early-access version 4025
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 4024.
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This is the source code for early-access 4025.
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## Legal Notice
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@ -54,6 +54,13 @@ enum class ImageDirectoryId : u32 {
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SdCard,
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};
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enum class OpenDirectoryMode : u64 {
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Directory = (1 << 0),
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File = (1 << 1),
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All = Directory | File
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};
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DECLARE_ENUM_FLAG_OPERATORS(OpenDirectoryMode);
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class FileSystemController {
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public:
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explicit FileSystemController(Core::System& system_);
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@ -259,7 +259,7 @@ static void BuildEntryIndex(std::vector<FileSys::Entry>& entries, const std::vec
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class IDirectory final : public ServiceFramework<IDirectory> {
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public:
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explicit IDirectory(Core::System& system_, FileSys::VirtualDir backend_)
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explicit IDirectory(Core::System& system_, FileSys::VirtualDir backend_, OpenDirectoryMode mode)
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: ServiceFramework{system_, "IDirectory"}, backend(std::move(backend_)) {
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static const FunctionInfo functions[] = {
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{0, &IDirectory::Read, "Read"},
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@ -269,9 +269,13 @@ public:
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// TODO(DarkLordZach): Verify that this is the correct behavior.
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// Build entry index now to save time later.
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BuildEntryIndex(entries, backend->GetFiles(), FileSys::EntryType::File);
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if (True(mode & OpenDirectoryMode::Directory)) {
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BuildEntryIndex(entries, backend->GetSubdirectories(), FileSys::EntryType::Directory);
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}
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if (True(mode & OpenDirectoryMode::File)) {
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BuildEntryIndex(entries, backend->GetFiles(), FileSys::EntryType::File);
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}
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}
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private:
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FileSys::VirtualDir backend;
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@ -446,11 +450,9 @@ public:
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const auto file_buffer = ctx.ReadBuffer();
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const std::string name = Common::StringFromBuffer(file_buffer);
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const auto mode = rp.PopRaw<OpenDirectoryMode>();
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// TODO(Subv): Implement this filter.
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const u32 filter_flags = rp.Pop<u32>();
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LOG_DEBUG(Service_FS, "called. directory={}, filter={}", name, filter_flags);
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LOG_DEBUG(Service_FS, "called. directory={}, mode={}", name, mode);
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FileSys::VirtualDir vfs_dir{};
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auto result = backend.OpenDirectory(&vfs_dir, name);
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@ -460,7 +462,7 @@ public:
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return;
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}
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auto directory = std::make_shared<IDirectory>(system, vfs_dir);
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auto directory = std::make_shared<IDirectory>(system, vfs_dir, mode);
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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@ -538,6 +538,14 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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flags.type.Assign(ReadTextureType(env, cbuf));
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inst->SetFlags(flags);
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break;
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case IR::Opcode::ImageSampleImplicitLod:
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if (flags.type != TextureType::Color2D) {
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break;
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}
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if (ReadTextureType(env, cbuf) == TextureType::Color2DRect) {
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PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst);
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}
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break;
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case IR::Opcode::ImageFetch:
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if (flags.type == TextureType::Color2D || flags.type == TextureType::Color2DRect ||
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flags.type == TextureType::ColorArray2D) {
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@ -654,19 +662,6 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
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}
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}
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switch (inst->GetOpcode()) {
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case IR::Opcode::ImageSampleImplicitLod:
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if (flags.type != TextureType::Color2D) {
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break;
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}
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if (ReadTextureType(env, cbuf) == TextureType::Color2DRect) {
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PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst);
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}
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break;
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default:
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break;
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}
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}
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}
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@ -289,12 +289,15 @@ public:
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}
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if (has_multi_queries) {
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size_t intermediary_buffer_index = ObtainBuffer<false>(num_slots_used);
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const size_t min_accumulation_limit =
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std::min(first_accumulation_checkpoint, num_slots_used);
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const size_t max_accumulation_limit =
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std::max(last_accumulation_checkpoint, num_slots_used);
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const size_t intermediary_buffer_index = ObtainBuffer<false>(num_slots_used);
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resolve_buffers.push_back(intermediary_buffer_index);
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queries_prefix_scan_pass->Run(*accumulation_buffer, *buffers[intermediary_buffer_index],
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*buffers[resolve_buffer_index], num_slots_used,
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std::min(first_accumulation_checkpoint, num_slots_used),
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last_accumulation_checkpoint);
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min_accumulation_limit, max_accumulation_limit);
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} else {
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scheduler.RequestOutsideRenderPassOperationContext();
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