early-access version 4039
This commit is contained in:
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b89b2c20a4
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 4037.
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This is the source code for early-access 4039.
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## Legal Notice
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## Legal Notice
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@ -1,7 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <fstream>
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#include <vector>
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#include <vector>
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#include "common/heap_tracker.h"
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#include "common/heap_tracker.h"
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@ -11,11 +11,25 @@ namespace Common {
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namespace {
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namespace {
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constexpr s64 MaxResidentMapCount = 0x8000;
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s64 GetMaxPermissibleResidentMapCount() {
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// Default value.
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s64 value = 65530;
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// Try to read how many mappings we can make.
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std::ifstream s("/proc/sys/vm/max_map_count");
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s >> value;
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// Print, for debug.
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LOG_INFO(HW_Memory, "Current maximum map count: {}", value);
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// Allow 20000 maps for other code and to account for split inaccuracy.
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return std::max<s64>(value - 20000, 0);
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}
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} // namespace
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} // namespace
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HeapTracker::HeapTracker(Common::HostMemory& buffer) : m_buffer(buffer) {}
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HeapTracker::HeapTracker(Common::HostMemory& buffer)
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: m_buffer(buffer), m_max_resident_map_count(GetMaxPermissibleResidentMapCount()) {}
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HeapTracker::~HeapTracker() = default;
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HeapTracker::~HeapTracker() = default;
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void HeapTracker::Map(size_t virtual_offset, size_t host_offset, size_t length,
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void HeapTracker::Map(size_t virtual_offset, size_t host_offset, size_t length,
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@ -74,8 +88,8 @@ void HeapTracker::Unmap(size_t virtual_offset, size_t size, bool is_separate_hea
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}
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}
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// Erase from map.
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// Erase from map.
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it = m_mappings.erase(it);
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ASSERT(--m_map_count >= 0);
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ASSERT(--m_map_count >= 0);
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it = m_mappings.erase(it);
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// Free the item.
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// Free the item.
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delete item;
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delete item;
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@ -94,8 +108,8 @@ void HeapTracker::Protect(size_t virtual_offset, size_t size, MemoryPermission p
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this->SplitHeapMap(virtual_offset, size);
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this->SplitHeapMap(virtual_offset, size);
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// Declare tracking variables.
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// Declare tracking variables.
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const VAddr end = virtual_offset + size;
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VAddr cur = virtual_offset;
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VAddr cur = virtual_offset;
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VAddr end = virtual_offset + size;
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while (cur < end) {
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while (cur < end) {
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VAddr next = cur;
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VAddr next = cur;
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@ -167,7 +181,7 @@ bool HeapTracker::DeferredMapSeparateHeap(size_t virtual_offset) {
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it->tick = m_tick++;
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it->tick = m_tick++;
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// Check if we need to rebuild.
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// Check if we need to rebuild.
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if (m_resident_map_count > MaxResidentMapCount) {
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if (m_resident_map_count > m_max_resident_map_count) {
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rebuild_required = true;
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rebuild_required = true;
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}
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}
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@ -193,8 +207,12 @@ void HeapTracker::RebuildSeparateHeapAddressSpace() {
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ASSERT(!m_resident_mappings.empty());
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ASSERT(!m_resident_mappings.empty());
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// Unmap so we have at least 4 maps available.
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// Dump half of the mappings.
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const size_t desired_count = std::min(m_resident_map_count, MaxResidentMapCount - 4);
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//
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// Despite being worse in theory, this has proven to be better in practice than more
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// regularly dumping a smaller amount, because it significantly reduces average case
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// lock contention.
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const size_t desired_count = std::min(m_resident_map_count, m_max_resident_map_count) / 2;
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const size_t evict_count = m_resident_map_count - desired_count;
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const size_t evict_count = m_resident_map_count - desired_count;
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auto it = m_resident_mappings.begin();
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auto it = m_resident_mappings.begin();
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@ -247,8 +265,8 @@ void HeapTracker::SplitHeapMapLocked(VAddr offset) {
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// If resident, also insert into resident map.
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// If resident, also insert into resident map.
