early-access version 3378
This commit is contained in:
@@ -430,7 +430,7 @@ private:
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if (query_begin >= SizeBytes() || size < 0) {
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return;
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}
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[[maybe_unused]] u64* const untracked_words = Array<Type::Untracked>();
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u64* const untracked_words = Array<Type::Untracked>();
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u64* const state_words = Array<type>();
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const u64 query_end = query_begin + std::min(static_cast<u64>(size), SizeBytes());
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u64* const words_begin = state_words + query_begin / BYTES_PER_WORD;
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@@ -483,7 +483,7 @@ private:
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NotifyRasterizer<true>(word_index, current_bits, ~u64{0});
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}
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// Exclude CPU modified pages when visiting GPU pages
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const u64 word = current_word;
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const u64 word = current_word & ~(type == Type::GPU ? untracked_words[word_index] : 0);
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u64 page = page_begin;
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page_begin = 0;
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@@ -531,7 +531,7 @@ private:
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[[nodiscard]] bool IsRegionModified(u64 offset, u64 size) const noexcept {
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static_assert(type != Type::Untracked);
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[[maybe_unused]] const u64* const untracked_words = Array<Type::Untracked>();
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const u64* const untracked_words = Array<Type::Untracked>();
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const u64* const state_words = Array<type>();
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const u64 num_query_words = size / BYTES_PER_WORD + 1;
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const u64 word_begin = offset / BYTES_PER_WORD;
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@@ -539,7 +539,8 @@ private:
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const u64 page_limit = Common::DivCeil(offset + size, BYTES_PER_PAGE);
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u64 page_index = (offset / BYTES_PER_PAGE) % PAGES_PER_WORD;
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for (u64 word_index = word_begin; word_index < word_end; ++word_index, page_index = 0) {
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const u64 word = state_words[word_index];
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const u64 off_word = type == Type::GPU ? untracked_words[word_index] : 0;
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const u64 word = state_words[word_index] & ~off_word;
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if (word == 0) {
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continue;
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}
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@@ -563,7 +564,7 @@ private:
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[[nodiscard]] std::pair<u64, u64> ModifiedRegion(u64 offset, u64 size) const noexcept {
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static_assert(type != Type::Untracked);
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[[maybe_unused]] const u64* const untracked_words = Array<Type::Untracked>();
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const u64* const untracked_words = Array<Type::Untracked>();
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const u64* const state_words = Array<type>();
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const u64 num_query_words = size / BYTES_PER_WORD + 1;
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const u64 word_begin = offset / BYTES_PER_WORD;
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@@ -573,7 +574,8 @@ private:
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u64 begin = std::numeric_limits<u64>::max();
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u64 end = 0;
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for (u64 word_index = word_begin; word_index < word_end; ++word_index) {
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const u64 word = state_words[word_index];
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const u64 off_word = type == Type::GPU ? untracked_words[word_index] : 0;
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const u64 word = state_words[word_index] & ~off_word;
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if (word == 0) {
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continue;
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}
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@@ -99,7 +99,7 @@ struct GPU::Impl {
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/// Signal the ending of command list.
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void OnCommandListEnd() {
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gpu_thread.OnCommandListEnd();
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rasterizer->ReleaseFences();
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}
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/// Request a host GPU memory flush from the CPU.
