early-access version 2020

This commit is contained in:
pineappleEA 2021-08-29 20:03:12 +02:00
parent a57ec9a31e
commit 38168011d0
18 changed files with 66 additions and 58 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 2019. This is the source code for early-access 2020.
## Legal Notice ## Legal Notice

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@ -29,11 +29,11 @@ public:
~LeastRecentlyUsedCache() = default; ~LeastRecentlyUsedCache() = default;
size_t Insert(ObjectType obj, TickType tick) { size_t Insert(ObjectType obj, TickType tick) {
const auto new_id = build(); const auto new_id = Build();
auto& item = item_pool[new_id]; auto& item = item_pool[new_id];
item.obj = obj; item.obj = obj;
item.tick = tick; item.tick = tick;
attach(item); Attach(item);
return new_id; return new_id;
} }
@ -46,13 +46,13 @@ public:
if (&item == last_item) { if (&item == last_item) {
return; return;
} }
detach(item); Detach(item);
attach(item); Attach(item);
} }
void Free(size_t id) { void Free(size_t id) {
auto& item = item_pool[id]; auto& item = item_pool[id];
detach(item); Detach(item);
item.prev = nullptr; item.prev = nullptr;
item.next = nullptr; item.next = nullptr;
free_items.push_back(id); free_items.push_back(id);
@ -80,11 +80,10 @@ public:
} }
private: private:
size_t build() { size_t Build() {
if (free_items.empty()) { if (free_items.empty()) {
const size_t item_id = item_pool.size(); const size_t item_id = item_pool.size();
item_pool.emplace_back(); auto& item = item_pool.emplace_back();
auto& item = item_pool[item_id];
item.next = nullptr; item.next = nullptr;
item.prev = nullptr; item.prev = nullptr;
return item_id; return item_id;
@ -97,7 +96,7 @@ private:
return item_id; return item_id;
} }
void attach(Item& item) { void Attach(Item& item) {
if (!first_item) { if (!first_item) {
first_item = &item; first_item = &item;
} }
@ -111,7 +110,7 @@ private:
} }
} }
void detach(Item& item) { void Detach(Item& item) {
if (item.prev) { if (item.prev) {
item.prev->next = item.next; item.prev->next = item.next;
} }
@ -134,8 +133,8 @@ private:
std::deque<Item> item_pool; std::deque<Item> item_pool;
std::deque<size_t> free_items; std::deque<size_t> free_items;
Item* first_item; Item* first_item{};
Item* last_item; Item* last_item{};
}; };
} // namespace Common } // namespace Common

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@ -59,7 +59,6 @@ void LogSettings() {
log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
log_setting("Audio_OutputEngine", values.sink_id.GetValue()); log_setting("Audio_OutputEngine", values.sink_id.GetValue());
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
@ -143,7 +142,6 @@ void RestoreGlobalState(bool is_powered_on) {
values.shader_backend.SetGlobal(true); values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true);
values.use_caches_gc.SetGlobal(true);
values.bg_red.SetGlobal(true); values.bg_red.SetGlobal(true);
values.bg_green.SetGlobal(true); values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true); values.bg_blue.SetGlobal(true);

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@ -481,7 +481,6 @@ struct Values {
ShaderBackend::SPIRV, "shader_backend"}; ShaderBackend::SPIRV, "shader_backend"};
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
Setting<bool> use_caches_gc{false, "use_caches_gc"};
Setting<u8> bg_red{0, "bg_red"}; Setting<u8> bg_red{0, "bg_red"};
Setting<u8> bg_green{0, "bg_green"}; Setting<u8> bg_green{0, "bg_green"};

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@ -297,7 +297,13 @@ public:
return words.size_bytes; return words.size_bytes;
} }
size_t lru_id; size_t getLRUID() const noexcept {
return lru_id;
}
void setLRUID(size_t lru_id_) {
lru_id = lru_id_;
}
private: private:
template <Type type> template <Type type>
@ -597,6 +603,7 @@ private:
Words words; Words words;
BufferFlagBits flags{}; BufferFlagBits flags{};
int stream_score = 0; int stream_score = 0;
size_t lru_id = SIZE_MAX;
}; };
} // namespace VideoCommon } // namespace VideoCommon

