early-access version 1904
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parent
041d7cd055
commit
4683a7022d
@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1903.
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This is the source code for early-access 1904.
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## Legal Notice
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## Legal Notice
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@ -1440,11 +1440,6 @@ static void ExitProcess(Core::System& system) {
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LOG_INFO(Kernel_SVC, "Process {} exiting", current_process->GetProcessID());
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LOG_INFO(Kernel_SVC, "Process {} exiting", current_process->GetProcessID());
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ASSERT_MSG(current_process->GetStatus() == ProcessStatus::Running,
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ASSERT_MSG(current_process->GetStatus() == ProcessStatus::Running,
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"Process has already exited");
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"Process has already exited");
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current_process->PrepareForTermination();
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// Kill the current thread
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system.Kernel().CurrentScheduler()->GetCurrentThread()->Exit();
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}
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}
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static void ExitProcess32(Core::System& system) {
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static void ExitProcess32(Core::System& system) {
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@ -2,8 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#pragma once
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#include "core/core.h"
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#include "core/core.h"
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#include "core/hle/kernel/k_event.h"
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#include "core/hle/kernel/k_event.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/kernel/k_process.h"
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@ -376,11 +376,11 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, const ImageV
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const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
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const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
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const VkSampler sampler = is_linear ? *linear_sampler : *nearest_sampler;
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const VkSampler sampler = is_linear ? *linear_sampler : *nearest_sampler;
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const VkPipeline pipeline = FindOrEmplacePipeline(key);
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const VkPipeline pipeline = FindOrEmplacePipeline(key);
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const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([dst_region, src_region, pipeline, layout, sampler, src_view, descriptor_set,
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scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler,
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&device = device](vk::CommandBuffer cmdbuf) {
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src_view](vk::CommandBuffer cmdbuf) {
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// TODO: Barriers
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// TODO: Barriers
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const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
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UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
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UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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@ -402,12 +402,11 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
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const VkPipelineLayout layout = *two_textures_pipeline_layout;
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const VkPipelineLayout layout = *two_textures_pipeline_layout;
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const VkSampler sampler = *nearest_sampler;
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const VkSampler sampler = *nearest_sampler;
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const VkPipeline pipeline = BlitDepthStencilPipeline(dst_framebuffer->RenderPass());
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const VkPipeline pipeline = BlitDepthStencilPipeline(dst_framebuffer->RenderPass());
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const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([dst_region, src_region, pipeline, layout, sampler, src_depth_view,
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scheduler.Record([dst_region, src_region, pipeline, layout, sampler, src_depth_view,
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src_stencil_view, descriptor_set,
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src_stencil_view, this](vk::CommandBuffer cmdbuf) {
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&device = device](vk::CommandBuffer cmdbuf) {
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// TODO: Barriers
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// TODO: Barriers
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const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
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UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view,
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UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view,
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src_stencil_view);
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src_stencil_view);
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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@ -448,14 +447,12 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
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const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
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const VkSampler sampler = *nearest_sampler;
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const VkSampler sampler = *nearest_sampler;
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const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
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const VkExtent2D extent{
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const VkExtent2D extent{
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.width = src_image_view.size.width,
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.width = src_image_view.size.width,
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.height = src_image_view.size.height,
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.height = src_image_view.size.height,
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};
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};
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([pipeline, layout, sampler, src_view, descriptor_set, extent,
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scheduler.Record([pipeline, layout, sampler, src_view, extent, this](vk::CommandBuffer cmdbuf) {
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&device = device](vk::CommandBuffer cmdbuf) {
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const VkOffset2D offset{
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const VkOffset2D offset{
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.x = 0,
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.x = 0,
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.y = 0,
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.y = 0,
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@ -476,6 +473,7 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
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.tex_scale = {viewport.width, viewport.height},
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.tex_scale = {viewport.width, viewport.height},
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.tex_offset = {0.0f, 0.0f},
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.tex_offset = {0.0f, 0.0f},
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};