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@@ -40,8 +40,6 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
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scheduler.Push(submit_list->channel, std::move(submit_list->entries));
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} else if (const auto* data = std::get_if<SwapBuffersCommand>(&next.data)) {
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renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
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} else if (std::holds_alternative<OnCommandListEndCommand>(next.data)) {
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rasterizer->ReleaseFences();
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} else if (std::holds_alternative<GPUTickCommand>(next.data)) {
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system.GPU().TickWork();
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} else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
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@@ -110,10 +108,6 @@ void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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rasterizer->OnCPUWrite(addr, size);
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}
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void ThreadManager::OnCommandListEnd() {
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PushCommand(OnCommandListEndCommand());
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}
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u64 ThreadManager::PushCommand(CommandData&& command_data, bool block) {
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if (!is_async) {
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// In synchronous GPU mode, block the caller until the command has executed
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@@ -77,16 +77,12 @@ struct FlushAndInvalidateRegionCommand final {
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u64 size;
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};
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/// Command called within the gpu, to schedule actions after a command list end
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struct OnCommandListEndCommand final {};
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/// Command to make the gpu look into pending requests
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struct GPUTickCommand final {};
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using CommandData =
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std::variant<std::monostate, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
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InvalidateRegionCommand, FlushAndInvalidateRegionCommand, OnCommandListEndCommand,
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GPUTickCommand>;
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InvalidateRegionCommand, FlushAndInvalidateRegionCommand, GPUTickCommand>;
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struct CommandDataContainer {
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CommandDataContainer() = default;
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@@ -134,8 +130,6 @@ public:
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/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
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void FlushAndInvalidateRegion(VAddr addr, u64 size);
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void OnCommandListEnd();
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void TickGPU();
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private:
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@@ -22,6 +22,8 @@ set(SHADER_FILES
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convert_d24s8_to_abgr8.frag
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convert_depth_to_float.frag
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convert_float_to_depth.frag
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convert_msaa_to_non_msaa.comp
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convert_non_msaa_to_msaa.comp
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convert_s8d24_to_abgr8.frag
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full_screen_triangle.vert
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fxaa.frag
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30
src/video_core/host_shaders/convert_msaa_to_non_msaa.comp
Executable file
30
src/video_core/host_shaders/convert_msaa_to_non_msaa.comp
Executable file
@@ -0,0 +1,30 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450 core
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layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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layout (binding = 0, rgba8) uniform readonly restrict image2DMSArray msaa_in;
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layout (binding = 1, rgba8) uniform writeonly restrict image2DArray output_img;
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void main() {
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const ivec3 coords = ivec3(gl_GlobalInvocationID);
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if (any(greaterThanEqual(coords, imageSize(msaa_in)))) {
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return;
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}
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// TODO: Specialization constants for num_samples?
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const int num_samples = imageSamples(msaa_in);
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for (int curr_sample = 0; curr_sample < num_samples; ++curr_sample) {
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const vec4 pixel = imageLoad(msaa_in, coords, curr_sample);
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const int single_sample_x = 2 * coords.x + (curr_sample & 1);
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const int single_sample_y = 2 * coords.y + ((curr_sample / 2) & 1);
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const ivec3 dest_coords = ivec3(single_sample_x, single_sample_y, coords.z);
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if (any(greaterThanEqual(dest_coords, imageSize(output_img)))) {
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continue;
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}
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imageStore(output_img, dest_coords, pixel);
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}
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}
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29
src/video_core/host_shaders/convert_non_msaa_to_msaa.comp
Executable file
29
src/video_core/host_shaders/convert_non_msaa_to_msaa.comp
Executable file
@@ -0,0 +1,29 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450 core
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layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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layout (binding = 0, rgba8) uniform readonly restrict image2DArray img_in;
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layout (binding = 1, rgba8) uniform writeonly restrict image2DMSArray output_msaa;
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void main() {
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const ivec3 coords = ivec3(gl_GlobalInvocationID);
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if (any(greaterThanEqual(coords, imageSize(output_msaa)))) {
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return;
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}
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// TODO: Specialization constants for num_samples?
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const int num_samples = imageSamples(output_msaa);
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for (int curr_sample = 0; curr_sample < num_samples; ++curr_sample) {
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const int single_sample_x = 2 * coords.x + (curr_sample & 1);
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const int single_sample_y = 2 * coords.y + ((curr_sample / 2) & 1);
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const ivec3 single_coords = ivec3(single_sample_x, single_sample_y, coords.z);
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if (any(greaterThanEqual(single_coords, imageSize(img_in)))) {
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continue;
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}
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const vec4 pixel = imageLoad(img_in, single_coords);
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imageStore(output_msaa, coords, curr_sample, pixel);
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}
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}
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@@ -557,6 +557,14 @@ void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image,
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}
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}
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void TextureCacheRuntime::CopyImageMSAA(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies) {
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LOG_DEBUG(Render_OpenGL, "Copying from {} samples to {} samples", src_image.info.num_samples,
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dst_image.info.num_samples);
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// TODO: Leverage the format conversion pass if possible/accurate.
