early-access version 2590
This commit is contained in:
@@ -2,8 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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@@ -2,8 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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@@ -2,8 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/program.h"
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@@ -2,11 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#ifdef _MSC_VER
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@@ -2,8 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/bindings.h"
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#include "shader_recompiler/backend/glasm/emit_glasm.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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@@ -2,11 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string>
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#include <fmt/format.h>
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/backend/glasm/reg_alloc.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/value.h"
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@@ -4,7 +4,6 @@
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLSL {
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void EmitBarrier(EmitContext& ctx) {
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@@ -2,8 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/exception.h"
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@@ -2,8 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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@@ -2,8 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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@@ -2,8 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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@@ -2,8 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/frontend/ir/program.h"
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@@ -2,8 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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@@ -2,10 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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namespace Shader::Backend::SPIRV {
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namespace {
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@@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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@@ -2,10 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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namespace Shader::Backend::SPIRV {
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@@ -5,7 +5,6 @@
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#include <tuple>
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#include <utility>
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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@@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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@@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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@@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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@@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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@@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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@@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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@@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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@@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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@@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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@@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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@@ -5,7 +5,6 @@
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#include <algorithm>
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#include <array>
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#include <climits>
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#include <string_view>
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#include <boost/container/static_vector.hpp>
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@@ -5,7 +5,6 @@
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#pragma once
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#include <array>
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#include <string_view>
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#include <sirit/sirit.h>
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@@ -6,7 +6,6 @@
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#include <exception>
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#include <string>
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#include <string_view>
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#include <utility>
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#include "common/logging/formatter.h"
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@@ -5,9 +5,7 @@
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#include <algorithm>
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#include <initializer_list>
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#include <map>
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#include <memory>
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#include "common/bit_cast.h"
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/value.h"
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@@ -4,7 +4,6 @@
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#pragma once
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#include <compare>
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#include <string>
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#include <fmt/format.h>
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@@ -2,8 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/frontend/ir/opcodes.h"
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namespace Shader::IR {
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@@ -6,7 +6,6 @@
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#include <algorithm>
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#include <array>
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#include <string_view>
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#include <fmt/format.h>
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@@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/frontend/ir/opcodes.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::IR {
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@@ -4,7 +4,6 @@
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#pragma once
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#include <compare>
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#include <optional>
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#include <span>
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#include <string>
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@@ -15,6 +14,7 @@
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/condition.h"
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#include "shader_recompiler/frontend/ir/reg.h"
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#include "shader_recompiler/frontend/maxwell/instruction.h"
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#include "shader_recompiler/frontend/maxwell/location.h"
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#include "shader_recompiler/frontend/maxwell/opcodes.h"
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|
@@ -6,7 +6,6 @@
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#include <array>
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#include <bit>
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#include <memory>
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#include <string_view>
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#include "common/common_types.h"
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#include "shader_recompiler/exception.h"
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|
@@ -6,7 +6,6 @@
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#include <optional>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/reg.h"
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|
@@ -7,7 +7,6 @@
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/ir/flow_test.h"
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#include "shader_recompiler/frontend/ir/reg.h"
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namespace Shader::Maxwell {
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|
@@ -4,9 +4,6 @@
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#pragma once
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#include <compare>
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#include <iterator>
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||||
#include <fmt/format.h>
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||||
#include "common/common_types.h"
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|
@@ -8,7 +8,6 @@
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <version>
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||||
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||||
#include <fmt/format.h>
