early-access version 1867

This commit is contained in:
pineappleEA
2021-07-10 02:06:35 +02:00
parent 7d21887d40
commit 4ec751326e
3 changed files with 6 additions and 4 deletions

View File

@@ -182,9 +182,11 @@ Device::Device() {
? Settings::values.shader_backend.GetValue()
: Settings::ShaderBackend::GLSL;
// Completely disable async shaders for now, as it causes graphical glitches
use_asynchronous_shaders = false;
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
!(is_amd || (is_intel && !is_linux));
// use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
// !(is_amd || (is_intel && !is_linux));
use_driver_cache = is_nvidia;
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);