early-access version 2969
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parent
2d12f7fb50
commit
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 2968.
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This is the source code for early-access 2969.
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## Legal Notice
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## Legal Notice
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@ -8,7 +8,7 @@
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namespace AudioCore {
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namespace AudioCore {
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AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>(system)} {
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AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>()} {
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CreateSinks();
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CreateSinks();
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// Must be created after the sinks
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// Must be created after the sinks
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adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
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adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
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@ -1,14 +1,13 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "audio_core/audio_in_manager.h"
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#include "audio_core/audio_manager.h"
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#include "audio_core/audio_manager.h"
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#include "audio_core/audio_out_manager.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/hle/service/audio/errors.h"
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namespace AudioCore {
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namespace AudioCore {
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AudioManager::AudioManager(Core::System& system_) : system{system_} {
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AudioManager::AudioManager() {
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thread = std::jthread([this]() { ThreadFunc(); });
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thread = std::jthread([this]() { ThreadFunc(); });
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}
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}
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@ -27,7 +26,7 @@ Result AudioManager::SetOutManager(BufferEventFunc buffer_func) {
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const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
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const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
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if (buffer_events[index] == nullptr) {
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if (buffer_events[index] == nullptr) {
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buffer_events[index] = buffer_func;
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buffer_events[index] = std::move(buffer_func);
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needs_update = true;
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needs_update = true;
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events.SetAudioEvent(Event::Type::AudioOutManager, true);
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events.SetAudioEvent(Event::Type::AudioOutManager, true);
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}
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}
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@ -43,7 +42,7 @@ Result AudioManager::SetInManager(BufferEventFunc buffer_func) {
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const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
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const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
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if (buffer_events[index] == nullptr) {
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if (buffer_events[index] == nullptr) {
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buffer_events[index] = buffer_func;
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buffer_events[index] = std::move(buffer_func);
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needs_update = true;
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needs_update = true;
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events.SetAudioEvent(Event::Type::AudioInManager, true);
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events.SetAudioEvent(Event::Type::AudioInManager, true);
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}
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}
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@ -60,19 +59,21 @@ void AudioManager::ThreadFunc() {
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running = true;
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running = true;
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while (running) {
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while (running) {
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auto timed_out{events.Wait(l, std::chrono::seconds(2))};
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const auto timed_out{events.Wait(l, std::chrono::seconds(2))};
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if (events.CheckAudioEventSet(Event::Type::Max)) {
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if (events.CheckAudioEventSet(Event::Type::Max)) {
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break;
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break;
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}
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}
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for (size_t i = 0; i < buffer_events.size(); i++) {
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for (size_t i = 0; i < buffer_events.size(); i++) {
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if (events.CheckAudioEventSet(Event::Type(i)) || timed_out) {
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const auto event_type = static_cast<Event::Type>(i);
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if (events.CheckAudioEventSet(event_type) || timed_out) {
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if (buffer_events[i]) {
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if (buffer_events[i]) {
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buffer_events[i]();
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buffer_events[i]();
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}
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}
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}
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}
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events.SetAudioEvent(Event::Type(i), false);
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events.SetAudioEvent(event_type, false);
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}
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}
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}
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}
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}
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}
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#include <thread>
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#include <thread>
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#include "audio_core/audio_event.h"
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#include "audio_core/audio_event.h"
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#include "core/hle/service/audio/errors.h"
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namespace Core {
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union Result;
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class System;
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}
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namespace AudioCore {
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namespace AudioCore {
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namespace AudioOut {
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class Manager;
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}
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namespace AudioIn {
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class Manager;
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}
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/**
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/**
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* The AudioManager's main purpose is to wait for buffer events for the audio in and out managers,
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* The AudioManager's main purpose is to wait for buffer events for the audio in and out managers,
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* and call an associated callback to release buffers.
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* and call an associated callback to release buffers.
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@ -43,7 +32,7 @@ class AudioManager {
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using BufferEventFunc = std::function<void()>;
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using BufferEventFunc = std::function<void()>;
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public:
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public:
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explicit AudioManager(Core::System& system);
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explicit AudioManager();
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/**
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/**
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* Shutdown the audio manager.