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util_shaders.CopyMSAA(dst_image, src_image, copies);
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}
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void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
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std::span<const VideoCommon::ImageCopy> copies) {
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LOG_DEBUG(Render_OpenGL, "Converting {} to {}", src.info.format, dst.info.format);
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@@ -93,12 +93,19 @@ public:
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return device.CanReportMemoryUsage();
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}
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bool ShouldReinterpret([[maybe_unused]] Image& dst, [[maybe_unused]] Image& src) {
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bool ShouldReinterpret([[maybe_unused]] Image& dst,
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[[maybe_unused]] Image& src) const noexcept {
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return true;
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}
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bool CanUploadMSAA() const noexcept {
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return true;
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}
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void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void CopyImageMSAA(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {
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@@ -12,6 +12,8 @@
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#include "video_core/host_shaders/astc_decoder_comp.h"
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#include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h"
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#include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h"
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#include "video_core/host_shaders/convert_msaa_to_non_msaa_comp.h"
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#include "video_core/host_shaders/convert_non_msaa_to_msaa_comp.h"
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#include "video_core/host_shaders/opengl_convert_s8d24_comp.h"
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#include "video_core/host_shaders/opengl_copy_bc4_comp.h"
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#include "video_core/host_shaders/pitch_unswizzle_comp.h"
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@@ -51,7 +53,9 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
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block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)),
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pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)),
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copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)),
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convert_s8d24_program(MakeProgram(OPENGL_CONVERT_S8D24_COMP)) {
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convert_s8d24_program(MakeProgram(OPENGL_CONVERT_S8D24_COMP)),
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convert_ms_to_nonms_program(MakeProgram(CONVERT_MSAA_TO_NON_MSAA_COMP)),
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convert_nonms_to_ms_program(MakeProgram(CONVERT_NON_MSAA_TO_MSAA_COMP)) {
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const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
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swizzle_table_buffer.Create();
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glNamedBufferStorage(swizzle_table_buffer.handle, sizeof(swizzle_table), &swizzle_table, 0);
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@@ -269,6 +273,33 @@ void UtilShaders::ConvertS8D24(Image& dst_image, std::span<const ImageCopy> copi
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program_manager.RestoreGuestCompute();
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}
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void UtilShaders::CopyMSAA(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies) {
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const bool is_ms_to_non_ms = src_image.info.num_samples > 1 && dst_image.info.num_samples == 1;
