early-access version 4106
This commit is contained in:
96
src/video_core/renderer_opengl/gl_blit_screen.cpp
Executable file
96
src/video_core/renderer_opengl/gl_blit_screen.cpp
Executable file
@@ -0,0 +1,96 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/settings.h"
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#include "video_core/renderer_opengl/gl_blit_screen.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/renderer_opengl/present/filters.h"
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#include "video_core/renderer_opengl/present/layer.h"
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#include "video_core/renderer_opengl/present/window_adapt_pass.h"
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namespace OpenGL {
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BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
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Tegra::MaxwellDeviceMemoryManager& device_memory_,
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StateTracker& state_tracker_, ProgramManager& program_manager_,
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Device& device_)
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: rasterizer(rasterizer_), device_memory(device_memory_), state_tracker(state_tracker_),
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program_manager(program_manager_), device(device_) {}
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BlitScreen::~BlitScreen() = default;
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void BlitScreen::DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
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const Layout::FramebufferLayout& layout) {
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// TODO: Signal state tracker about these changes
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state_tracker.NotifyScreenDrawVertexArray();
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state_tracker.NotifyPolygonModes();
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state_tracker.NotifyViewport0();
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state_tracker.NotifyScissor0();
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state_tracker.NotifyColorMask(0);
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state_tracker.NotifyBlend0();
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state_tracker.NotifyFramebuffer();
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state_tracker.NotifyFrontFace();
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state_tracker.NotifyCullTest();
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state_tracker.NotifyDepthTest();
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state_tracker.NotifyStencilTest();
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state_tracker.NotifyPolygonOffset();
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state_tracker.NotifyRasterizeEnable();
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state_tracker.NotifyFramebufferSRGB();
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state_tracker.NotifyLogicOp();
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state_tracker.NotifyClipControl();
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state_tracker.NotifyAlphaTest();
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state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
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glEnable(GL_CULL_FACE);
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glDisable(GL_COLOR_LOGIC_OP);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_POLYGON_OFFSET_FILL);
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glDisable(GL_RASTERIZER_DISCARD);
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glDisable(GL_ALPHA_TEST);
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glDisablei(GL_BLEND, 0);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glCullFace(GL_BACK);
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glFrontFace(GL_CW);
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glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glDepthRangeIndexed(0, 0.0, 0.0);
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while (layers.size() < framebuffers.size()) {
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layers.emplace_back(rasterizer, device_memory);
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}
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CreateWindowAdapt();
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window_adapt->DrawToFramebuffer(program_manager, layers, framebuffers, layout);
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// TODO
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// program_manager.RestoreGuestPipeline();
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}
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void BlitScreen::CreateWindowAdapt() {
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if (window_adapt && Settings::values.scaling_filter.GetValue() == current_window_adapt) {
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return;
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}
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current_window_adapt = Settings::values.scaling_filter.GetValue();
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switch (current_window_adapt) {
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case Settings::ScalingFilter::NearestNeighbor:
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window_adapt = MakeNearestNeighbor(device);
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break;
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case Settings::ScalingFilter::Bicubic:
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window_adapt = MakeBicubic(device);
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break;
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case Settings::ScalingFilter::Gaussian:
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window_adapt = MakeGaussian(device);
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break;
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case Settings::ScalingFilter::ScaleForce:
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window_adapt = MakeScaleForce(device);
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break;
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case Settings::ScalingFilter::Fsr:
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case Settings::ScalingFilter::Bilinear:
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default:
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window_adapt = MakeBilinear(device);
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break;
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}
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}
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} // namespace OpenGL
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71
src/video_core/renderer_opengl/gl_blit_screen.h
Executable file
71
src/video_core/renderer_opengl/gl_blit_screen.h
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@@ -0,0 +1,71 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <list>
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#include <memory>
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#include <span>
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#include "core/hle/service/nvnflinger/pixel_format.h"
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#include "video_core/host1x/gpu_device_memory_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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namespace Layout {
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struct FramebufferLayout;
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}
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namespace Tegra {
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struct FramebufferConfig;
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}
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namespace Settings {
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enum class ScalingFilter : u32;
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}
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namespace OpenGL {
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class Device;
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class Layer;
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class ProgramManager;
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class RasterizerOpenGL;
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class StateTracker;
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class WindowAdaptPass;
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/// Structure used for storing information about the display target for the Switch screen
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struct FramebufferTextureInfo {
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GLuint display_texture{};
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u32 width;
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u32 height;
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u32 scaled_width;
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u32 scaled_height;
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};
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class BlitScreen {
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public:
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explicit BlitScreen(RasterizerOpenGL& rasterizer,
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Tegra::MaxwellDeviceMemoryManager& device_memory,
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StateTracker& state_tracker, ProgramManager& program_manager,
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Device& device);
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~BlitScreen();
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/// Draws the emulated screens to the emulator window.
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void DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
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const Layout::FramebufferLayout& layout);
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private:
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void CreateWindowAdapt();
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RasterizerOpenGL& rasterizer;
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Tegra::MaxwellDeviceMemoryManager& device_memory;
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StateTracker& state_tracker;
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ProgramManager& program_manager;
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Device& device;
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Settings::ScalingFilter current_window_adapt{};
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std::unique_ptr<WindowAdaptPass> window_adapt;
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std::list<Layer> layers;
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};
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} // namespace OpenGL
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@@ -71,10 +71,10 @@ std::optional<VideoCore::QueryType> MaxwellToVideoCoreQuery(VideoCommon::QueryTy
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
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Tegra::MaxwellDeviceMemoryManager& device_memory_,
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const Device& device_, ScreenInfo& screen_info_,
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ProgramManager& program_manager_, StateTracker& state_tracker_)
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: gpu(gpu_), device_memory(device_memory_), device(device_), screen_info(screen_info_),
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program_manager(program_manager_), state_tracker(state_tracker_),
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const Device& device_, ProgramManager& program_manager_,
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StateTracker& state_tracker_)
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: gpu(gpu_), device_memory(device_memory_), device(device_), program_manager(program_manager_),
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state_tracker(state_tracker_),
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texture_cache_runtime(device, program_manager, state_tracker, staging_buffer_pool),
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texture_cache(texture_cache_runtime, device_memory_),
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buffer_cache_runtime(device, staging_buffer_pool),
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@@ -739,27 +739,29 @@ void RasterizerOpenGL::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si
