early-access version 3023

This commit is contained in:
pineappleEA 2022-10-14 02:59:04 +02:00
parent af82238663
commit 4b363be254
4 changed files with 7 additions and 7 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3022.
This is the source code for early-access 3023.
## Legal Notice

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@ -390,7 +390,7 @@ public:
FractionalEven = 2,
};
enum class OutputPrimitves : u32 {
enum class OutputPrimitives : u32 {
Points = 0,
Lines = 1,
Triangles_CW = 2,
@ -401,7 +401,7 @@ public:
union {
BitField<0, 2, DomainType> domain_type;
BitField<4, 2, Spacing> spacing;
BitField<8, 2, OutputPrimitves> output_primitives;
BitField<8, 2, OutputPrimitives> output_primitives;
};
} params;

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@ -317,8 +317,8 @@ GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
graphics_key.tessellation_primitive.Assign(regs.tessellation.params.domain_type.Value());
graphics_key.tessellation_spacing.Assign(regs.tessellation.params.spacing.Value());
graphics_key.tessellation_clockwise.Assign(
regs.tessellation.params.output_primitives.Value() !=
Maxwell::Tessellation::OutputPrimitves::Triangles_CCW);
regs.tessellation.params.output_primitives.Value() ==
Maxwell::Tessellation::OutputPrimitives::Triangles_CW);
graphics_key.xfb_enabled.Assign(regs.transform_feedback_enabled != 0 ? 1 : 0);
if (graphics_key.xfb_enabled) {
SetXfbState(graphics_key.xfb_state, regs);

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@ -73,8 +73,8 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
patch_control_points_minus_one.Assign(regs.patch_vertices - 1);
tessellation_primitive.Assign(static_cast<u32>(regs.tessellation.params.domain_type.Value()));
tessellation_spacing.Assign(static_cast<u32>(regs.tessellation.params.spacing.Value()));
tessellation_clockwise.Assign(regs.tessellation.params.output_primitives.Value() !=
Maxwell::Tessellation::OutputPrimitves::Triangles_CCW);
tessellation_clockwise.Assign(regs.tessellation.params.output_primitives.Value() ==
Maxwell::Tessellation::OutputPrimitives::Triangles_CW);
logic_op_enable.Assign(regs.logic_op.enable != 0 ? 1 : 0);
logic_op.Assign(PackLogicOp(regs.logic_op.op));
topology.Assign(regs.draw.topology);