early-access version 2888
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2887.
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This is the source code for early-access 2888.
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## Legal Notice
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@ -42,8 +42,8 @@ add_custom_command(OUTPUT scm_rev.cpp
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)
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add_library(common STATIC
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address_space.h
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address_space.cpp
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address_space.h
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algorithm.h
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alignment.h
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announce_multiplayer_room.h
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/multi_level_page_table.inc"
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namespace Common {
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@ -444,9 +444,9 @@ struct System::Impl {
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std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
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Service::FileSystem::FileSystemController fs_controller;
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/// AppLoader used to load the current executing application
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std::unique_ptr<Tegra::Host1x::Host1x> host1x_core;
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std::unique_ptr<Loader::AppLoader> app_loader;
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::unique_ptr<Tegra::Host1x::Host1x> host1x_core;
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std::unique_ptr<Core::DeviceMemory> device_memory;
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std::unique_ptr<AudioCore::AudioCore> audio_core;
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Core::Memory::Memory memory;
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@ -656,14 +656,6 @@ const Core::Memory::Memory& System::Memory() const {
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return impl->memory;
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}
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Tegra::Host1x::Host1x& System::Host1x() {
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return *impl->host1x_core;
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}
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const Tegra::Host1x::Host1x& System::Host1x() const {
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return *impl->host1x_core;
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}
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Tegra::GPU& System::GPU() {
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return *impl->gpu_core;
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}
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@ -672,6 +664,14 @@ const Tegra::GPU& System::GPU() const {
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return *impl->gpu_core;
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}
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Tegra::Host1x::Host1x& System::Host1x() {
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return *impl->host1x_core;
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}
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const Tegra::Host1x::Host1x& System::Host1x() const {
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return *impl->host1x_core;
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}
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VideoCore::RendererBase& System::Renderer() {
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return impl->gpu_core->Renderer();
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}
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@ -50,8 +50,8 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, android::PixelFormat form
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const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
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stride, format, transform, crop_rect};
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system.GetPerfStats().EndSystemFrame();
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system.GPU().RequestSwapBuffers(&framebuffer, fences, num_fences);
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system.GetPerfStats().EndSystemFrame();
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system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
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system.GetPerfStats().BeginSystemFrame();
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}
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