;
|
||||
|
||||
/**
|
||||
* \brief Window flash operation
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_FLASH_CANCEL, /**< Cancel any window flash state */
|
||||
SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
|
||||
SDL_FLASH_UNTIL_FOCUSED, /**< Flash the window until it gets focus */
|
||||
} SDL_FlashOperation;
|
||||
|
||||
/**
|
||||
* \brief An opaque handle to an OpenGL context.
|
||||
*/
|
||||
@ -443,7 +456,7 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, fl
|
||||
* \returns The SDL_DisplayOrientation enum value of the display, or
|
||||
* `SDL_ORIENTATION_UNKNOWN` if it isn't available.
|
||||
*
|
||||
* \sa SDL_GetNumVideoDisplays()
|
||||
* \sa SDL_GetNumVideoDisplays
|
||||
*/
|
||||
extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
|
||||
|
||||
@ -532,12 +545,12 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_Disp
|
||||
/**
|
||||
* Get the closest match to the requested display mode.
|
||||
*
|
||||
* The available display modes are scanned and `closest` is filled in with
|
||||
* the closest mode matching the requested mode and returned. The mode format
|
||||
* and refresh rate default to the desktop mode if they are set to 0. The
|
||||
* modes are scanned with size being first priority, format being second
|
||||
* priority, and finally checking the refresh rate. If all the available modes
|
||||
* are too small, then NULL is returned.
|
||||
* The available display modes are scanned and `closest` is filled in with the
|
||||
* closest mode matching the requested mode and returned. The mode format and
|
||||
* refresh rate default to the desktop mode if they are set to 0. The modes
|
||||
* are scanned with size being first priority, format being second priority,
|
||||
* and finally checking the refresh rate. If all the available modes are too
|
||||
* small, then NULL is returned.
|
||||
*
|
||||
* \param displayIndex the index of the display to query
|
||||
* \param mode an SDL_DisplayMode structure containing the desired display
|
||||
@ -547,8 +560,8 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_Disp
|
||||
* \returns the passed in value `closest` or NULL if no matching video mode
|
||||
* was available; call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_GetDisplayMode
|
||||
* \sa SDL_GetNumDisplayModes
|
||||
* \sa SDL_GetDisplayMode
|
||||
* \sa SDL_GetNumDisplayModes
|
||||
*/
|
||||
extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
|
||||
|
||||
@ -638,13 +651,13 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
|
||||
*
|
||||
* If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
|
||||
* in pixels may differ from its size in screen coordinates on platforms with
|
||||
* high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query
|
||||
* the client area's size in screen coordinates, and SDL_GL_GetDrawableSize()
|
||||
* or SDL_GetRendererOutputSize() to query the drawable size in pixels.
|
||||
* high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
|
||||
* client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or
|
||||
* SDL_GetRendererOutputSize() to query the drawable size in pixels.
|
||||
*
|
||||
* If the window is set fullscreen, the width and height parameters `w` and
|
||||
* `h` will not be used. However, invalid size parameters (e.g. too large)
|
||||
* may still fail. Window size is actually limited to 16384 x 16384 for all
|
||||
* `h` will not be used. However, invalid size parameters (e.g. too large) may
|
||||
* still fail. Window size is actually limited to 16384 x 16384 for all
|
||||
* platforms at window creation.
|
||||
*
|
||||
* If the window is created with any of the SDL_WINDOW_OPENGL or
|
||||
@ -722,8 +735,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
|
||||
* these events to specific SDL_Window objects.
|
||||
*
|
||||
* \param id the ID of the window
|
||||
* \returns the window associated with `id` or NULL if it doesn't exist;
|
||||
* call SDL_GetError() for more information.
|
||||
* \returns the window associated with `id` or NULL if it doesn't exist; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_GetWindowID
|
||||
*/
|
||||
@ -1083,8 +1096,8 @@ extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
|
||||
*
|
||||
* \param window the window to restore
|
||||
*
|
||||
* \sa SDL_MaximizeWindow
|
||||
* \sa SDL_MinimizeWindow
|
||||
* \sa SDL_MaximizeWindow
|
||||
* \sa SDL_MinimizeWindow
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
|
||||
|
||||
@ -1190,8 +1203,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
|
||||
/**
|
||||
* Set a window's keyboard grab mode.
