early-access version 4086
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parent
430b277c08
commit
318dc2a69d
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 4085.
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This is the source code for early-access 4086.
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## Legal Notice
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@ -29,10 +29,6 @@ NativeClock::NativeClock() {
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gputick_cntfrq_factor = GetFixedPointFactor(GPUTickFreq, host_cntfrq);
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}
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void NativeClock::Reset() {
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start_ticks = GetUptime();
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}
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std::chrono::nanoseconds NativeClock::GetTimeNS() const {
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return std::chrono::nanoseconds{MultiplyHigh(GetUptime(), ns_cntfrq_factor)};
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}
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@ -46,11 +42,11 @@ std::chrono::milliseconds NativeClock::GetTimeMS() const {
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}
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s64 NativeClock::GetCNTPCT() const {
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return MultiplyHigh(GetUptime() - start_ticks, guest_cntfrq_factor);
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return MultiplyHigh(GetUptime(), guest_cntfrq_factor);
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}
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s64 NativeClock::GetGPUTick() const {
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return MultiplyHigh(GetUptime() - start_ticks, gputick_cntfrq_factor);
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return MultiplyHigh(GetUptime(), gputick_cntfrq_factor);
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}
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s64 NativeClock::GetUptime() const {
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@ -11,8 +11,6 @@ class NativeClock final : public WallClock {
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public:
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explicit NativeClock();
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void Reset() override;
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std::chrono::nanoseconds GetTimeNS() const override;
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std::chrono::microseconds GetTimeUS() const override;
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@ -42,7 +40,6 @@ private:
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FactorType ms_cntfrq_factor;
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FactorType guest_cntfrq_factor;
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FactorType gputick_cntfrq_factor;
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s64 start_ticks;
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};
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} // namespace Common::Arm64
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@ -20,10 +20,6 @@ class StandardWallClock final : public WallClock {
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public:
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explicit StandardWallClock() {}
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void Reset() override {
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start_time = std::chrono::system_clock::now();
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}
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std::chrono::nanoseconds GetTimeNS() const override {
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return std::chrono::duration_cast<std::chrono::nanoseconds>(
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std::chrono::system_clock::now().time_since_epoch());
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@ -49,16 +45,13 @@ public:
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s64 GetUptime() const override {
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return std::chrono::duration_cast<std::chrono::nanoseconds>(
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std::chrono::system_clock::now() - start_time)
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std::chrono::steady_clock::now().time_since_epoch())
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.count();
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}
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bool IsNative() const override {
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return false;
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}
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private:
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std::chrono::system_clock::time_point start_time{};
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};
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std::unique_ptr<WallClock> CreateOptimalClock() {
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@ -19,8 +19,6 @@ public:
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virtual ~WallClock() = default;
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virtual void Reset() = 0;
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/// @returns The time in nanoseconds since the construction of this clock.
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virtual std::chrono::nanoseconds GetTimeNS() const = 0;
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@ -15,10 +15,6 @@ NativeClock::NativeClock(u64 rdtsc_frequency_)
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cntpct_rdtsc_factor{GetFixedPoint64Factor(CNTFRQ, rdtsc_frequency)},
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gputick_rdtsc_factor{GetFixedPoint64Factor(GPUTickFreq, rdtsc_frequency)} {}
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void NativeClock::Reset() {
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start_ticks = FencedRDTSC();
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}
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std::chrono::nanoseconds NativeClock::GetTimeNS() const {
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return std::chrono::nanoseconds{MultiplyHigh(GetUptime(), ns_rdtsc_factor)};
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}
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@ -32,11 +28,11 @@ std::chrono::milliseconds NativeClock::GetTimeMS() const {
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}
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s64 NativeClock::GetCNTPCT() const {
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return MultiplyHigh(GetUptime() - start_ticks, cntpct_rdtsc_factor);
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return MultiplyHigh(GetUptime(), cntpct_rdtsc_factor);
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}
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s64 NativeClock::GetGPUTick() const {
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return MultiplyHigh(GetUptime() - start_ticks, gputick_rdtsc_factor);
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return MultiplyHigh(GetUptime(), gputick_rdtsc_factor);
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}
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s64 NativeClock::GetUptime() const {
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@ -11,8 +11,6 @@ class NativeClock final : public WallClock {
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public:
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explicit NativeClock(u64 rdtsc_frequency_);
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void Reset() override;
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std::chrono::nanoseconds GetTimeNS() const override;
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std::chrono::microseconds GetTimeUS() const override;
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@ -28,7 +26,6 @@ public:
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bool IsNative() const override;
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private:
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u64 start_ticks;
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u64 rdtsc_frequency;
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u64 ns_rdtsc_factor;
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@ -66,7 +66,6 @@ void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
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event_fifo_id = 0;
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shutting_down = false;
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cpu_ticks = 0;
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clock->Reset();
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if (is_multicore) {
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timer_thread = std::make_unique<std::jthread>(ThreadEntry, std::ref(*this));
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}
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@ -39,6 +39,10 @@ void SortPhysicalDevicesPerVendor(std::vector<VkPhysicalDevice>& devices,
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}
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}
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bool IsMicrosoftDozen(const char* device_name) {
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return std::strstr(device_name, "Microsoft") != nullptr;
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}
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void SortPhysicalDevices(std::vector<VkPhysicalDevice>& devices, const InstanceDispatch& dld) {
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// Sort by name, this will set a base and make GPUs with higher numbers appear first
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// (e.g. GTX 1650 will intentionally be listed before a GTX 1080).
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@ -52,6 +56,12 @@ void SortPhysicalDevices(std::vector<VkPhysicalDevice>& devices, const InstanceD
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});
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// Prefer Nvidia over AMD, AMD over Intel, Intel over the rest.
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SortPhysicalDevicesPerVendor(devices, dld, {0x10DE, 0x1002, 0x8086});
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// Demote Microsoft's Dozen devices to the bottom.
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SortPhysicalDevices(
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devices, dld,
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[](const VkPhysicalDeviceProperties& lhs, const VkPhysicalDeviceProperties& rhs) {
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return IsMicrosoftDozen(rhs.deviceName) && !IsMicrosoftDozen(lhs.deviceName);
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});
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}
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template <typename T>
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