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query_cache.InvalidateRegion(*cpu_addr, copy_size);
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}
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bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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DAddr framebuffer_addr, u32 pixel_stride) {
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std::optional<FramebufferTextureInfo> RasterizerOpenGL::AccelerateDisplay(
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const Tegra::FramebufferConfig& config, DAddr framebuffer_addr, u32 pixel_stride) {
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if (framebuffer_addr == 0) {
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return false;
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return {};
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}
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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std::scoped_lock lock{texture_cache.mutex};
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ImageView* const image_view{
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texture_cache.TryFindFramebufferImageView(config, framebuffer_addr)};
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const auto [image_view, scaled] =
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texture_cache.TryFindFramebufferImageView(config, framebuffer_addr);
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if (!image_view) {
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return false;
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return {};
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}
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// Verify that the cached surface is the same size and format as the requested framebuffer
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// ASSERT_MSG(image_view->size.width == config.width, "Framebuffer width is different");
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// ASSERT_MSG(image_view->size.height == config.height, "Framebuffer height is different");
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screen_info.texture.width = image_view->size.width;
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screen_info.texture.height = image_view->size.height;
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screen_info.display_texture = image_view->Handle(Shader::TextureType::Color2D);
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return true;
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const auto& resolution = Settings::values.resolution_info;
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FramebufferTextureInfo info{};
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info.display_texture = image_view->Handle(Shader::TextureType::Color2D);
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info.width = image_view->size.width;
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info.height = image_view->size.height;
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info.scaled_width = scaled ? resolution.ScaleUp(info.width) : info.width;
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info.scaled_height = scaled ? resolution.ScaleUp(info.height) : info.height;
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return info;
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}
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void RasterizerOpenGL::SyncState() {
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@@ -16,6 +16,7 @@
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_opengl/blit_image.h"
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#include "video_core/renderer_opengl/gl_blit_screen.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_fence_manager.h"
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@@ -37,7 +38,7 @@ class MemoryManager;
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namespace OpenGL {
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struct ScreenInfo;
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struct FramebufferTextureInfo;
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struct ShaderEntries;
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struct BindlessSSBO {
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@@ -76,8 +77,8 @@ class RasterizerOpenGL : public VideoCore::RasterizerInterface,
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public:
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explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
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Tegra::MaxwellDeviceMemoryManager& device_memory_,
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const Device& device_, ScreenInfo& screen_info_,
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ProgramManager& program_manager_, StateTracker& state_tracker_);
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const Device& device_, ProgramManager& program_manager_,
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StateTracker& state_tracker_);
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~RasterizerOpenGL() override;
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void Draw(bool is_indexed, u32 instance_count) override;
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@@ -122,8 +123,6 @@ public:
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Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
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void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
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std::span<const u8> memory) override;
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bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr,
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u32 pixel_stride) override;
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void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) override;
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@@ -144,6 +143,10 @@ public:
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return true;
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}
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std::optional<FramebufferTextureInfo> AccelerateDisplay(const Tegra::FramebufferConfig& config,
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VAddr framebuffer_addr,
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u32 pixel_stride);
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private:
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static constexpr size_t MAX_TEXTURES = 192;
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static constexpr size_t MAX_IMAGES = 48;
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@@ -237,7 +240,6 @@ private:
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Tegra::MaxwellDeviceMemoryManager& device_memory;
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const Device& device;
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ScreenInfo& screen_info;
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ProgramManager& program_manager;
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StateTracker& state_tracker;
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@@ -1051,6 +1051,10 @@ void Image::Scale(bool up_scale) {
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state_tracker.NotifyScissor0();
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}
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bool Image::IsRescaled() const {
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return True(flags & ImageFlagBits::Rescaled);
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}
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bool Image::ScaleUp(bool ignore) {
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const auto& resolution = runtime->resolution;
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if (!resolution.active) {
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@@ -217,6 +217,8 @@ public:
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return gl_type;
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}
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bool IsRescaled() const;
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bool ScaleUp(bool ignore = false);
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bool ScaleDown(bool ignore = false);
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39
src/video_core/renderer_opengl/present/filters.cpp
Executable file
39
src/video_core/renderer_opengl/present/filters.cpp
Executable file
@@ -0,0 +1,39 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/host_shaders/opengl_present_frag.h"
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#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
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#include "video_core/host_shaders/present_bicubic_frag.h"
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#include "video_core/host_shaders/present_gaussian_frag.h"
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#include "video_core/renderer_opengl/present/filters.h"
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#include "video_core/renderer_opengl/present/util.h"
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namespace OpenGL {
|
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std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device) {
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return std::make_unique<WindowAdaptPass>(device, CreateNearestNeighborSampler(),
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HostShaders::OPENGL_PRESENT_FRAG);
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}
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std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device) {
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return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
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HostShaders::OPENGL_PRESENT_FRAG);
|
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}
|
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std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device) {
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return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
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HostShaders::PRESENT_BICUBIC_FRAG);
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}
|
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|
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std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device) {
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return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
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HostShaders::PRESENT_GAUSSIAN_FRAG);
|
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}
|
||||
|
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std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device) {
|
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return std::make_unique<WindowAdaptPass>(
|
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device, CreateBilinearSampler(),
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fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG));
|
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}
|
||||
|
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} // namespace OpenGL
|
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17
src/video_core/renderer_opengl/present/filters.h
Executable file
17
src/video_core/renderer_opengl/present/filters.h
Executable file
@@ -0,0 +1,17 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
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#include "video_core/renderer_opengl/present/window_adapt_pass.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device);
|
||||
std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device);
|
||||
std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device);
|
||||
std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device);
|
||||
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device);
|
||||
|
||||
} // namespace OpenGL
|
||||
98
src/video_core/renderer_opengl/present/fsr.cpp
Executable file
98
src/video_core/renderer_opengl/present/fsr.cpp
Executable file
@@ -0,0 +1,98 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "video_core/fsr.h"
|
||||
#include "video_core/host_shaders/ffx_a_h.h"
|
||||
#include "video_core/host_shaders/ffx_fsr1_h.h"
|
||||
#include "video_core/host_shaders/full_screen_triangle_vert.h"
|
||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
|
||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
|
||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/present/fsr.h"