|
||||
*
|
||||
* If the caller enables a grab while another window is currently grabbed,
|
||||
* the other window loses its grab in favor of the caller's window.
|
||||
* If the caller enables a grab while another window is currently grabbed, the
|
||||
* other window loses its grab in favor of the caller's window.
|
||||
*
|
||||
* \param window The window for which the keyboard grab mode should be set.
|
||||
* \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
|
||||
@ -1207,10 +1220,6 @@ extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
|
||||
* Set a window's mouse grab mode.
|
||||
*
|
||||
* \param window The window for which the mouse grab mode should be set.
|
||||
* \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
|
||||
*
|
||||
* If the caller enables a grab while another window is currently grabbed,
|
||||
* the other window loses its grab in favor of the caller's window.
|
||||
*
|
||||
* \sa SDL_GetWindowMouseGrab
|
||||
* \sa SDL_SetWindowKeyboardGrab
|
||||
@ -1244,7 +1253,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
|
||||
* Get a window's mouse grab mode.
|
||||
*
|
||||
* \param window the window to query
|
||||
* \returns This returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
|
||||
* \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
|
||||
*
|
||||
* \sa SDL_SetWindowKeyboardGrab
|
||||
* \sa SDL_GetWindowGrab
|
||||
@ -1382,12 +1391,13 @@ extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
|
||||
* the video hardware. Each table is an array of 256 16-bit quantities,
|
||||
* representing a mapping between the input and output for that channel. The
|
||||
* input is the index into the array, and the output is the 16-bit gamma value
|
||||
* at that index, scaled to the output color precision. Despite the name and
|
||||
* signature, this method sets the gamma ramp of the entire display, not an
|
||||
* individual window. A window is considered to be owned by the display that
|
||||
* contains the window's center pixel. (The index of this display can be
|
||||
* retrieved using SDL_GetWindowDisplayIndex().) The gamma ramp set will not
|
||||
* follow the window if it is moved to another display.
|
||||
* at that index, scaled to the output color precision.
|
||||
*
|
||||
* Despite the name and signature, this method sets the gamma ramp of the
|
||||
* entire display, not an individual window. A window is considered to be
|
||||
* owned by the display that contains the window's center pixel. (The index of
|
||||
* this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
|
||||
* ramp set will not follow the window if it is moved to another display.
|
||||
*
|
||||
* \param window the window used to select the display whose gamma ramp will
|
||||
* be changed
|
||||
@ -1511,16 +1521,14 @@ extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
|
||||
void *callback_data);
|
||||
|
||||
/**
|
||||
* Request a window to give a signal, e.g. a visual signal, to demand attention from the user.
|
||||
* Request a window to demand attention from the user.
|
||||
*
|
||||
* \param window the window to be flashed
|
||||
* \param operation the flash operation
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \param window the window to request the flashing for
|
||||
* \param flash_count number of times the window gets flashed on systems that support flashing the
|
||||
* window multiple times, like Windows, else it is ignored
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, Uint32 flash_count);
|
||||
extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
|
||||
|
||||
/**
|
||||
* Destroy a window.
|
||||
@ -1615,34 +1623,34 @@ extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
|
||||
* these quirks without any platform-specific code, though:
|
||||
*
|
||||
* - On Windows, function pointers are specific to the current GL context;
|
||||
* this means you need to have created a GL context and made it current before
|
||||
* calling SDL_GL_GetProcAddress(). If you recreate your context or create a
|
||||
* second context, you should assume that any existing function pointers
|
||||
* aren't valid to use with it. This is (currently) a Windows-specific
|
||||
* limitation, and in practice lots of drivers don't suffer this limitation,
|
||||
* but it is still the way the wgl API is documented to work and you should
|
||||
* expect crashes if you don't respect it. Store a copy of the function
|
||||
* pointers that comes and goes with context lifespan.
