early-access version 3805
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 3804.
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This is the source code for early-access 3805.
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## Legal Notice
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## Legal Notice
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@ -449,6 +449,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
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case NativeWindowScalingMode::ScaleToWindow:
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case NativeWindowScalingMode::ScaleToWindow:
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case NativeWindowScalingMode::ScaleCrop:
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case NativeWindowScalingMode::ScaleCrop:
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case NativeWindowScalingMode::NoScaleCrop:
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case NativeWindowScalingMode::NoScaleCrop:
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case NativeWindowScalingMode::PreserveAspectRatio:
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break;
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break;
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default:
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default:
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LOG_ERROR(Service_Nvnflinger, "unknown scaling mode {}", scaling_mode);
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LOG_ERROR(Service_Nvnflinger, "unknown scaling mode {}", scaling_mode);
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@ -41,6 +41,7 @@ enum class NativeWindowScalingMode : s32 {
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ScaleToWindow = 1,
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ScaleToWindow = 1,
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ScaleCrop = 2,
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ScaleCrop = 2,
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NoScaleCrop = 3,
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NoScaleCrop = 3,
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PreserveAspectRatio = 4,
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};
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};
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/// Transform parameter for QueueBuffer
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/// Transform parameter for QueueBuffer
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File diff suppressed because it is too large
Load Diff
@ -220,7 +220,8 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
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ASSERT(num_textures <= MAX_TEXTURES);
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ASSERT(num_textures <= MAX_TEXTURES);
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ASSERT(num_images <= MAX_IMAGES);
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ASSERT(num_images <= MAX_IMAGES);
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const bool assembly_shaders{assembly_programs[0].handle != 0};
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const auto backend = device.GetShaderBackend();
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const bool assembly_shaders{backend == Settings::ShaderBackend::Glasm};
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use_storage_buffers =
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use_storage_buffers =
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!assembly_shaders || num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
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!assembly_shaders || num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
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writes_global_memory &= !use_storage_buffers;
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writes_global_memory &= !use_storage_buffers;
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@ -230,7 +231,6 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
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GenerateTransformFeedbackState();
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GenerateTransformFeedbackState();
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}
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}
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const bool in_parallel = thread_worker != nullptr;
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const bool in_parallel = thread_worker != nullptr;
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const auto backend = device.GetShaderBackend();
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auto func{[this, sources_ = std::move(sources), sources_spirv_ = std::move(sources_spirv),
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auto func{[this, sources_ = std::move(sources), sources_spirv_ = std::move(sources_spirv),
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shader_notify, backend, in_parallel,
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shader_notify, backend, in_parallel,
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force_context_flush](ShaderContext::Context*) mutable {
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force_context_flush](ShaderContext::Context*) mutable {
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@ -559,15 +559,13 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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}
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}
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void GraphicsPipeline::ConfigureTransformFeedbackImpl() const {
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void GraphicsPipeline::ConfigureTransformFeedbackImpl() const {
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glTransformFeedbackStreamAttribsNV(num_xfb_attribs, xfb_attribs.data(), num_xfb_strides,
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glTransformFeedbackAttribsNV(num_xfb_attribs, xfb_attribs.data(), GL_SEPARATE_ATTRIBS);
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xfb_streams.data(), GL_INTERLEAVED_ATTRIBS);
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}
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}
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void GraphicsPipeline::GenerateTransformFeedbackState() {
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void GraphicsPipeline::GenerateTransformFeedbackState() {
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// TODO(Rodrigo): Inject SKIP_COMPONENTS*_NV when required. An unimplemented message will signal
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// TODO(Rodrigo): Inject SKIP_COMPONENTS*_NV when required. An unimplemented message will signal
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// when this is required.
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// when this is required.
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GLint* cursor{xfb_attribs.data()};
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GLint* cursor{xfb_attribs.data()};
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GLint* current_stream{xfb_streams.data()};
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for (size_t feedback = 0; feedback < Maxwell::NumTransformFeedbackBuffers; ++feedback) {
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for (size_t feedback = 0; feedback < Maxwell::NumTransformFeedbackBuffers; ++feedback) {
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const auto& layout = key.xfb_state.layouts[feedback];
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const auto& layout = key.xfb_state.layouts[feedback];
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@ -575,15 +573,6 @@ void GraphicsPipeline::GenerateTransformFeedbackState() {
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if (layout.varying_count == 0) {
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if (layout.varying_count == 0) {
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continue;
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continue;
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}
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}
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*current_stream = static_cast<GLint>(feedback);
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if (current_stream != xfb_streams.data()) {
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// When stepping one stream, push the expected token
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cursor[0] = GL_NEXT_BUFFER_NV;
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cursor[1] = 0;
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cursor[2] = 0;
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cursor += XFB_ENTRY_STRIDE;
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}
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++current_stream;
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const auto& locations = key.xfb_state.varyings[feedback];
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const auto& locations = key.xfb_state.varyings[feedback];
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std::optional<u32> current_index;
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std::optional<u32> current_index;
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@ -619,7 +608,6 @@ void GraphicsPipeline::GenerateTransformFeedbackState() {
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}
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}
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}
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}
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num_xfb_attribs = static_cast<GLsizei>((cursor - xfb_attribs.data()) / XFB_ENTRY_STRIDE);
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num_xfb_attribs = static_cast<GLsizei>((cursor - xfb_attribs.data()) / XFB_ENTRY_STRIDE);
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num_xfb_strides = static_cast<GLsizei>(current_stream - xfb_streams.data());
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}
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}
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void GraphicsPipeline::WaitForBuild() {
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void GraphicsPipeline::WaitForBuild() {
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@ -154,9 +154,7 @@ private:
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static constexpr std::size_t XFB_ENTRY_STRIDE = 3;
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static constexpr std::size_t XFB_ENTRY_STRIDE = 3;
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GLsizei num_xfb_attribs{};
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GLsizei num_xfb_attribs{};
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GLsizei num_xfb_strides{};
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std::array<GLint, 128 * XFB_ENTRY_STRIDE * Maxwell::NumTransformFeedbackBuffers> xfb_attribs{};
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std::array<GLint, 128 * XFB_ENTRY_STRIDE * Maxwell::NumTransformFeedbackBuffers> xfb_attribs{};
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std::array<GLint, Maxwell::NumTransformFeedbackBuffers> xfb_streams{};
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std::mutex built_mutex;
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std::mutex built_mutex;
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std::condition_variable built_condvar;
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std::condition_variable built_condvar;
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@ -68,6 +68,7 @@ void UtilShaders::ASTCDecode(Image& image, const StagingBufferMap& map,
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std::span<const VideoCommon::SwizzleParameters> swizzles) {
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std::span<const VideoCommon::SwizzleParameters> swizzles) {
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static constexpr GLuint BINDING_INPUT_BUFFER = 0;
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static constexpr GLuint BINDING_INPUT_BUFFER = 0;
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static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
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static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
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program_manager.LocalMemoryWarmup();
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const Extent2D tile_size{
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const Extent2D tile_size{
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.width = VideoCore::Surface::DefaultBlockWidth(image.info.format),
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.width = VideoCore::Surface::DefaultBlockWidth(image.info.format),
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