early-access version 3239
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 3238.
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This is the source code for early-access 3239.
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## Legal Notice
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## Legal Notice
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@ -78,7 +78,6 @@ void EmuThread::run() {
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gpu.Start();
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gpu.Start();
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m_system.GetCpuManager().OnGpuReady();
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m_system.GetCpuManager().OnGpuReady();
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m_system.RegisterExitCallback([this] { m_stop_source.request_stop(); });
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if (m_system.DebuggerEnabled()) {
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if (m_system.DebuggerEnabled()) {
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m_system.InitializeDebugger();
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m_system.InitializeDebugger();
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@ -1710,6 +1710,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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system->RegisterExecuteProgramCallback(
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system->RegisterExecuteProgramCallback(
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[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
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[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
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system->RegisterExitCallback([this] {
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emu_thread->ForceStop();
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render_window->Exit();
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});
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
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connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
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connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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@ -1814,9 +1819,8 @@ void GMainWindow::OnShutdownBegin() {
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}
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}
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void GMainWindow::OnShutdownBeginDialog() {
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void GMainWindow::OnShutdownBeginDialog() {
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shutdown_dialog =
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shutdown_dialog = new OverlayDialog(this, *system, QString{}, tr("Closing software..."),
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new OverlayDialog(render_window, *system, QString{}, tr("Closing software..."), QString{},
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QString{}, QString{}, Qt::AlignHCenter | Qt::AlignVCenter);
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QString{}, Qt::AlignHCenter | Qt::AlignVCenter);
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shutdown_dialog->open();
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shutdown_dialog->open();
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}
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}
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@ -4178,6 +4182,10 @@ bool GMainWindow::ConfirmForceLockedExit() {
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}
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}
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void GMainWindow::RequestGameExit() {
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void GMainWindow::RequestGameExit() {
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if (!system->IsPoweredOn()) {
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return;
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}
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auto& sm{system->ServiceManager()};
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auto& sm{system->ServiceManager()};
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auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
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auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
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@ -3,6 +3,7 @@
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#include <QKeyEvent>
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#include <QKeyEvent>
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#include <QScreen>
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#include <QScreen>
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#include <QWindow>
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#include "core/core.h"
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#include "core/core.h"
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#include "core/hid/hid_types.h"
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#include "core/hid/hid_types.h"
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@ -162,7 +163,7 @@ void OverlayDialog::MoveAndResizeWindow() {
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const auto height = static_cast<float>(parentWidget()->height());
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const auto height = static_cast<float>(parentWidget()->height());
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// High DPI
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// High DPI
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const float dpi_scale = qApp->screenAt(pos)->logicalDotsPerInch() / 96.0f;
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const float dpi_scale = parentWidget()->windowHandle()->screen()->logicalDotsPerInch() / 96.0f;
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const auto title_text_font_size = BASE_TITLE_FONT_SIZE * (height / BASE_HEIGHT) / dpi_scale;
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const auto title_text_font_size = BASE_TITLE_FONT_SIZE * (height / BASE_HEIGHT) / dpi_scale;
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const auto body_text_font_size =
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const auto body_text_font_size =
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