early-access version 3816

main
pineappleEA 2023-08-17 19:50:20 +02:00
parent 16bc256b6e
commit 3e922c262d
12 changed files with 68 additions and 34 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 3815. This is the source code for early-access 3816.
## Legal Notice ## Legal Notice

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@ -19,13 +19,7 @@ public:
void Initialize(); void Initialize();
void Finalize(); void Finalize();
s64 GetCount() const { s64 GetTick() const;
return GetTick();
}
void RegisterTask(KTimerTask* task, s64 time_from_now) {
this->RegisterAbsoluteTask(task, GetTick() + time_from_now);
}
void RegisterAbsoluteTask(KTimerTask* task, s64 task_time) { void RegisterAbsoluteTask(KTimerTask* task, s64 task_time) {
KScopedDisableDispatch dd{m_kernel}; KScopedDisableDispatch dd{m_kernel};
@ -42,7 +36,6 @@ private:
void EnableInterrupt(s64 wakeup_time); void EnableInterrupt(s64 wakeup_time);
void DisableInterrupt(); void DisableInterrupt();
bool GetInterruptEnabled(); bool GetInterruptEnabled();
s64 GetTick() const;
void DoTask(); void DoTask();
private: private:

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@ -5,6 +5,7 @@
#include "common/overflow.h" #include "common/overflow.h"
#include "core/core.h" #include "core/core.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_resource_limit.h" #include "core/hle/kernel/k_resource_limit.h"
#include "core/hle/kernel/svc_results.h" #include "core/hle/kernel/svc_results.h"
@ -15,9 +16,7 @@ KResourceLimit::KResourceLimit(KernelCore& kernel)
: KAutoObjectWithSlabHeapAndContainer{kernel}, m_lock{m_kernel}, m_cond_var{m_kernel} {} : KAutoObjectWithSlabHeapAndContainer{kernel}, m_lock{m_kernel}, m_cond_var{m_kernel} {}
KResourceLimit::~KResourceLimit() = default; KResourceLimit::~KResourceLimit() = default;
void KResourceLimit::Initialize(const Core::Timing::CoreTiming* core_timing) { void KResourceLimit::Initialize() {}
m_core_timing = core_timing;
}
void KResourceLimit::Finalize() {} void KResourceLimit::Finalize() {}
@ -86,7 +85,7 @@ Result KResourceLimit::SetLimitValue(LimitableResource which, s64 value) {
} }
bool KResourceLimit::Reserve(LimitableResource which, s64 value) { bool KResourceLimit::Reserve(LimitableResource which, s64 value) {
return Reserve(which, value, m_core_timing->GetGlobalTimeNs().count() + DefaultTimeout); return Reserve(which, value, m_kernel.HardwareTimer().GetTick() + DefaultTimeout);
} }
bool KResourceLimit::Reserve(LimitableResource which, s64 value, s64 timeout) { bool KResourceLimit::Reserve(LimitableResource which, s64 value, s64 timeout) {
@ -117,7 +116,7 @@ bool KResourceLimit::Reserve(LimitableResource which, s64 value, s64 timeout) {
} }
if (m_current_hints[index] + value <= m_limit_values[index] && if (m_current_hints[index] + value <= m_limit_values[index] &&
(timeout < 0 || m_core_timing->GetGlobalTimeNs().count() < timeout)) { (timeout < 0 || m_kernel.HardwareTimer().GetTick() < timeout)) {
m_waiter_count++; m_waiter_count++;
m_cond_var.Wait(std::addressof(m_lock), timeout, false); m_cond_var.Wait(std::addressof(m_lock), timeout, false);
m_waiter_count--; m_waiter_count--;
@ -154,7 +153,7 @@ void KResourceLimit::Release(LimitableResource which, s64 value, s64 hint) {
KResourceLimit* CreateResourceLimitForProcess(Core::System& system, s64 physical_memory_size) { KResourceLimit* CreateResourceLimitForProcess(Core::System& system, s64 physical_memory_size) {
auto* resource_limit = KResourceLimit::Create(system.Kernel()); auto* resource_limit = KResourceLimit::Create(system.Kernel());
resource_limit->Initialize(std::addressof(system.CoreTiming())); resource_limit->Initialize();
// Initialize default resource limit values. // Initialize default resource limit values.
// TODO(bunnei): These values are the system defaults, the limits for service processes are // TODO(bunnei): These values are the system defaults, the limits for service processes are

