early-access version 3353

main
pineappleEA 2023-01-30 19:07:52 +01:00
parent 8c756f4f3a
commit 3e59296297
7 changed files with 50 additions and 17 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 3352. This is the source code for early-access 3353.
## Legal Notice ## Legal Notice

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@ -30,7 +30,7 @@ bool ComputePipelineKey::operator==(const ComputePipelineKey& rhs) const noexcep
ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cache_, ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cache_,
BufferCache& buffer_cache_, ProgramManager& program_manager_, BufferCache& buffer_cache_, ProgramManager& program_manager_,
const Shader::Info& info_, std::string code, const Shader::Info& info_, std::string code,
std::vector<u32> code_v) std::vector<u32> code_v, bool force_context_flush)
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, : texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
program_manager{program_manager_}, info{info_} { program_manager{program_manager_}, info{info_} {
switch (device.GetShaderBackend()) { switch (device.GetShaderBackend()) {
@ -63,6 +63,15 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
writes_global_memory = !use_storage_buffers && writes_global_memory = !use_storage_buffers &&
std::ranges::any_of(info.storage_buffers_descriptors, std::ranges::any_of(info.storage_buffers_descriptors,
[](const auto& desc) { return desc.is_written; }); [](const auto& desc) { return desc.is_written; });
if (force_context_flush) {
std::scoped_lock lock{built_mutex};
built_fence.Create();
// Flush this context to ensure compilation commands and fence are in the GPU pipe.
glFlush();
built_condvar.notify_one();
} else {
is_built = true;
}
} }
void ComputePipeline::Configure() { void ComputePipeline::Configure() {
@ -142,6 +151,9 @@ void ComputePipeline::Configure() {
} }
texture_cache.FillComputeImageViews(std::span(views.data(), views.size())); texture_cache.FillComputeImageViews(std::span(views.data(), views.size()));
if (!is_built) {
WaitForBuild();
}
if (assembly_program.handle != 0) { if (assembly_program.handle != 0) {
program_manager.BindComputeAssemblyProgram(assembly_program.handle); program_manager.BindComputeAssemblyProgram(assembly_program.handle);
} else { } else {
@ -223,4 +235,13 @@ void ComputePipeline::Configure() {
} }
} }
void ComputePipeline::WaitForBuild() {
if (built_fence.handle == 0) {
std::unique_lock lock{built_mutex};
built_condvar.wait(lock, [this] { return built_fence.handle != 0; });
}
ASSERT(glClientWaitSync(built_fence.handle, 0, GL_TIMEOUT_IGNORED) != GL_WAIT_FAILED);
is_built = true;
}
} // namespace OpenGL } // namespace OpenGL

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@ -50,7 +50,8 @@ class ComputePipeline {
public: public:
explicit ComputePipeline(const Device& device, TextureCache& texture_cache_, explicit ComputePipeline(const Device& device, TextureCache& texture_cache_,
BufferCache& buffer_cache_, ProgramManager& program_manager_, BufferCache& buffer_cache_, ProgramManager& program_manager_,
const Shader::Info& info_, std::string code, std::vector<u32> code_v); const Shader::Info& info_, std::string code, std::vector<u32> code_v,
bool force_context_flush = false);
void Configure(); void Configure();
@ -65,6 +66,8 @@ public:
} }
private: private:
void WaitForBuild();
TextureCache& texture_cache; TextureCache& texture_cache;
BufferCache& buffer_cache; BufferCache& buffer_cache;
Tegra::MemoryManager* gpu_memory; Tegra::MemoryManager* gpu_memory;
@ -81,6 +84,11 @@ private:
bool use_storage_buffers{}; bool use_storage_buffers{};
bool writes_global_memory{}; bool writes_global_memory{};
std::mutex built_mutex;
std::condition_variable built_condvar;
OGLSync built_fence{};
bool is_built{false};
}; };
} // namespace OpenGL } // namespace OpenGL

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@ -176,7 +176,7 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
std::array<std::string, 5> sources, std::array<std::string, 5> sources,
std::array<std::vector<u32>, 5> sources_spirv, std::array<std::vector<u32>, 5> sources_spirv,
const std::array<const Shader::Info*, 5>& infos, const std::array<const Shader::Info*, 5>& infos,
const GraphicsPipelineKey& key_) const GraphicsPipelineKey& key_, bool force_context_flush)
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_}, : texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_},
state_tracker{state_tracker_}, key{key_} { state_tracker{state_tracker_}, key{key_} {
if (shader_notify) { if (shader_notify) {
@ -231,7 +231,8 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
const bool in_parallel = thread_worker != nullptr; const bool in_parallel = thread_worker != nullptr;
const auto backend = device.GetShaderBackend(); const auto backend = device.GetShaderBackend();
auto func{[this, sources = std::move(sources), sources_spirv = std::move(sources_spirv), auto func{[this, sources = std::move(sources), sources_spirv = std::move(sources_spirv),
shader_notify, backend, in_parallel](ShaderContext::Context*) mutable { shader_notify, backend, in_parallel,
force_context_flush](ShaderContext::Context*) mutable {
for (size_t stage = 0; stage < 5; ++stage) { for (size_t stage = 0; stage < 5; ++stage) {
switch (backend) { switch (backend) {
case Settings::ShaderBackend::GLSL: case Settings::ShaderBackend::GLSL:
@ -251,7 +252,7 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
break; break;
} }
} }
if (in_parallel) { if (force_context_flush || in_parallel) {
std::scoped_lock lock{built_mutex}; std::scoped_lock lock{built_mutex};
built_fence.Create(); built_fence.Create();
// Flush this context to ensure compilation commands and fence are in the GPU pipe. // Flush this context to ensure compilation commands and fence are in the GPU pipe.