|
||||
#include "video_core/renderer_opengl/present/util.h"
|
||||
|
||||
namespace OpenGL {
|
||||
using namespace FSR;
|
||||
|
||||
using FsrConstants = std::array<u32, 4 * 4>;
|
||||
|
||||
FSR::FSR(u32 output_width_, u32 output_height_) : width(output_width_), height(output_height_) {
|
||||
std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
|
||||
ReplaceInclude(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
|
||||
ReplaceInclude(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
|
||||
|
||||
std::string fsr_easu_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
|
||||
std::string fsr_rcas_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
|
||||
ReplaceInclude(fsr_easu_source, "opengl_fidelityfx_fsr.frag", fsr_source);
|
||||
ReplaceInclude(fsr_rcas_source, "opengl_fidelityfx_fsr.frag", fsr_source);
|
||||
|
||||
vert = CreateProgram(HostShaders::FULL_SCREEN_TRIANGLE_VERT, GL_VERTEX_SHADER);
|
||||
easu_frag = CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER);
|
||||
rcas_frag = CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER);
|
||||
|
||||
glProgramUniform2f(vert.handle, 0, 1.0f, -1.0f);
|
||||
glProgramUniform2f(vert.handle, 1, 0.0f, 1.0f);
|
||||
|
||||
sampler = CreateBilinearSampler();
|
||||
framebuffer.Create();
|
||||
|
||||
easu_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(easu_tex.handle, 1, GL_RGBA16F, width, height);
|
||||
|
||||
rcas_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(rcas_tex.handle, 1, GL_RGBA16F, width, height);
|
||||
}
|
||||
|
||||
FSR::~FSR() = default;
|
||||
|
||||
GLuint FSR::Draw(ProgramManager& program_manager, GLuint texture, u32 input_image_width,
|
||||
u32 input_image_height, const Common::Rectangle<f32>& crop_rect) {
|
||||
const f32 input_width = static_cast<f32>(input_image_width);
|
||||
const f32 input_height = static_cast<f32>(input_image_height);
|
||||
const f32 output_width = static_cast<f32>(width);
|
||||
const f32 output_height = static_cast<f32>(height);
|
||||
const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_width;
|
||||
const f32 viewport_x = crop_rect.left * input_width;
|
||||
const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_height;
|
||||
const f32 viewport_y = crop_rect.top * input_height;
|
||||
|
||||
FsrConstants easu_con{};
|
||||
FsrConstants rcas_con{};
|
||||
|
||||
FsrEasuConOffset(easu_con.data() + 0, easu_con.data() + 4, easu_con.data() + 8,
|
||||
easu_con.data() + 12, viewport_width, viewport_height, input_width,
|
||||
input_height, output_width, output_height, viewport_x, viewport_y);
|
||||
|
||||
const float sharpening =
|
||||
static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
|
||||
|
||||
FsrRcasCon(rcas_con.data(), sharpening);
|
||||
|
||||
glProgramUniform4uiv(easu_frag.handle, 0, sizeof(easu_con), easu_con.data());
|
||||
glProgramUniform4uiv(rcas_frag.handle, 0, sizeof(rcas_con), rcas_con.data());
|
||||
|
||||
glFrontFace(GL_CW);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
|
||||
glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, easu_tex.handle, 0);
|
||||
glViewportIndexedf(0, 0.0f, 0.0f, output_width, output_height);
|
||||
program_manager.BindPresentPrograms(vert.handle, easu_frag.handle);
|
||||
glBindTextureUnit(0, texture);
|
||||
glBindSampler(0, sampler.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, rcas_tex.handle, 0);
|
||||
program_manager.BindPresentPrograms(vert.handle, rcas_frag.handle);
|
||||
glBindTextureUnit(0, easu_tex.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
return rcas_tex.handle;
|
||||
}
|
||||
|
||||
bool FSR::NeedsRecreation(const Common::Rectangle<u32>& screen) {
|
||||
return screen.GetWidth() != width || screen.GetHeight() != height;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
39
src/video_core/renderer_opengl/present/fsr.h
Executable file
39
src/video_core/renderer_opengl/present/fsr.h
Executable file
@@ -0,0 +1,39 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/fsr.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class ProgramManager;
|
||||
|
||||
class FSR {
|
||||
public:
|
||||
explicit FSR(u32 output_width, u32 output_height);
|
||||
~FSR();
|
||||
|
||||
GLuint Draw(ProgramManager& program_manager, GLuint texture, u32 input_image_width,
|
||||
u32 input_image_height, const Common::Rectangle<f32>& crop_rect);
|
||||
|
||||
bool NeedsRecreation(const Common::Rectangle<u32>& screen);
|
||||
|
||||
private:
|
||||
const u32 width;
|
||||
const u32 height;
|
||||
OGLFramebuffer framebuffer;
|
||||
OGLSampler sampler;
|
||||
OGLProgram vert;
|
||||
OGLProgram easu_frag;
|
||||
OGLProgram rcas_frag;
|
||||
OGLTexture easu_tex;
|
||||
OGLTexture rcas_tex;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
41
src/video_core/renderer_opengl/present/fxaa.cpp
Executable file
41
src/video_core/renderer_opengl/present/fxaa.cpp
Executable file
@@ -0,0 +1,41 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "video_core/host_shaders/fxaa_frag.h"
|
||||
#include "video_core/host_shaders/fxaa_vert.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/present/fxaa.h"
|
||||
#include "video_core/renderer_opengl/present/util.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
FXAA::FXAA(u32 width, u32 height) {
|
||||
vert_shader = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
|
||||
frag_shader = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
|
||||
|
||||
sampler = CreateBilinearSampler();
|
||||
|
||||
framebuffer.Create();
|
||||
|
||||
texture.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(texture.handle, 1, GL_RGBA16F, width, height);
|
||||
glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, texture.handle, 0);
|
||||
}
|
||||
|
||||
FXAA::~FXAA() = default;
|
||||
|
||||
GLuint FXAA::Draw(ProgramManager& program_manager, GLuint input_texture) {
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
program_manager.BindPresentPrograms(vert_shader.handle, frag_shader.handle);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
|
||||
glBindTextureUnit(0, input_texture);
|
||||
glBindSampler(0, sampler.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glFrontFace(GL_CW);
|
||||
|
||||
return texture.handle;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
27
src/video_core/renderer_opengl/present/fxaa.h
Executable file
27
src/video_core/renderer_opengl/present/fxaa.h
Executable file
@@ -0,0 +1,27 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class ProgramManager;
|
||||
|
||||
class FXAA {
|
||||
public:
|
||||
explicit FXAA(u32 width, u32 height);
|
||||
~FXAA();
|
||||
|
||||
GLuint Draw(ProgramManager& program_manager, GLuint input_texture);
|
||||
|
||||
private:
|
||||
OGLProgram vert_shader;
|
||||
OGLProgram frag_shader;
|
||||
OGLSampler sampler;
|
||||
OGLFramebuffer framebuffer;
|
||||
OGLTexture texture;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
215
src/video_core/renderer_opengl/present/layer.cpp
Executable file
215
src/video_core/renderer_opengl/present/layer.cpp
Executable file
@@ -0,0 +1,215 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "video_core/framebuffer_config.h"
|
||||
#include "video_core/renderer_opengl/gl_blit_screen.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/present/fsr.h"
|
||||
#include "video_core/renderer_opengl/present/fxaa.h"
|
||||
#include "video_core/renderer_opengl/present/layer.h"
|
||||
#include "video_core/renderer_opengl/present/present_uniforms.h"
|
||||
#include "video_core/renderer_opengl/present/smaa.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
Layer::Layer(RasterizerOpenGL& rasterizer_, Tegra::MaxwellDeviceMemoryManager& device_memory_)
|
||||
: rasterizer(rasterizer_), device_memory(device_memory_) {
|
||||
// Allocate textures for the screen
|
||||
framebuffer_texture.resource.Create(GL_TEXTURE_2D);
|
||||
|
||||
const GLuint texture = framebuffer_texture.resource.handle;
|
||||
glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
|
||||
|
||||
// Clear screen to black
|
||||
const u8 framebuffer_data[4] = {0, 0, 0, 0};
|
||||
glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
framebuffer_data);
|
||||
}
|
||||
|
||||
Layer::~Layer() = default;
|
||||
|
||||
GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
|
||||
std::array<ScreenRectVertex, 4>& out_vertices,
|
||||
ProgramManager& program_manager,
|
||||
const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout& layout) {
|
||||
FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
|
||||
auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
|
||||
GLuint texture = info.display_texture;
|
||||
|
||||
auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
|
||||
if (anti_aliasing != Settings::AntiAliasing::None) {
|
||||
glEnablei(GL_SCISSOR_TEST, 0);
|
||||
auto viewport_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
|
||||
auto viewport_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
|
||||
|
||||
glScissorIndexed(0, 0, 0, viewport_width, viewport_height);
|
||||
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
|
||||
static_cast<GLfloat>(viewport_height));
|
||||
|
||||
switch (anti_aliasing) {
|
||||
case Settings::AntiAliasing::Fxaa:
|
||||
CreateFXAA();
|
||||
texture = fxaa->Draw(program_manager, info.display_texture);
|
||||
break;
|
||||
case Settings::AntiAliasing::Smaa:
|
||||
default:
|
||||
CreateSMAA();
|
||||
texture = smaa->Draw(program_manager, info.display_texture);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
glDisablei(GL_SCISSOR_TEST, 0);
|
||||
|
||||
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
|
||||
if (!fsr || fsr->NeedsRecreation(layout.screen)) {
|
||||
fsr = std::make_unique<FSR>(layout.screen.GetWidth(), layout.screen.GetHeight());
|
||||
}
|
||||
|
||||
texture = fsr->Draw(program_manager, texture, info.scaled_width, info.scaled_height, crop);
|
||||
crop = {0, 0, 1, 1};
|
||||
}
|
||||
|
||||
out_matrix =
|
||||
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
|
||||
|
||||
// Map the coordinates to the screen.
|
||||
const auto& screen = layout.screen;
|
||||
const auto x = screen.left;
|
||||
const auto y = screen.top;
|
||||
const auto w = screen.GetWidth();
|
||||
const auto h = screen.GetHeight();
|
||||
|
||||
out_vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
|
||||
out_vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
|
||||
out_vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
|
||||
out_vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
FramebufferTextureInfo Layer::PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer) {
|
||||
// If framebuffer is provided, reload it from memory to a texture
|
||||
if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
|
||||
framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
|
||||
framebuffer_texture.pixel_format != framebuffer.pixel_format ||
|
||||
gl_framebuffer_data.empty()) {
|
||||
// Reallocate texture if the framebuffer size has changed.
|
||||
// This is expected to not happen very often and hence should not be a
|
||||
// performance problem.
|
||||
ConfigureFramebufferTexture(framebuffer);
|
||||
}
|
||||
|
||||
// Load the framebuffer from memory if needed
|
||||
return LoadFBToScreenInfo(framebuffer);
|
||||
}
|
||||
|
||||
FramebufferTextureInfo Layer::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
|
||||
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
|
||||
const auto accelerated_info =
|
||||
rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
|
||||
if (accelerated_info) {
|
||||
return *accelerated_info;
|
||||
}
|
||||
|
||||
// Reset the screen info's display texture to its own permanent texture
|
||||
FramebufferTextureInfo info{};
|
||||
info.display_texture = framebuffer_texture.resource.handle;
|
||||
info.width = framebuffer.width;
|
||||
info.height = framebuffer.height;
|
||||
info.scaled_width = framebuffer.width;
|
||||
info.scaled_height = framebuffer.height;
|
||||
|
||||
// TODO(Rodrigo): Read this from HLE
|
||||
constexpr u32 block_height_log2 = 4;
|
||||
const auto pixel_format{
|
||||
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
||||
const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
|
||||
const u64 size_in_bytes{Tegra::Texture::CalculateSize(
|
||||
true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
|
||||
const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
|
||||
const std::span<const u8> input_data(host_ptr, size_in_bytes);
|
||||
Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
|
||||
framebuffer.width, framebuffer.height, 1, block_height_log2,
|
||||
0);
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
|
||||
|
||||
// Update existing texture
|
||||
// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
|
||||
// they differ from the LCD resolution.
|
||||
// TODO: Applications could theoretically crash yuzu here by specifying too large
|
||||
// framebuffer sizes. We should make sure that this cannot happen.
