early-access version 2649
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2ffe9685e5
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447daccd21
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2648.
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This is the source code for early-access 2649.
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## Legal Notice
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@ -1207,4 +1207,12 @@ void EmulatedController::DeleteCallback(int key) {
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}
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callback_list.erase(iterator);
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}
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void EmulatedController::RemoveServiceCallbacks() {
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std::lock_guard lock{mutex};
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const auto count = std::erase_if(
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callback_list, [](const auto& callback) { return callback.second.is_npad_service; });
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LOG_DEBUG(Input, "Elements deleted {}", count);
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}
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} // namespace Core::HID
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@ -335,6 +335,9 @@ public:
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*/
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void DeleteCallback(int key);
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/// Removes all callbacks created from npad services
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void RemoveServiceCallbacks();
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private:
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/// creates input devices from params
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void LoadDevices();
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@ -211,4 +211,17 @@ void HIDCore::UnloadInputDevices() {
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devices->UnloadInput();
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}
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void HIDCore::RemoveServiceCallbacks() {
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player_1->RemoveServiceCallbacks();
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player_2->RemoveServiceCallbacks();
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player_3->RemoveServiceCallbacks();
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player_4->RemoveServiceCallbacks();
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player_5->RemoveServiceCallbacks();
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player_6->RemoveServiceCallbacks();
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player_7->RemoveServiceCallbacks();
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player_8->RemoveServiceCallbacks();
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other->RemoveServiceCallbacks();
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handheld->RemoveServiceCallbacks();
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}
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} // namespace Core::HID
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@ -61,6 +61,9 @@ public:
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/// Removes all callbacks from input common
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void UnloadInputDevices();
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/// Removes all callbacks from npad services
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void RemoveServiceCallbacks();
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/// Number of emulated controllers
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static constexpr std::size_t available_controllers{10};
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@ -148,9 +148,9 @@ u64 GenerateUniformRange(u64 min, u64 max, F f) {
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} // Anonymous namespace
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u64 KSystemControl::GenerateRandomU64() {
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static std::random_device device;
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static std::mt19937 gen(device());
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static std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
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std::random_device device;
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std::mt19937 gen(device());
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std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
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return distribution(gen);
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}
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@ -163,7 +163,7 @@ public:
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do {
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ASSERT(cur_ref_count > 0);
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} while (!m_ref_count.compare_exchange_weak(cur_ref_count, cur_ref_count - 1,
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std::memory_order_relaxed));
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std::memory_order_acq_rel));
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// If ref count hits zero, destroy the object.
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if (cur_ref_count - 1 == 0) {
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@ -422,7 +422,7 @@ private:
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bool is_64bit_process = true;
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/// Total running time for the process in ticks.
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u64 total_process_running_time_ticks = 0;
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std::atomic<u64> total_process_running_time_ticks = 0;
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/// Per-process handle table for storing created object handles in.
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KHandleTable handle_table;
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@ -4,6 +4,7 @@
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#pragma once
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#include <atomic>
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#include "common/assert.h"
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#include "core/hle/kernel/k_spin_lock.h"
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#include "core/hle/kernel/k_thread.h"
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@ -75,7 +76,7 @@ private:
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KernelCore& kernel;
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KAlignedSpinLock spin_lock{};
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s32 lock_count{};
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KThread* owner_thread{};
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std::atomic<KThread*> owner_thread{};
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};
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} // namespace Kernel
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@ -723,7 +723,7 @@ void KThread::UpdateState() {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Set our suspend flags in state.
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const auto old_state = thread_state;
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const ThreadState old_state = thread_state;
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const auto new_state =
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static_cast<ThreadState>(this->GetSuspendFlags()) | (old_state & ThreadState::Mask);
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thread_state = new_state;
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@ -738,7 +738,7 @@ void KThread::Continue() {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Clear our suspend flags in state.
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const auto old_state = thread_state;
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const ThreadState old_state = thread_state;
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thread_state = old_state & ThreadState::Mask;
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// Note the state change in scheduler.
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <atomic>
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#include <span>
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#include <string>
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#include <utility>
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@ -751,7 +752,7 @@ private:
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KAffinityMask original_physical_affinity_mask{};
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s32 original_physical_ideal_core_id{};
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s32 num_core_migration_disables{};
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ThreadState thread_state{};
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std::atomic<ThreadState> thread_state{};
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std::atomic<bool> termination_requested{};
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bool wait_cancelled{};
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bool cancellable{};
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@ -85,7 +85,7 @@ struct KernelCore::Impl {
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void InitializeCores() {
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for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
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cores[core_id].Initialize(current_process->Is64BitProcess());
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cores[core_id].Initialize((*current_process).Is64BitProcess());
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system.Memory().SetCurrentPageTable(*current_process, core_id);
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}
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}
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@ -169,11 +169,11 @@ struct KernelCore::Impl {
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// Shutdown all processes.
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if (current_process) {
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current_process->Finalize();
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(*current_process).Finalize();
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// current_process->Close();
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// TODO: The current process should be destroyed based on accurate ref counting after
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// calling Close(). Adding a manual Destroy() call instead to avoid a memory leak.
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current_process->Destroy();
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(*current_process).Destroy();
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current_process = nullptr;
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}
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@ -713,7 +713,7 @@ struct KernelCore::Impl {
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// Lists all processes that exist in the current session.
