early-access version 2790
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@@ -219,6 +219,8 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume
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regs.index_array.count = regs.small_index_2.count;
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regs.index_array.first = regs.small_index_2.first;
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dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
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// a macro calls this one over and over, should it increase instancing?
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// Used by Hades and likely other Vulkan games.
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return DrawArrays();
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case MAXWELL3D_REG_INDEX(topology_override):
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use_topology_override = true;
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@@ -237,11 +239,12 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume
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return upload_state.ProcessExec(regs.exec_upload.linear != 0);
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case MAXWELL3D_REG_INDEX(data_upload):
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upload_state.ProcessData(argument, is_last_call);
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if (is_last_call) {
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}
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return;
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case MAXWELL3D_REG_INDEX(fragment_barrier):
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return rasterizer->FragmentBarrier();
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case MAXWELL3D_REG_INDEX(invalidate_texture_data_cache):
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rasterizer->InvalidateGPUCache();
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return rasterizer->WaitForIdle();
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case MAXWELL3D_REG_INDEX(tiled_cache_barrier):
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return rasterizer->TiledCacheBarrier();
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}
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@@ -311,6 +314,9 @@ void Maxwell3D::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 15:
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ProcessCBMultiData(base_start, amount);
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break;
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case MAXWELL3D_REG_INDEX(data_upload):
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upload_state.ProcessData(base_start, static_cast<size_t>(amount));
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return;
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default:
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for (std::size_t i = 0; i < amount; i++) {
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CallMethod(method, base_start[i], methods_pending - static_cast<u32>(i) <= 1);
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@@ -447,18 +453,10 @@ void Maxwell3D::ProcessFirmwareCall4() {
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}
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void Maxwell3D::StampQueryResult(u64 payload, bool long_query) {
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struct LongQueryResult {
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u64_le value;
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u64_le timestamp;
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};
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static_assert(sizeof(LongQueryResult) == 16, "LongQueryResult has wrong size");
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const GPUVAddr sequence_address{regs.query.QueryAddress()};
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if (long_query) {
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// Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast
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// GPU, this command may actually take a while to complete in real hardware due to GPU
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// wait queues.
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LongQueryResult query_result{payload, system.GPU().GetTicks()};
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memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result));
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memory_manager.Write<u64>(sequence_address + sizeof(u64), system.GPU().GetTicks());
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memory_manager.Write<u64>(sequence_address, payload);
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} else {
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memory_manager.Write<u32>(sequence_address, static_cast<u32>(payload));
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}
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@@ -472,10 +470,25 @@ void Maxwell3D::ProcessQueryGet() {
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switch (regs.query.query_get.operation) {
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case Regs::QueryOperation::Release:
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if (regs.query.query_get.fence == 1) {
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rasterizer->SignalSemaphore(regs.query.QueryAddress(), regs.query.query_sequence);
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if (regs.query.query_get.fence == 1 || regs.query.query_get.short_query != 0) {
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const GPUVAddr sequence_address{regs.query.QueryAddress()};
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const u32 payload = regs.query.query_sequence;
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std::function<void()> operation([this, sequence_address, payload] {
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memory_manager.Write<u32>(sequence_address, payload);
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});
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rasterizer->SignalFence(std::move(operation));
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} else {
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StampQueryResult(regs.query.query_sequence, regs.query.query_get.short_query == 0);
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struct LongQueryResult {
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u64_le value;
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u64_le timestamp;
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};
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const GPUVAddr sequence_address{regs.query.QueryAddress()};
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const u32 payload = regs.query.query_sequence;
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std::function<void()> operation([this, sequence_address, payload] {
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memory_manager.Write<u64>(sequence_address + sizeof(u64), system.GPU().GetTicks());
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memory_manager.Write<u64>(sequence_address, payload);
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});
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rasterizer->SyncOperation(std::move(operation));
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}
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break;
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case Regs::QueryOperation::Acquire:
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