|
||||
glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
|
||||
framebuffer.height, framebuffer_texture.gl_format,
|
||||
framebuffer_texture.gl_type, gl_framebuffer_data.data());
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
void Layer::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
|
||||
framebuffer_texture.width = framebuffer.width;
|
||||
framebuffer_texture.height = framebuffer.height;
|
||||
framebuffer_texture.pixel_format = framebuffer.pixel_format;
|
||||
|
||||
const auto pixel_format{
|
||||
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
||||
const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
|
||||
gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
|
||||
bytes_per_pixel);
|
||||
|
||||
GLint internal_format;
|
||||
switch (framebuffer.pixel_format) {
|
||||
case Service::android::PixelFormat::Rgba8888:
|
||||
internal_format = GL_RGBA8;
|
||||
framebuffer_texture.gl_format = GL_RGBA;
|
||||
framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
break;
|
||||
case Service::android::PixelFormat::Rgb565:
|
||||
internal_format = GL_RGB565;
|
||||
framebuffer_texture.gl_format = GL_RGB;
|
||||
framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
||||
break;
|
||||
default:
|
||||
internal_format = GL_RGBA8;
|
||||
framebuffer_texture.gl_format = GL_RGBA;
|
||||
framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
// UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
|
||||
// static_cast<u32>(framebuffer.pixel_format));
|
||||
break;
|
||||
}
|
||||
|
||||
framebuffer_texture.resource.Release();
|
||||
framebuffer_texture.resource.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
|
||||
framebuffer_texture.width, framebuffer_texture.height);
|
||||
|
||||
fxaa.reset();
|
||||
smaa.reset();
|
||||
}
|
||||
|
||||
void Layer::CreateFXAA() {
|
||||
smaa.reset();
|
||||
if (!fxaa) {
|
||||
fxaa = std::make_unique<FXAA>(
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
||||
}
|
||||
}
|
||||
|
||||
void Layer::CreateSMAA() {
|
||||
fxaa.reset();
|
||||
if (!smaa) {
|
||||
smaa = std::make_unique<SMAA>(
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
80
src/video_core/renderer_opengl/present/layer.h
Executable file
80
src/video_core/renderer_opengl/present/layer.h
Executable file
@@ -0,0 +1,80 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "video_core/host1x/gpu_device_memory_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace Layout {
|
||||
struct FramebufferLayout;
|
||||
}
|
||||
|
||||
namespace Service::android {
|
||||
enum class PixelFormat : u32;
|
||||
};
|
||||
|
||||
namespace Tegra {
|
||||
struct FramebufferConfig;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
struct FramebufferTextureInfo;
|
||||
class FSR;
|
||||
class FXAA;
|
||||
class ProgramManager;
|
||||
class RasterizerOpenGL;
|
||||
class SMAA;
|
||||
|
||||
/// Structure used for storing information about the textures for the Switch screen
|
||||
struct TextureInfo {
|
||||
OGLTexture resource;
|
||||
GLsizei width;
|
||||
GLsizei height;
|
||||
GLenum gl_format;
|
||||
GLenum gl_type;
|
||||
Service::android::PixelFormat pixel_format;
|
||||
};
|
||||
|
||||
struct ScreenRectVertex;
|
||||
|
||||
class Layer {
|
||||
public:
|
||||
explicit Layer(RasterizerOpenGL& rasterizer, Tegra::MaxwellDeviceMemoryManager& device_memory);
|
||||
~Layer();
|
||||
|
||||
GLuint ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
|
||||
std::array<ScreenRectVertex, 4>& out_vertices,
|
||||
ProgramManager& program_manager,
|
||||
const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout& layout);
|
||||
|
||||
private:
|
||||
/// Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||
FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||
FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
|
||||
void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
void CreateFXAA();
|
||||
void CreateSMAA();
|
||||
|
||||
private:
|
||||
RasterizerOpenGL& rasterizer;
|
||||
Tegra::MaxwellDeviceMemoryManager& device_memory;
|
||||
|
||||
/// OpenGL framebuffer data
|
||||
std::vector<u8> gl_framebuffer_data;
|
||||
|
||||
/// Display information for Switch screen
|
||||
TextureInfo framebuffer_texture;
|
||||
|
||||
std::unique_ptr<FSR> fsr;
|
||||
std::unique_ptr<FXAA> fxaa;
|
||||
std::unique_ptr<SMAA> smaa;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
43
src/video_core/renderer_opengl/present/present_uniforms.h
Executable file
43
src/video_core/renderer_opengl/present/present_uniforms.h
Executable file
@@ -0,0 +1,43 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
constexpr GLint PositionLocation = 0;
|
||||
constexpr GLint TexCoordLocation = 1;
|
||||
constexpr GLint ModelViewMatrixLocation = 0;
|
||||
|
||||
struct ScreenRectVertex {
|
||||
constexpr ScreenRectVertex() = default;
|
||||
|
||||
constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
|
||||
: position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
|
||||
|
||||
std::array<GLfloat, 2> position{};
|
||||
std::array<GLfloat, 2> tex_coord{};
|
||||
};
|
||||
|
||||
/**
|
||||
* Defines a 1:1 pixel orthographic projection matrix with (0,0) on the top-left
|
||||
* corner and (width, height) on the lower-bottom.
|
||||
*
|
||||
* The projection part of the matrix is trivial, hence these operations are represented
|
||||
* by a 3x2 matrix.
|
||||
*/
|
||||
static inline std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
|
||||
std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
|
||||
|
||||
// clang-format off
|
||||
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
|
||||
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
|
||||
// Last matrix row is implicitly assumed to be [0, 0, 1].
|
||||
// clang-format on
|
||||
|
||||
return matrix;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
102
src/video_core/renderer_opengl/present/smaa.cpp
Executable file
102
src/video_core/renderer_opengl/present/smaa.cpp
Executable file
@@ -0,0 +1,102 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "video_core/host_shaders/opengl_smaa_glsl.h"
|
||||
#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
|
||||
#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
|
||||
#include "video_core/host_shaders/smaa_edge_detection_frag.h"
|
||||
#include "video_core/host_shaders/smaa_edge_detection_vert.h"
|
||||
#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
|
||||
#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/present/smaa.h"
|
||||
#include "video_core/renderer_opengl/present/util.h"
|
||||
#include "video_core/smaa_area_tex.h"
|
||||
#include "video_core/smaa_search_tex.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
SMAA::SMAA(u32 width, u32 height) {
|
||||
const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
|
||||
std::string shader_source{specialized_source};
|
||||
ReplaceInclude(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
|
||||
return CreateProgram(shader_source, stage);
|
||||
};
|
||||
|
||||
edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
|
||||
edge_detection_frag = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
|
||||
blending_weight_calculation_vert =
|
||||
SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
|
||||
blending_weight_calculation_frag =
|
||||
SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
|
||||
neighborhood_blending_vert =
|
||||
SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
|
||||
neighborhood_blending_frag =
|
||||
SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
|
||||
area_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
|
||||
glTextureSubImage2D(area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
|
||||
GL_UNSIGNED_BYTE, areaTexBytes);
|
||||
search_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
|
||||
glTextureSubImage2D(search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
|
||||
GL_UNSIGNED_BYTE, searchTexBytes);
|
||||
|
||||
edges_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(edges_tex.handle, 1, GL_RG16F, width, height);
|
||||
|
||||
blend_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(blend_tex.handle, 1, GL_RGBA16F, width, height);
|
||||
|
||||
sampler = CreateBilinearSampler();
|
||||
|
||||
framebuffer.Create();
|
||||
|
||||
texture.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(texture.handle, 1, GL_RGBA16F, width, height);
|
||||
glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, texture.handle, 0);
|
||||
}
|
||||
|
||||
SMAA::~SMAA() = default;
|
||||
|
||||
GLuint SMAA::Draw(ProgramManager& program_manager, GLuint input_texture) {
|
||||
glClearColor(0, 0, 0, 0);
|
||||
glFrontFace(GL_CCW);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
|
||||
glBindSampler(0, sampler.handle);
|
||||
glBindSampler(1, sampler.handle);
|
||||
glBindSampler(2, sampler.handle);
|
||||
|
||||
glBindTextureUnit(0, input_texture);
|
||||
glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, edges_tex.handle, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
program_manager.BindPresentPrograms(edge_detection_vert.handle, edge_detection_frag.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glBindTextureUnit(0, edges_tex.handle);
|
||||
glBindTextureUnit(1, area_tex.handle);
|
||||
glBindTextureUnit(2, search_tex.handle);
|
||||
glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, blend_tex.handle, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
program_manager.BindPresentPrograms(blending_weight_calculation_vert.handle,
|
||||
blending_weight_calculation_frag.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glBindTextureUnit(0, input_texture);
|
||||
glBindTextureUnit(1, blend_tex.handle);
|
||||
glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, texture.handle, 0);
|
||||
program_manager.BindPresentPrograms(neighborhood_blending_vert.handle,
|
||||
neighborhood_blending_frag.handle);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glFrontFace(GL_CW);
|
||||
|
||||