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@ -31,7 +31,7 @@ public:
explicit KResourceLimit(KernelCore& kernel); explicit KResourceLimit(KernelCore& kernel);
~KResourceLimit() override; ~KResourceLimit() override;
void Initialize(const Core::Timing::CoreTiming* core_timing); void Initialize();
void Finalize() override; void Finalize() override;
s64 GetLimitValue(LimitableResource which) const; s64 GetLimitValue(LimitableResource which) const;
@ -57,7 +57,6 @@ private:
mutable KLightLock m_lock; mutable KLightLock m_lock;
s32 m_waiter_count{}; s32 m_waiter_count{};
KLightConditionVariable m_cond_var; KLightConditionVariable m_cond_var;
const Core::Timing::CoreTiming* m_core_timing{};
}; };
KResourceLimit* CreateResourceLimitForProcess(Core::System& system, s64 physical_memory_size); KResourceLimit* CreateResourceLimitForProcess(Core::System& system, s64 physical_memory_size);

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@ -28,7 +28,7 @@ public:
~KScopedSchedulerLockAndSleep() { ~KScopedSchedulerLockAndSleep() {
// Register the sleep. // Register the sleep.
if (m_timeout_tick > 0) { if (m_timeout_tick > 0) {
m_timer->RegisterTask(m_thread, m_timeout_tick); m_timer->RegisterAbsoluteTask(m_thread, m_timeout_tick);
} }
// Unlock the scheduler. // Unlock the scheduler.

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@ -231,7 +231,7 @@ struct KernelCore::Impl {
void InitializeSystemResourceLimit(KernelCore& kernel, void InitializeSystemResourceLimit(KernelCore& kernel,
const Core::Timing::CoreTiming& core_timing) { const Core::Timing::CoreTiming& core_timing) {
system_resource_limit = KResourceLimit::Create(system.Kernel()); system_resource_limit = KResourceLimit::Create(system.Kernel());
system_resource_limit->Initialize(&core_timing); system_resource_limit->Initialize();
KResourceLimit::Register(kernel, system_resource_limit); KResourceLimit::Register(kernel, system_resource_limit);
const auto sizes{memory_layout->GetTotalAndKernelMemorySizes()}; const auto sizes{memory_layout->GetTotalAndKernelMemorySizes()};

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@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include "core/core.h" #include "core/core.h"
#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_memory_layout.h" #include "core/hle/kernel/k_memory_layout.h"
#include "core/hle/kernel/k_process.h" #include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/kernel.h" #include "core/hle/kernel/kernel.h"
@ -52,7 +53,7 @@ Result WaitForAddress(Core::System& system, u64 address, ArbitrationType arb_typ
if (timeout_ns > 0) { if (timeout_ns > 0) {
const s64 offset_tick(timeout_ns); const s64 offset_tick(timeout_ns);
if (offset_tick > 0) { if (offset_tick > 0) {
timeout = offset_tick + 2; timeout = system.Kernel().HardwareTimer().GetTick() + offset_tick + 2;
if (timeout <= 0) { if (timeout <= 0) {
timeout = std::numeric_limits<s64>::max(); timeout = std::numeric_limits<s64>::max();
} }

