early-access version 2649

main
pineappleEA 2022-04-06 05:09:11 +02:00
parent 2ffe9685e5
commit 447daccd21
19 changed files with 103 additions and 19 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 2648.
This is the source code for early-access 2649.
## Legal Notice

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@ -1207,4 +1207,12 @@ void EmulatedController::DeleteCallback(int key) {
}
callback_list.erase(iterator);
}
void EmulatedController::RemoveServiceCallbacks() {
std::lock_guard lock{mutex};
const auto count = std::erase_if(
callback_list, [](const auto& callback) { return callback.second.is_npad_service; });
LOG_DEBUG(Input, "Elements deleted {}", count);
}
} // namespace Core::HID

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@ -335,6 +335,9 @@ public:
*/
void DeleteCallback(int key);
/// Removes all callbacks created from npad services
void RemoveServiceCallbacks();
private:
/// creates input devices from params
void LoadDevices();

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@ -211,4 +211,17 @@ void HIDCore::UnloadInputDevices() {
devices->UnloadInput();
}
void HIDCore::RemoveServiceCallbacks() {
player_1->RemoveServiceCallbacks();
player_2->RemoveServiceCallbacks();
player_3->RemoveServiceCallbacks();
player_4->RemoveServiceCallbacks();
player_5->RemoveServiceCallbacks();
player_6->RemoveServiceCallbacks();
player_7->RemoveServiceCallbacks();
player_8->RemoveServiceCallbacks();
other->RemoveServiceCallbacks();
handheld->RemoveServiceCallbacks();
}
} // namespace Core::HID

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@ -61,6 +61,9 @@ public:
/// Removes all callbacks from input common
void UnloadInputDevices();
/// Removes all callbacks from npad services
void RemoveServiceCallbacks();
/// Number of emulated controllers
static constexpr std::size_t available_controllers{10};

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@ -148,9 +148,9 @@ u64 GenerateUniformRange(u64 min, u64 max, F f) {
} // Anonymous namespace
u64 KSystemControl::GenerateRandomU64() {
static std::random_device device;
static std::mt19937 gen(device());
static std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
std::random_device device;
std::mt19937 gen(device());
std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
return distribution(gen);
}

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@ -163,7 +163,7 @@ public:
do {
ASSERT(cur_ref_count > 0);
} while (!m_ref_count.compare_exchange_weak(cur_ref_count, cur_ref_count - 1,
std::memory_order_relaxed));
std::memory_order_acq_rel));
// If ref count hits zero, destroy the object.
if (cur_ref_count - 1 == 0) {

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@ -422,7 +422,7 @@ private:
bool is_64bit_process = true;
/// Total running time for the process in ticks.
u64 total_process_running_time_ticks = 0;
std::atomic<u64> total_process_running_time_ticks = 0;
/// Per-process handle table for storing created object handles in.
KHandleTable handle_table;

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@ -4,6 +4,7 @@
#pragma once
#include <atomic>
#include "common/assert.h"
#include "core/hle/kernel/k_spin_lock.h"
#include "core/hle/kernel/k_thread.h"
@ -75,7 +76,7 @@ private:
KernelCore& kernel;
KAlignedSpinLock spin_lock{};
s32 lock_count{};
KThread* owner_thread{};
std::atomic<KThread*> owner_thread{};
};
} // namespace Kernel

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@ -723,7 +723,7 @@ void KThread::UpdateState() {
ASSERT(kernel.GlobalSchedulerContext().IsLocked());
// Set our suspend flags in state.
const auto old_state = thread_state;
const ThreadState old_state = thread_state;
const auto new_state =
static_cast<ThreadState>(this->GetSuspendFlags()) | (old_state & ThreadState::Mask);
thread_state = new_state;
@ -738,7 +738,7 @@ void KThread::Continue() {
ASSERT(kernel.GlobalSchedulerContext().IsLocked());
// Clear our suspend flags in state.
const auto old_state = thread_state;
const ThreadState old_state = thread_state;
thread_state = old_state & ThreadState::Mask;
// Note the state change in scheduler.

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@ -5,6 +5,7 @@
#pragma once
#include <array>
#include <atomic>
#include <span>
#include <string>
#include <utility>
@ -751,7 +752,7 @@ private:
KAffinityMask original_physical_affinity_mask{};
s32 original_physical_ideal_core_id{};
s32 num_core_migration_disables{};
ThreadState thread_state{};
std::atomic<ThreadState> thread_state{};
std::atomic<bool> termination_requested{};
bool wait_cancelled{};
bool cancellable{};

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@ -85,7 +85,7 @@ struct KernelCore::Impl {
void InitializeCores() {
for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
cores[core_id].Initialize(current_process->Is64BitProcess());
cores[core_id].Initialize((*current_process).Is64BitProcess());
system.Memory().SetCurrentPageTable(*current_process, core_id);
}
}
@ -169,11 +169,11 @@ struct KernelCore::Impl {
// Shutdown all processes.
if (current_process) {
current_process->Finalize();
(*current_process).Finalize();
// current_process->Close();
// TODO: The current process should be destroyed based on accurate ref counting after
// calling Close(). Adding a manual Destroy() call instead to avoid a memory leak.
current_process->Destroy();
(*current_process).Destroy();
current_process = nullptr;
}
@ -713,7 +713,7 @@ struct KernelCore::Impl {
// Lists all processes that exist in the current session.
std::vector<KProcess*> process_list;
KProcess* current_process{};
std::atomic<KProcess*> current_process{};
std::unique_ptr<Kernel::GlobalSchedulerContext> global_scheduler_context;
Kernel::TimeManager time_manager;