return texture.handle;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
35
src/video_core/renderer_opengl/present/smaa.h
Executable file
35
src/video_core/renderer_opengl/present/smaa.h
Executable file
@@ -0,0 +1,35 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class ProgramManager;
|
||||
|
||||
class SMAA {
|
||||
public:
|
||||
explicit SMAA(u32 width, u32 height);
|
||||
~SMAA();
|
||||
|
||||
GLuint Draw(ProgramManager& program_manager, GLuint input_texture);
|
||||
|
||||
private:
|
||||
OGLProgram edge_detection_vert;
|
||||
OGLProgram blending_weight_calculation_vert;
|
||||
OGLProgram neighborhood_blending_vert;
|
||||
OGLProgram edge_detection_frag;
|
||||
OGLProgram blending_weight_calculation_frag;
|
||||
OGLProgram neighborhood_blending_frag;
|
||||
OGLTexture area_tex;
|
||||
OGLTexture search_tex;
|
||||
OGLTexture edges_tex;
|
||||
OGLTexture blend_tex;
|
||||
OGLSampler sampler;
|
||||
OGLFramebuffer framebuffer;
|
||||
OGLTexture texture;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
43
src/video_core/renderer_opengl/present/util.h
Executable file
43
src/video_core/renderer_opengl/present/util.h
Executable file
@@ -0,0 +1,43 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
static inline void ReplaceInclude(std::string& shader_source, std::string_view include_name,
|
||||
std::string_view include_content) {
|
||||
const std::string include_string = fmt::format("#include \"{}\"", include_name);
|
||||
const std::size_t pos = shader_source.find(include_string);
|
||||
ASSERT(pos != std::string::npos);
|
||||
shader_source.replace(pos, include_string.size(), include_content);
|
||||
};
|
||||
|
||||
static inline OGLSampler CreateBilinearSampler() {
|
||||
OGLSampler sampler;
|
||||
sampler.Create();
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
return sampler;
|
||||
}
|
||||
|
||||
static inline OGLSampler CreateNearestNeighborSampler() {
|
||||
OGLSampler sampler;
|
||||
sampler.Create();
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
return sampler;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
103
src/video_core/renderer_opengl/present/window_adapt_pass.cpp
Executable file
103
src/video_core/renderer_opengl/present/window_adapt_pass.cpp
Executable file
@@ -0,0 +1,103 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "video_core/framebuffer_config.h"
|
||||
#include "video_core/host_shaders/opengl_present_vert.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/present/layer.h"
|
||||
#include "video_core/renderer_opengl/present/present_uniforms.h"
|
||||
#include "video_core/renderer_opengl/present/window_adapt_pass.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
WindowAdaptPass::WindowAdaptPass(const Device& device_, OGLSampler&& sampler_,
|
||||
std::string_view frag_source)
|
||||
: device(device_), sampler(std::move(sampler_)) {
|
||||
vert = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
|
||||
frag = CreateProgram(frag_source, GL_FRAGMENT_SHADER);
|
||||
|
||||
// Generate VBO handle for drawing
|
||||
vertex_buffer.Create();
|
||||
|
||||
// Attach vertex data to VAO
|
||||
glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
|
||||
|
||||
// Query vertex buffer address when the driver supports unified vertex attributes
|
||||
if (device.HasVertexBufferUnifiedMemory()) {
|
||||
glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
|
||||
glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
|
||||
&vertex_buffer_address);
|
||||
}
|
||||
}
|
||||
|
||||
WindowAdaptPass::~WindowAdaptPass() = default;
|
||||
|
||||
void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
|
||||
std::span<const Tegra::FramebufferConfig> framebuffers,
|
||||
const Layout::FramebufferLayout& layout) {
|
||||
GLint old_read_fb;
|
||||
GLint old_draw_fb;
|
||||
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
|
||||
|
||||
const size_t layer_count = framebuffers.size();
|
||||
std::vector<GLuint> textures(layer_count);
|
||||
std::vector<std::array<GLfloat, 3 * 2>> matrices(layer_count);
|
||||
std::vector<std::array<ScreenRectVertex, 4>> vertices(layer_count);
|
||||
|
||||
auto layer_it = layers.begin();
|
||||
for (size_t i = 0; i < layer_count; i++) {
|
||||
textures[i] = layer_it->ConfigureDraw(matrices[i], vertices[i], program_manager,
|
||||
framebuffers[i], layout);
|
||||
layer_it++;
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
|
||||
|
||||
program_manager.BindPresentPrograms(vert.handle, frag.handle);
|
||||
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
|
||||
static_cast<GLfloat>(layout.height));
|
||||
|
||||
glEnableVertexAttribArray(PositionLocation);
|
||||
glEnableVertexAttribArray(TexCoordLocation);
|
||||
glVertexAttribDivisor(PositionLocation, 0);
|
||||
glVertexAttribDivisor(TexCoordLocation, 0);
|
||||
glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
|
||||
offsetof(ScreenRectVertex, position));
|
||||
glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
|
||||
offsetof(ScreenRectVertex, tex_coord));
|
||||
glVertexAttribBinding(PositionLocation, 0);
|
||||
glVertexAttribBinding(TexCoordLocation, 0);
|
||||
if (device.HasVertexBufferUnifiedMemory()) {
|
||||
glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
|
||||
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
|
||||
sizeof(decltype(vertices)::value_type));
|
||||
} else {
|
||||
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
|
||||
}
|
||||
|
||||
glBindSampler(0, sampler.handle);
|
||||
|
||||
// Update background color before drawing
|
||||
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
|
||||
Settings::values.bg_green.GetValue() / 255.0f,
|
||||
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
for (size_t i = 0; i < layer_count; i++) {
|
||||
glBindTextureUnit(0, textures[i]);
|
||||
glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE,
|
||||
matrices[i].data());
|
||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices[i]), std::data(vertices[i]));
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
47
src/video_core/renderer_opengl/present/window_adapt_pass.h
Executable file
47
src/video_core/renderer_opengl/present/window_adapt_pass.h
Executable file
@@ -0,0 +1,47 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <list>
|
||||
#include <span>
|
||||
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace Layout {
|
||||
struct FramebufferLayout;
|
||||
}
|
||||
|
||||
namespace Tegra {
|
||||
struct FramebufferConfig;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class Device;
|
||||
class Layer;
|
||||
class ProgramManager;
|
||||
|
||||
class WindowAdaptPass final {
|
||||
public:
|
||||
explicit WindowAdaptPass(const Device& device, OGLSampler&& sampler,
|
||||
std::string_view frag_source);
|
||||
~WindowAdaptPass();
|
||||
|
||||
void DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
|
||||
std::span<const Tegra::FramebufferConfig> framebuffers,
|
||||
const Layout::FramebufferLayout& layout);
|
||||
|
||||
private:
|
||||
const Device& device;
|
||||
OGLSampler sampler;
|
||||
OGLProgram vert;
|
||||
OGLProgram frag;
|
||||
OGLBuffer vertex_buffer;
|
||||
|
||||
// GPU address of the vertex buffer
|
||||
GLuint64EXT vertex_buffer_address = 0;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
@@ -16,68 +16,15 @@
|
||||
#include "core/core_timing.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "video_core/host_shaders/ffx_a_h.h"
|
||||
#include "video_core/host_shaders/ffx_fsr1_h.h"
|
||||
#include "video_core/host_shaders/full_screen_triangle_vert.h"
|
||||
#include "video_core/host_shaders/fxaa_frag.h"
|
||||
#include "video_core/host_shaders/fxaa_vert.h"
|
||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
|
||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
|
||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
|
||||
#include "video_core/host_shaders/opengl_present_frag.h"
|
||||
#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
|
||||
#include "video_core/host_shaders/opengl_present_vert.h"
|
||||
#include "video_core/host_shaders/opengl_smaa_glsl.h"
|
||||
#include "video_core/host_shaders/present_bicubic_frag.h"
|
||||
#include "video_core/host_shaders/present_gaussian_frag.h"
|
||||
#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
|
||||
#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
|
||||
#include "video_core/host_shaders/smaa_edge_detection_frag.h"
|
||||
#include "video_core/host_shaders/smaa_edge_detection_vert.h"
|
||||
#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
|
||||
#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
|
||||
#include "video_core/renderer_opengl/gl_fsr.h"
|
||||
#include "video_core/renderer_opengl/gl_blit_screen.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
#include "video_core/smaa_area_tex.h"
|
||||
#include "video_core/smaa_search_tex.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
|
||||
namespace OpenGL {
|
||||
namespace {
|
||||
constexpr GLint PositionLocation = 0;
|
||||
constexpr GLint TexCoordLocation = 1;
|
||||
constexpr GLint ModelViewMatrixLocation = 0;
|
||||
|
||||
struct ScreenRectVertex {
|
||||
constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
|
||||
: position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
|
||||
|
||||
std::array<GLfloat, 2> position;
|
||||
std::array<GLfloat, 2> tex_coord;
|
||||
};
|
||||
|
||||
/**
|
||||
* Defines a 1:1 pixel ortographic projection matrix with (0,0) on the top-left
|
||||
* corner and (width, height) on the lower-bottom.
|
||||
*
|
||||
* The projection part of the matrix is trivial, hence these operations are represented
|
||||
* by a 3x2 matrix.
|
||||
*/
|
||||
std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
|
||||
std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
|
||||
|
||||
// clang-format off
|
||||
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
|
||||
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
|
||||
// Last matrix row is implicitly assumed to be [0, 0, 1].
