early-access version 4115
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@@ -90,7 +90,7 @@ public:
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void PostCopyBarrier();
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void Finish();
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void TickFrame(VideoCommon::SlotVector<Buffer>&) noexcept {}
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void TickFrame(Common::SlotVector<Buffer>&) noexcept {}
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void ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value);
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@@ -251,7 +251,6 @@ struct BufferCacheParams {
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static constexpr bool NEEDS_BIND_STORAGE_INDEX = true;
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static constexpr bool USE_MEMORY_MAPS = true;
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static constexpr bool SEPARATE_IMAGE_BUFFER_BINDINGS = true;
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static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = true;
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// TODO: Investigate why OpenGL seems to perform worse with persistently mapped buffer uploads
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static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = false;
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@@ -30,13 +30,13 @@ class Image;
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class ImageView;
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class Sampler;
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using Common::SlotVector;
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using VideoCommon::ImageId;
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using VideoCommon::ImageViewId;
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using VideoCommon::ImageViewType;
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using VideoCommon::NUM_RT;
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using VideoCommon::Region2D;
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using VideoCommon::RenderTargets;
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using VideoCommon::SlotVector;
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struct FormatProperties {
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GLenum compatibility_class;
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