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* Shutdown the audio manager.
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*/
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*/
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void ThreadFunc();
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void ThreadFunc();
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/// Core system
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Core::System& system;
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/// Have sessions started palying?
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bool sessions_started{};
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/// Is the main thread running?
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/// Is the main thread running?
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std::atomic<bool> running{};
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std::atomic<bool> running{};
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/// Unused
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/// Unused
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@ -47,7 +47,7 @@ RenderMessage AudioRenderer_Mailbox::ADSPWaitMessage() {
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return msg;
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return msg;
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}
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}
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CommandBuffer& AudioRenderer_Mailbox::GetCommandBuffer(const s32 session_id) {
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CommandBuffer& AudioRenderer_Mailbox::GetCommandBuffer(const u32 session_id) {
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return command_buffers[session_id];
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return command_buffers[session_id];
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}
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}
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* @param session_id - The session id to get (0 or 1).
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* @param session_id - The session id to get (0 or 1).
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* @return The command buffer.
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* @return The command buffer.
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*/
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*/
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CommandBuffer& GetCommandBuffer(s32 session_id);
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CommandBuffer& GetCommandBuffer(u32 session_id);
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/**
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/**
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* Set the command buffer with the given session id (0 or 1).
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* Set the command buffer with the given session id (0 or 1).
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std::vector<WSAPOLLFD> host_pollfds(pollfds.size());
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std::vector<WSAPOLLFD> host_pollfds(pollfds.size());
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std::transform(pollfds.begin(), pollfds.end(), host_pollfds.begin(), [](PollFD fd) {
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std::transform(pollfds.begin(), pollfds.end(), host_pollfds.begin(), [](PollFD fd) {
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WSAPOLLFD result;
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WSAPOLLFD result;
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result.fd = fd.socket->fd;
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result.fd = fd.socket->GetFD();
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result.events = TranslatePollEvents(fd.events);
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result.events = TranslatePollEvents(fd.events);
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result.revents = 0;
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result.revents = 0;
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return result;
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return result;
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return {AcceptResult{}, GetAndLogLastError()};
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return {AcceptResult{}, GetAndLogLastError()};
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}
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}
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AcceptResult result;
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result.socket = std::make_unique<Socket>();
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result.socket->fd = new_socket;
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ASSERT(addrlen == sizeof(sockaddr_in));
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ASSERT(addrlen == sizeof(sockaddr_in));
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result.sockaddr_in = TranslateToSockAddrIn(addr);
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AcceptResult result{
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.socket = std::make_unique<Socket>(new_socket),
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.sockaddr_in = TranslateToSockAddrIn(addr),
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};
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return {std::move(result), Errno::SUCCESS};
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return {std::move(result), Errno::SUCCESS};
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}
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}
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std::unique_ptr<SocketBase> socket;
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std::unique_ptr<SocketBase> socket;
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SockAddrIn sockaddr_in;
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SockAddrIn sockaddr_in;
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};
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};
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SocketBase() = default;
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explicit SocketBase(SOCKET fd_) : fd{fd_} {}
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virtual ~SocketBase() = default;
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virtual ~SocketBase() = default;
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virtual SocketBase& operator=(const SocketBase&) = delete;
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virtual SocketBase& operator=(const SocketBase&) = delete;
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virtual void HandleProxyPacket(const ProxyPacket& packet) = 0;
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virtual void HandleProxyPacket(const ProxyPacket& packet) = 0;
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[[nodiscard]] SOCKET GetFD() const {
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return fd;
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}
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protected:
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SOCKET fd = INVALID_SOCKET;
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SOCKET fd = INVALID_SOCKET;
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};
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};
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class Socket : public SocketBase {
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class Socket : public SocketBase {
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public:
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public:
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Socket() = default;
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Socket() = default;
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explicit Socket(SOCKET fd_) : SocketBase{fd_} {}
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~Socket() override;
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~Socket() override;
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Socket(const Socket&) = delete;
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Socket(const Socket&) = delete;
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