early-access version 2212

This commit is contained in:
pineappleEA
2021-11-18 07:06:41 +01:00
parent 964516ac70
commit 27d8331649
11 changed files with 71 additions and 12 deletions

View File

@@ -148,6 +148,8 @@ GLenum AttachmentType(PixelFormat format) {
switch (const SurfaceType type = VideoCore::Surface::GetFormatType(format); type) {
case SurfaceType::Depth:
return GL_DEPTH_ATTACHMENT;
case SurfaceType::Stencil:
return GL_STENCIL_ATTACHMENT;
case SurfaceType::DepthStencil:
return GL_DEPTH_STENCIL_ATTACHMENT;
default:
@@ -395,6 +397,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
UNREACHABLE_MSG("Invalid image format={}", format);
return GL_R32UI;
}
[[nodiscard]] u32 NextPow2(u32 value) {
return 1U << (32U - std::countl_zero(value - 1U));
}
} // Anonymous namespace
ImageBufferMap::~ImageBufferMap() {
@@ -910,6 +916,8 @@ void Image::Scale(bool up_scale) {
return GL_COLOR_ATTACHMENT0;
case SurfaceType::Depth:
return GL_DEPTH_ATTACHMENT;
case SurfaceType::Stencil:
return GL_STENCIL_ATTACHMENT;
case SurfaceType::DepthStencil:
return GL_DEPTH_STENCIL_ATTACHMENT;
default:
@@ -923,8 +931,10 @@ void Image::Scale(bool up_scale) {
return GL_COLOR_BUFFER_BIT;
case SurfaceType::Depth:
return GL_DEPTH_BUFFER_BIT;
case SurfaceType::Stencil:
return GL_STENCIL_BUFFER_BIT;
case SurfaceType::DepthStencil:
return GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
return GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
default:
UNREACHABLE();
return GL_COLOR_BUFFER_BIT;
@@ -936,8 +946,10 @@ void Image::Scale(bool up_scale) {
return 0;
case SurfaceType::Depth:
return 1;
case SurfaceType::DepthStencil:
case SurfaceType::Stencil:
return 2;
case SurfaceType::DepthStencil:
return 3;
default:
UNREACHABLE();
return 0;
@@ -1267,10 +1279,20 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
}
if (const ImageView* const image_view = depth_buffer; image_view) {
if (GetFormatType(image_view->format) == SurfaceType::DepthStencil) {
buffer_bits |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
} else {
switch (GetFormatType(image_view->format)) {
case SurfaceType::Depth:
buffer_bits |= GL_DEPTH_BUFFER_BIT;
break;
case SurfaceType::Stencil:
buffer_bits |= GL_STENCIL_BUFFER_BIT;
break;
case SurfaceType::DepthStencil:
buffer_bits |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
break;
default:
UNREACHABLE();
buffer_bits |= GL_DEPTH_BUFFER_BIT;
break;
}
const GLenum attachment = AttachmentType(image_view->format);
AttachTexture(handle, attachment, image_view);
@@ -1311,7 +1333,7 @@ void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
const u32 copy_size = region.width * region.height * region.depth * img_bpp;
if (pbo_size < copy_size) {
intermediate_pbo.Create();
pbo_size = copy_size;
pbo_size = NextPow2(copy_size);
glNamedBufferData(intermediate_pbo.handle, pbo_size, nullptr, GL_STREAM_COPY);
}
// Copy from source to PBO

View File

@@ -164,8 +164,8 @@ private:
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{};
std::array<OGLFramebuffer, 3> rescale_draw_fbos;
std::array<OGLFramebuffer, 3> rescale_read_fbos;
std::array<OGLFramebuffer, 4> rescale_draw_fbos;
std::array<OGLFramebuffer, 4> rescale_read_fbos;
const Settings::ResolutionScalingInfo& resolution;
};

View File

@@ -108,6 +108,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB
{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM
{GL_STENCIL_INDEX8, GL_STENCIL, GL_UNSIGNED_BYTE}, // S8_UINT
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,