early-access version 1780

This commit is contained in:
pineappleEA
2021-06-11 20:56:03 +02:00
parent e46a402c25
commit 388881fdbb
93 changed files with 2410 additions and 851 deletions

View File

@@ -480,6 +480,7 @@ static void usb_string_cache_destroy()
usb_string_cache = NULL;
usb_string_cache_size = 0;
usb_string_cache_insert_pos = 0;
}
static struct usb_string_cache_entry *usb_string_cache_insert()
@@ -732,8 +733,12 @@ struct hid_device_info HID_API_EXPORT *hid_enumerate(unsigned short vendor_id,
if (dev_vid && dev_pid) {
string_cache = usb_string_cache_find(&desc, handle);
if (string_cache) {
cur_dev->manufacturer_string = wcsdup(string_cache->vendor);
cur_dev->product_string = wcsdup(string_cache->product);
if (string_cache->vendor) {
cur_dev->manufacturer_string = wcsdup(string_cache->vendor);
}
if (string_cache->product) {
cur_dev->product_string = wcsdup(string_cache->product);
}
}
} else {
if (desc.iManufacturer > 0)

View File

@@ -488,6 +488,15 @@ struct hid_device_info HID_API_EXPORT *hid_enumerate(unsigned short vendor_id,
continue;
}
#if defined(SDL_JOYSTICK_MFI)
// We want to prefer Game Controller support where available,
// as Apple will likely be requiring that for supported devices.
extern SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device);
if (IOS_SupportedHIDDevice(dev)) {
continue;
}
#endif
dev_vid = get_vendor_id(dev);
dev_pid = get_product_id(dev);