early-access version 2911

This commit is contained in:
pineappleEA
2022-08-20 19:03:20 +02:00
parent f8139dd06e
commit 2eb5b7b57e
10 changed files with 219 additions and 17 deletions

View File

@@ -237,6 +237,6 @@ void StateTracker::InvalidateState() {
flags->set();
}
StateTracker::StateTracker() : flags{} {}
StateTracker::StateTracker() : flags{&default_flags} {}
} // namespace OpenGL

View File

@@ -223,6 +223,7 @@ public:
private:
Tegra::Engines::Maxwell3D::DirtyState::Flags* flags;
Tegra::Engines::Maxwell3D::DirtyState::Flags default_flags{};
GLuint framebuffer = 0;
GLuint index_buffer = 0;

View File

@@ -478,13 +478,16 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
}
}
ASSERT_MSG(framebuffer_crop_rect.top == 0, "Unimplemented");
ASSERT_MSG(framebuffer_crop_rect.left == 0, "Unimplemented");
f32 left_start{};
if (framebuffer_crop_rect.Top() > 0) {
left_start = static_cast<f32>(framebuffer_crop_rect.Top()) /
static_cast<f32>(framebuffer_crop_rect.Bottom());
}
f32 scale_u = static_cast<f32>(framebuffer_width) / static_cast<f32>(screen_info.texture.width);
f32 scale_v =
static_cast<f32>(framebuffer_height) / static_cast<f32>(screen_info.texture.height);
// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
// (e.g. handheld mode) on a 1920x1080 framebuffer.
if (framebuffer_crop_rect.GetWidth() > 0) {
@@ -503,10 +506,14 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
const auto& screen = layout.screen;
const std::array vertices = {
ScreenRectVertex(screen.left, screen.top, texcoords.top * scale_u, left * scale_v),
ScreenRectVertex(screen.right, screen.top, texcoords.bottom * scale_u, left * scale_v),
ScreenRectVertex(screen.left, screen.bottom, texcoords.top * scale_u, right * scale_v),
ScreenRectVertex(screen.right, screen.bottom, texcoords.bottom * scale_u, right * scale_v),
ScreenRectVertex(screen.left, screen.top, texcoords.top * scale_u,
left_start + left * scale_v),
ScreenRectVertex(screen.right, screen.top, texcoords.bottom * scale_u,
left_start + left * scale_v),
ScreenRectVertex(screen.left, screen.bottom, texcoords.top * scale_u,
left_start + right * scale_v),
ScreenRectVertex(screen.right, screen.bottom, texcoords.bottom * scale_u,
left_start + right * scale_v),
};
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));