early-access version 3543
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commit
4f06ff6d85
@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 3542.
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This is the source code for early-access 3543.
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## Legal Notice
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## Legal Notice
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@ -98,7 +98,7 @@ PresentManager::PresentManager(Core::Frontend::EmuWindow& render_window_, const
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: render_window{render_window_}, device{device_},
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: render_window{render_window_}, device{device_},
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memory_allocator{memory_allocator_}, scheduler{scheduler_}, swapchain{swapchain_},
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memory_allocator{memory_allocator_}, scheduler{scheduler_}, swapchain{swapchain_},
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blit_supported{CanBlitToSwapchain(device.GetPhysical(), swapchain.GetImageViewFormat())},
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blit_supported{CanBlitToSwapchain(device.GetPhysical(), swapchain.GetImageViewFormat())},
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use_present_thread{Settings::values.async_presentation.GetValue()},
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use_present_thread{/*Settings::values.async_presentation.GetValue()*/ true},
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image_count{swapchain.GetImageCount()} {
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image_count{swapchain.GetImageCount()} {
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auto& dld = device.GetLogical();
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auto& dld = device.GetLogical();
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@ -22,13 +22,13 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
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void ConfigureGraphicsAdvanced::SetConfiguration() {
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void ConfigureGraphicsAdvanced::SetConfiguration() {
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const bool runtime_lock = !system.IsPoweredOn();
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const bool runtime_lock = !system.IsPoweredOn();
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ui->use_vsync->setEnabled(runtime_lock);
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ui->use_vsync->setEnabled(runtime_lock);
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ui->async_present->setEnabled(runtime_lock);
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// ui->async_present->setEnabled(runtime_lock);
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ui->renderer_force_max_clock->setEnabled(runtime_lock);
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ui->renderer_force_max_clock->setEnabled(runtime_lock);
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ui->async_astc->setEnabled(runtime_lock);
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ui->async_astc->setEnabled(runtime_lock);
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ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
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// ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
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ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
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ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
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ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
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ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
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ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
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ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
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@ -56,8 +56,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation,
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// ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation,
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ui->async_present, async_present);
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// ui->async_present, async_present);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock,
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ui->renderer_force_max_clock,
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ui->renderer_force_max_clock,
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renderer_force_max_clock);
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renderer_force_max_clock);
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@ -94,7 +94,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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// Disable if not global (only happens during game)
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// Disable if not global (only happens during game)
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if (Settings::IsConfiguringGlobal()) {
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if (Settings::IsConfiguringGlobal()) {
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ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
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ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
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ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
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// ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
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ui->renderer_force_max_clock->setEnabled(
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ui->renderer_force_max_clock->setEnabled(
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Settings::values.renderer_force_max_clock.UsingGlobal());
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Settings::values.renderer_force_max_clock.UsingGlobal());
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ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
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ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
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@ -112,8 +112,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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return;
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return;
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}
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}
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ConfigurationShared::SetColoredTristate(ui->async_present, Settings::values.async_presentation,
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// ConfigurationShared::SetColoredTristate(ui->async_present,
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async_present);
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// Settings::values.async_presentation,
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// async_present);
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ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
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ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
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Settings::values.renderer_force_max_clock,
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Settings::values.renderer_force_max_clock,
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renderer_force_max_clock);
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renderer_force_max_clock);
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@ -69,13 +69,6 @@
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="async_present">
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<property name="text">
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<string>Enable asynchronous presentation (Vulkan only)</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="renderer_force_max_clock">
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<widget class="QCheckBox" name="renderer_force_max_clock">
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<property name="toolTip">
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<property name="toolTip">
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