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@ -78,7 +78,7 @@ public:
std::array<std::string, 5> sources, std::array<std::string, 5> sources,
std::array<std::vector<u32>, 5> sources_spirv, std::array<std::vector<u32>, 5> sources_spirv,
const std::array<const Shader::Info*, 5>& infos, const std::array<const Shader::Info*, 5>& infos,
const GraphicsPipelineKey& key_); const GraphicsPipelineKey& key_, bool force_context_flush = false);
void Configure(bool is_indexed) { void Configure(bool is_indexed) {
configure_func(this, is_indexed); configure_func(this, is_indexed);

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@ -285,7 +285,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
file.read(reinterpret_cast<char*>(&key), sizeof(key)); file.read(reinterpret_cast<char*>(&key), sizeof(key));
queue_work([this, key, env = std::move(env), &state, &callback](Context* ctx) mutable { queue_work([this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
ctx->pools.ReleaseContents(); ctx->pools.ReleaseContents();
auto pipeline{CreateComputePipeline(ctx->pools, key, env)}; auto pipeline{CreateComputePipeline(ctx->pools, key, env, true)};
std::scoped_lock lock{state.mutex}; std::scoped_lock lock{state.mutex};
if (pipeline) { if (pipeline) {
compute_cache.emplace(key, std::move(pipeline)); compute_cache.emplace(key, std::move(pipeline));
@ -306,7 +306,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
env_ptrs.push_back(&env); env_ptrs.push_back(&env);
} }
ctx->pools.ReleaseContents(); ctx->pools.ReleaseContents();
auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)}; auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false, true)};
std::scoped_lock lock{state.mutex}; std::scoped_lock lock{state.mutex};
if (pipeline) { if (pipeline) {
graphics_cache.emplace(key, std::move(pipeline)); graphics_cache.emplace(key, std::move(pipeline));
@ -438,7 +438,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key, ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key,
std::span<Shader::Environment* const> envs, bool build_in_parallel) try { std::span<Shader::Environment* const> envs, bool use_shader_workers,
bool force_context_flush) try {
LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash()); LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
size_t env_index{}; size_t env_index{};
u32 total_storage_buffers{}; u32 total_storage_buffers{};
@ -530,10 +531,10 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
} }
previous_program = &program; previous_program = &program;
} }
auto* const thread_worker{build_in_parallel ? workers.get() : nullptr}; auto* const thread_worker{use_shader_workers ? workers.get() : nullptr};
return std::make_unique<GraphicsPipeline>(device, texture_cache, buffer_cache, program_manager, return std::make_unique<GraphicsPipeline>(device, texture_cache, buffer_cache, program_manager,
state_tracker, thread_worker, &shader_notify, sources, state_tracker, thread_worker, &shader_notify, sources,
sources_spirv, infos, key); sources_spirv, infos, key, force_context_flush);
} catch (Shader::Exception& exception) { } catch (Shader::Exception& exception) {
LOG_ERROR(Render_OpenGL, "{}", exception.what()); LOG_ERROR(Render_OpenGL, "{}", exception.what());
@ -558,8 +559,8 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
} }
std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline( std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
ShaderContext::ShaderPools& pools, const ComputePipelineKey& key, ShaderContext::ShaderPools& pools, const ComputePipelineKey& key, Shader::Environment& env,
Shader::Environment& env) try { bool force_context_flush) try {
LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash()); LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()}; Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
@ -588,7 +589,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
} }
return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, program_manager, return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, program_manager,
program.info, code, code_spirv); program.info, code, code_spirv, force_context_flush);
} catch (Shader::Exception& exception) { } catch (Shader::Exception& exception) {
LOG_ERROR(Render_OpenGL, "{}", exception.what()); LOG_ERROR(Render_OpenGL, "{}", exception.what());
return nullptr; return nullptr;

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@ -50,14 +50,16 @@ private:
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline( std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key, ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key,
std::span<Shader::Environment* const> envs, bool build_in_parallel); std::span<Shader::Environment* const> envs, bool use_shader_workers,
bool force_context_flush = false);
std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineKey& key, std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineKey& key,
const VideoCommon::ShaderInfo* shader); const VideoCommon::ShaderInfo* shader);
std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderContext::ShaderPools& pools, std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderContext::ShaderPools& pools,
const ComputePipelineKey& key, const ComputePipelineKey& key,
Shader::Environment& env); Shader::Environment& env,
bool force_context_flush = false);
std::unique_ptr<ShaderWorker> CreateWorkers() const; std::unique_ptr<ShaderWorker> CreateWorkers() const;