early-access version 2413
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2411.
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This is the source code for early-access 2413.
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## Legal Notice
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@ -341,10 +341,6 @@ public:
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return *thread;
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}
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bool IsThreadWaiting() const {
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return is_thread_waiting;
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}
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private:
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friend class IPC::ResponseBuilder;
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@ -379,7 +375,6 @@ private:
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u32 domain_offset{};
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std::shared_ptr<SessionRequestManager> manager;
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bool is_thread_waiting{};
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KernelCore& kernel;
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Core::Memory::Memory& memory;
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@ -739,6 +739,12 @@ void KScheduler::ScheduleImpl() {
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next_thread = idle_thread;
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}
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// We never want to schedule a dummy thread, as these are only used by host threads for locking.
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if (next_thread->GetThreadType() == ThreadType::Dummy) {
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ASSERT_MSG(false, "Dummy threads should never be scheduled!");
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next_thread = idle_thread;
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}
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// If we're not actually switching thread, there's nothing to do.
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if (next_thread == current_thread.load()) {
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previous_thread->EnableDispatch();
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@ -8,7 +8,6 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/scope_exit.h"
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#include "core/core_timing.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/hle_ipc.h"
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@ -123,20 +122,10 @@ ResultCode KServerSession::QueueSyncRequest(KThread* thread, Core::Memory::Memor
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context->PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf);
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// In the event that something fails here, stub a result to prevent the game from crashing.
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// This is a work-around in the event that somehow we process a service request after the
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// session has been closed by the game. This has been observed to happen rarely in Pokemon
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// Sword/Shield and is likely a result of us using host threads/scheduling for services.
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// TODO(bunnei): Find a better solution here.
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auto error_guard = SCOPE_GUARD({ CompleteSyncRequest(*context); });
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// Ensure we have a session request handler
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if (manager->HasSessionRequestHandler(*context)) {
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if (auto strong_ptr = manager->GetServiceThread().lock()) {
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strong_ptr->QueueSyncRequest(*parent, std::move(context));
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// We succeeded.
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error_guard.Cancel();
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} else {
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ASSERT_MSG(false, "strong_ptr is nullptr!");
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}
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@ -171,13 +160,8 @@ ResultCode KServerSession::CompleteSyncRequest(HLERequestContext& context) {
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convert_to_domain = false;
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}
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// Some service requests require the thread to block
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{
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KScopedSchedulerLock lock(kernel);
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if (!context.IsThreadWaiting()) {
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// The calling thread is waiting for this request to complete, so wake it up.
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context.GetThread().EndWait(result);
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}
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}
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return result;
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}
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@ -106,7 +106,7 @@ KThread::~KThread() = default;
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ResultCode KThread::Initialize(KThreadFunction func, uintptr_t arg, VAddr user_stack_top, s32 prio,
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s32 virt_core, KProcess* owner, ThreadType type) {
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// Assert parameters are valid.
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ASSERT((type == ThreadType::Main) ||
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ASSERT((type == ThreadType::Main) || (type == ThreadType::Dummy) ||
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(Svc::HighestThreadPriority <= prio && prio <= Svc::LowestThreadPriority));
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ASSERT((owner != nullptr) || (type != ThreadType::User));
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ASSERT(0 <= virt_core && virt_core < static_cast<s32>(Common::BitSize<u64>()));
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@ -140,7 +140,7 @@ ResultCode KThread::Initialize(KThreadFunction func, uintptr_t arg, VAddr user_s
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UNREACHABLE_MSG("KThread::Initialize: Unknown ThreadType {}", static_cast<u32>(type));
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break;
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}
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thread_type_for_debugging = type;
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thread_type = type;
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// Set the ideal core ID and affinity mask.
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virtual_ideal_core_id = virt_core;
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@ -262,7 +262,7 @@ ResultCode KThread::InitializeThread(KThread* thread, KThreadFunction func, uint
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}
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ResultCode KThread::InitializeDummyThread(KThread* thread) {
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return thread->Initialize({}, {}, {}, DefaultThreadPriority, 3, {}, ThreadType::Dummy);
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return thread->Initialize({}, {}, {}, DummyThreadPriority, 3, {}, ThreadType::Dummy);
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}
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ResultCode KThread::InitializeIdleThread(Core::System& system, KThread* thread, s32 virt_core) {
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@ -1097,6 +1097,12 @@ void KThread::EndWait(ResultCode wait_result_) {
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// Lock the scheduler.
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KScopedSchedulerLock sl(kernel);
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// Dummy threads are just used by host threads for locking, and will never have a wait_queue.
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if (thread_type == ThreadType::Dummy) {
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ASSERT_MSG(false, "Dummy threads should never call EndWait!");
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return;
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}
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// If we're waiting, notify our queue that we're available.
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if (GetState() == ThreadState::Waiting) {
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wait_queue->EndWait(this, wait_result_);
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@ -112,6 +112,7 @@ private:
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public:
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static constexpr s32 DefaultThreadPriority = 44;
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static constexpr s32 IdleThreadPriority = Svc::LowestThreadPriority + 1;
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static constexpr s32 DummyThreadPriority = Svc::LowestThreadPriority + 2;
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explicit KThread(KernelCore& kernel_);
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~KThread() override;
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@ -553,8 +554,8 @@ public:
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return wait_reason_for_debugging;
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}
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[[nodiscard]] ThreadType GetThreadTypeForDebugging() const {
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return thread_type_for_debugging;
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[[nodiscard]] ThreadType GetThreadType() const {
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return thread_type;
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}
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void SetWaitObjectsForDebugging(const std::span<KSynchronizationObject*>& objects) {
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@ -753,12 +754,12 @@ private:
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// For emulation
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std::shared_ptr<Common::Fiber> host_context{};
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bool is_single_core{};
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ThreadType thread_type{};
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// For debugging
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std::vector<KSynchronizationObject*> wait_objects_for_debugging;
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VAddr mutex_wait_address_for_debugging{};
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ThreadWaitReasonForDebugging wait_reason_for_debugging{};
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ThreadType thread_type_for_debugging{};
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public:
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using ConditionVariableThreadTreeType = ConditionVariableThreadTree;
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#include "common/scope_exit.h"
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#include "common/thread.h"
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#include "core/hle/kernel/k_session.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/service_thread.h"
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@ -50,6 +51,10 @@ ServiceThread::Impl::Impl(KernelCore& kernel, std::size_t num_threads, const std
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kernel.RegisterHostThread();
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// Ensure the dummy thread allocated for this host thread is closed on exit.
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auto* dummy_thread = kernel.GetCurrentEmuThread();
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SCOPE_EXIT({ dummy_thread->Close(); });
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while (true) {
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std::function<void()> task;
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@ -95,7 +95,7 @@ std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList(
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std::size_t row = 0;
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auto add_threads = [&](const std::vector<Kernel::KThread*>& threads) {
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for (std::size_t i = 0; i < threads.size(); ++i) {
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if (threads[i]->GetThreadTypeForDebugging() == Kernel::ThreadType::User) {
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if (threads[i]->GetThreadType() == Kernel::ThreadType::User) {
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item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i], system));
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item_list.back()->row = row;
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}
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@ -153,7 +153,7 @@ QString WaitTreeCallstack::GetText() const {
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list;
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if (thread.GetThreadTypeForDebugging() != Kernel::ThreadType::User) {
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if (thread.GetThreadType() != Kernel::ThreadType::User) {
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return list;
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}
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