|
||||
* this means you need to have created a GL context and made it current
|
||||
* before calling SDL_GL_GetProcAddress(). If you recreate your context or
|
||||
* create a second context, you should assume that any existing function
|
||||
* pointers aren't valid to use with it. This is (currently) a
|
||||
* Windows-specific limitation, and in practice lots of drivers don't suffer
|
||||
* this limitation, but it is still the way the wgl API is documented to
|
||||
* work and you should expect crashes if you don't respect it. Store a copy
|
||||
* of the function pointers that comes and goes with context lifespan.
|
||||
* - On X11, function pointers returned by this function are valid for any
|
||||
* context, and can even be looked up before a context is created at all. This
|
||||
* means that, for at least some common OpenGL implementations, if you look up
|
||||
* a function that doesn't exist, you'll get a non-NULL result that is _NOT_
|
||||
* safe to call. You must always make sure the function is actually available
|
||||
* for a given GL context before calling it, by checking for the existence of
|
||||
* the appropriate extension with SDL_GL_ExtensionSupported(), or verifying
|
||||
* that the version of OpenGL you're using offers the function as core
|
||||
* functionality.
|
||||
* context, and can even be looked up before a context is created at all.
|
||||
* This means that, for at least some common OpenGL implementations, if you
|
||||
* look up a function that doesn't exist, you'll get a non-NULL result that
|
||||
* is _NOT_ safe to call. You must always make sure the function is actually
|
||||
* available for a given GL context before calling it, by checking for the
|
||||
* existence of the appropriate extension with SDL_GL_ExtensionSupported(),
|
||||
* or verifying that the version of OpenGL you're using offers the function
|
||||
* as core functionality.
|
||||
* - Some OpenGL drivers, on all platforms, *will* return NULL if a function
|
||||
* isn't supported, but you can't count on this behavior. Check for extensions
|
||||
* you use, and if you get a NULL anyway, act as if that extension wasn't
|
||||
* available. This is probably a bug in the driver, but you can code
|
||||
* defensively for this scenario anyhow.
|
||||
* isn't supported, but you can't count on this behavior. Check for
|
||||
* extensions you use, and if you get a NULL anyway, act as if that
|
||||
* extension wasn't available. This is probably a bug in the driver, but you
|
||||
* can code defensively for this scenario anyhow.
|
||||
* - Just because you're on Linux/Unix, don't assume you'll be using X11.
|
||||
* Next-gen display servers are waiting to replace it, and may or may not make
|
||||
* the same promises about function pointers.
|
||||
* Next-gen display servers are waiting to replace it, and may or may not
|
||||
* make the same promises about function pointers.
|
||||
* - OpenGL function pointers must be declared `APIENTRY` as in the example
|
||||
* code. This will ensure the proper calling convention is followed on
|
||||
* platforms where this matters (Win32) thereby avoiding stack corruption.
|
||||
* code. This will ensure the proper calling convention is followed on
|
||||
* platforms where this matters (Win32) thereby avoiding stack corruption.
|
||||
*
|
||||
* \param proc the name of an OpenGL function
|
||||
* \returns a pointer to the named OpenGL function. The returned pointer
|
||||
@ -1690,18 +1698,16 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
|
||||
*
|
||||
* \sa SDL_GL_GetAttribute
|
||||
* \sa SDL_GL_SetAttribute
|
||||
* \sa <!-- #Remove this section if empty -->
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
|
||||
|
||||
/**
|
||||
* Set an OpenGL window attribute before window creation.
|
||||
*
|
||||
* This function sets the OpenGL attribute `attr` to `value`. The
|
||||
* requested attributes should be set before creating an OpenGL window. You
|
||||
* should use SDL_GL_GetAttribute() to check the values after creating the
|
||||
* OpenGL context, since the values obtained can differ from the requested
|
||||
* ones.