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@ -78,7 +78,7 @@ class BufferCache {
static constexpr BufferId NULL_BUFFER_ID{0}; static constexpr BufferId NULL_BUFFER_ID{0};
static constexpr u64 EXPECTED_MEMORY = 256_MiB; static constexpr u64 EXPECTED_MEMORY = 512_MiB;
static constexpr u64 CRITICAL_MEMORY = 1_GiB; static constexpr u64 CRITICAL_MEMORY = 1_GiB;
using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@ -486,7 +486,7 @@ void BufferCache<P>::TickFrame() {
const bool skip_preferred = hits * 256 < shots * 251; const bool skip_preferred = hits * 256 < shots * 251;
uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0; uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) { if (total_used_memory >= EXPECTED_MEMORY) {
RunGarbageCollector(); RunGarbageCollector();
} }
++frame_tick; ++frame_tick;
@ -1539,10 +1539,10 @@ void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
const auto size = buffer.SizeBytes(); const auto size = buffer.SizeBytes();
if (insert) { if (insert) {
total_used_memory += Common::AlignUp(size, 1024); total_used_memory += Common::AlignUp(size, 1024);
buffer.lru_id = lru_cache.Insert(buffer_id, frame_tick); buffer.setLRUID(lru_cache.Insert(buffer_id, frame_tick));
} else { } else {
total_used_memory -= Common::AlignUp(size, 1024); total_used_memory -= Common::AlignUp(size, 1024);
lru_cache.Free(buffer.lru_id); lru_cache.Free(buffer.getLRUID());
} }
const VAddr cpu_addr_begin = buffer.CpuAddr(); const VAddr cpu_addr_begin = buffer.CpuAddr();
const VAddr cpu_addr_end = cpu_addr_begin + size; const VAddr cpu_addr_end = cpu_addr_begin + size;
@ -1560,7 +1560,7 @@ void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
template <class P> template <class P>
void BufferCache<P>::TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept { void BufferCache<P>::TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept {
if (buffer_id != NULL_BUFFER_ID) { if (buffer_id != NULL_BUFFER_ID) {
lru_cache.Touch(buffer.lru_id, frame_tick); lru_cache.Touch(buffer.getLRUID(), frame_tick);
} }
} }

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@ -358,7 +358,7 @@ void VKBlitScreen::CreateDescriptorPool() {
void VKBlitScreen::CreateRenderPass() { void VKBlitScreen::CreateRenderPass() {
const VkAttachmentDescription color_attachment{ const VkAttachmentDescription color_attachment{
.flags = 0, .flags = 0,
.format = swapchain.GetImageFormat(), .format = swapchain.GetImageViewFormat(),
.samples = VK_SAMPLE_COUNT_1_BIT, .samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE, .storeOp = VK_ATTACHMENT_STORE_OP_STORE,

