early-access version 2370
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d2a21afa95
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2369.
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This is the source code for early-access 2370.
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## Legal Notice
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@ -59,7 +59,7 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
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}
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}
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static std::string_view StageToPreffix(Shader::Stage stage) {
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static std::string_view StageToPrefix(Shader::Stage stage) {
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switch (stage) {
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case Shader::Stage::VertexB:
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return "VB";
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@ -83,12 +83,12 @@ static std::string_view StageToPreffix(Shader::Stage stage) {
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static void DumpImpl(u64 hash, const u64* code, u32 read_highest, u32 read_lowest,
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u32 initial_offset, Shader::Stage stage) {
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const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)};
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const auto base_dir{shader_dir / fmt::format("shaders")};
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const auto base_dir{shader_dir / "shaders"};
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if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
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LOG_ERROR(Common_Filesystem, "Failed to create shader dump directories");
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return;
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}
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const auto prefix = StageToPreffix(stage);
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const auto prefix = StageToPrefix(stage);
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const auto name{base_dir / fmt::format("{}{:016x}.ash", prefix, hash)};
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const size_t real_size = read_highest - read_lowest + initial_offset;
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const size_t padding_needed = ((32 - (real_size % 32)) % 32);
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@ -57,7 +57,7 @@ public:
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[[nodiscard]] u64 CalculateHash() const;
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void Dump(u64 hash);
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void Dump(u64 hash) override;
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void Serialize(std::ofstream& file) const;
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