|
||||
// clang-format on
|
||||
|
||||
return matrix;
|
||||
}
|
||||
|
||||
const char* GetSource(GLenum source) {
|
||||
switch (source) {
|
||||
case GL_DEBUG_SOURCE_API:
|
||||
@@ -148,15 +95,13 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
|
||||
: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
|
||||
emu_window{emu_window_}, device_memory{device_memory_}, gpu{gpu_}, device{emu_window_},
|
||||
state_tracker{}, program_manager{device},
|
||||
rasterizer(emu_window, gpu, device_memory, device, screen_info, program_manager,
|
||||
state_tracker) {
|
||||
rasterizer(emu_window, gpu, device_memory, device, program_manager, state_tracker) {
|
||||
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||
glDebugMessageCallback(DebugHandler, nullptr);
|
||||
}
|
||||
AddTelemetryFields();
|
||||
InitOpenGLObjects();
|
||||
|
||||
// Initialize default attributes to match hardware's disabled attributes
|
||||
GLint max_attribs{};
|
||||
@@ -168,27 +113,27 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
|
||||
if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
|
||||
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||
}
|
||||
// Enable unified vertex attributes and query vertex buffer address when the driver supports it
|
||||
|
||||
// Enable unified vertex attributes when the driver supports it
|
||||
if (device.HasVertexBufferUnifiedMemory()) {
|
||||
glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
|
||||
glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
|
||||
glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
|
||||
glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
|
||||
&vertex_buffer_address);
|
||||
}
|
||||
blit_screen = std::make_unique<BlitScreen>(rasterizer, device_memory, state_tracker,
|
||||
program_manager, device);
|
||||
}
|
||||
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
|
||||
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
if (!framebuffer) {
|
||||
void RendererOpenGL::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
|
||||
if (framebuffers.empty()) {
|
||||
return;
|
||||
}
|
||||
PrepareRendertarget(framebuffer);
|
||||
RenderScreenshot();
|
||||
|
||||
RenderScreenshot(framebuffers);
|
||||
|
||||
state_tracker.BindFramebuffer(0);
|
||||
DrawScreen(emu_window.GetFramebufferLayout());
|
||||
blit_screen->DrawScreen(framebuffers, emu_window.GetFramebufferLayout());
|
||||
|
||||
++m_current_frame;
|
||||
|
||||
@@ -199,172 +144,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
render_window.OnFrameDisplayed();
|
||||
}
|
||||
|
||||
void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
|
||||
if (!framebuffer) {
|
||||
return;
|
||||
}
|
||||
// If framebuffer is provided, reload it from memory to a texture
|
||||
if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
|
||||
screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
|
||||
screen_info.texture.pixel_format != framebuffer->pixel_format ||
|
||||
gl_framebuffer_data.empty()) {
|
||||
// Reallocate texture if the framebuffer size has changed.
|
||||
// This is expected to not happen very often and hence should not be a
|
||||
// performance problem.
|
||||
ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
|
||||
}
|
||||
|
||||
// Load the framebuffer from memory, draw it to the screen, and swap buffers
|
||||
LoadFBToScreenInfo(*framebuffer);
|
||||
}
|
||||
|
||||
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
|
||||
// Framebuffer orientation handling
|
||||
framebuffer_transform_flags = framebuffer.transform_flags;
|
||||
framebuffer_crop_rect = framebuffer.crop_rect;
|
||||
framebuffer_width = framebuffer.width;
|
||||
framebuffer_height = framebuffer.height;
|
||||
|
||||
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
|
||||
screen_info.was_accelerated =
|
||||
rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
|
||||
if (screen_info.was_accelerated) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset the screen info's display texture to its own permanent texture
|
||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||
|
||||
// TODO(Rodrigo): Read this from HLE
|
||||
constexpr u32 block_height_log2 = 4;
|
||||
const auto pixel_format{
|
||||
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
||||
const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
|
||||
const u64 size_in_bytes{Tegra::Texture::CalculateSize(
|
||||
true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
|
||||
const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
|
||||
const std::span<const u8> input_data(host_ptr, size_in_bytes);
|
||||
Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
|
||||
framebuffer.width, framebuffer.height, 1, block_height_log2,
|
||||
0);
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
|
||||
|
||||
// Update existing texture
|
||||
// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
|
||||
// they differ from the LCD resolution.
|
||||
// TODO: Applications could theoretically crash yuzu here by specifying too large
|
||||
// framebuffer sizes. We should make sure that this cannot happen.
|
||||
glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
|
||||
framebuffer.height, screen_info.texture.gl_format,
|
||||
screen_info.texture.gl_type, gl_framebuffer_data.data());
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
}
|
||||
|
||||
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture) {
|
||||
const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
|
||||
glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
|
||||
}
|
||||
|
||||
void RendererOpenGL::InitOpenGLObjects() {
|
||||
// Create shader programs
|
||||
fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
|
||||
fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
|
||||
|
||||
const auto replace_include = [](std::string& shader_source, std::string_view include_name,
|
||||
std::string_view include_content) {
|
||||
const std::string include_string = fmt::format("#include \"{}\"", include_name);
|
||||
const std::size_t pos = shader_source.find(include_string);
|
||||
ASSERT(pos != std::string::npos);
|
||||
shader_source.replace(pos, include_string.size(), include_content);
|
||||
};
|
||||
|
||||
const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
|
||||
std::string shader_source{specialized_source};
|
||||
replace_include(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
|
||||
return CreateProgram(shader_source, stage);
|
||||
};
|
||||
|
||||
smaa_edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
|
||||
smaa_edge_detection_frag =
|
||||
SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
|
||||
smaa_blending_weight_calculation_vert =
|
||||
SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
|
||||
smaa_blending_weight_calculation_frag =
|
||||
SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
|
||||
smaa_neighborhood_blending_vert =
|
||||
SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
|
||||
smaa_neighborhood_blending_frag =
|
||||
SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
|
||||
|
||||
present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
|
||||
present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
|
||||
present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
|
||||
present_gaussian_fragment =
|
||||
CreateProgram(HostShaders::PRESENT_GAUSSIAN_FRAG, GL_FRAGMENT_SHADER);
|
||||
present_scaleforce_fragment =
|
||||
CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG),
|
||||
GL_FRAGMENT_SHADER);
|
||||
|
||||
std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
|
||||
replace_include(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
|
||||
replace_include(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
|
||||
|
||||
std::string fsr_easu_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
|
||||
std::string fsr_rcas_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
|
||||
replace_include(fsr_easu_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
|
||||
replace_include(fsr_rcas_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
|
||||
|
||||
fsr = std::make_unique<FSR>(HostShaders::FULL_SCREEN_TRIANGLE_VERT, fsr_easu_frag_source,
|
||||
fsr_rcas_frag_source);
|
||||
|
||||
// Generate presentation sampler
|
||||
present_sampler.Create();
|
||||
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
|
||||
present_sampler_nn.Create();
|
||||
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
|
||||
// Generate VBO handle for drawing
|
||||
vertex_buffer.Create();
|
||||
|
||||
// Attach vertex data to VAO
|
||||
glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
|
||||
|
||||
// Allocate textures for the screen
|
||||
screen_info.texture.resource.Create(GL_TEXTURE_2D);
|
||||
|
||||
const GLuint texture = screen_info.texture.resource.handle;
|
||||
glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
|
||||
|
||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||
|
||||
// Clear screen to black
|
||||
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
|
||||
|
||||
aa_framebuffer.Create();
|
||||
|
||||
smaa_area_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(smaa_area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
|
||||
glTextureSubImage2D(smaa_area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
|
||||
GL_UNSIGNED_BYTE, areaTexBytes);
|
||||
smaa_search_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(smaa_search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
|
||||
glTextureSubImage2D(smaa_search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
|
||||
GL_UNSIGNED_BYTE, searchTexBytes);
|
||||
}
|
||||
|
||||
void RendererOpenGL::AddTelemetryFields() {
|
||||
const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
|
||||
const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
|
||||
@@ -380,328 +159,7 @@ void RendererOpenGL::AddTelemetryFields() {
|
||||
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