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};
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const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
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UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
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UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
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// TODO: Barriers
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// TODO: Barriers
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@ -34,6 +34,12 @@ constexpr std::array DEPTH16_UNORM_STENCIL8_UINT{
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};
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};
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} // namespace Alternatives
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} // namespace Alternatives
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enum class NvidiaArchitecture {
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AmpereOrNewer,
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Turing,
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VoltaOrOlder,
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};
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constexpr std::array REQUIRED_EXTENSIONS{
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constexpr std::array REQUIRED_EXTENSIONS{
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VK_KHR_MAINTENANCE1_EXTENSION_NAME,
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VK_KHR_MAINTENANCE1_EXTENSION_NAME,
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VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME,
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VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME,
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@ -198,13 +204,34 @@ std::unordered_map<VkFormat, VkFormatProperties> GetFormatProperties(vk::Physica
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std::vector<std::string> GetSupportedExtensions(vk::PhysicalDevice physical) {
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std::vector<std::string> GetSupportedExtensions(vk::PhysicalDevice physical) {
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const std::vector extensions = physical.EnumerateDeviceExtensionProperties();
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const std::vector extensions = physical.EnumerateDeviceExtensionProperties();
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std::vector<std::string> supported_extensions(std::size(extensions));
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std::vector<std::string> supported_extensions;
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supported_extensions.reserve(extensions.size());
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for (const auto& extension : extensions) {
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for (const auto& extension : extensions) {
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supported_extensions.emplace_back(extension.extensionName);
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supported_extensions.emplace_back(extension.extensionName);
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}
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}
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return supported_extensions;
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return supported_extensions;
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}
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}
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NvidiaArchitecture GetNvidiaArchitecture(vk::PhysicalDevice physical,
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std::span<const std::string> exts) {
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if (std::ranges::find(exts, VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME) != exts.end()) {
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VkPhysicalDeviceFragmentShadingRatePropertiesKHR shading_rate_props{};
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shading_rate_props.sType =
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR;
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VkPhysicalDeviceProperties2KHR physical_properties{};
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physical_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
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physical_properties.pNext = &shading_rate_props;
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physical.GetProperties2KHR(physical_properties);
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if (shading_rate_props.primitiveFragmentShadingRateWithMultipleViewports) {
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// Only Ampere and newer support this feature
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return NvidiaArchitecture::AmpereOrNewer;
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}
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}
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if (std::ranges::find(exts, VK_NV_SHADING_RATE_IMAGE_EXTENSION_NAME) != exts.end()) {
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return NvidiaArchitecture::Turing;
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}
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return NvidiaArchitecture::VoltaOrOlder;
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}
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} // Anonymous namespace
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} // Anonymous namespace
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Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR surface,
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Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR surface,
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@ -522,11 +549,19 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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CollectTelemetryParameters();
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CollectTelemetryParameters();
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CollectToolingInfo();
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CollectToolingInfo();
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if (driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR && is_float16_supported) {
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if (driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR) {
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if (std::ranges::find(supported_extensions, VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME) !=
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const auto arch = GetNvidiaArchitecture(physical, supported_extensions);
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supported_extensions.end()) {
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switch (arch) {
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case NvidiaArchitecture::AmpereOrNewer:
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LOG_WARNING(Render_Vulkan, "Blacklisting Ampere devices from float16 math");
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LOG_WARNING(Render_Vulkan, "Blacklisting Ampere devices from float16 math");
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is_float16_supported = false;
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is_float16_supported = false;
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break;
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case NvidiaArchitecture::Turing:
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break;
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case NvidiaArchitecture::VoltaOrOlder:
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LOG_WARNING(Render_Vulkan, "Blacklisting Volta and older from VK_KHR_push_descriptor");
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khr_push_descriptor = false;
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break;
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}
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}
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}
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}
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if (ext_extended_dynamic_state && driver_id == VK_DRIVER_ID_MESA_RADV) {
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if (ext_extended_dynamic_state && driver_id == VK_DRIVER_ID_MESA_RADV) {
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