|
||||
* This function sets the OpenGL attribute `attr` to `value`. The requested
|
||||
* attributes should be set before creating an OpenGL window. You should use
|
||||
* SDL_GL_GetAttribute() to check the values after creating the OpenGL
|
||||
* context, since the values obtained can differ from the requested ones.
|
||||
*
|
||||
* \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
|
||||
* \param value the desired value for the attribute
|
||||
@ -1738,8 +1744,8 @@ extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
|
||||
* SDL_GLContext is an alias for `void *`. It's opaque to the application.
|
||||
*
|
||||
* \param window the window to associate with the context
|
||||
* \returns the OpenGL context associated with `window` or NULL on error;
|
||||
* call SDL_GetError() for more details.
|
||||
* \returns the OpenGL context associated with `window` or NULL on error; call
|
||||
* SDL_GetError() for more details.
|
||||
*
|
||||
* \sa SDL_GL_DeleteContext
|
||||
* \sa SDL_GL_MakeCurrent
|
||||
@ -1813,8 +1819,8 @@ extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
|
||||
* Some systems allow specifying -1 for the interval, to enable adaptive
|
||||
* vsync. Adaptive vsync works the same as vsync, but if you've already missed
|
||||
* the vertical retrace for a given frame, it swaps buffers immediately, which
|
||||
* might be less jarring for the user during occasional framerate drops. If
|
||||
* an application requests adaptive vsync and the system does not support it,
|
||||
* might be less jarring for the user during occasional framerate drops. If an
|
||||
* application requests adaptive vsync and the system does not support it,
|
||||
* this function will fail and return -1. In such a case, you should probably
|
||||
* retry the call with 1 for the interval.
|
||||
*
|
||||
@ -1863,8 +1869,8 @@ extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
|
||||
*
|
||||
* This is used with double-buffered OpenGL contexts, which are the default.
|
||||
*
|
||||
* On macOS, make sure you bind 0 to the draw framebuffer before swapping
|
||||
* the window, otherwise nothing will happen. If you aren't using
|
||||
* On macOS, make sure you bind 0 to the draw framebuffer before swapping the
|
||||
* window, otherwise nothing will happen. If you aren't using
|
||||
* glBindFramebuffer(), this is the default and you won't have to do anything
|
||||
* extra.
|
||||
*
|
||||
|
68
externals/SDL/include/SDL_vulkan.h
vendored
68
externals/SDL/include/SDL_vulkan.h
vendored
@ -77,21 +77,21 @@ typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
|
||||
* application links to a dynamic library and both it and SDL use the same
|
||||
* search path.
|
||||
*
|
||||
* If you specify a non-NULL `path`, an application should retrieve
|
||||
* all of the Vulkan functions it uses from the dynamic library using
|
||||
* SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path`
|
||||
* points to the same vulkan loader library the application linked to.
|
||||
* If you specify a non-NULL `path`, an application should retrieve all of the
|
||||
* Vulkan functions it uses from the dynamic library using
|
||||
* SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points
|
||||
* to the same vulkan loader library the application linked to.
|
||||
*
|
||||
* On Apple devices, if `path` is NULL, SDL will attempt to find the
|
||||
* `vkGetInstanceProcAddr` address within all the Mach-O images of the
|
||||
* current process. This is because it is fairly common for Vulkan
|
||||
* applications to link with libvulkan (and historically MoltenVK was provided
|
||||
* as a static library). If it is not found, on macOS, SDL will attempt
|
||||
* to load `vulkan.framework/vulkan`, `libvulkan.1.dylib`,
|
||||
* `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that
|
||||
* order. On iOS, SDL will attempt to load `libMoltenVK.dylib`.
|
||||
* Applications using a dynamic framework or .dylib must ensure it is included
|
||||
* in its application bundle.
|
||||
* `vkGetInstanceProcAddr` address within all the Mach-O images of the current
|
||||
* process. This is because it is fairly common for Vulkan applications to
|
||||
* link with libvulkan (and historically MoltenVK was provided as a static
|
||||
* library). If it is not found, on macOS, SDL will attempt to load
|
||||
* `vulkan.framework/vulkan`, `libvulkan.1.dylib`,
|
||||
* `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On
|
||||
* iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a
|
||||
* dynamic framework or .dylib must ensure it is included in its application
|
||||
* bundle.
