early-access version 1780
This commit is contained in:
111
externals/SDL/src/events/SDL_events.c
vendored
111
externals/SDL/src/events/SDL_events.c
vendored
@@ -586,6 +586,24 @@ SDL_CutEvent(SDL_EventEntry *entry)
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SDL_AtomicAdd(&SDL_EventQ.count, -1);
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}
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static int
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SDL_SendWakeupEvent()
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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if (!_this || !_this->SendWakeupEvent) {
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return 0;
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}
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if (!_this->wakeup_lock || SDL_LockMutex(_this->wakeup_lock) == 0) {
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if (_this->wakeup_window) {
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_this->SendWakeupEvent(_this, _this->wakeup_window);
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}
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if (_this->wakeup_lock) {
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SDL_UnlockMutex(_this->wakeup_lock);
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}
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}
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return 0;
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}
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/* Lock the event queue, take a peep at it, and unlock it */
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int
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SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action,
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@@ -662,6 +680,11 @@ SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action,
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} else {
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return SDL_SetError("Couldn't lock event queue");
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}
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if (used > 0 && action == SDL_ADDEVENT) {
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SDL_SendWakeupEvent();
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}
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return (used);
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}
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@@ -759,6 +782,78 @@ SDL_PollEvent(SDL_Event * event)
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return SDL_WaitEventTimeout(event, 0);
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}
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static int
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SDL_WaitEventTimeout_Device(_THIS, SDL_Window *wakeup_window, SDL_Event * event, int timeout)
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{
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/* Release any keys held down from last frame */
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SDL_ReleaseAutoReleaseKeys();
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for (;;) {
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if (!_this->wakeup_lock || SDL_LockMutex(_this->wakeup_lock) == 0) {
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int status = SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
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/* If status == 0 we are going to block so wakeup will be needed. */
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if (status == 0) {
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_this->wakeup_window = wakeup_window;
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} else {
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_this->wakeup_window = NULL;
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}
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if (_this->wakeup_lock) {
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SDL_UnlockMutex(_this->wakeup_lock);
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}
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if (status < 0) {
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/* Got an error: return */
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break;
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}
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if (status > 0) {
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/* There is an event, we can return. */
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SDL_SendPendingSignalEvents(); /* in case we had a signal handler fire, etc. */
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return 1;
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}
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/* No events found in the queue, call WaitEventTimeout to wait for an event. */
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status = _this->WaitEventTimeout(_this, timeout);
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/* Set wakeup_window to NULL without holding the lock. */
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_this->wakeup_window = NULL;
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if (status <= 0) {
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/* There is either an error or the timeout is elapsed: return */
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return status;
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}
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/* An event was found and pumped into the SDL events queue. Continue the loop
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to let SDL_PeepEvents pick it up .*/
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}
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}
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return 0;
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}
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static int
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SDL_events_need_polling() {
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SDL_bool need_polling = SDL_FALSE;
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#if !SDL_JOYSTICK_DISABLED
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need_polling = \
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(!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] || SDL_JoystickEventState(SDL_QUERY)) \
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&& (SDL_NumJoysticks() > 0);
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#endif
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#if !SDL_SENSOR_DISABLED
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need_polling = need_polling || (!SDL_disabled_events[SDL_SENSORUPDATE >> 8] && \
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(SDL_NumSensors() > 0));
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#endif
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return need_polling;
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}
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static SDL_Window *
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SDL_find_active_window(SDL_VideoDevice * _this)
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{
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SDL_Window *window;
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for (window = _this->windows; window; window = window->next) {
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if (!window->is_destroying) {
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return window;
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}
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}
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return NULL;
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}
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int
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SDL_WaitEvent(SDL_Event * event)
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{
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@@ -768,11 +863,27 @@ SDL_WaitEvent(SDL_Event * event)
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int
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SDL_WaitEventTimeout(SDL_Event * event, int timeout)
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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SDL_Window *wakeup_window;
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Uint32 expiration = 0;
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if (timeout > 0)
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expiration = SDL_GetTicks() + timeout;
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if (timeout != 0 && _this && _this->WaitEventTimeout && _this->SendWakeupEvent && !SDL_events_need_polling()) {
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/* Look if a shown window is available to send the wakeup event. */
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wakeup_window = SDL_find_active_window(_this);
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if (wakeup_window) {
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int status = SDL_WaitEventTimeout_Device(_this, wakeup_window, event, timeout);
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/* There may be implementation-defined conditions where the backend cannot
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reliably wait for the next event. If that happens, fall back to polling. */
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if (status >= 0) {
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return status;
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}
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}
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}
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for (;;) {
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SDL_PumpEvents();
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switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)) {
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