|
||||
}
|
||||
|
||||
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const Tegra::FramebufferConfig& framebuffer) {
|
||||
texture.width = framebuffer.width;
|
||||
texture.height = framebuffer.height;
|
||||
texture.pixel_format = framebuffer.pixel_format;
|
||||
|
||||
const auto pixel_format{
|
||||
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
||||
const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
|
||||
gl_framebuffer_data.resize(texture.width * texture.height * bytes_per_pixel);
|
||||
|
||||
GLint internal_format;
|
||||
switch (framebuffer.pixel_format) {
|
||||
case Service::android::PixelFormat::Rgba8888:
|
||||
internal_format = GL_RGBA8;
|
||||
texture.gl_format = GL_RGBA;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
break;
|
||||
case Service::android::PixelFormat::Rgb565:
|
||||
internal_format = GL_RGB565;
|
||||
texture.gl_format = GL_RGB;
|
||||
texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
||||
break;
|
||||
default:
|
||||
internal_format = GL_RGBA8;
|
||||
texture.gl_format = GL_RGBA;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
// UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
|
||||
// static_cast<u32>(framebuffer.pixel_format));
|
||||
break;
|
||||
}
|
||||
|
||||
texture.resource.Release();
|
||||
texture.resource.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
|
||||
aa_texture.Release();
|
||||
aa_texture.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(aa_texture.handle, 1, GL_RGBA16F,
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
|
||||
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0, aa_texture.handle, 0);
|
||||
smaa_edges_tex.Release();
|
||||
smaa_edges_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(smaa_edges_tex.handle, 1, GL_RG16F,
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
|
||||
smaa_blend_tex.Release();
|
||||
smaa_blend_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(smaa_blend_tex.handle, 1, GL_RGBA16F,
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
|
||||
}
|
||||
|
||||
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
// TODO: Signal state tracker about these changes
|
||||
state_tracker.NotifyScreenDrawVertexArray();
|
||||
state_tracker.NotifyPolygonModes();
|
||||
state_tracker.NotifyViewport0();
|
||||
state_tracker.NotifyScissor0();
|
||||
state_tracker.NotifyColorMask(0);
|
||||
state_tracker.NotifyBlend0();
|
||||
state_tracker.NotifyFramebuffer();
|
||||
state_tracker.NotifyFrontFace();
|
||||
state_tracker.NotifyCullTest();
|
||||
state_tracker.NotifyDepthTest();
|
||||
state_tracker.NotifyStencilTest();
|
||||
state_tracker.NotifyPolygonOffset();
|
||||
state_tracker.NotifyRasterizeEnable();
|
||||
state_tracker.NotifyFramebufferSRGB();
|
||||
state_tracker.NotifyLogicOp();
|
||||
state_tracker.NotifyClipControl();
|
||||
state_tracker.NotifyAlphaTest();
|
||||
|
||||
state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_POLYGON_OFFSET_FILL);
|
||||
glDisable(GL_RASTERIZER_DISCARD);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisablei(GL_BLEND, 0);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
glCullFace(GL_BACK);
|
||||
glFrontFace(GL_CW);
|
||||
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
glDepthRangeIndexed(0, 0.0, 0.0);
|
||||
|
||||
glBindTextureUnit(0, screen_info.display_texture);
|
||||
|
||||
auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
|
||||
if (anti_aliasing >= Settings::AntiAliasing::MaxEnum) {
|
||||
LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
|
||||
anti_aliasing = Settings::AntiAliasing::None;
|
||||
Settings::values.anti_aliasing.SetValue(anti_aliasing);
|
||||
}
|
||||
|
||||
if (anti_aliasing != Settings::AntiAliasing::None) {
|
||||
glEnablei(GL_SCISSOR_TEST, 0);
|
||||
auto viewport_width = screen_info.texture.width;
|
||||
auto scissor_width = framebuffer_crop_rect.GetWidth();
|
||||
if (scissor_width <= 0) {
|
||||
scissor_width = viewport_width;
|
||||
}
|
||||
auto viewport_height = screen_info.texture.height;
|
||||
auto scissor_height = framebuffer_crop_rect.GetHeight();
|
||||
if (scissor_height <= 0) {
|
||||
scissor_height = viewport_height;
|
||||
}
|
||||
if (screen_info.was_accelerated) {
|
||||
viewport_width = Settings::values.resolution_info.ScaleUp(viewport_width);
|
||||
scissor_width = Settings::values.resolution_info.ScaleUp(scissor_width);
|
||||
viewport_height = Settings::values.resolution_info.ScaleUp(viewport_height);
|
||||
scissor_height = Settings::values.resolution_info.ScaleUp(scissor_height);
|
||||
}
|
||||
glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
|
||||
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
|
||||
static_cast<GLfloat>(viewport_height));
|
||||
|
||||
glBindSampler(0, present_sampler.handle);
|
||||
GLint old_read_fb;
|
||||
GLint old_draw_fb;
|
||||
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
|
||||
|
||||
switch (anti_aliasing) {
|
||||
case Settings::AntiAliasing::Fxaa: {
|
||||
program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
} break;
|
||||
case Settings::AntiAliasing::Smaa: {
|
||||
glClearColor(0, 0, 0, 0);
|
||||
glFrontFace(GL_CCW);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
|
||||
glBindSampler(1, present_sampler.handle);
|
||||
glBindSampler(2, present_sampler.handle);
|
||||
|
||||
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
||||
smaa_edges_tex.handle, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
program_manager.BindPresentPrograms(smaa_edge_detection_vert.handle,
|
||||
smaa_edge_detection_frag.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glBindTextureUnit(0, smaa_edges_tex.handle);
|
||||
glBindTextureUnit(1, smaa_area_tex.handle);
|
||||
glBindTextureUnit(2, smaa_search_tex.handle);
|
||||
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
||||
smaa_blend_tex.handle, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
program_manager.BindPresentPrograms(smaa_blending_weight_calculation_vert.handle,
|
||||
smaa_blending_weight_calculation_frag.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glBindTextureUnit(0, screen_info.display_texture);
|
||||
glBindTextureUnit(1, smaa_blend_tex.handle);
|
||||
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
||||
aa_texture.handle, 0);
|
||||
program_manager.BindPresentPrograms(smaa_neighborhood_blending_vert.handle,
|
||||
smaa_neighborhood_blending_frag.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glFrontFace(GL_CW);
|
||||
} break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
|
||||
|
||||
glBindTextureUnit(0, aa_texture.handle);
|
||||
}
|
||||
glDisablei(GL_SCISSOR_TEST, 0);
|
||||
|
||||
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
|
||||
if (!fsr->AreBuffersInitialized()) {
|
||||
fsr->InitBuffers();
|
||||
}
|
||||
|
||||
auto crop_rect = framebuffer_crop_rect;
|
||||
if (crop_rect.GetWidth() == 0) {
|
||||
crop_rect.right = framebuffer_width;
|
||||
}
|
||||
if (crop_rect.GetHeight() == 0) {
|
||||
crop_rect.bottom = framebuffer_height;
|
||||
}
|
||||
crop_rect = crop_rect.Scale(Settings::values.resolution_info.up_factor);
|
||||
const auto fsr_input_width = Settings::values.resolution_info.ScaleUp(framebuffer_width);
|
||||
const auto fsr_input_height = Settings::values.resolution_info.ScaleUp(framebuffer_height);
|
||||
glBindSampler(0, present_sampler.handle);
|
||||
fsr->Draw(program_manager, layout.screen, fsr_input_width, fsr_input_height, crop_rect);
|
||||
} else {
|
||||
if (fsr->AreBuffersInitialized()) {
|
||||
fsr->ReleaseBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
const std::array ortho_matrix =
|
||||
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
|
||||
|
||||
const auto fragment_handle = [this]() {
|
||||
switch (Settings::values.scaling_filter.GetValue()) {
|
||||
case Settings::ScalingFilter::NearestNeighbor:
|
||||
case Settings::ScalingFilter::Bilinear:
|
||||
return present_bilinear_fragment.handle;
|
||||
case Settings::ScalingFilter::Bicubic:
|
||||
return present_bicubic_fragment.handle;
|
||||
case Settings::ScalingFilter::Gaussian:
|
||||
return present_gaussian_fragment.handle;
|
||||
case Settings::ScalingFilter::ScaleForce:
|
||||
return present_scaleforce_fragment.handle;
|
||||
case Settings::ScalingFilter::Fsr:
|
||||
return fsr->GetPresentFragmentProgram().handle;
|
||||
default:
|
||||
return present_bilinear_fragment.handle;
|
||||
}
|
||||
}();
|
||||
program_manager.BindPresentPrograms(present_vertex.handle, fragment_handle);
|
||||
glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
|
||||
ortho_matrix.data());
|
||||
|
||||
const auto& texcoords = screen_info.display_texcoords;
|
||||
auto left = texcoords.left;
|
||||
auto right = texcoords.right;
|
||||
if (framebuffer_transform_flags != Service::android::BufferTransformFlags::Unset) {
|
||||
if (framebuffer_transform_flags == Service::android::BufferTransformFlags::FlipV) {
|
||||
// Flip the framebuffer vertically
|
||||
left = texcoords.right;
|
||||
right = texcoords.left;
|
||||
} else {
|
||||
// Other transformations are unsupported
|
||||
LOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags={}",
|
||||
framebuffer_transform_flags);
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
}
|
||||
|
||||
ASSERT_MSG(framebuffer_crop_rect.left == 0, "Unimplemented");
|
||||
|
||||
f32 left_start{};
|
||||
if (framebuffer_crop_rect.Top() > 0) {
|
||||
left_start = static_cast<f32>(framebuffer_crop_rect.Top()) /
|
||||
static_cast<f32>(framebuffer_crop_rect.Bottom());
|
||||
}
|
||||
f32 scale_u = static_cast<f32>(framebuffer_width) / static_cast<f32>(screen_info.texture.width);
|
||||
f32 scale_v =
|
||||
static_cast<f32>(framebuffer_height) / static_cast<f32>(screen_info.texture.height);
|
||||
|
||||
if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::Fsr) {
|
||||
// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
|
||||
// (e.g. handheld mode) on a 1920x1080 framebuffer.
