early-access version 1862
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@@ -264,8 +264,8 @@ struct System::Impl {
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if (Settings::values.gamecard_current_game) {
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fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
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} else if (!Settings::values.gamecard_path.GetValue().empty()) {
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fs_controller.SetGameCard(GetGameFileFromPath(
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virtual_filesystem, static_cast<std::string>(Settings::values.gamecard_path)));
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const auto gamecard_path = Settings::values.gamecard_path.GetValue();
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fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
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}
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}
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