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if (right->is_resident) {
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if (right->is_resident) {
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m_resident_mappings.insert(*right);
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m_resident_map_count++;
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m_resident_map_count++;
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m_resident_mappings.insert(*right);
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}
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}
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}
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}
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@ -86,6 +86,7 @@ private:
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private:
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private:
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Common::HostMemory& m_buffer;
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Common::HostMemory& m_buffer;
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const s64 m_max_resident_map_count;
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std::shared_mutex m_rebuild_lock{};
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std::shared_mutex m_rebuild_lock{};
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std::mutex m_lock{};
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std::mutex m_lock{};
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@ -449,7 +449,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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}
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}
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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std::string_view coords, std::string_view offset, std::string_view lod,
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std::string_view coords, const IR::Value& offset, std::string_view lod,
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std::string_view ms) {
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std::string_view ms) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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if (info.has_bias) {
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if (info.has_bias) {
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@ -470,9 +470,9 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const auto int_coords{CoordsCastToInt(coords, info)};
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const auto int_coords{CoordsCastToInt(coords, info)};
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if (!ms.empty()) {
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if (!ms.empty()) {
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ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
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ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
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} else if (!offset.empty()) {
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} else if (!offset.IsEmpty()) {
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ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
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ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
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CoordsCastToInt(offset, info));
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GetOffsetVec(ctx, offset));
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} else {
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} else {
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if (info.type == TextureType::Buffer) {
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if (info.type == TextureType::Buffer) {
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ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
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ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
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@ -485,10 +485,10 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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if (!ms.empty()) {
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if (!ms.empty()) {
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throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
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throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
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}
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}
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if (!offset.empty()) {
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if (!offset.IsEmpty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
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*sparse_inst, texture, CastToIntVec(coords, info), lod,
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*sparse_inst, texture, CastToIntVec(coords, info), lod, GetOffsetVec(ctx, offset),
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CastToIntVec(offset, info), texel);
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texel);
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} else {
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} else {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
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*sparse_inst, texture, CastToIntVec(coords, info), lod, texel);
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*sparse_inst, texture, CastToIntVec(coords, info), lod, texel);
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std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
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std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
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std::string_view dref);
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std::string_view dref);
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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std::string_view coords, std::string_view offset, std::string_view lod,
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std::string_view coords, const IR::Value& offset, std::string_view lod,
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std::string_view ms);
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std::string_view ms);
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void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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std::string_view lod, const IR::Value& skip_mips);
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std::string_view lod, const IR::Value& skip_mips);
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if (profile.support_vertex_instance_id) {
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if (profile.support_vertex_instance_id) {
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instance_id = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceId);
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instance_id = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceId);
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if (loads[IR::Attribute::BaseInstance]) {
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if (loads[IR::Attribute::BaseInstance]) {
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base_instance = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseVertex);
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base_instance = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseInstance);
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}
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}
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} else {
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} else {
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instance_index = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceIndex);
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instance_index = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceIndex);
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has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
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has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
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has_astc = !has_slow_software_astc && IsASTCSupported();
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has_astc = !has_slow_software_astc && IsASTCSupported();
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has_variable_aoffi = TestVariableAoffi();
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has_variable_aoffi = TestVariableAoffi();
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has_component_indexing_bug = is_amd;
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has_component_indexing_bug = false;
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has_precise_bug = TestPreciseBug();
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has_precise_bug = TestPreciseBug();
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has_broken_texture_view_formats = is_amd || (!is_linux && is_intel);
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has_broken_texture_view_formats = (!is_linux && is_intel);
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has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
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has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
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has_derivative_control = GLAD_GL_ARB_derivative_control;
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has_derivative_control = GLAD_GL_ARB_derivative_control;
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has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
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has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
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has_lmem_perf_bug = is_nvidia;
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has_lmem_perf_bug = is_nvidia;
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strict_context_required = emu_window.StrictContextRequired();
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strict_context_required = emu_window.StrictContextRequired();
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// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
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// Blocks Intel OpenGL drivers on Windows from using asynchronous shader compilation.
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// Blocks EGL on Wayland from using asynchronous shader compilation.
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// Blocks EGL on Wayland from using asynchronous shader compilation.
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
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const bool blacklist_async_shaders = (is_intel && !is_linux) || strict_context_required;
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!(is_amd || (is_intel && !is_linux)) && !strict_context_required;
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use_asynchronous_shaders =
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Settings::values.use_asynchronous_shaders.GetValue() && !blacklist_async_shaders;
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use_driver_cache = is_nvidia;
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use_driver_cache = is_nvidia;
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supports_conditional_barriers = !is_intel;
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supports_conditional_barriers = !is_intel;
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{
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{
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PAIR(ShaderBackend, Glsl, tr("GLSL")),
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PAIR(ShaderBackend, Glsl, tr("GLSL")),
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PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")),
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PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")),
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PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, Mesa Only)")),
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PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, AMD/Mesa Only)")),
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}});
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}});
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translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(),
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translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(),
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{
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{
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