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@ -20,16 +20,15 @@ namespace Vulkan {
namespace { namespace {
VkSurfaceFormatKHR ChooseSwapSurfaceFormat(vk::Span<VkSurfaceFormatKHR> formats, bool srgb) { VkSurfaceFormatKHR ChooseSwapSurfaceFormat(vk::Span<VkSurfaceFormatKHR> formats) {
if (formats.size() == 1 && formats[0].format == VK_FORMAT_UNDEFINED) { if (formats.size() == 1 && formats[0].format == VK_FORMAT_UNDEFINED) {
VkSurfaceFormatKHR format; VkSurfaceFormatKHR format;
format.format = VK_FORMAT_B8G8R8A8_UNORM; format.format = VK_FORMAT_B8G8R8A8_UNORM;
format.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR; format.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
return format; return format;
} }
const auto& found = std::find_if(formats.begin(), formats.end(), [srgb](const auto& format) { const auto& found = std::find_if(formats.begin(), formats.end(), [](const auto& format) {
const auto request_format = srgb ? VK_FORMAT_B8G8R8A8_SRGB : VK_FORMAT_B8G8R8A8_UNORM; return format.format == VK_FORMAT_B8G8R8A8_UNORM &&
return format.format == request_format &&
format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR; format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
}); });
return found != formats.end() ? *found : formats[0]; return found != formats.end() ? *found : formats[0];
@ -145,7 +144,7 @@ void VKSwapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities,
const auto formats{physical_device.GetSurfaceFormatsKHR(surface)}; const auto formats{physical_device.GetSurfaceFormatsKHR(surface)};
const auto present_modes{physical_device.GetSurfacePresentModesKHR(surface)}; const auto present_modes{physical_device.GetSurfacePresentModesKHR(surface)};
const VkSurfaceFormatKHR surface_format{ChooseSwapSurfaceFormat(formats, srgb)}; const VkSurfaceFormatKHR surface_format{ChooseSwapSurfaceFormat(formats)};
const VkPresentModeKHR present_mode{ChooseSwapPresentMode(present_modes)}; const VkPresentModeKHR present_mode{ChooseSwapPresentMode(present_modes)};
u32 requested_image_count{capabilities.minImageCount + 1}; u32 requested_image_count{capabilities.minImageCount + 1};
@ -180,6 +179,17 @@ void VKSwapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities,
swapchain_ci.queueFamilyIndexCount = static_cast<u32>(queue_indices.size()); swapchain_ci.queueFamilyIndexCount = static_cast<u32>(queue_indices.size());
swapchain_ci.pQueueFamilyIndices = queue_indices.data(); swapchain_ci.pQueueFamilyIndices = queue_indices.data();
} }
static constexpr std::array view_formats{VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_SRGB};
VkImageFormatListCreateInfo format_list{
.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR,
.pNext = nullptr,
.viewFormatCount = static_cast<u32>(view_formats.size()),
.pViewFormats = view_formats.data(),
};
if (device.IsKhrSwapchainMutableFormatEnabled()) {
format_list.pNext = std::exchange(swapchain_ci.pNext, &format_list);
swapchain_ci.flags |= VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR;
}
// Request the size again to reduce the possibility of a TOCTOU race condition. // Request the size again to reduce the possibility of a TOCTOU race condition.
const auto updated_capabilities = physical_device.GetSurfaceCapabilitiesKHR(surface); const auto updated_capabilities = physical_device.GetSurfaceCapabilitiesKHR(surface);
swapchain_ci.imageExtent = ChooseSwapExtent(updated_capabilities, width, height); swapchain_ci.imageExtent = ChooseSwapExtent(updated_capabilities, width, height);
@ -191,7 +201,7 @@ void VKSwapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities,
images = swapchain.GetImages(); images = swapchain.GetImages();
image_count = static_cast<u32>(images.size()); image_count = static_cast<u32>(images.size());
image_format = surface_format.format; image_view_format = srgb ? VK_FORMAT_B8G8R8A8_SRGB : VK_FORMAT_B8G8R8A8_UNORM;
} }
void VKSwapchain::CreateSemaphores() { void VKSwapchain::CreateSemaphores() {
@ -207,7 +217,7 @@ void VKSwapchain::CreateImageViews() {
.flags = 0, .flags = 0,
.image = {}, .image = {},
.viewType = VK_IMAGE_VIEW_TYPE_2D, .viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = image_format, .format = image_view_format,
.components = .components =
{ {
.r = VK_COMPONENT_SWIZZLE_IDENTITY, .r = VK_COMPONENT_SWIZZLE_IDENTITY,

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@ -68,8 +68,8 @@ public:
return *image_views[index]; return *image_views[index];
} }
VkFormat GetImageFormat() const { VkFormat GetImageViewFormat() const {
return image_format; return image_view_format;
} }
private: private:
@ -96,7 +96,7 @@ private:
u32 image_index{}; u32 image_index{};
u32 frame_index{}; u32 frame_index{};
VkFormat image_format{}; VkFormat image_view_format{};
VkExtent2D extent{}; VkExtent2D extent{};
bool current_srgb{}; bool current_srgb{};

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@ -80,7 +80,7 @@ struct ImageBase {
VAddr cpu_addr_end = 0; VAddr cpu_addr_end = 0;
u64 modification_tick = 0; u64 modification_tick = 0;
size_t lru_index = ~0; size_t lru_index = SIZE_MAX;
std::array<u32, MAX_MIP_LEVELS> mip_level_offsets{}; std::array<u32, MAX_MIP_LEVELS> mip_level_offsets{};