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@ -18,6 +18,7 @@ set(SHADER_FILES
full_screen_triangle.vert
fxaa.frag
fxaa.vert
opengl_convert_s8d24.comp
opengl_copy_bc4.comp
opengl_present.frag
opengl_present.vert

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@ -0,0 +1,18 @@
// Copyright 2022 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 430 core
layout(local_size_x = 16, local_size_y = 8) in;
layout(binding = 0, rgba8ui) restrict uniform uimage2D destination;
layout(location = 0) uniform uvec3 size;
void main() {
if (any(greaterThanEqual(gl_GlobalInvocationID, size))) {
return;
}
uvec4 components = imageLoad(destination, ivec2(gl_GlobalInvocationID.xy));
imageStore(destination, ivec2(gl_GlobalInvocationID.xy), components.wxyz);
}

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@ -409,8 +409,8 @@ ImageBufferMap::~ImageBufferMap() {
TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager& program_manager,
StateTracker& state_tracker_)
: device{device_}, state_tracker{state_tracker_},
util_shaders(program_manager), resolution{Settings::values.resolution_info} {
: device{device_}, state_tracker{state_tracker_}, util_shaders(program_manager),
format_conversion_pass{util_shaders}, resolution{Settings::values.resolution_info} {
static constexpr std::array TARGETS{GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D};
for (size_t i = 0; i < TARGETS.size(); ++i) {
const GLenum target = TARGETS[i];
@ -1325,6 +1325,9 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
Framebuffer::~Framebuffer() = default;
FormatConversionPass::FormatConversionPass(UtilShaders& util_shaders_)
: util_shaders{util_shaders_} {}
void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
std::span<const VideoCommon::ImageCopy> copies) {
const GLenum dst_target = ImageTarget(dst_image.info);
@ -1357,6 +1360,12 @@ void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
dst_origin.z, region.width, region.height, region.depth,
dst_image.GlFormat(), dst_image.GlType(), nullptr);
}
// Swap component order of S8D24 to ABGR8 reinterprets
if (src_image.info.format == PixelFormat::D24_UNORM_S8_UINT &&
dst_image.info.format == PixelFormat::A8B8G8R8_UNORM) {
util_shaders.ConvertS8D24(dst_image, copies);
}
}
} // namespace OpenGL

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@ -55,13 +55,14 @@ struct FormatProperties {
class FormatConversionPass {
public:
FormatConversionPass() = default;
explicit FormatConversionPass(UtilShaders& util_shaders);
~FormatConversionPass() = default;
void ConvertImage(Image& dst_image, Image& src_image,
std::span<const VideoCommon::ImageCopy> copies);
private:
UtilShaders& util_shaders;
OGLBuffer intermediate_pbo;
size_t pbo_size{};
};

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@ -13,6 +13,7 @@
#include "video_core/host_shaders/astc_decoder_comp.h"
#include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h"
#include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h"
#include "video_core/host_shaders/opengl_convert_s8d24_comp.h"
#include "video_core/host_shaders/opengl_copy_bc4_comp.h"
#include "video_core/host_shaders/pitch_unswizzle_comp.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
@ -50,7 +51,8 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
block_linear_unswizzle_2d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_2D_COMP)),
block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)),
pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)),
copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) {
copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)),
convert_s8d24_program(MakeProgram(OPENGL_CONVERT_S8D24_COMP)) {
const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
swizzle_table_buffer.Create();
glNamedBufferStorage(swizzle_table_buffer.handle, sizeof(swizzle_table), &swizzle_table, 0);
@ -248,6 +250,26 @@ void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span<const Im
program_manager.RestoreGuestCompute();
}
void UtilShaders::ConvertS8D24(Image& dst_image, std::span<const ImageCopy> copies) {
static constexpr GLuint BINDING_DESTINATION = 0;
static constexpr GLuint LOC_SIZE = 0;
program_manager.BindComputeProgram(convert_s8d24_program.handle);
for (const ImageCopy& copy : copies) {
ASSERT(copy.src_subresource.base_layer == 0);
ASSERT(copy.src_subresource.num_layers == 1);
ASSERT(copy.dst_subresource.base_layer == 0);
ASSERT(copy.dst_subresource.num_layers == 1);
glUniform3ui(LOC_SIZE, copy.extent.width, copy.extent.height, copy.extent.depth);
glBindImageTexture(BINDING_DESTINATION, dst_image.StorageHandle(),
copy.dst_subresource.base_level, GL_TRUE, 0, GL_READ_WRITE, GL_RGBA8UI);
glDispatchCompute(Common::DivCeil(copy.extent.width, 16u),
Common::DivCeil(copy.extent.height, 8u), copy.extent.depth);
}
program_manager.RestoreGuestCompute();
}
GLenum StoreFormat(u32 bytes_per_block) {
switch (bytes_per_block) {
case 1:

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@ -39,6 +39,8 @@ public:
void CopyBC4(Image& dst_image, Image& src_image,
std::span<const VideoCommon::ImageCopy> copies);
void ConvertS8D24(Image& dst_image, std::span<const VideoCommon::ImageCopy> copies);
private:
ProgramManager& program_manager;
@ -49,6 +51,7 @@ private:
OGLProgram block_linear_unswizzle_3d_program;
OGLProgram pitch_unswizzle_program;
OGLProgram copy_bc4_program;
OGLProgram convert_s8d24_program;
};
GLenum StoreFormat(u32 bytes_per_block);

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@ -1540,8 +1540,9 @@ void GMainWindow::ShutdownGame() {
input_subsystem->GetTas()->Stop();
OnTasStateChanged();
// Enable all controllers
// Enable all controllers types and remove all service callbacks
system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
system->HIDCore().RemoveServiceCallbacks();
render_window->removeEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, false);