early-access version 2976
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 2975.
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This is the source code for early-access 2976.
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## Legal Notice
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## Legal Notice
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@ -542,7 +542,8 @@ Result IRS::IsIrCameraHandleValid(const Core::IrSensor::IrCameraHandle& camera_h
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Core::IrSensor::DeviceFormat& IRS::GetIrCameraSharedMemoryDeviceEntry(
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Core::IrSensor::DeviceFormat& IRS::GetIrCameraSharedMemoryDeviceEntry(
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const Core::IrSensor::IrCameraHandle& camera_handle) {
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const Core::IrSensor::IrCameraHandle& camera_handle) {
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ASSERT_MSG(sizeof(StatusManager::device) > camera_handle.npad_id, "invalid npad_id");
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const auto npad_id_max_index = static_cast<u8>(sizeof(StatusManager::device));
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ASSERT_MSG(camera_handle.npad_id < npad_id_max_index, "invalid npad_id");
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return shared_memory->device[camera_handle.npad_id];
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return shared_memory->device[camera_handle.npad_id];
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}
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}
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@ -291,7 +291,7 @@ bool QtControllerSelectorDialog::CheckIfParametersMet() {
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// Here, we check and validate the current configuration against all applicable parameters.
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// Here, we check and validate the current configuration against all applicable parameters.
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const auto num_connected_players = static_cast<int>(
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const auto num_connected_players = static_cast<int>(
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std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
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std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
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[this](const QGroupBox* player) { return player->isChecked(); }));
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[](const QGroupBox* player) { return player->isChecked(); }));
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const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
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const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
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const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
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const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
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@ -163,8 +163,7 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
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[this, input_subsystem, &hid_core] {
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[this, input_subsystem, &hid_core] {
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CallConfigureDialog<ConfigureRingController>(*this, input_subsystem, hid_core);
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CallConfigureDialog<ConfigureRingController>(*this, input_subsystem, hid_core);
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});
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});
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connect(advanced, &ConfigureInputAdvanced::CallCameraDialog,
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connect(advanced, &ConfigureInputAdvanced::CallCameraDialog, [this, input_subsystem] {
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[this, input_subsystem, &hid_core] {
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CallConfigureDialog<ConfigureCamera>(*this, input_subsystem);
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CallConfigureDialog<ConfigureCamera>(*this, input_subsystem);
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});
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});
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@ -2004,7 +2004,7 @@ static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src
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}
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}
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void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
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void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
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const QString entry_type = [this, type] {
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const QString entry_type = [type] {
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switch (type) {
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switch (type) {
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case InstalledEntryType::Game:
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case InstalledEntryType::Game:
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return tr("Contents");
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return tr("Contents");
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@ -2101,7 +2101,7 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type)
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void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
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void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
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const std::string& game_path) {
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const std::string& game_path) {
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const QString question = [this, target] {
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const QString question = [target] {
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switch (target) {
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switch (target) {
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case GameListRemoveTarget::GlShaderCache:
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case GameListRemoveTarget::GlShaderCache:
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return tr("Delete OpenGL Transferable Shader Cache?");
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return tr("Delete OpenGL Transferable Shader Cache?");
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