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||||
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||||
@@ -17,7 +16,6 @@
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#include "shader_recompiler/environment.h"
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||||
#include "shader_recompiler/frontend/ir/basic_block.h"
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||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
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||||
#include "shader_recompiler/frontend/maxwell/decode.h"
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||||
#include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
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||||
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
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||||
#include "shader_recompiler/host_translate_info.h"
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||||
|
@@ -4,7 +4,6 @@
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||||
|
||||
#include "common/bit_field.h"
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||||
#include "common/common_types.h"
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||||
#include "shader_recompiler/frontend/maxwell/opcodes.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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||||
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||||
namespace Shader::Maxwell {
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||||
|
@@ -4,8 +4,6 @@
|
||||
|
||||
#include "common/bit_field.h"
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||||
#include "common/common_types.h"
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||||
#include "shader_recompiler/frontend/ir/modifiers.h"
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||||
#include "shader_recompiler/frontend/maxwell/opcodes.h"
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||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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||||
|
||||
namespace Shader::Maxwell {
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||||
|
@@ -4,7 +4,6 @@
|
||||
|
||||
#pragma once
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||||
|
||||
#include "common/common_types.h"
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||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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||||
|
||||
namespace Shader::Maxwell {
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||||
|
@@ -3,7 +3,6 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/exception.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
||||
|
||||
namespace Shader::Maxwell {
|
||||
|
@@ -5,7 +5,6 @@
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/exception.h"
|
||||
#include "shader_recompiler/frontend/maxwell/opcodes.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
||||
|
||||
namespace Shader::Maxwell {
|
||||
|
@@ -6,8 +6,6 @@
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/exception.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
||||
|
||||
namespace Shader::Maxwell {
|
||||
|
@@ -2,6 +2,7 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h"
|
||||
|
||||
namespace Shader::Maxwell {
|
||||
|
@@ -2,6 +2,7 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h"
|
||||
|
||||
namespace Shader::Maxwell {
|
||||
|
@@ -6,7 +6,6 @@
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/exception.h"
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/frontend/maxwell/opcodes.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
||||
|
||||
namespace Shader::Maxwell {
|
||||
|
@@ -5,7 +5,6 @@
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/exception.h"
|
||||
#include "shader_recompiler/frontend/maxwell/opcodes.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
||||
|
||||
namespace Shader::Maxwell {
|
||||
|
@@ -5,7 +5,6 @@
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/exception.h"
|
||||
#include "shader_recompiler/frontend/maxwell/opcodes.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
||||
|
||||
namespace Shader::Maxwell {
|
||||
|
@@ -2,9 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <array>
|
||||
#include <bit>
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
@@ -2,8 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
@@ -2,8 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <optional>
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
@@ -2,8 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
@@ -2,8 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <optional>
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
@@ -2,8 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <optional>
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
@@ -2,8 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <optional>
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
@@ -6,7 +6,6 @@
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
||||
|
||||
namespace Shader::Maxwell {
|
||||
|
@@ -2,8 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <optional>
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
||||
|
@@ -8,10 +8,13 @@
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||
#include "shader_recompiler/host_translate_info.h"
|
||||
#include "shader_recompiler/object_pool.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
namespace Shader {
|
||||
struct HostTranslateInfo;
|
||||
}
|
||||
|
||||
namespace Shader::Maxwell {
|
||||
|
||||
[[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,
|
||||
|
@@ -8,7 +8,6 @@
|
||||
#include <type_traits>
|
||||
|
||||
#include "common/bit_cast.h"
|
||||
#include "common/bit_util.h"
|
||||
#include "shader_recompiler/exception.h"
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
@@ -7,19 +7,70 @@
|
||||
#include "shader_recompiler/ir_opt/passes.h"
|
||||
|
||||
namespace Shader::Optimization {
|
||||
|
||||
void DeadCodeEliminationPass(IR::Program& program) {
|
||||
namespace {
|
||||
template <bool TEST_USES>
|
||||
void DeadInstElimination(IR::Block* const block) {
|
||||
// We iterate over the instructions in reverse order.
|
||||
// This is because removing an instruction reduces the number of uses for earlier instructions.
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
auto it{block->end()};
|
||||
while (it != block->begin()) {
|
||||
--it;
|
||||
if (!it->HasUses() && !it->MayHaveSideEffects()) {
|
||||
it->Invalidate();
|
||||
it = block->Instructions().erase(it);
|
||||
auto it{block->end()};
|
||||
while (it != block->begin()) {
|
||||
--it;
|
||||
if constexpr (TEST_USES) {
|
||||
if (it->HasUses() || it->MayHaveSideEffects()) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
it->Invalidate();
|
||||
it = block->Instructions().erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void DeadBranchElimination(IR::Program& program) {
|
||||
const auto begin_it{program.syntax_list.begin()};
|
||||
for (auto node_it = begin_it; node_it != program.syntax_list.end(); ++node_it) {
|
||||
if (node_it->type != IR::AbstractSyntaxNode::Type::If) {
|
||||
continue;
|
||||
}
|
||||
IR::Inst* const cond_ref{node_it->data.if_node.cond.Inst()};
|
||||
const IR::U1 cond{cond_ref->Arg(0)};
|
||||
if (!cond.IsImmediate()) {
|
||||
continue;
|
||||
}
|
||||
if (cond.U1()) {
|
||||
continue;
|
||||
}
|
||||
// False immediate condition. Remove condition ref, erase the entire branch.
|
||||
cond_ref->Invalidate();
|
||||
// Account for nested if-statements within the if(false) branch
|
||||
u32 nested_ifs{1u};
|
||||
while (node_it->type != IR::AbstractSyntaxNode::Type::EndIf || nested_ifs > 0) {
|
||||
node_it = program.syntax_list.erase(node_it);
|
||||
switch (node_it->type) {
|
||||
case IR::AbstractSyntaxNode::Type::If:
|
||||
++nested_ifs;
|
||||
break;
|
||||
case IR::AbstractSyntaxNode::Type::EndIf:
|
||||
--nested_ifs;
|
||||
break;
|
||||
case IR::AbstractSyntaxNode::Type::Block: {
|
||||
IR::Block* const block{node_it->data.block};
|
||||
DeadInstElimination<false>(block);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Erase EndIf node of the if(false) branch
|
||||
node_it = program.syntax_list.erase(node_it);
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void DeadCodeEliminationPass(IR::Program& program) {
|
||||
DeadBranchElimination(program);
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
DeadInstElimination<true>(block);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -2,10 +2,7 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <compare>
|
||||
#include <optional>
|
||||
#include <queue>
|
||||
|
||||
#include <boost/container/flat_set.hpp>
|
||||
#include <boost/container/small_vector.hpp>
|
||||
|
@@ -2,9 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/ir_opt/passes.h"
|
||||
|
||||
|
@@ -4,10 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
|
||||
#include "shader_recompiler/environment.h"
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
|
||||
namespace Shader::Optimization {
|
||||
|
@@ -2,7 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/settings.h"
|
||||
#include "shader_recompiler/environment.h"
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
|
@@ -20,7 +20,6 @@
|
||||
#include <vector>
|
||||
|
||||
#include <boost/container/flat_map.hpp>
|
||||
#include <boost/container/flat_set.hpp>
|
||||
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/opcodes.h"
|
||||
|
@@ -5,7 +5,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <bitset>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
|
Reference in New Issue
Block a user