early-access version 3066
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yuzu emulator early access
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=============
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This is the source code for early-access 3065.
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This is the source code for early-access 3066.
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## Legal Notice
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@ -137,6 +137,7 @@ struct System::Impl {
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device_memory = std::make_unique<Core::DeviceMemory>();
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is_multicore = Settings::values.use_multi_core.GetValue();
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extended_memory_layout = Settings::values.use_extended_memory_layout.GetValue();
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core_timing.SetMulticore(is_multicore);
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core_timing.Initialize([&system]() { system.RegisterHostThread(); });
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@ -166,13 +167,18 @@ struct System::Impl {
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}
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void ReinitializeIfNecessary(System& system) {
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if (is_multicore == Settings::values.use_multi_core.GetValue()) {
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const bool must_reinitialize =
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is_multicore != Settings::values.use_multi_core.GetValue() ||
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extended_memory_layout != Settings::values.use_extended_memory_layout.GetValue();
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if (!must_reinitialize) {
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return;
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}
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LOG_DEBUG(Kernel, "Re-initializing");
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is_multicore = Settings::values.use_multi_core.GetValue();
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extended_memory_layout = Settings::values.use_extended_memory_layout.GetValue();
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Initialize(system);
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}
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@ -521,6 +527,7 @@ struct System::Impl {
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bool is_multicore{};
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bool is_async_gpu{};
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bool extended_memory_layout{};
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ExecuteProgramCallback execute_program_callback;
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ExitCallback exit_callback;
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