early-access version 1825
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@@ -20,9 +20,8 @@
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#include <boost/container/small_vector.hpp>
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#include "common/alignment.h"
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#include "common/common_funcs.h"
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#include "common/common_sizes.h"
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#include "common/common_types.h"
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#include "common/literals.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "video_core/compatible_formats.h"
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@@ -60,6 +59,7 @@ using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::PixelFormatFromDepthFormat;
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using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
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using VideoCore::Surface::SurfaceType;
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using namespace Common::Literals;
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template <class P>
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class TextureCache {
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@@ -80,8 +80,8 @@ class TextureCache {
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/// Sampler ID for bugged sampler ids
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static constexpr SamplerId NULL_SAMPLER_ID{0};
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static constexpr u64 DEFAULT_EXPECTED_MEMORY = Common::Size_1_GB;
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static constexpr u64 DEFAULT_CRITICAL_MEMORY = Common::Size_2_GB;
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static constexpr u64 DEFAULT_EXPECTED_MEMORY = 1_GiB;
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static constexpr u64 DEFAULT_CRITICAL_MEMORY = 2_GiB;
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using Runtime = typename P::Runtime;
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using Image = typename P::Image;
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@@ -436,8 +436,8 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
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minimum_memory = 0;
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} else {
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// on OGL we can be more conservatives as the driver takes care.
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expected_memory = DEFAULT_EXPECTED_MEMORY + Common::Size_512_MB;
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critical_memory = DEFAULT_CRITICAL_MEMORY + Common::Size_1_GB;
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expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB;
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critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB;
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minimum_memory = expected_memory;
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}
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}
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