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const auto program_handle =
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is_ms_to_non_ms ? convert_ms_to_nonms_program.handle : convert_nonms_to_ms_program.handle;
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program_manager.BindComputeProgram(program_handle);
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for (const ImageCopy& copy : copies) {
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ASSERT(copy.src_subresource.base_layer == 0);
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ASSERT(copy.src_subresource.num_layers == 1);
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ASSERT(copy.dst_subresource.base_layer == 0);
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ASSERT(copy.dst_subresource.num_layers == 1);
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glBindImageTexture(0, src_image.StorageHandle(), copy.src_subresource.base_level, GL_TRUE,
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0, GL_READ_ONLY, GL_RGBA8);
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glBindImageTexture(1, dst_image.StorageHandle(), copy.dst_subresource.base_level, GL_TRUE,
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0, GL_WRITE_ONLY, GL_RGBA8);
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const u32 num_dispatches_x = Common::DivCeil(copy.extent.width, 8U);
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const u32 num_dispatches_y = Common::DivCeil(copy.extent.height, 8U);
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const u32 num_dispatches_z = copy.extent.depth;
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glDispatchCompute(num_dispatches_x, num_dispatches_y, num_dispatches_z);
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}
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program_manager.RestoreGuestCompute();
|
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}
|
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|
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GLenum StoreFormat(u32 bytes_per_block) {
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switch (bytes_per_block) {
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case 1:
|
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|
@@ -40,6 +40,9 @@ public:
|
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|
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void ConvertS8D24(Image& dst_image, std::span<const VideoCommon::ImageCopy> copies);
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|
||||
void CopyMSAA(Image& dst_image, Image& src_image,
|
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std::span<const VideoCommon::ImageCopy> copies);
|
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|
||||
private:
|
||||
ProgramManager& program_manager;
|
||||
|
||||
@@ -51,6 +54,8 @@ private:
|
||||
OGLProgram pitch_unswizzle_program;
|
||||
OGLProgram copy_bc4_program;
|
||||
OGLProgram convert_s8d24_program;
|
||||
OGLProgram convert_ms_to_nonms_program;
|
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OGLProgram convert_nonms_to_ms_program;
|
||||
};
|
||||
|
||||
GLenum StoreFormat(u32 bytes_per_block);
|
||||
|
@@ -548,31 +548,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
|
||||
static_vector<VkVertexInputBindingDescription, 32> vertex_bindings;
|
||||
static_vector<VkVertexInputBindingDivisorDescriptionEXT, 32> vertex_binding_divisors;
|
||||
static_vector<VkVertexInputAttributeDescription, 32> vertex_attributes;
|
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if (key.state.dynamic_vertex_input) {
|
||||
const size_t num_vertex_arrays = std::min(
|
||||
key.state.attributes.size(), static_cast<size_t>(device.GetMaxVertexInputBindings()));
|
||||
for (size_t index = 0; index < num_vertex_arrays; ++index) {
|
||||
const u32 type = key.state.DynamicAttributeType(index);
|
||||
if (!stage_infos[0].loads.Generic(index) || type == 0) {
|
||||
continue;
|
||||
}
|
||||
vertex_attributes.push_back({
|
||||
.location = static_cast<u32>(index),
|
||||
.binding = 0,
|
||||
.format = type == 1 ? VK_FORMAT_R32_SFLOAT
|
||||
: type == 2 ? VK_FORMAT_R32_SINT
|
||||
: VK_FORMAT_R32_UINT,
|
||||
.offset = 0,
|
||||
});
|
||||
}
|
||||
if (!vertex_attributes.empty()) {
|
||||
vertex_bindings.push_back({
|
||||
.binding = 0,
|
||||
.stride = 4,
|
||||
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
|
||||
});
|
||||
}
|
||||
} else {
|
||||
if (!key.state.dynamic_vertex_input) {
|
||||