|
||||
*
|
||||
* On non-Apple devices, application linking with a static libvulkan is not
|
||||
* supported. Either do not link to the Vulkan loader or link to a dynamic
|
||||
@ -111,10 +111,10 @@ extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
|
||||
/**
|
||||
* Get the address of the `vkGetInstanceProcAddr` function.
|
||||
*
|
||||
* This should be called after either calling SDL_Vulkan_LoadLibrary()
|
||||
* or creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
|
||||
* This should be called after either calling SDL_Vulkan_LoadLibrary() or
|
||||
* creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
|
||||
*
|
||||
* \returns The function pointer for `vkGetInstanceProcAddr` or NULL on error.
|
||||
* \returns the function pointer for `vkGetInstanceProcAddr` or NULL on error.
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
|
||||
|
||||
@ -128,29 +128,27 @@ extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
|
||||
extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
|
||||
|
||||
/**
|
||||
* Get the names of the Vulkan instance extensions needed
|
||||
* to create a surface with SDL_Vulkan_CreateSurface.
|
||||
* Get the names of the Vulkan instance extensions needed to create a surface
|
||||
* with SDL_Vulkan_CreateSurface.
|
||||
*
|
||||
* If `pNames` is NULL, then the number of required Vulkan instance
|
||||
* extensions is returned in `pCount`. Otherwise, `pCount` must point
|
||||
* to a variable set to the number of elements in the `pNames` array, and
|
||||
* on return the variable is overwritten with the number of names actually
|
||||
* written to `pNames`. If `pCount` is less than the number of
|
||||
* required extensions, at most `pCount` structures will be written. If
|
||||
* `pCount` is smaller than the number of required extensions,
|
||||
* SDL_FALSE will be returned instead of SDL_TRUE, to indicate
|
||||
* that not all the required extensions were returned.
|
||||
* If `pNames` is NULL, then the number of required Vulkan instance extensions
|
||||
* is returned in `pCount`. Otherwise, `pCount` must point to a variable set
|
||||
* to the number of elements in the `pNames` array, and on return the variable
|
||||
* is overwritten with the number of names actually written to `pNames`. If
|
||||
* `pCount` is less than the number of required extensions, at most `pCount`
|
||||
* structures will be written. If `pCount` is smaller than the number of
|
||||
* required extensions, SDL_FALSE will be returned instead of SDL_TRUE, to
|
||||
* indicate that not all the required extensions were returned.
|
||||
*
|
||||
* The `window` parameter is currently needed to be valid as of
|
||||
* SDL 2.0.8, however, this parameter will likely be removed in future
|
||||
* releases
|
||||
* The `window` parameter is currently needed to be valid as of SDL 2.0.8,
|
||||
* however, this parameter will likely be removed in future releases
|
||||
*
|
||||
* \param window A window for which the required Vulkan instance extensions
|
||||
* should be retrieved (will be deprecated in a future release)
|
||||
* \param pCount A pointer to an unsigned int corresponding to the
|
||||
* number of extensions to be returned
|
||||
* \param pCount A pointer to an unsigned int corresponding to the number of
|
||||
* extensions to be returned
|
||||
* \param pNames NULL or a pointer to an array to be filled with required
|
||||
* Vulkan instance extensions
|
||||
* Vulkan instance extensions
|
||||
* \returns SDL_TRUE on success, SDL_FALSE on error.
|
||||
*
|
||||
* \since This function is available in SDL 2.0.8
|
||||
@ -187,8 +185,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
|
||||
* Get the size of the window's underlying drawable dimensions in pixels.