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@ -5,7 +5,6 @@
#pragma once #pragma once
#include "common/alignment.h" #include "common/alignment.h"
#include "common/settings.h"
#include "video_core/dirty_flags.h" #include "video_core/dirty_flags.h"
#include "video_core/texture_cache/samples_helper.h" #include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/texture_cache_base.h" #include "video_core/texture_cache/texture_cache_base.h"
@ -62,8 +61,8 @@ template <class P>
void TextureCache<P>::RunGarbageCollector() { void TextureCache<P>::RunGarbageCollector() {
const bool high_priority_mode = total_used_memory >= expected_memory; const bool high_priority_mode = total_used_memory >= expected_memory;
const bool aggressive_mode = total_used_memory >= critical_memory; const bool aggressive_mode = total_used_memory >= critical_memory;
const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 50ULL : 100ULL; const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 100ULL;
size_t num_iterations = aggressive_mode ? 10000 : (high_priority_mode ? 50 : 5); size_t num_iterations = aggressive_mode ? 10000 : (high_priority_mode ? 100 : 5);
const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) { const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) {
if (num_iterations == 0) { if (num_iterations == 0) {
return true; return true;
@ -93,7 +92,7 @@ void TextureCache<P>::RunGarbageCollector() {
template <class P> template <class P>
void TextureCache<P>::TickFrame() { void TextureCache<P>::TickFrame() {
if (Settings::values.use_caches_gc.GetValue() && total_used_memory > minimum_memory) { if (total_used_memory > minimum_memory) {
RunGarbageCollector(); RunGarbageCollector();
} }
sentenced_images.Tick(); sentenced_images.Tick();

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@ -839,6 +839,8 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
bool has_khr_shader_float16_int8{}; bool has_khr_shader_float16_int8{};
bool has_khr_workgroup_memory_explicit_layout{}; bool has_khr_workgroup_memory_explicit_layout{};
bool has_khr_pipeline_executable_properties{}; bool has_khr_pipeline_executable_properties{};
bool has_khr_image_format_list{};
bool has_khr_swapchain_mutable_format{};
bool has_ext_subgroup_size_control{}; bool has_ext_subgroup_size_control{};
bool has_ext_transform_feedback{}; bool has_ext_transform_feedback{};
bool has_ext_custom_border_color{}; bool has_ext_custom_border_color{};
@ -888,6 +890,9 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
test(has_ext_shader_atomic_int64, VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME, false); test(has_ext_shader_atomic_int64, VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME, false);
test(has_khr_workgroup_memory_explicit_layout, test(has_khr_workgroup_memory_explicit_layout,
VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME, false); VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME, false);
test(has_khr_image_format_list, VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME, false);
test(has_khr_swapchain_mutable_format, VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME,
false);
test(has_ext_line_rasterization, VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME, false); test(has_ext_line_rasterization, VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME, false);
if (Settings::values.enable_nsight_aftermath) { if (Settings::values.enable_nsight_aftermath) {
test(nv_device_diagnostics_config, VK_NV_DEVICE_DIAGNOSTICS_CONFIG_EXTENSION_NAME, test(nv_device_diagnostics_config, VK_NV_DEVICE_DIAGNOSTICS_CONFIG_EXTENSION_NAME,
@ -1066,6 +1071,11 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
khr_pipeline_executable_properties = true; khr_pipeline_executable_properties = true;
} }
} }
if (has_khr_image_format_list && has_khr_swapchain_mutable_format) {
extensions.push_back(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME);
extensions.push_back(VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME);
khr_swapchain_mutable_format = true;
}
if (khr_push_descriptor) { if (khr_push_descriptor) {
VkPhysicalDevicePushDescriptorPropertiesKHR push_descriptor; VkPhysicalDevicePushDescriptorPropertiesKHR push_descriptor;
push_descriptor.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR; push_descriptor.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR;

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@ -224,6 +224,11 @@ public:
return khr_pipeline_executable_properties; return khr_pipeline_executable_properties;
} }
/// Returns true if VK_KHR_swapchain_mutable_format is enabled.
bool IsKhrSwapchainMutableFormatEnabled() const {
return khr_swapchain_mutable_format;
}
/// Returns true if the device supports VK_KHR_workgroup_memory_explicit_layout. /// Returns true if the device supports VK_KHR_workgroup_memory_explicit_layout.
bool IsKhrWorkgroupMemoryExplicitLayoutSupported() const { bool IsKhrWorkgroupMemoryExplicitLayoutSupported() const {
return khr_workgroup_memory_explicit_layout; return khr_workgroup_memory_explicit_layout;
@ -390,6 +395,7 @@ private:
bool khr_workgroup_memory_explicit_layout{}; ///< Support for explicit workgroup layouts. bool khr_workgroup_memory_explicit_layout{}; ///< Support for explicit workgroup layouts.
bool khr_push_descriptor{}; ///< Support for VK_KHR_push_descritor. bool khr_push_descriptor{}; ///< Support for VK_KHR_push_descritor.
bool khr_pipeline_executable_properties{}; ///< Support for executable properties. bool khr_pipeline_executable_properties{}; ///< Support for executable properties.
bool khr_swapchain_mutable_format{}; ///< Support for VK_KHR_swapchain_mutable_format.
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8. bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax. bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax.
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted. bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.