|
||||
if (framebuffer_crop_rect.GetWidth() > 0) {
|
||||
scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
|
||||
static_cast<f32>(screen_info.texture.width);
|
||||
}
|
||||
if (framebuffer_crop_rect.GetHeight() > 0) {
|
||||
scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
|
||||
static_cast<f32>(screen_info.texture.height);
|
||||
}
|
||||
}
|
||||
if (Settings::values.anti_aliasing.GetValue() == Settings::AntiAliasing::Fxaa &&
|
||||
!screen_info.was_accelerated) {
|
||||
scale_u /= Settings::values.resolution_info.up_factor;
|
||||
scale_v /= Settings::values.resolution_info.up_factor;
|
||||
}
|
||||
|
||||
const auto& screen = layout.screen;
|
||||
const std::array vertices = {
|
||||
ScreenRectVertex(screen.left, screen.top, texcoords.top * scale_u,
|
||||
left_start + left * scale_v),
|
||||
ScreenRectVertex(screen.right, screen.top, texcoords.bottom * scale_u,
|
||||
left_start + left * scale_v),
|
||||
ScreenRectVertex(screen.left, screen.bottom, texcoords.top * scale_u,
|
||||
left_start + right * scale_v),
|
||||
ScreenRectVertex(screen.right, screen.bottom, texcoords.bottom * scale_u,
|
||||
left_start + right * scale_v),
|
||||
};
|
||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
|
||||
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
|
||||
static_cast<GLfloat>(layout.height));
|
||||
|
||||
glEnableVertexAttribArray(PositionLocation);
|
||||
glEnableVertexAttribArray(TexCoordLocation);
|
||||
glVertexAttribDivisor(PositionLocation, 0);
|
||||
glVertexAttribDivisor(TexCoordLocation, 0);
|
||||
glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
|
||||
offsetof(ScreenRectVertex, position));
|
||||
glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
|
||||
offsetof(ScreenRectVertex, tex_coord));
|
||||
glVertexAttribBinding(PositionLocation, 0);
|
||||
glVertexAttribBinding(TexCoordLocation, 0);
|
||||
if (device.HasVertexBufferUnifiedMemory()) {
|
||||
glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
|
||||
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
|
||||
sizeof(vertices));
|
||||
} else {
|
||||
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
|
||||
}
|
||||
|
||||
if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
|
||||
glBindSampler(0, present_sampler.handle);
|
||||
} else {
|
||||
glBindSampler(0, present_sampler_nn.handle);
|
||||
}
|
||||
|
||||
// Update background color before drawing
|
||||
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
|
||||
Settings::values.bg_green.GetValue() / 255.0f,
|
||||
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
// TODO
|
||||
// program_manager.RestoreGuestPipeline();
|
||||
}
|
||||
|
||||
void RendererOpenGL::RenderScreenshot() {
|
||||
void RendererOpenGL::RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers) {
|
||||
if (!renderer_settings.screenshot_requested) {
|
||||
return;
|
||||
}
|
||||
@@ -723,7 +181,7 @@ void RendererOpenGL::RenderScreenshot() {
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
|
||||
|
||||
DrawScreen(layout);
|
||||
blit_screen->DrawScreen(framebuffers, layout);
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_fsr.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
@@ -25,37 +24,13 @@ namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
|
||||
namespace Core::Memory {
|
||||
class Memory;
|
||||
}
|
||||
|
||||
namespace Layout {
|
||||
struct FramebufferLayout;
|
||||
}
|
||||
|
||||
namespace Tegra {
|
||||
class GPU;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
/// Structure used for storing information about the textures for the Switch screen
|
||||
struct TextureInfo {
|
||||
OGLTexture resource;
|
||||
GLsizei width;
|
||||
GLsizei height;
|
||||
GLenum gl_format;
|
||||
GLenum gl_type;
|
||||
Service::android::PixelFormat pixel_format;
|
||||
};
|
||||
|
||||
/// Structure used for storing information about the display target for the Switch screen
|
||||
struct ScreenInfo {
|
||||
GLuint display_texture{};
|
||||
bool was_accelerated = false;
|
||||
const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
|
||||
TextureInfo texture;
|
||||
};
|
||||
class BlitScreen;
|
||||
|
||||
class RendererOpenGL final : public VideoCore::RendererBase {
|
||||
public:
|
||||
@@ -65,7 +40,7 @@ public:
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> context_);
|
||||
~RendererOpenGL() override;
|
||||
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
void Composite(std::span<const Tegra::FramebufferConfig> framebuffers) override;
|
||||
|
||||
VideoCore::RasterizerInterface* ReadRasterizer() override {
|
||||
return &rasterizer;
|
||||
@@ -76,28 +51,8 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
/// Initializes the OpenGL state and creates persistent objects.
|
||||
void InitOpenGLObjects();
|
||||
|
||||
void AddTelemetryFields();
|
||||
|
||||
void ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
/// Draws the emulated screens to the emulator window.
|
||||
void DrawScreen(const Layout::FramebufferLayout& layout);
|
||||
|
||||
void RenderScreenshot();
|
||||
|
||||
/// Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
/// Fills active OpenGL texture with the given RGB color.Since the color is solid, the texture
|
||||
/// can be 1x1 but will stretch across whatever it's rendered on.
|
||||
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture);
|
||||
|
||||
void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
|
||||
void RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers);
|
||||
|
||||
Core::TelemetrySession& telemetry_session;
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
@@ -108,49 +63,9 @@ private:
|
||||
StateTracker state_tracker;
|
||||
ProgramManager program_manager;
|
||||
RasterizerOpenGL rasterizer;
|
||||
|
||||
// OpenGL object IDs
|
||||
OGLSampler present_sampler;
|
||||
OGLSampler present_sampler_nn;
|
||||
OGLBuffer vertex_buffer;
|
||||
OGLProgram fxaa_vertex;
|
||||
OGLProgram fxaa_fragment;
|
||||
OGLProgram present_vertex;
|
||||
OGLProgram present_bilinear_fragment;
|
||||
OGLProgram present_bicubic_fragment;
|
||||
OGLProgram present_gaussian_fragment;
|
||||
OGLProgram present_scaleforce_fragment;
|
||||
OGLFramebuffer screenshot_framebuffer;
|
||||
|
||||
// GPU address of the vertex buffer
|
||||
GLuint64EXT vertex_buffer_address = 0;
|
||||
|
||||
/// Display information for Switch screen
|
||||
ScreenInfo screen_info;
|
||||
OGLTexture aa_texture;
|
||||
OGLFramebuffer aa_framebuffer;
|
||||
|
||||
OGLProgram smaa_edge_detection_vert;
|
||||
OGLProgram smaa_blending_weight_calculation_vert;
|
||||
OGLProgram smaa_neighborhood_blending_vert;
|
||||
OGLProgram smaa_edge_detection_frag;
|
||||
OGLProgram smaa_blending_weight_calculation_frag;
|
||||
OGLProgram smaa_neighborhood_blending_frag;
|
||||
OGLTexture smaa_area_tex;
|
||||
OGLTexture smaa_search_tex;
|
||||
OGLTexture smaa_edges_tex;
|
||||
OGLTexture smaa_blend_tex;
|
||||
|
||||
std::unique_ptr<FSR> fsr;
|
||||
|
||||
/// OpenGL framebuffer data
|
||||
std::vector<u8> gl_framebuffer_data;
|
||||
|
||||
/// Used for transforming the framebuffer orientation
|
||||
Service::android::BufferTransformFlags framebuffer_transform_flags{};
|
||||
Common::Rectangle<int> framebuffer_crop_rect;
|
||||
u32 framebuffer_width;
|
||||
u32 framebuffer_height;
|
||||
std::unique_ptr<BlitScreen> blit_screen;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
Reference in New Issue
Block a user