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@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include "core/core.h" #include "core/core.h"
#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_memory_layout.h" #include "core/hle/kernel/k_memory_layout.h"
#include "core/hle/kernel/k_process.h" #include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/kernel.h" #include "core/hle/kernel/kernel.h"
@ -25,7 +26,7 @@ Result WaitProcessWideKeyAtomic(Core::System& system, u64 address, u64 cv_key, u
if (timeout_ns > 0) { if (timeout_ns > 0) {
const s64 offset_tick(timeout_ns); const s64 offset_tick(timeout_ns);
if (offset_tick > 0) { if (offset_tick > 0) {
timeout = offset_tick + 2; timeout = system.Kernel().HardwareTimer().GetTick() + offset_tick + 2;
if (timeout <= 0) { if (timeout <= 0) {
timeout = std::numeric_limits<s64>::max(); timeout = std::numeric_limits<s64>::max();
} }

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@ -5,6 +5,7 @@
#include "common/scratch_buffer.h" #include "common/scratch_buffer.h"
#include "core/core.h" #include "core/core.h"
#include "core/hle/kernel/k_client_session.h" #include "core/hle/kernel/k_client_session.h"
#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_process.h" #include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_server_session.h" #include "core/hle/kernel/k_server_session.h"
#include "core/hle/kernel/svc.h" #include "core/hle/kernel/svc.h"
@ -82,12 +83,29 @@ Result ReplyAndReceive(Core::System& system, s32* out_index, uint64_t handles_ad
R_TRY(session->SendReply()); R_TRY(session->SendReply());
} }
// Convert the timeout from nanoseconds to ticks.
// NOTE: Nintendo does not use this conversion logic in WaitSynchronization...
s64 timeout;
if (timeout_ns > 0) {
const s64 offset_tick(timeout_ns);
if (offset_tick > 0) {
timeout = kernel.HardwareTimer().GetTick() + offset_tick + 2;
if (timeout <= 0) {
timeout = std::numeric_limits<s64>::max();
}
} else {
timeout = std::numeric_limits<s64>::max();
}
} else {
timeout = timeout_ns;
}
// Wait for a message. // Wait for a message.
while (true) { while (true) {
// Wait for an object. // Wait for an object.
s32 index; s32 index;
Result result = KSynchronizationObject::Wait(kernel, std::addressof(index), objs.data(), Result result = KSynchronizationObject::Wait(kernel, std::addressof(index), objs.data(),
num_handles, timeout_ns); num_handles, timeout);
if (result == ResultTimedOut) { if (result == ResultTimedOut) {
R_RETURN(result); R_RETURN(result);
} }

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@ -21,7 +21,7 @@ Result CreateResourceLimit(Core::System& system, Handle* out_handle) {
SCOPE_EXIT({ resource_limit->Close(); }); SCOPE_EXIT({ resource_limit->Close(); });
// Initialize the resource limit. // Initialize the resource limit.
resource_limit->Initialize(std::addressof(system.CoreTiming())); resource_limit->Initialize();
// Register the limit. // Register the limit.
KResourceLimit::Register(kernel, resource_limit); KResourceLimit::Register(kernel, resource_limit);

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@ -4,6 +4,7 @@
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "common/scratch_buffer.h" #include "common/scratch_buffer.h"
#include "core/core.h" #include "core/core.h"
#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_process.h" #include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_readable_event.h" #include "core/hle/kernel/k_readable_event.h"
#include "core/hle/kernel/svc.h" #include "core/hle/kernel/svc.h"
@ -83,9 +84,20 @@ Result WaitSynchronization(Core::System& system, int32_t* out_index, u64 user_ha
} }
}); });
// Convert the timeout from nanoseconds to ticks.
s64 timeout;
if (timeout_ns > 0) {
u64 ticks = kernel.HardwareTimer().GetTick();
ticks += timeout_ns;
ticks += 2;
timeout = ticks;
} else {
timeout = timeout_ns;
}
// Wait on the objects. // Wait on the objects.
Result res = Result res = KSynchronizationObject::Wait(kernel, out_index, objs.data(), num_handles, timeout);
KSynchronizationObject::Wait(kernel, out_index, objs.data(), num_handles, timeout_ns);
R_SUCCEED_IF(res == ResultSessionClosed); R_SUCCEED_IF(res == ResultSessionClosed);
R_RETURN(res); R_RETURN(res);

