early-access version 1695

This commit is contained in:
pineappleEA
2021-05-18 20:58:12 +02:00
parent 3b4efdc459
commit 5ce5fce2e7
10 changed files with 27 additions and 68 deletions

View File

@@ -76,21 +76,16 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
if (!file.ReadObject(type)) {
return false;
}
u32 code_size;
u32 code_size_b;
if (!file.ReadObject(code_size) || !file.ReadObject(code_size_b)) {
return false;
}
code.resize(code_size);
code_b.resize(code_size_b);
if (file.Read(code) != code_size) {
return false;
}
if (HasProgramA() && file.Read(code_b) != code_size_b) {
return false;
}
@@ -101,7 +96,6 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
u32 num_bound_samplers;
u32 num_separate_samplers;
u32 num_bindless_samplers;
if (!file.ReadObject(unique_identifier) || !file.ReadObject(bound_buffer) ||
!file.ReadObject(is_texture_handler_size_known) ||
!file.ReadObject(texture_handler_size_value) || !file.ReadObject(graphics_info) ||
@@ -110,7 +104,6 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
!file.ReadObject(num_bindless_samplers)) {
return false;
}
if (is_texture_handler_size_known) {
texture_handler_size = texture_handler_size_value;
}
@@ -119,29 +112,24 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
std::vector<BoundSamplerEntry> flat_bound_samplers(num_bound_samplers);
std::vector<SeparateSamplerEntry> flat_separate_samplers(num_separate_samplers);
std::vector<BindlessSamplerEntry> flat_bindless_samplers(num_bindless_samplers);
if (file.Read(flat_keys) != flat_keys.size() ||
file.Read(flat_bound_samplers) != flat_bound_samplers.size() ||
file.Read(flat_separate_samplers) != flat_separate_samplers.size() ||
file.Read(flat_bindless_samplers) != flat_bindless_samplers.size()) {
return false;
}
for (const auto& entry : flat_keys) {
keys.insert({{entry.cbuf, entry.offset}, entry.value});
}
for (const auto& entry : flat_bound_samplers) {
bound_samplers.emplace(entry.offset, entry.sampler);
}
for (const auto& entry : flat_separate_samplers) {
SeparateSamplerKey key;
key.buffers = {entry.cbuf1, entry.cbuf2};
key.offsets = {entry.offset1, entry.offset2};
separate_samplers.emplace(key, entry.sampler);
}
for (const auto& entry : flat_bindless_samplers) {
bindless_samplers.insert({{entry.cbuf, entry.offset}, entry.sampler});
}
@@ -155,11 +143,9 @@ bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const {
!file.WriteObject(static_cast<u32>(code_b.size()))) {
return false;
}
if (file.Write(code) != code.size()) {
return false;
}
if (HasProgramA() && file.Write(code_b) != code_b.size()) {
return false;
}
@@ -226,7 +212,6 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
Common::FS::IOFile file{GetTransferablePath(), Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_INFO(Render_OpenGL, "No transferable shader cache found");
is_usable = true;
@@ -234,7 +219,6 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
}
u32 version{};
if (!file.ReadObject(version)) {
LOG_ERROR(Render_OpenGL, "Failed to get transferable cache version, skipping it");
return std::nullopt;
@@ -274,7 +258,6 @@ std::vector<ShaderDiskCachePrecompiled> ShaderDiskCacheOpenGL::LoadPrecompiled()
Common::FS::IOFile file{GetPrecompiledPath(), Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_INFO(Render_OpenGL, "No precompiled shader cache found");
return {};
@@ -294,11 +277,9 @@ std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::Lo
Common::FS::IOFile& file) {
// Read compressed file from disk and decompress to virtual precompiled cache file
std::vector<u8> compressed(file.GetSize());
if (file.Read(compressed) != file.GetSize()) {
return std::nullopt;
}
const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed);
SaveArrayToPrecompiled(decompressed.data(), decompressed.size());
precompiled_cache_virtual_file_offset = 0;
@@ -337,7 +318,6 @@ void ShaderDiskCacheOpenGL::InvalidateTransferable() {
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
Common::FS::PathToUTF8String(GetTransferablePath()));
}
InvalidatePrecompiled();
}
@@ -363,11 +343,9 @@ void ShaderDiskCacheOpenGL::SaveEntry(const ShaderDiskCacheEntry& entry) {
}
Common::FS::IOFile file = AppendTransferableFile();
if (!file.IsOpen()) {
return;
}
if (!entry.Save(file)) {
LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry, removing");
file.Close();
@@ -411,18 +389,16 @@ Common::FS::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
return {};
}
const auto transferable_path = GetTransferablePath();
const auto transferable_path{GetTransferablePath()};
const bool existed = Common::FS::Exists(transferable_path);
Common::FS::IOFile file{transferable_path, Common::FS::FileAccessMode::Append,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}",
Common::FS::PathToUTF8String(transferable_path));
return {};
}
if (!existed || file.GetSize() == 0) {
// If the file didn't exist, write its version
if (!file.WriteObject(NativeVersion)) {
@@ -431,7 +407,6 @@ Common::FS::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
return {};
}
}
return file;
}
@@ -459,7 +434,6 @@ void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
Common::FS::PathToUTF8String(precompiled_path));
return;
}
if (file.Write(compressed) != compressed.size()) {
LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}",
Common::FS::PathToUTF8String(precompiled_path));