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std::vector<KProcess*> process_list;
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KProcess* current_process{};
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std::atomic<KProcess*> current_process{};
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std::unique_ptr<Kernel::GlobalSchedulerContext> global_scheduler_context;
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Kernel::TimeManager time_manager;
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@ -18,6 +18,7 @@ set(SHADER_FILES
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full_screen_triangle.vert
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fxaa.frag
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fxaa.vert
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opengl_convert_s8d24.comp
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opengl_copy_bc4.comp
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opengl_present.frag
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opengl_present.vert
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18
src/video_core/host_shaders/opengl_convert_s8d24.comp
Executable file
18
src/video_core/host_shaders/opengl_convert_s8d24.comp
Executable file
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// Copyright 2022 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 430 core
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layout(local_size_x = 16, local_size_y = 8) in;
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layout(binding = 0, rgba8ui) restrict uniform uimage2D destination;
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layout(location = 0) uniform uvec3 size;
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void main() {
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if (any(greaterThanEqual(gl_GlobalInvocationID, size))) {
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return;
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}
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uvec4 components = imageLoad(destination, ivec2(gl_GlobalInvocationID.xy));
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imageStore(destination, ivec2(gl_GlobalInvocationID.xy), components.wxyz);
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}
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@ -409,8 +409,8 @@ ImageBufferMap::~ImageBufferMap() {
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TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager& program_manager,
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StateTracker& state_tracker_)
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: device{device_}, state_tracker{state_tracker_},
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util_shaders(program_manager), resolution{Settings::values.resolution_info} {
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: device{device_}, state_tracker{state_tracker_}, util_shaders(program_manager),
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format_conversion_pass{util_shaders}, resolution{Settings::values.resolution_info} {
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static constexpr std::array TARGETS{GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D};
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for (size_t i = 0; i < TARGETS.size(); ++i) {
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const GLenum target = TARGETS[i];
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@ -1325,6 +1325,9 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
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Framebuffer::~Framebuffer() = default;
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FormatConversionPass::FormatConversionPass(UtilShaders& util_shaders_)
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: util_shaders{util_shaders_} {}
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void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies) {
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const GLenum dst_target = ImageTarget(dst_image.info);
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@ -1357,6 +1360,12 @@ void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
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dst_origin.z, region.width, region.height, region.depth,
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dst_image.GlFormat(), dst_image.GlType(), nullptr);
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}
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// Swap component order of S8D24 to ABGR8 reinterprets
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if (src_image.info.format == PixelFormat::D24_UNORM_S8_UINT &&
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dst_image.info.format == PixelFormat::A8B8G8R8_UNORM) {
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util_shaders.ConvertS8D24(dst_image, copies);
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}
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}
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} // namespace OpenGL
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@ -55,13 +55,14 @@ struct FormatProperties {
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class FormatConversionPass {
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public:
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FormatConversionPass() = default;
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explicit FormatConversionPass(UtilShaders& util_shaders);
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~FormatConversionPass() = default;
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void ConvertImage(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies);
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private:
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UtilShaders& util_shaders;
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OGLBuffer intermediate_pbo;
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size_t pbo_size{};
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};
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@ -13,6 +13,7 @@
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#include "video_core/host_shaders/astc_decoder_comp.h"
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#include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h"
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#include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h"
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#include "video_core/host_shaders/opengl_convert_s8d24_comp.h"
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#include "video_core/host_shaders/opengl_copy_bc4_comp.h"
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#include "video_core/host_shaders/pitch_unswizzle_comp.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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@ -50,7 +51,8 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
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block_linear_unswizzle_2d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_2D_COMP)),
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block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)),
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pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)),
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copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) {
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copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)),
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convert_s8d24_program(MakeProgram(OPENGL_CONVERT_S8D24_COMP)) {
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const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
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swizzle_table_buffer.Create();
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glNamedBufferStorage(swizzle_table_buffer.handle, sizeof(swizzle_table), &swizzle_table, 0);
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@ -248,6 +250,26 @@ void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span<const Im
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program_manager.RestoreGuestCompute();
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}
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void UtilShaders::ConvertS8D24(Image& dst_image, std::span<const ImageCopy> copies) {
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static constexpr GLuint BINDING_DESTINATION = 0;
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static constexpr GLuint LOC_SIZE = 0;
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program_manager.BindComputeProgram(convert_s8d24_program.handle);
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for (const ImageCopy& copy : copies) {
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ASSERT(copy.src_subresource.base_layer == 0);
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ASSERT(copy.src_subresource.num_layers == 1);
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ASSERT(copy.dst_subresource.base_layer == 0);
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ASSERT(copy.dst_subresource.num_layers == 1);
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glUniform3ui(LOC_SIZE, copy.extent.width, copy.extent.height, copy.extent.depth);
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glBindImageTexture(BINDING_DESTINATION, dst_image.StorageHandle(),
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copy.dst_subresource.base_level, GL_TRUE, 0, GL_READ_WRITE, GL_RGBA8UI);
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glDispatchCompute(Common::DivCeil(copy.extent.width, 16u),
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Common::DivCeil(copy.extent.height, 8u), copy.extent.depth);
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}
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program_manager.RestoreGuestCompute();
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}
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GLenum StoreFormat(u32 bytes_per_block) {
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switch (bytes_per_block) {
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case 1:
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void CopyBC4(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies);
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void ConvertS8D24(Image& dst_image, std::span<const VideoCommon::ImageCopy> copies);
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private:
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ProgramManager& program_manager;
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@ -49,6 +51,7 @@ private:
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OGLProgram block_linear_unswizzle_3d_program;
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OGLProgram pitch_unswizzle_program;
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OGLProgram copy_bc4_program;
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OGLProgram convert_s8d24_program;
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};
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GLenum StoreFormat(u32 bytes_per_block);
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@ -1540,8 +1540,9 @@ void GMainWindow::ShutdownGame() {
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input_subsystem->GetTas()->Stop();
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OnTasStateChanged();
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// Enable all controllers
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// Enable all controllers types and remove all service callbacks
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system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
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system->HIDCore().RemoveServiceCallbacks();
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render_window->removeEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, false);
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