|
||||
*
|
||||
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
|
||||
* drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI`
|
||||
* on a platform with high-DPI support (Apple calls this "Retina"), and not
|
||||
* drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
|
||||
* platform with high-DPI support (Apple calls this "Retina"), and not
|
||||
* disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
|
||||
*
|
||||
* \param window an SDL_Window for which the size is to be queried
|
||||
|
72
externals/SDL/sdl2-config.cmake.in
vendored
72
externals/SDL/sdl2-config.cmake.in
vendored
@ -3,37 +3,79 @@
|
||||
set(prefix "@prefix@")
|
||||
set(exec_prefix "@exec_prefix@")
|
||||
set(libdir "@libdir@")
|
||||
set(SDL2_PREFIX "@prefix@")
|
||||
set(SDL2_EXEC_PREFIX "@prefix@")
|
||||
set(SDL2_LIBDIR "@libdir@")
|
||||
set(SDL2_INCLUDE_DIRS "@includedir@/SDL2")
|
||||
set(includedir "@includedir@")
|
||||
set(SDL2_PREFIX "${prefix}")
|
||||
set(SDL2_EXEC_PREFIX "${exec_prefix}")
|
||||
set(SDL2_LIBDIR "${libdir}")
|
||||
set(SDL2_INCLUDE_DIRS "${includedir}/SDL2")
|
||||
set(SDL2_LIBRARIES "-L${SDL2_LIBDIR} @SDL_RLD_FLAGS@ @SDL_LIBS@")
|
||||
string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
|
||||
|
||||
if(NOT TARGET SDL2::SDL2)
|
||||
# provide SDL2::SDL2, SDL2::SDL2main and SDL2::SDL2-static targets, like SDL2Config.cmake does, for compatibility
|
||||
|
||||
# Remove -lSDL2 as that is handled by CMake, note the space at the end so it does not replace e.g. -lSDL2main
|
||||
# This may require "libdir" beeing set (from above)
|
||||
string(REPLACE "-lSDL2 " "" SDL2_EXTRA_LINK_FLAGS "@SDL_RLD_FLAGS@ @SDL_LIBS@ ")
|
||||
# also get rid of -lSDL2main, if you want to link against that use both SDL2::SDL2main and SDL2::SDL2 (in that order)
|
||||
# (SDL2Config.cmake has the same behavior)
|
||||
string(REPLACE "-lSDL2main" "" SDL2_EXTRA_LINK_FLAGS ${SDL2_EXTRA_LINK_FLAGS})
|
||||
string(STRIP "${SDL2_EXTRA_LINK_FLAGS}" SDL2_EXTRA_LINK_FLAGS)
|
||||
string(REPLACE "-lSDL2 " "" SDL2_EXTRA_LINK_FLAGS_STATIC "@SDL_STATIC_LIBS@ ")
|
||||
string(STRIP "${SDL2_EXTRA_LINK_FLAGS_STATIC}" SDL2_EXTRA_LINK_FLAGS_STATIC)
|
||||
|
||||
if(WIN32 AND NOT MSVC)
|
||||
# MINGW needs very special handling, because the link order must be exactly -lmingw32 -lSDL2main -lSDL2
|
||||
# for it to work at all (and -mwindows somewhere); a normal SHARED IMPORTED or STATIC IMPORTED library always puts itself first
|
||||
# so handle this like a header-only lib and put everything in INTERFACE_LINK_LIBRARIES
|
||||
|
||||
add_library(SDL2::SDL2 INTERFACE IMPORTED)
|
||||
set_target_properties(SDL2::SDL2 PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
|
||||
INTERFACE_LINK_LIBRARIES "-L${SDL2_LIBDIR} -lSDL2")
|
||||
|
||||
add_library(SDL2::SDL2main INTERFACE IMPORTED)
|
||||
set_target_properties(SDL2::SDL2main PROPERTIES
|
||||
INTERFACE_LINK_LIBRARIES "-L${SDL2_LIBDIR} -lmingw32 -lSDL2main -mwindows")
|
||||
|
||||
else() # (not WIN32) or MSVC
|
||||
|
||||
add_library(SDL2::SDL2 SHARED IMPORTED)
|
||||
set_target_properties(SDL2::SDL2 PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "@includedir@/SDL2"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