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@ -833,7 +833,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.shader_backend); ReadGlobalSetting(Settings::values.shader_backend);
ReadGlobalSetting(Settings::values.use_asynchronous_shaders); ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
ReadGlobalSetting(Settings::values.use_fast_gpu_time); ReadGlobalSetting(Settings::values.use_fast_gpu_time);
ReadGlobalSetting(Settings::values.use_caches_gc);
ReadGlobalSetting(Settings::values.bg_red); ReadGlobalSetting(Settings::values.bg_red);
ReadGlobalSetting(Settings::values.bg_green); ReadGlobalSetting(Settings::values.bg_green);
ReadGlobalSetting(Settings::values.bg_blue); ReadGlobalSetting(Settings::values.bg_blue);
@ -1386,7 +1385,6 @@ void Config::SaveRendererValues() {
Settings::values.shader_backend.UsingGlobal()); Settings::values.shader_backend.UsingGlobal());
WriteGlobalSetting(Settings::values.use_asynchronous_shaders); WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
WriteGlobalSetting(Settings::values.use_fast_gpu_time); WriteGlobalSetting(Settings::values.use_fast_gpu_time);
WriteGlobalSetting(Settings::values.use_caches_gc);
WriteGlobalSetting(Settings::values.bg_red); WriteGlobalSetting(Settings::values.bg_red);
WriteGlobalSetting(Settings::values.bg_green); WriteGlobalSetting(Settings::values.bg_green);
WriteGlobalSetting(Settings::values.bg_blue); WriteGlobalSetting(Settings::values.bg_blue);

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@ -28,7 +28,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
@ -55,8 +54,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
ui->use_asynchronous_shaders, ui->use_asynchronous_shaders,
use_asynchronous_shaders); use_asynchronous_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_caches_gc, ui->use_caches_gc,
use_caches_gc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
ui->use_fast_gpu_time, use_fast_gpu_time); ui->use_fast_gpu_time, use_fast_gpu_time);
} }
@ -81,7 +78,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->use_asynchronous_shaders->setEnabled( ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal()); Settings::values.use_asynchronous_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal()); ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
ui->use_caches_gc->setEnabled(Settings::values.use_caches_gc.UsingGlobal());
ui->anisotropic_filtering_combobox->setEnabled( ui->anisotropic_filtering_combobox->setEnabled(
Settings::values.max_anisotropy.UsingGlobal()); Settings::values.max_anisotropy.UsingGlobal());
@ -94,8 +90,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
use_asynchronous_shaders); use_asynchronous_shaders);
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
Settings::values.use_fast_gpu_time, use_fast_gpu_time); Settings::values.use_fast_gpu_time, use_fast_gpu_time);
ConfigurationShared::SetColoredTristate(ui->use_caches_gc, Settings::values.use_caches_gc,
use_caches_gc);
ConfigurationShared::SetColoredComboBox( ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, ui->label_gpu_accuracy, ui->gpu_accuracy, ui->label_gpu_accuracy,
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true))); static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));

View File

@ -37,5 +37,4 @@ private:
ConfigurationShared::CheckState use_vsync; ConfigurationShared::CheckState use_vsync;
ConfigurationShared::CheckState use_asynchronous_shaders; ConfigurationShared::CheckState use_asynchronous_shaders;
ConfigurationShared::CheckState use_fast_gpu_time; ConfigurationShared::CheckState use_fast_gpu_time;
ConfigurationShared::CheckState use_caches_gc;
}; };

View File

@ -96,16 +96,6 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="use_caches_gc">
<property name="toolTip">
<string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
</property>
<property name="text">
<string>Enable GPU cache garbage collection (experimental)</string>
</property>
</widget>
</item>
<item> <item>
<widget class="QWidget" name="af_layout" native="true"> <widget class="QWidget" name="af_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_1"> <layout class="QHBoxLayout" name="horizontalLayout_1">

View File

@ -468,7 +468,6 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.nvdec_emulation); ReadSetting("Renderer", Settings::values.nvdec_emulation);
ReadSetting("Renderer", Settings::values.accelerate_astc); ReadSetting("Renderer", Settings::values.accelerate_astc);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time); ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_caches_gc);
ReadSetting("Renderer", Settings::values.bg_red); ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green); ReadSetting("Renderer", Settings::values.bg_green);