early-access version 1494
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@@ -37,7 +37,6 @@
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layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
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BEGIN_PUSH_CONSTANTS
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UNIFORM(0) uvec2 num_image_blocks;
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UNIFORM(1) uvec2 block_dims;
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UNIFORM(2) uint bytes_per_block_log2;
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@@ -1325,7 +1324,7 @@ void main() {
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const ivec3 coord = ivec3(gl_GlobalInvocationID * uvec3(block_dims, 1));
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uint block_index =
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pos.z * num_image_blocks.x * num_image_blocks.y + pos.y * num_image_blocks.x + pos.x;
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pos.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y + pos.y * gl_WorkGroupSize.x + pos.x;
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current_index = 0;
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bitsread = 0;
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