|
||||
IMPORTED_LINK_INTERFACE_LANGUAGES "C"
|
||||
IMPORTED_LOCATION "@libdir@/${CMAKE_SHARED_LIBRARY_PREFIX}SDL2${CMAKE_SHARED_LIBRARY_SUFFIX}"
|
||||
INTERFACE_LINK_LIBRARIES "${SDL2_EXTRA_LINK_FLAGS}")
|
||||
IMPORTED_LOCATION "${SDL2_LIBDIR}/${CMAKE_SHARED_LIBRARY_PREFIX}SDL2${CMAKE_SHARED_LIBRARY_SUFFIX}")
|
||||
|
||||
add_library(SDL2::SDL2-static STATIC IMPORTED)
|
||||
set_target_properties(SDL2::SDL2-static PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "@includedir@/SDL2"
|
||||
IMPORTED_LINK_INTERFACE_LANGUAGES "C"
|
||||
IMPORTED_LOCATION "@libdir@/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2${CMAKE_STATIC_LIBRARY_SUFFIX}"
|
||||
INTERFACE_LINK_LIBRARIES "${SDL2_EXTRA_LINK_FLAGS_STATIC}")
|
||||
if(MSVC)
|
||||
# This file is generated when building SDL2 with autotools and MinGW, and MinGW/dlltool
|
||||
# isn't able to generate .lib files that are usable by recent MSVC versions
|
||||
# (something about "module unsafe for SAFESEH"; SAFESEH is enabled by default in MSVC).
|
||||
# The .lib file for SDL2.dll *could* be generated with `gendef SDL2.dll` and then
|
||||
# `lib.exe /machine:x86 /def:SDL2.def /out:SDL2.lib` (or /machine:amd64)
|
||||
# but that requires lib.exe from a Visual Studio installation - and that still doesn't
|
||||
# give you a static SDL2main.lib with SAFESEH support that you'll need (unless you don't use SDL2main)
|
||||
# Note that when building SDL2 with CMake and MSVC, the result works with both MinGW and MSVC.
|
||||
|
||||
message(FATAL_ERROR, "This build of libSDL2 only supports MinGW, not MSVC (Visual C++), because it lacks .lib files!")
|
||||
# MSVC needs SDL2.lib set as IMPORTED_IMPLIB to link against (comment out message() call above if you added SDL2.lib yourself)
|
||||
set_target_properties(SDL2::SDL2 PROPERTIES IMPORTED_IMPLIB "${SDL2_LIBDIR}/SDL2.lib")
|
||||
else()
|
||||
# this mustn't be set for MSVC, so do it here in an extra call here
|
||||
set_target_properties(SDL2::SDL2 PROPERTIES INTERFACE_LINK_LIBRARIES "${SDL2_EXTRA_LINK_FLAGS}")
|
||||
endif()
|
||||
|
||||
add_library(SDL2::SDL2main STATIC IMPORTED)
|
||||
set_target_properties(SDL2::SDL2main PROPERTIES
|
||||
IMPORTED_LINK_INTERFACE_LANGUAGES "C"
|
||||
IMPORTED_LOCATION "@libdir@/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2main${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
endif()
|
||||
IMPORTED_LOCATION "${SDL2_LIBDIR}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2main${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
|
||||
endif() # (not WIN32) or MSVC
|
||||
|
||||
add_library(SDL2::SDL2-static STATIC IMPORTED)
|
||||
set_target_properties(SDL2::SDL2-static PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
|
||||
IMPORTED_LINK_INTERFACE_LANGUAGES "C"
|
||||
IMPORTED_LOCATION "${SDL2_LIBDIR}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2${CMAKE_STATIC_LIBRARY_SUFFIX}"
|
||||
INTERFACE_LINK_LIBRARIES "${SDL2_EXTRA_LINK_FLAGS_STATIC}")
|
||||
|
||||
endif() # NOT TARGET SDL2::SDL2
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user