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@ -4,6 +4,7 @@
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "core/core.h" #include "core/core.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_process.h" #include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_scoped_resource_reservation.h" #include "core/hle/kernel/k_scoped_resource_reservation.h"
#include "core/hle/kernel/k_thread.h" #include "core/hle/kernel/k_thread.h"
@ -42,9 +43,9 @@ Result CreateThread(Core::System& system, Handle* out_handle, u64 entry_point, u
R_UNLESS(process.CheckThreadPriority(priority), ResultInvalidPriority); R_UNLESS(process.CheckThreadPriority(priority), ResultInvalidPriority);
// Reserve a new thread from the process resource limit (waiting up to 100ms). // Reserve a new thread from the process resource limit (waiting up to 100ms).
KScopedResourceReservation thread_reservation( KScopedResourceReservation thread_reservation(std::addressof(process),
std::addressof(process), LimitableResource::ThreadCountMax, 1, LimitableResource::ThreadCountMax, 1,
system.CoreTiming().GetGlobalTimeNs().count() + 100000000); kernel.HardwareTimer().GetTick() + 100000000);
R_UNLESS(thread_reservation.Succeeded(), ResultLimitReached); R_UNLESS(thread_reservation.Succeeded(), ResultLimitReached);
// Create the thread. // Create the thread.
@ -102,20 +103,31 @@ void ExitThread(Core::System& system) {
} }
/// Sleep the current thread /// Sleep the current thread
void SleepThread(Core::System& system, s64 nanoseconds) { void SleepThread(Core::System& system, s64 ns) {
auto& kernel = system.Kernel(); auto& kernel = system.Kernel();
const auto yield_type = static_cast<Svc::YieldType>(nanoseconds); const auto yield_type = static_cast<Svc::YieldType>(ns);
LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds); LOG_TRACE(Kernel_SVC, "called nanoseconds={}", ns);
// When the input tick is positive, sleep. // When the input tick is positive, sleep.
if (nanoseconds > 0) { if (ns > 0) {
// Convert the timeout from nanoseconds to ticks. // Convert the timeout from nanoseconds to ticks.
// NOTE: Nintendo does not use this conversion logic in WaitSynchronization... // NOTE: Nintendo does not use this conversion logic in WaitSynchronization...
s64 timeout;
const s64 offset_tick(ns);
if (offset_tick > 0) {
timeout = kernel.HardwareTimer().GetTick() + offset_tick + 2;
if (timeout <= 0) {
timeout = std::numeric_limits<s64>::max();
}
} else {
timeout = std::numeric_limits<s64>::max();
}
// Sleep. // Sleep.
// NOTE: Nintendo does not check the result of this sleep. // NOTE: Nintendo does not check the result of this sleep.
static_cast<void>(GetCurrentThread(kernel).Sleep(nanoseconds)); static_cast<void>(GetCurrentThread(kernel).Sleep(timeout));
} else if (yield_type == Svc::YieldType::WithoutCoreMigration) { } else if (yield_type == Svc::YieldType::WithoutCoreMigration) {
KScheduler::YieldWithoutCoreMigration(kernel); KScheduler::YieldWithoutCoreMigration(kernel);
} else if (yield_type == Svc::YieldType::WithCoreMigration) { } else if (yield_type == Svc::YieldType::WithCoreMigration) {
@ -124,7 +136,6 @@ void SleepThread(Core::System& system, s64 nanoseconds) {
KScheduler::YieldToAnyThread(kernel); KScheduler::YieldToAnyThread(kernel);
} else { } else {
// Nintendo does nothing at all if an otherwise invalid value is passed. // Nintendo does nothing at all if an otherwise invalid value is passed.
ASSERT_MSG(false, "Unimplemented sleep yield type '{:016X}'!", nanoseconds);
} }
} }