early-access version 2824

This commit is contained in:
pineappleEA
2022-07-10 14:59:48 +02:00
parent da2f33c5e0
commit 29fab4f91a
43 changed files with 543 additions and 403 deletions

View File

@@ -128,8 +128,8 @@ void AudioRenderer::CreateSinkStreams() {
u32 channels{sink.GetDeviceChannels()};
for (u32 i = 0; i < MaxRendererSessions; i++) {
std::string name{fmt::format("ADSP_RenderStream-{}", i)};
streams[i] = sink.AcquireSinkStream(system, channels, name,
::AudioCore::Sink::StreamType::Render, &render_event);
streams[i] =
sink.AcquireSinkStream(system, channels, name, ::AudioCore::Sink::StreamType::Render);
streams[i]->SetSystemChannels(streams[i]->GetDeviceChannels());
}
}
@@ -199,12 +199,9 @@ void AudioRenderer::ThreadFunc() {
command_list_processor.Process(index) - start_time;
}
// If the stream queue is building up too much, wait for a signal
// from the backend that a buffer was consumed.
// In practice this will wait longer than 1 buffer due to timing.
auto stream{command_list_processor.GetOutputSinkStream()};
if (stream->GetQueueSize() >= 4) {
render_event.WaitFor(std::chrono::milliseconds(5));
if (index == 0) {
auto stream{command_list_processor.GetOutputSinkStream()};
system.AudioCore().SetStreamQueue(stream->GetQueueSize());
}
const auto end_time{system.CoreTiming().GetClockTicks()};

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@@ -14,8 +14,11 @@
#include "common/thread.h"
namespace Core {
class System;
namespace Timing {
struct EventType;
}
class System;
} // namespace Core
namespace AudioCore {
namespace Sink {
@@ -194,8 +197,6 @@ private:
Sink::Sink& sink;
/// The streams which will receive the processed samples
std::array<Sink::SinkStream*, MaxRendererSessions> streams;
/// An event signalled from the backend when a buffer is consumed, used for timing.
Common::Event render_event{};
};
} // namespace AudioRenderer::ADSP

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@@ -63,7 +63,8 @@ static void ApplyLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& p
for (u32 sample_index = 0; sample_index < sample_count; sample_index++) {
for (u32 channel = 0; channel < params.channel_count; channel++) {
auto sample{Common::FixedPoint<49, 15>(inputs[channel][sample_index]) *
auto sample{(Common::FixedPoint<49, 15>(inputs[channel][sample_index]) /
Common::FixedPoint<49, 15>::one) *
params.input_gain};
auto abs_sample{sample};
if (sample < 0.0f) {
@@ -85,15 +86,17 @@ static void ApplyLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& p
auto lookahead_sample{
state.look_ahead_sample_buffers[channel]
[state.look_ahead_sample_offsets[channel]]};
state.look_ahead_sample_buffers[channel][state.look_ahead_sample_offsets[channel]] =
sample;
state.look_ahead_sample_offsets[channel] =
(state.look_ahead_sample_offsets[channel] + 1) % params.look_ahead_samples_min;
outputs[channel][sample_index] = static_cast<s32>(std::clamp(
(lookahead_sample * state.compression_gain[channel] * params.output_gain)
.to_long(),
min, max));
outputs[channel][sample_index] = static_cast<s32>(
std::clamp((lookahead_sample * state.compression_gain[channel] *
params.output_gain * Common::FixedPoint<49, 15>::one)
.to_long(),
min, max));
if (statistics) {
statistics->channel_max_sample[channel] =

View File

@@ -15,12 +15,17 @@ MICROPROFILE_DEFINE(Audio_RenderSystemManager, "Audio", "Render System Manager",
MP_RGB(60, 19, 97));
namespace AudioCore::AudioRenderer {
constexpr std::chrono::nanoseconds BaseRenderTime{5'000'000UL};
constexpr std::chrono::nanoseconds RenderTimeOffset{400'000UL};
SystemManager::SystemManager(Core::System& core_)
: core{core_}, adsp{core.AudioCore().GetADSP()}, mailbox{adsp.GetRenderMailbox()},
thread_event{Core::Timing::CreateEvent(
"AudioRendererSystemManager",
[this](std::uintptr_t userdata, std::chrono::nanoseconds ns_late) { ThreadFunc2(); })} {}
"AudioRendererSystemManager", [this](std::uintptr_t, s64 time, std::chrono::nanoseconds) {
return ThreadFunc2(time);
})} {
core.CoreTiming().RegisterPauseCallback([this](bool paused) { PauseCallback(paused); });
}
SystemManager::~SystemManager() {
Stop();
@@ -30,9 +35,9 @@ bool SystemManager::InitializeUnsafe() {
if (!active) {
if (adsp.Start()) {
active = true;
core.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(2'304'000ULL * 2),
thread_event);
thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(); });
core.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0),
BaseRenderTime - RenderTimeOffset, thread_event);
}
}
@@ -95,11 +100,13 @@ void SystemManager::ThreadFunc() {
constexpr char name[]{"yuzu:AudioRenderSystemManager"};
MicroProfileOnThreadCreate(name);
Common::SetCurrentThreadName(name);
Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
while (active) {
{
std::scoped_lock l{mutex1};
MICROPROFILE_SCOPE(Audio_RenderSystemManager);
for (auto system : systems) {
system->SendCommandToDsp();
}
@@ -113,9 +120,43 @@ void SystemManager::ThreadFunc() {
}
}
void SystemManager::ThreadFunc2() {
std::optional<std::chrono::nanoseconds> SystemManager::ThreadFunc2(s64 time) {
std::optional<std::chrono::nanoseconds> new_schedule_time{std::nullopt};
const auto queue_size{core.AudioCore().GetStreamQueue()};
switch (state) {
case StreamState::Filling:
if (queue_size >= 5) {
new_schedule_time = BaseRenderTime;
state = StreamState::Steady;
}
break;
case StreamState::Steady:
if (queue_size <= 2) {
new_schedule_time = BaseRenderTime - RenderTimeOffset;
state = StreamState::Filling;
} else if (queue_size > 5) {
new_schedule_time = BaseRenderTime + RenderTimeOffset;
state = StreamState::Draining;
}
break;
case StreamState::Draining:
if (queue_size <= 5) {
new_schedule_time = BaseRenderTime;
state = StreamState::Steady;
}
break;
}
update.store(true);
update.notify_all();
return new_schedule_time;
}
void SystemManager::PauseCallback(bool paused) {
if (paused && core.IsPoweredOn() && core.IsShuttingDown()) {
update.store(true);
update.notify_all();
}
}
} // namespace AudioCore::AudioRenderer

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@@ -6,6 +6,7 @@
#include <list>
#include <memory>
#include <mutex>
#include <optional>
#include <thread>
#include "audio_core/renderer/system.h"
@@ -70,7 +71,20 @@ private:
/**
* Signalling core timing thread to run ThreadFunc.
*/
void ThreadFunc2();
std::optional<std::chrono::nanoseconds> ThreadFunc2(s64 time);
/**
* Callback from core timing when pausing, used to detect shutdowns and stop ThreadFunc.
*
* @param paused - Are we pausing or resuming?
*/
void PauseCallback(bool paused);
enum class StreamState {
Filling,
Steady,
Draining,
};
/// Core system
Core::System& core;
@@ -92,6 +106,8 @@ private:
std::shared_ptr<Core::Timing::EventType> thread_event;
/// Atomic for main thread to wait on
std::atomic<bool> update{};
/// Current state of the streams
StreamState state{StreamState::Filling};
};
} // namespace AudioCore::AudioRenderer