early-access version 3240
This commit is contained in:
parent
3ff418065e
commit
3b9e1ccd4b
@ -1,7 +1,7 @@
|
|||||||
yuzu emulator early access
|
yuzu emulator early access
|
||||||
=============
|
=============
|
||||||
|
|
||||||
This is the source code for early-access 3239.
|
This is the source code for early-access 3240.
|
||||||
|
|
||||||
## Legal Notice
|
## Legal Notice
|
||||||
|
|
||||||
|
BIN
dist/yuzu.ico
vendored
BIN
dist/yuzu.ico
vendored
Binary file not shown.
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 23 KiB |
2
dist/yuzu.svg
vendored
2
dist/yuzu.svg
vendored
@ -1 +1 @@
|
|||||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 612.15 680.17"><defs><style>.cls-1{fill:#c6c6c6;}.cls-2{fill:#ffdc00;}</style></defs><title>newAsset 7</title><g id="Layer_2" data-name="Layer 2"><g id="Layer_1-2" data-name="Layer 1"><g id="g823"><g id="right"><g id="g827"><g id="g833"><path id="path835" class="cls-1" d="M340.08,136V680.17c150.26,0,272.07-121.81,272.07-272.07S490.34,136,340.08,136m53.14,59.6a219.06,219.06,0,0,1,0,424.94V195.63"/></g></g></g><g id="left"><g id="g839"><g id="g845"><path id="path847" class="cls-2" d="M272.07,0C121.81,0,0,121.81,0,272.07S121.81,544.13,272.07,544.13ZM218.93,59.6V484.54A219,219,0,0,1,117.26,117.26,217.44,217.44,0,0,1,218.93,59.6"/></g></g></g></g></g></g></svg>
|
<svg id="svg815" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 614.4 682.67"><defs><style>.cls-1{fill:none;}.cls-2{clip-path:url(#clip-path);}.cls-3{fill:#ff3c28;}.cls-4{fill:#0ab9e6;}</style><clipPath id="clip-path"><rect class="cls-1" x="-43" y="-46.67" width="699.6" height="777.33"/></clipPath></defs><title>Artboard 1</title><g id="g823"><g id="right"><g class="cls-2"><g id="g827"><g id="g833"><path id="path835" class="cls-3" d="M340.81,138V682.08c150.26,0,272.06-121.81,272.06-272.06S491.07,138,340.81,138M394,197.55a219.06,219.06,0,0,1,0,424.94V197.55"/></g></g></g></g><g id="left"><g class="cls-2"><g id="g839"><g id="g845"><path id="path847" class="cls-4" d="M272.79,1.92C122.53,1.92.73,123.73.73,274s121.8,272.07,272.06,272.07ZM219.65,61.51v425A219,219,0,0,1,118,119.18,217.51,217.51,0,0,1,219.65,61.51"/></g></g></g></g></g></svg>
|
Before Width: | Height: | Size: 717 B After Width: | Height: | Size: 889 B |
@ -78,6 +78,7 @@ void EmuThread::run() {
|
|||||||
gpu.Start();
|
gpu.Start();
|
||||||
|
|
||||||
m_system.GetCpuManager().OnGpuReady();
|
m_system.GetCpuManager().OnGpuReady();
|
||||||
|
m_system.RegisterExitCallback([this] { m_stop_source.request_stop(); });
|
||||||
|
|
||||||
if (m_system.DebuggerEnabled()) {
|
if (m_system.DebuggerEnabled()) {
|
||||||
m_system.InitializeDebugger();
|
m_system.InitializeDebugger();
|
||||||
|
@ -38,7 +38,7 @@ void DiscordImpl::Update() {
|
|||||||
system.GetAppLoader().ReadTitle(title);
|
system.GetAppLoader().ReadTitle(title);
|
||||||
}
|
}
|
||||||
DiscordRichPresence presence{};
|
DiscordRichPresence presence{};
|
||||||
presence.largeImageKey = "yuzu_logo_ea";
|
presence.largeImageKey = "yuzu_logo";
|
||||||
presence.largeImageText = "yuzu is an emulator for the Nintendo Switch";
|
presence.largeImageText = "yuzu is an emulator for the Nintendo Switch";
|
||||||
if (system.IsPoweredOn()) {
|
if (system.IsPoweredOn()) {
|
||||||
presence.state = title.c_str();
|
presence.state = title.c_str();
|
||||||
|
@ -1710,11 +1710,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
|||||||
system->RegisterExecuteProgramCallback(
|
system->RegisterExecuteProgramCallback(
|
||||||
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
|
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
|
||||||
|
|
||||||
system->RegisterExitCallback([this] {
|
|
||||||
emu_thread->ForceStop();
|
|
||||||
render_window->Exit();
|
|
||||||
});
|
|
||||||
|
|
||||||
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||||
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
|
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
|
||||||
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
||||||
@ -4182,10 +4177,6 @@ bool GMainWindow::ConfirmForceLockedExit() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::RequestGameExit() {
|
void GMainWindow::RequestGameExit() {
|
||||||
if (!system->IsPoweredOn()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& sm{system->ServiceManager()};
|
auto& sm{system->ServiceManager()};
|
||||||
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
|
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
|
||||||
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
|
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
|
||||||
|
Loading…
Reference in New Issue
Block a user