const size_t num_vertex_arrays = std::min(
|
||||
Maxwell::NumVertexArrays, static_cast<size_t>(device.GetMaxVertexInputBindings()));
|
||||
for (size_t index = 0; index < num_vertex_arrays; ++index) {
|
||||
|
@@ -1230,6 +1230,11 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
|
||||
});
|
||||
}
|
||||
|
||||
void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src,
|
||||
std::span<const VideoCommon::ImageCopy> copies) {
|
||||
UNIMPLEMENTED_MSG("Copying images with different samples is not implemented in Vulkan.");
|
||||
}
|
||||
|
||||
u64 TextureCacheRuntime::GetDeviceLocalMemory() const {
|
||||
return device.GetDeviceLocalMemory();
|
||||
}
|
||||
|
@@ -70,6 +70,8 @@ public:
|
||||
|
||||
void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
|
||||
|
||||
void CopyImageMSAA(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
|
||||
|
||||
bool ShouldReinterpret(Image& dst, Image& src);
|
||||
|
||||
void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
|
||||
@@ -80,6 +82,11 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CanUploadMSAA() const noexcept {
|
||||
// TODO: Implement buffer to MSAA uploads
|
||||
return false;
|
||||
}
|
||||
|
||||
void AccelerateImageUpload(Image&, const StagingBufferRef&,
|
||||
std::span<const VideoCommon::SwizzleParameters>);
|
||||
|
||||
|
@@ -22,6 +22,9 @@ std::string Name(const ImageBase& image) {
|
||||
const u32 num_layers = image.info.resources.layers;
|
||||
const u32 num_levels = image.info.resources.levels;
|
||||
std::string resource;
|
||||
if (image.info.num_samples > 1) {
|
||||
resource += fmt::format(":{}xMSAA", image.info.num_samples);
|
||||
}
|
||||
if (num_layers > 1) {
|
||||
resource += fmt::format(":L{}", num_layers);
|
||||
}
|
||||
|
@@ -773,7 +773,7 @@ void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) {
|
||||
image.flags &= ~ImageFlagBits::CpuModified;
|
||||
TrackImage(image, image_id);
|
||||
|
||||
if (image.info.num_samples > 1) {
|
||||
if (image.info.num_samples > 1 && !runtime.CanUploadMSAA()) {
|
||||
LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented");
|
||||
return;
|
||||
}
|
||||
@@ -1167,14 +1167,14 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
|
||||
if (True(overlap.flags & ImageFlagBits::GpuModified)) {
|
||||
new_image.flags |= ImageFlagBits::GpuModified;
|
||||
}
|
||||
const auto& resolution = Settings::values.resolution_info;
|
||||
const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
|
||||
const u32 up_scale = can_rescale ? resolution.up_scale : 1;
|
||||
const u32 down_shift = can_rescale ? resolution.down_shift : 0;
|
||||
auto copies = MakeShrinkImageCopies(new_info, overlap.info, base, up_scale, down_shift);
|
||||
if (overlap.info.num_samples != new_image.info.num_samples) {
|
||||
LOG_WARNING(HW_GPU, "Copying between images with different samples is not implemented");
|
||||
runtime.CopyImageMSAA(new_image, overlap, std::move(copies));
|
||||
} else {
|
||||
const auto& resolution = Settings::values.resolution_info;
|
||||
const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
|
||||
const u32 up_scale = can_rescale ? resolution.up_scale : 1;
|
||||
const u32 down_shift = can_rescale ? resolution.down_shift : 0;
|
||||
auto copies = MakeShrinkImageCopies(new_info, overlap.info, base, up_scale, down_shift);
|
||||
runtime.CopyImage(new_image, overlap, std::move(copies));
|
||||
}
|
||||
if (True(overlap.flags & ImageFlagBits::Tracked)) {
|
||||
|
@@ -573,10 +573,6 @@ u32 CalculateUnswizzledSizeBytes(const ImageInfo& info) noexcept {
|
||||
if (info.type == ImageType::Buffer) {
|
||||
return info.size.width * BytesPerBlock(info.format);
|
||||
}
|
||||
if (info.num_samples > 1) {
|
||||
// Multisample images can't be uploaded or downloaded to the host
|
||||
return 0;
|
||||
}
|
||||
if (info.type == ImageType::Linear) {
|
||||
return info.pitch * Common::DivCeil(info.size.height, DefaultBlockHeight(info.format));
|
||||
}
|
||||
@@ -703,7 +699,7 @@ ImageViewType RenderTargetImageViewType(const ImageInfo& info) noexcept {
|
||||
std::vector<ImageCopy> MakeShrinkImageCopies(const ImageInfo& dst, const ImageInfo& src,
|
||||
SubresourceBase base, u32 up_scale, u32 down_shift) {
|
||||
ASSERT(dst.resources.levels >= src.resources.levels);
|
||||
ASSERT(dst.num_samples == src.num_samples);
|
||||
// ASSERT(dst.num_samples == src.num_samples);
|
||||
|
||||
const bool is_dst_3d = dst.type == ImageType::e3D;
|
||||
if (is_dst_3d) {
|
||||
|
Reference in New Issue
Block a user